Developer(s) TorokoLogoVictory
Publisher(s) TorokoLogoVictory
Platform(s) V2LogoSmallglow
Release Date(s)
Age Rating(s)
Genre(s) Fighting Game
Media Included Disc
You've won, but at what cost?
The tag-line used for its reveal.

A pseudo-competition to create new boss characters is currently going on!

Fantendo Smash Bros. Victory is the end of Phase 2 of the Fantendoverse and is the last major project by Exotoro (tbc) before stepping down as director of the New Fantendoverse. The game's story centers around the final battle with The Threat. The game was revealed officially on 12/19/15 during the Fantendo Holiday Showcase 2015.

The game features the ends of many of the overarching arcs that Exotoro has been building up to since Shattered/Genesis while opening new ones. The game has a darker tone in general, with distrust and regret being heavy focuses in the game's story.



Fantendo Smash Bros. Victory is similar in style to the Super Smash Bros. series. Players use Standard and Special moves to attack their opponents or activate special effects. The more damage fighters rack up, the more heavily they'll be knocked back. At certain percentages, this means that a deadly enough attack can throw the player off screen. New in Fantendo Smash Bros. Victory is the Finisher Meter, which replaces the Finisher Sphere's original function. When a player does enough damage to their opponents, or sustains enough damage, the Finisher Meter will fill up and allow them to execute their Finishing Move.

The player can also taunt. Most taunts are cosmetic animations with no effects, however some may have secret hit boxes or effects on certain characters.

Returning Mechanics


The player has a dedicated button to encase themselves in a bubble like sphere that shields them from attacks. This bubble gets smaller the more attacks it absorbs or over time. When the shield gets at it's smallest, it pops and does 5% damage to the player and stuns them.

By doing specific inputs with the shield, the player can now either activate a dodge/counter or the TAGOS System.

New Mechanics

Finisher Meter

Replacing the Finisher Sphere's original function is the Finisher Meter, which fills up based off doing damage and taking in damage. The Finisher Meter has 350 points that need to be filled up and damage done by Finishing Moves do not count.

  • Doing damage fills up the Finisher Meter by 1 point every 1% damage.
  • Receiving damage fills up the Finisher Meter by .5 point every 1% damage.
  • Collecting a Finisher Orb fills the meter up 5 points per Finisher Orb.
  • Doing a taunt fills the meter up by 1 point.
  • Collecting a Hyper Orb Cube by a character with a Hyper Mode finisher fills the meter entirely.


TAGOS is a new system introduced in Fantendo Smash Bros. Victory. Replacing Assist Pearls and Summoner Orbs, TAGOS allows you to tag out and have a new character take your place with a more limited moveset and only has 15% HP and no killing options. However, this allows the player that's high on damage to tag out to prevent themselves from being KO'd easily, as TAGOS only costs 15% hp with no knock back. The player can only utilize TAGOS once in a match (however the player can utilize TAGOS multiple times in a match with more than five stock, but only once every three stocks.)

TAGOS must be activated through holding down and shielding for three seconds. The player can select one of the TAGOS characters from the character selection screen to be the TAGOS character, although the default is random. The player can also turn off TAGOS if they desire.

Erringear Moves


All characters have differing moves that they can learn from Erringears. These are known as Erringear moves and replace moves in their moveset. There is three for each character, and each can be earned from collecting Erringears in various modes. Players can customize their characters before battling. Erringears cannot be used in Online matches but can be used in Friend matches and in all the single player modes.

Dodging and Countering

By extending some energy from your Finisher Meter, the player can quickly tap the shield button + move the stick to dodge attacks. The more energy in the Finisher Meter, the bigger the chance that the player will be able to counter attacks instead of dodging. This will do half the damage of the intended attack.


A Breaker is a move that every character in the game can preform to get out of infinite combos. To preform this move, the player just needs to press the triggers of their controller in the direction of their opponent after the opponent has done a total of ten connecting attacks on them. Breakers knock the opponent back (with a single 1% damage) and give the player who preforms the Breaker three frames of immunity.

Move Staleness

When the player performs a move too many times in a row, the game punishes this by lowering the damage ratio of the move slowly until the player performs enough different moves. The game cannot do more than half the original damage. The average move staleness number is about 8 uses of the same move over and over.

Rage Damage

When the player gets above 100% damage, their moves become slightly more damaging when preformed, but also twice as ineffective if used repeatedly (a average of 4).

Super Damage

If a opponent plays too defensively (doing no damage to player or getting damaged themselves, essentially using stall tactics), the player's damage output becomes slightly increased (by 0.4-0.8 depending on how long the opponent plays keep-away).

Accessibility Options

Fantendo Smash Bros. Victory offers a wide variety of accessibility options to help less-abled people play the game.

Color Blindness Filters

The game offers multiple color blindness filters that help players with color blindness syndromes be able to play. Players can adjust the color settings for characters, stages, items, HUD elements through pre-existing settings or adjust them through filters.

Audio Visuals

Whenever a attack has a audio cue or tell, not only does it have a more visual tell in the animation but with this setting a visual of a exclamation mark will appear over the character that is readying a attack.

Blindness Cues

The game has multiple optional cues for blind players that have the controller vibrate when the opponent or item is close to them, a audio cue for projectile attacks near the player. A two channel stereo audio option is also available, which allows blind players to know what side of the screen they're on.

Days of Victory: Cinematic Mode

Players can watch a full cut of the Days of Victory story mode, complete with recordings of fights from the developers to have a seamless cinematic experience without having to actually play through the story mode.

Boss Skip

For players having trouble with the bosses in the game, after five deaths they have the option to skip them by hitting the Fast-Forward Block prior to entering the boss stage. Additionally, if players are still having trouble a second block will appear called the Victory Block; this changes the bosses to have less phases and health overall.

Solo Modes


These modes can only be played with one player.

  • Days of Victory - The story mode of Fantendo Smash Bros. Victory. Face off bosses and enemies in this massive, emotional story that wraps up what everything has been building to.
  • Odyssey - Face off opponents and bosses in Odyssey, culminating in a final battle against The Threat herself. There are 12 stages in Odyssey and a fixed order of what the player will be up against, but the player can select between multiple challenges with a common theme between them. This mode has a variable difficulty. More information will be available on a different page.
  • Survival - Face off CPU opponents in this mode until you just can't go on any longer. Between waves of opponents, players can summon items or set up barriers around them to last longer or keep going forward for double the reward. More information will be available on a different page.
  • Pacifist - Face off three CPUS, of varying difficulties, and attempt to out survive them without attacking any of them. All recovery moves have been changed to do no damage and all attacks have no effects. Team Damage is enabled by default.
  • TargetZone - Break the targets in this gusty range in The Wasteland, with target challenges created for specific characters.
  • Starlight Run - Traverse one of ten massive maps, taking out enemies, clearing challenges, doing quests from NPCS in a 15 minute run that will reward you with higher and higher stats to take on a final ultimate challenge. More information can be found on this page!
  • Tower Purple - Take on a gauntlet of 100 challenges.



More or less the extras.

  • Trophies - Glance at the New Fantendoverse's history with trophies of characters and objects.
  • Training - Train up through tutorials or test moves on your own. This mode is meant to guide new players through everything the game has to offer and to make sure they know how to do it. More information can be found here.
  • Gallery - View pictures you've snapped of the fighters and share them to various online services. Additionally, you can create renders of the characters and create fighter cards that show your stats.
  • Replays - View moments you've captured and rerun them through the game's engine, being able to freely move the camera however you want. You can also upload replays to YouTube.
  • Book of All - Catch up to the Fantendoverse continuity and how it connects. Comes complete with clips and pictures of the past.
  • Records - A record of everything you've done in the game, from time playing, to most KOs, to how many times you've been on particular stages. The game will even record the moves you do the most.

Group Modes


These modes can be played with multiple players.

  • Victory-Versus - The main mode of Fantendo Smash Bros. Victory. Locally battle up to 8 players or take it online with up to eight willing participants.
  • Team Pacifist - Pacifist with a buddy or two! All of you have been nullified to do no damage and you have to outlive your three opponents. You can share the same life counter or have separate life counters.
  • Tournament - Have more than eight people? Set up a tournament that'll allow people to face off in a tournament style match up or connect online to set up a online tournament.
  • Deadlock - In this battle mode, each stock is a different character, which switches to the next character upon KO. The stock options go up to 124, allowing players to go through the entire roster if they want in a single battle. Characters cannot be selected twice as a stock option.
  • Hyper Battles - Play from a more selective list of characters with Hyper Mode Forms. Characters begin battle in their Hyper Forms and do not revert back.
  • Kolorb-Ball - In this mode, characters use their attacks to slam the Kolorb-Ball into the net on the edges of the stage. In this mode, characters cannot deal damage to each other but inflict status afflictions like freezing or paralysis instead. The more damage the Kolorb-Ball takes before going into the net, the faster it becomes.

Story Mode: Days of Victory


The final battle against the Threat begins as betrayals and lies begin to pile up. The story mostly focuses on Unten, Leah, and Sakeena's experiences through it all. Unten is faced with a huge choice by The Fan and The Enemy as his role as a leader is repeatedly questioned. Leah watches as her life falls apart when accused of working with The Threat. Sakeena is given a option to live in the fantasy world she truly wants to be in.

This story ends with a victory, but at what cost?



All trailers begin the same way, with four yellow lines fading into the screen, with them suddenly opening to reveal eyes. A black smile then appears. A maniacal laughter comes from the face before zooming back into black.

You've Won But At What Cost?

We see the running of black shoes across a dark landscape. The figure suddenly stops and we cut to an angle showing them from behind, and then a shot of them from the front. They are standing on the edge of a cliff.


We learn his name is Sam in the splash screen that follows. In the distance we see a bunch of ships. Sam raises up his fist towards the direction of the ship and the shot switches to Unten doing the same thing and then putting it by his side. He then runs towards a bunch of the Threat's mooks and takes them out with a couple of lightning powered punches.


We then cut to Rachel and Strafe, who are back to back and facing an army all around them. Strafe pulls out a Desert Eagle and Rachel takes out her shielding gauntlets and the two fight off the army around them. The two are suddenly caught off guard by an enemy with a long tongue and likely won't have to recover when suddenly PalmMan appears and blasts the creature.


Unten runs over to a hall where he comes across a bunch of Beorn Reapers. He then notices Mike and Jay drop down from the ceiling and start laying waste to the Beorn Reapers.


The ship then tilts to the left, causing everyone to run out and jump onto the dark landscape below and watch the ship crash. Suddenly, Unten is attacked by Seven, who approaches him as he's down and is about to be killed when suddenly he is hit with an incredible amount of force by somebody with a metal arm. The shot shows the robotic hand as Unten asks a very important question.


The camera then pans to Zerita, who now has a robotic arm.

"The one and only."


We then see the logo.


Dancing on Blades

Four yellow lines fade onto the screen, with them suddenly opening to reveal eyes. A black smile then appears. A maniacal laughter comes from the face before zooming back into black.

The trailer begins with a katana blade being unsheathed. We see a white haired woman head down a sunset lit concrete road outside of a Japanese temple. Suddenly, a ton of arrows whiz by and the woman spins in the air, dodging the arrows.


We then cut to the clouds, which begin to drop rain onto the temple. We see Leah with a disappointed look on her face as she watches the rain come down, before beginning to suddenly move out of the way of the arrows.


She heads inside the temple and as the walls are penetrated by arrows, she sees Crow on the opposite side of the hall with her sword. Leah and Crow charge at other. The scene then cuts to Unten, Strafe, Rachel, and Sam who come across Susan Syringe and they ask her where Leah is. Susan doesn't respond even as suddenly Leah and Crow come crashing in.


Leah holds up a purple orb in her hand, threatening to use it. Unten doesn't seem to get the idea, but Sam does and attempts to stop her, but she uses it and transforms into her Hyper Form.

Crow and the others step back as the shadow of Leah's Hyper Form covers them.


Red and Blue

Four yellow lines fade onto the screen, with them suddenly opening to reveal eyes. A black smile then appears. A maniacal laughter comes from the face before zooming back into black.

Unten walks down a dark platform only to see three red dots in the distance. As he gets closer, it is revealed to be Netnu. Netnu looks at Unten.


"How about a battle for old time's sake?"

The platform lights up and is revealed to be a new stage called "PLATFORM MERCURY".


Unten and Netnu battle as the logo appears.


The Blood Moon Calling

Four yellow lines fade onto the screen, with them suddenly opening to reveal eyes. A black smile then appears. A maniacal laughter comes from the face before zooming back into black.

The trailer begins with a pan to a red, blood moon in the sky, behind a cliff. Unten, Netnu, Zerita, Rachel, and Strafe are running towards the mountain when they see something at the top. The person on the mountain has their eyes invert and jump down the mountain, with inverted energy swirling around them.


As the five battle Plato, something swoops from the sky, leaving crimson blood behind them. Unten is kicked back and pats his jaw as he glances Plato's friend.


The two then suddenly hear laughing, unsure where it's from. Unten glances around to see nothing. Then something generates electricity and zaps the seven.


As Ibism looks at the shocked characters, the trailer fades to black as the logo appears.


One Day They'll Know

Four yellow lines fade onto the screen, with them suddenly opening to reveal eyes. A black smile then appears. A maniacal laughter comes from the face before zooming back into black.

The trailer begins with a flashy view of all the previously revealed fighters. Unten, Rachel, Strafe, Zerita, PalmMan, Sam, Jay and Mike, Crow, Leah, Susan Syringe, Netnu, Plato, Mara, Syi, Sakeena, Amy, Sia, Queen Pixella, Mioda, Quartz, Volt, Jack, 3.14, FDX-Athens, Hera and Teun, and Faria Kamel. Suddenly the screen flickers in and out.

We see Unten badly bruised as Leah approaches him with a baseball bat. She proceeds to hit him with it as he shouts for her to stop, but she refuses, stating that he took too much from her to ever be forgiven. Blue particles drift into the scene, before materializing into a woman that slams Leah into the ground.


As Leah is knocked to the ground, Melissa Dust helps Unten up, helping him walk. Leah coughs as she gets up, grabbing the baseball bat again and being completely blind-sided by Melissa's attacks. As Melissa and Unten escape from the recovering Leah, they come across Susan Syringe who also attempts to attack them. Just as it seems she has the upper hand, a Tab soda is thrown at her.


Cura grabs the two in her arms and escapes out of the building, which is beginning to collapse. She accelerates fast into the air, dodging the Threat's ships and minions with ease. Unten looks like he's about to puke as Cura sets down towards a barn. Unten wonders why Cura brought her here and Cura introduces Unten to her mechanic.


Chelsea Rench waves as the trailer ends.


After the logo appears, some text suddenly "slams" into the screen.


Artificial Nocturne

Four yellow lines fade onto the screen, with them suddenly opening to reveal eyes. A black smile then appears. A maniacal laughter comes from the face before zooming back into black.

I'm just as fucked up as they say
I can't fake the daytime
Found an entrance to escape into the dark

The trailer begins with Leah and Susan on a rocky shore. Leah is holding a mask in her left hand, and a tank of gasoline in her right hand. Leah sighs oddly as she stares out towards the sun.

Got false lights for the sun
It's an artificial nocturne
It's an outsider's escape from a broken heart

Leah pours the gas and puts on the mask. She lights a match and burns the gas, creating an explosive flame that shifts the scene to DREW attacking some of the Threat's mooks in slow motion with his fire attacks.

We hide out in the back
Like shadows in a stranger's dream
Hiding out in the back together
Hiding out in the back forever

DREW gets assistance from Plato and Mara and out from the shadows rushes out Rose Reaper. DREW smiles, but Rose isn't really amused as she takes out some of the mooks.

I make all that I believe
In dreams
So real
Babe, I have to take the call
Fate, don't fail me now

The scene shifts to Sakeena and Strafe in the Wasteland, fighting off some kind of robot. Mycan hits it weakly before dropping a bunch of spore bombs into it, blowing off it's head.

I make all that I believe
I set myself free
So take all the time you need
And let yourself be

The scene shifts to Sam, Cura, and Beck jumping off a ship into a planet with red grass.

I'm as fucked up as they say
I can't fake the daytime
Found an entrance to escape into the dark

Leah takes off the mask and the scene shifts to what seems like the past. Rachel is driving a pick up truck with Unten, Strafe, PalmMan, Sakeena and Leah in it. It's a sunny day outside.

Got false lights for the sun
It’s an artificial nocturne
An outsider’s escape from a broken heart

It shifts between this happy scene and Leah and Susan getting away from the shore on fire. Sam, Cura, and Beck are joined by Nizzle & Zorp and Hugo Logia.

I’m as far gone as they say
I can’t fake the daytime
Found an entrance to escape into the dark

Sakeena and Strafe watch breathlessly as the robot falls down, only for Mynis to take the credit for destroying it. DREW, Plato, Mara, and Rose Reaper head up an elevator.

Got false lights for the sun
It's an artificial nocturne
An outsider's escape from a broken heart

Leah looks back at the shore on fire and sighs as she walks away. The trailer ends with the pick up truck leaving the frame of the camera down a road.



FSBV UntenFSBV RachelFSBV StrafeFSBV ZeritaFSBV PalmManFSBV SamFSBV Jay and Mike
VictorySakeenaFSBV AmyJacksonFSBV SiaFSBV QueenPixellaFSBV MiodaFSBV QuartzFSBV Volt
FSBV 3.14FSBV FDXFSBV HeraandTeunFSBV FariaFSBV MelissaDustFSBV CuraFSBV Chelsea
FSBV DREWFSBV RoseReaperFSBV MycanFSBV NizzleandZorpFSBV BeckFSBV HugoLogiaFSBV Mynis
FSBV XeroxFSBV MingyuFSBV SmileFSBV DenosFSBV LogiFSBV X-RayFSBV Alcyone
FSBV EdithFSBV HexaFSBV CiriestaFSBV FeraFSBV ScratchFSBV LubLubFSBV Krystal
FSBV PAIN-TFSBV IronMaskFSBV ScarletFSBV XerraFSBV AuraFSBV RonnieandClaireFSBV Syande
FSBV ZonasFSBV AdexeneFSBV SiniciniFSBV ThornFSBV ZellenFSBV CrymsiaFSBV Ray
FSBV ParvatiFSBV KyhthesisFSBV RobynFSBV AlexandriaFSBV ShikiFSBV DragonManFSBV Reese
FSBV RhyseFSBV AuroraFSBV NychoFSBV MicaliyeFSBV LockFSBV SkittiFSBV AliceHamuri
FSBV YEFSBV FlickerFSBV LiamenoFSBV HitomiFSBV DreamboyFSBV EmmyFSBV Sketch
FSBV SeraphinaFSBV OrithellFSBV PalutenaFSBV ObenaFSBV BlankFSBV DoomulusFSBV Squav
FSBV LexiFSBV AranFSBV BombyxFSBV HeinFSBV TayshaunFSBV EndalFSBV Valerie
FSBV BangFSBV PeshFSBV UmbraFSBV BeowulfFSBV CardinalFSBV DrNormanGaiFSBV Meta-Form
FSBV BrilFSBV VespaAndAdamFSBV RVogueFSBV ElenaPashieFSBV GekiFSBV GuaptainFSBV Pixel
FSBV EmmaAlloysFSBV RubellineFSBV FormerFourFSBV BeatFSBV AeroBeamFSBV BethFSBV KingAsh
FSBV SaiseiFSBV AingeruFSBV FanTanDoeFSBV RiddleFSBV CybernoAlphaFSBV ClairFSBV Questioner







Fantendo Smash Bros. Victory Items
Item Information
FinisherOrb Victory
Finisher Orb
First appearing in Fantendo Smash Bros. Victory, Finisher Orbs are the smashed pieces and fragments of Finisher Spheres and fill up every fighter's Finisher Bar. They come in various colors. They can drop from opponents on particularly powerful hits or appear in clusters randomly.

FinisherOrb VictoryFinisherOrb Victory BlackFinisherOrb Victory GreyFinisherOrb Victory LimeFinisherOrb Victory OrangeFinisherOrb Victory PinkFinisherOrb Victory RedFinisherOrb Victory WhiteFinisherOrb Victory Yellow

First Appearance: Fantendo Smash Bros. Victory

First appearing in Fantendo Smash Bros. Victory, TAGOS Tokens are items that activate the TAGOS system without utilizing the shield method. They come in a variety of colors but all of them do the same effect.

TAGOS TokenTAGOS Token BlackTAGOS Token BlueTAGOS Token GreenTAGOS Token OrangeTAGOS Token PinkTAGOS Token PurpleTAGOS Token SteelTAGOS Token YellowTAGOS Token UntenTAGOS Token NetnuTAGOS Token TeunTAGOS Token HugoTAGOS Token MynisTAGOS Token Xerra

First Appearance: Fantendo Smash Bros. Victory

First appearing in Fantendo Smash Bros. Victory, Erringears can be collected by characters to unlock new moves. They're also earned through the various modes. They come in a variety of colors and are super rare.

ErinngearVictory Alt1ErinngearVictory Alt2ErinngearVictory Alt3ErinngearVictory Alt4ErinngearVictory Alt5ErinngearVictory Alt6ErinngearVictory Alt7ErinngearVictory Alt8ErinngearVictory Alt9

First Appearance: Fantendo Smash Bros. Victory

KolorbBallVictory Original
First appearing in Fantendo Smash Bros. Victory, Kolorb-Balls are balls meant to take in and absorb a ton of damage and get faster the more they're hit before they end up in a goal. Kolorb-Balls have their own multiplayer mode but also appear as item in normal play, where they can be used as projectile by those who attack it. Kolorb-Balls fly the farthest when hit. They also come in a variety of colors, which have different elemental effects.

KolorbBallVictory MagmaKolorbBallVictory LightningKolorbBallVictory Earth

  • Red - Spews magma over the field, knocking players away from effected areas.
  • Yellow - Can electrocute players at it's fastest speeds. Projectiles are the safest way to hit it.
  • Green - Creates vines trailing out from it, allowing players to grab it and swing it.

First Appearance: Fantendo Smash Bros. Victory

First appearing in Fantendo Smash Bros. Victory, Untencakes are cute cupcakes that look like Unten's face and can be eaten to restore 5% health. There are some variations, although these either restore more or less damage.


  • Netnucake - Heals 6% health.
  • Teuncake - Heals 3% health.
  • Logiacake - Heals 7% health.
  • Myniscake - Heals 4% health.
  • Xerracake - Heals 8% health.
  • Untinacake - Heals 5% health.

First Appearance: Fantendo Smash Bros. Victory

Corrupted Core
First appearing in Fantendo Smash Bros. Shattered, Corrupted Cores are odd power cores that seem to be corrupted with a strange energy. When hit enough times, they will explode and create a explosion that covers 1/4 of the stage.

First Appearance: Fantendo Smash Bros. Shattered

ManaFruit Victory
First appearing in Fantendo Sports Resort, Mana is a magical fruit grown from Yggdsrasil Trees. In Fantendo Smash Bros. Victory, it is a healing item that heals half of a character's health.

First Appearance: Fantendo Sports Resort

Bug Milk
First appearing in Dark Woods, Bug Milk shrink those who drink it. In this shrunken form, attacks do less damage but the player's hitbox becomes smaller, allowing them to dodge attacks much better. They also become somewhat faster.

First Appearance: Dark Woods

Wintry WraithVictory
Wintry Wraith
First appearing in GHOST SMILE II, Wintry Wraith is a spirit that allows players to freeze their opponents in their tracks, stop projectiles in mid air, and is even able to blow frozen opponents away.

First Appearance: GHOST SMILE II

Pushy MaleVictory
Pushy FemaleVictory
First appearing in Pusher's Pile, Pushies are used to push opponents away for 7% damage. The player can ride on them to float around as well. They come in different colors although have no different effects.

Pushy MaleVictoryPushy MaleVictory2Pushy MaleVictory3Pushy FemaleVictoryPushy FemaleVictory2Pushy FemaleVictory3

First Appearance: Pusher's Pile

Godal Ball
Godal Balls are enchanced Pokeballs that capture any living being, being constructed by The Fan during the God Wars. When thrown at a opponent, it will briefly capture them and the opponent will be stuck inside the item until after the player mashes to escape. The opponent can be harmed while still in the ball and can even be thrown just like a item. When in the air and when thrown, the opponent has a better chance to escape through mashing the buttons.

First Appearance: Fantendo Smash Bros. Victory


Fantendo Smash Bros. Victory Bosses
Boss Information








Banana Burt
A strange ape controlled by The Threat, who is violent and attacks without hesitation. A truly violent and fearsome foe.


Pesh Victory Threat
Threatening Pesh








Hybrid IV


Fake Unten



Fantendo Smash Bros. Victory Enemies
Enemy Information
Flammetails are part of the Threat's forces and act as a rather simple mook. They can't be taken out with physical attacks without damaging their attacker, but they can be taken out by projectiles.
Huskquitos fly over their prey before sapping out their lifeforce with their blood-sucking needles that they carry over for their queen, The Threat. They can be taken out with heavy physical attacks or heavy projectiles.
Little look-alikes of Volt, who can be taken out very easily, but they like to alert each other and attack in packs. Defeat them quickly before they do such, or prepare for a battle with a army.
Gocorocks hide most of their muddy body inside their rock-hard head and pop out when their prey come close. Use ranged attacks on their body to make them hide back into their head, but use melee attacks on the head to destroy them completely.
Spinyatas float in the air, spinning around when hit. When they die, they explode into a sea of spikes that goes downwards that does a ton of damage, usually getting the last laugh as they die.
CutieChomp Victory
Cutie Chomp
Cutie Chomps are adorable creatures that you really shouldn't get close to unless you want to be chomped up. They have spikes around their "head", which also does damage on contact. Use projectiles to attack them.

SkullCrawler Victory

SkullCrawler Victory2

Skullcrawlers slither in the background, their glowing red eyes visible in the darkness. When they come out into the light, they are rather tanky, with a lot of powerful moves at their vicinity but rather slow at executing them, leaving them open to both melee and ranged attacks.
One of the Threat's first creations, she just can't stand to get rid of the guys. In truth, they get rid of themselves. DinoMites have no means of attacking, but will follow the player around until their countdown goes down to 0 and explode. The player can knock them down with attacks but they will not vanish until they go off.
ScaredyGhost Victory
Scaredy Ghost
Scaredy Ghosts are scared of you and actively run away from the player, leaving a bread-crumb trail of flame behind them. They actually are kind of hindrance if you plan to go in that direction, so you may want to go after them and defeat them.

ScaredyGhost Victory!2ScaredyGhost Victory!3ScaredyGhost Victory!4

  • Green - Two times faster.
  • Blue - Two times slower.
  • Pink - Has twice as much health as normal.
Tentopath Puppet
Tentopath Puppet
Tentopath Puppets are puppets attached to a tentacled creature that crawls across the world before jumping up and floating with the puppet character visible. The player can't damage the puppet character without getting ensnared by the tentacles and attacked for a lot of damage (projectiles do nothing) and instead must wait until the creature floats down and starts crawling again, becoming open to attacks.

Tentopath Puppet2Tentopath Puppet3Tentopath Puppet4

  • Blue Helmet - Spends more time crawling around.
  • Yellow Helmet - Spends more time floating with the puppet visible.
  • Silver Helmet - Drops a rare trophy upon defeat, 2x faster.
Vorto Grunt
Vorto Grunts are just grunts for The Threat's forces, often lugging around fuel cells for her ships or doing beauty care for a boss. They just do whatever task they're asked to do, even if they're not good at it. One of the things they aren't good at is battling, as they'll just run towards opponents and attempt to attack weakly.

VortoGrunt FireVortoGrunt GladeVortoGrunt GoldVortoGrunt PrototypeVortoGrunt ThreatGuard

  • Orange - Breathes fire in front of them.
  • Green - Attacks with a Leaf Shield and can deflect attacks.
  • Gold - Drops a rare trophy upon defeat, 2x faster.
  • White - A prototype of the Votro Grunt that has yet to be painted. They're confused and don't attack unless you attack them.
  • Purple and Yellow - Special sub-type that is far more damaging, far more clever, far more skilled. Only two of these exist in the game and stand next to the Threat's throne, tossing User Crystals like a game of catch.
Hazzargian Victory
A huge, hulking and violet enemy that will kill other enemies in his way to get to the player. It has a ton of health and defense but their speed is terrible and overtly telegraphs their attacks.

Hazzargian Victory LakeHazzargian Victory ToxinHazzargian Victory Gold

  • Green - Appear only in lakes and water.
  • Purple - Has toxin attacks.
  • White and Gold - Drops a rare trophy upon defeat, 2x faster.
Dire Wrath
A creature that lacks every sense except touch and has no mouth. It's multiple mouths act independent of it's actual emotions, focusing on snapping at foes above it. The Dire Wrath needs to scream, it's begging to, but can't as it just stumbles around. Projectiles especially agitate both minds and will cause the Dire Wrath to lurch forwards as it's multiple mouths snap at the target.
A insect creature that spews a pink liquid from it's mouth when it flies. This is a nectar that attracts enemies near it. When the player attempts to attack it, it can attack with a stinger, so players should use ranged attacks.
A bushel of roses that reveals itself to be a Rosikyu when the player gets close to it. It attacks with red bullets and has to be knocked over (through one attack) to do damage to it. After 3 seconds, it stands back up and becomes immune to a single attack, so players must defeat them quickly.
A stack of creatures that resemble a cross between a footstool and a Beorn. The Threat uses them as foot rests on her throne. When encountered, it's always a pack of three. The Beornstools will attack using their mouths to clamp onto opponents and try and rip them apart. Spin the control stick to get out if you get caught in their hold; they're otherwise easy to defeat.


  • Alternate Stack 1 - Yellow is stronger than average, Brown is weaker than average, Black is faster than average.
Zapp Sphere
This floating creature attacks with paralyzing arms attached to a main body, which acts as the core of the creature. Players should avoid getting into direct contact with a Zapp Sphere or they risk being paralyzed temporarily, using projectiles instead.
A walking mess of branches and moss-like leaves, Birches are perhaps the most deadliest of predators enlisted as The Threat's forces. While they have a huge hitbox, they also have a lot of health and can deal a ton of damage very quickly, ensnaring opponents into it's thorny labyrinth of a body. Birches can also fire fireballs from above them, taking down airborne predators wishing to harm them. They drop plenty of reward, so if you can manage it, take it!

BirchVictory BlizzardBirchVictory TaffyBirchVictory Golden

  • Blizzard - Can release a giant freezing projectile at attackers.
  • Taffy - Melee attacks stick to Birch.
  • Golden - Drops a rare trophy upon defeat, 2x faster.
A cute warrior that was born from the ground like a vegetable. Disposable and weak, Vegaikos aren't much to deal on their own but in a group they can be quite the challenge. They attach when they attack, striking multiple small hits when attacking. The default blue Vegaiko does 3% damage per second.

Vegaiko GreenVegaiko RedVegaiko YellowVegaiko Goldenleaf

  • Green - Heals the player by 2% when defeated. Does 4% damage per second.
  • Red - Is 2x faster than the normal Vegaiko. Does 5% damage per second.
  • Yellow - Is 2x slower than the normal Vegaiko. Does 6% damage per second.
  • Golden - Drops a rare trophy upon defeat, 2x faster. Does 4% damage per second.
Thelmas are often not far ahead of their Louise counterparts, often acting as the scouting enemy and alerting Louises when they spot the player. Thelmas don't have very high attack; having to attack with a spinning attack involving their spikes.
Louises do not trail far behind their Thelma counterparts, and act as the aggressive enemy that comes after the player after a Thelma spots them. They attack with a sword attack and are super fast. They can also join a Thelma in a chomping attack, in which the player, who is caught between them, is chomped with their spike like teeth.


Fantendo Smash Bros. Victory Soundtrack
# Song Title Artist Length
1 Rusty Nails Moderat 4:49
2 Don't Leave (December) P.SUS 3:14
3 Grande Finale Studio Killers 3:52
4 One Day They'll Know (ODESZA Remix) Pretty Lights 4:20
5 Blush Chet Faker 4:48
6 [OO] Rone 2:55
7 Damage Done Moderat 5:25
8 We Got the Power Gorillaz 2:19
9 Andromeda Gorillaz 3:17
10 The System Only Dreams in Total Darkness The National 3:56
11 Overdone Bombay Bicycle Club 3:56
12 It's Alright Now Bombay Bicycle Club 4:09
Total Running Time 47:53


Fantendo Smash Bros. Victory Badges
Badge Unlock Conditions
Unten Victory Badge
Unlock by playing as Unten five times in any given match.
Rachel Victory Badge
Unlock by playing as Rachel five times in any given match.
Strafe Victory Badge
Unlock by playing as Strafe five times in any given match.
Jay and Mike Victory Badge
Unlock by playing as Jay and Mike five times in any given match.
Crow Victory Badge
Unlock by playing as Crow five times in any given match.
Netnu Victory Badge
Unlock by playing as Netnu five times in any given match.


  • This is Exotoro (tbc)'s last Fantendoverse project while being the director of the Fantendoverse.
  • The game was known only as "Victory" during mentions with other staff. This was not to spoil the fact it was in fact, another Fantendo Smash Bros. game.
  • Rumors of Leah being killed during the story in the game (along with Crow replacing her and Unten being the one to kill her) were intentionally spread to create speculation, although these rumors are true to a degree.
  • Almost every element of the page and subpages are meant to evoke the Threat. Some are even puns.
    • The main color of the game is purple, the Threat's colors. There is also usage of yellow, the Threat's other color.
    • The symbol used for this game's logo is the Threat's logo instead of the typical Fantendo Smash Bros. symbol introduced in Fantendo Smash Bros. Mercury.
    • The move lists have an purple or yellow eye behind them. This also works as a pun as in she is watching your every move.
    • Finisher moves have two purple eyes and two yellow eyes, clearly evocative of the Threat's four eyes.
    • Trophies have the Threat's symbol faintly as the background.
  • The character arts are meant to be the most detailed stuff Exotoro has ever done, with things like the very fabric of the clothing being visible upon examination. This was inspired by Smashified and the want to Victory the greatest Fantendoverse project yet.
  • Most characters were designed with the winter weather in mind, opposite of Fantendo Sports Resort, which crafted character outfits based off warm weather. Of course, each game has their outliers.
    • This game was also constructed to be the "night" to Fantendo Sports Resort's "day", with a darker tone and more serious gameplay.
  • The gameplay does away with two series staples: The Summoner Orb and Finisher Sphere. This is to integrate their functions better into the core gameplay, as the purpose of these objects were somewhat obsolete with the addition of the TAGOS system and the Finisher Bar. In their place is the TAGOS Token and Finisher Orb, with neither being required for either system and act as supplements.
    • Overall the game acts as a more skill-required sequel to Shattered, with some advanced techniques available to people who master the game over those who do not. To keep it still accessible, both items were put in the game for less skilled players who wish to still do the techniques.
  • TAGOS Tokens were inspired by Tazos, which were collectible metal discs that were put inside chip bags. They were seemingly especially popular in Mexico.
  • Six of the TAGOS tokens are based off the Beorns that appear as playable characters: Unten, Netnu, Teun, Hugo, Mynis, and Xerra.
  • There is reportedly a target limit of 126 characters, which puts it below Shattered's total.
    • This does not factor in TAGOS or characters that are playable through Alternate Costumes.
  • During April Fools 2016, a character named Zombie Leah was introduced with a moveset and everything. You can find this sick prank here: Fantendo Smash Bros. Victory/Zombie Leah.


Polls are closed for the time being! Sorry!


This is all the art created for the game that currently hasn't seen a use yet. Click here for the full gallery, featuring every single piece of art made for the game.

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