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Fantendo Iterum/Fantasize Studios

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Saturday

VOLT Seed
So, hey guys. Let's get down to business and start off with some updates on VOLT Seed.

I'm sorry for not updating the story much, but don't fret, for new chapters are on the way. I hope to have the story done by the end of the year so that work on other games can go further. Me being me, expect me to procrastinate and end up finishing it in 2014 :P

I'm also glad to announce the first ever VOLT DLC pack- VOLT Seed: Code Blue. Hailey's back as a playable character, with her own skills and 40 new action-packed levels full of challenges! Just like Volt, Aero, and Torchie, Hailey has her own ability. She can use her ice powers to create walls and platforms on the fly! The DLC pack also features a new story with the new levels, as Hailey attempts to deal with the Seedling threats. No release date has been set yet but it's being worked on.

VOLT REvenge
A hero falls from the heavens

Into a mortal world

A world of danger

A world with a foe

A world he defended

A world where he knew friendship.

A world in which he scraped with death itself

A world defended by three united under one cause

A world that had to know despair together to overcome it

A world with old secrets

A world where one of the four stood against evil itself

And fell.


A hero falls from the heavens

Out of this mortal world.

REVENGE
Anubio
This is one of our main projects for Iterum. I hope you enjoy this.
---

A huge ship drifts through space. Its engines seem to be inactive and a large sigil is emblazoned on its side in green. A double helix, with the number '009' spelt out vertically next to it.

"Anubis, we're entering a black zone. I won't be able to contact you in Bioship 009, it blocked the signal for here. Hope you can find it and kill it.", a gruff voice says over a speaker. A slim, black, armored hand types in a few words on a tablet.

me too, ra

Anubis held his hacking device steady. As he carefully paced through the halls, he was on the look out for the Sphinxes all the time. Those big lumbering lugnuts weren't going to be good for this mission.

As he got to a locked door, Anubis's fingers glided over the tablet and the door opened. The tablet was a standard issue model, but any good hacker knew that you could modify it. And Anubis wasn't just a good hacker. He was the best. He could crack any code, mess with any signal, find intel no one else even knew was there with the press of a few buttons. In fact, perhaps he was getting a bit cocky...

A red eye darted to Anubis. It was a Sphinx. These large, lumbering robots were once exo-suits, but when the master took over the Biofleet, they were used for so much more. Quickly his target tried to run, but the Sphinx signalled its squadron over. However, there was no sign of the hacker. He had gotten away.

...or he had just hidden. Clinging to the celing, Anubis opened a file and input a password. Three words flashed on the screen, and they were salvation.

SPHINX TAKEOVER INITIATED

Suddenly a Sphinx's eye turned green, and Anubis had his way out. He set the Sphinx to 'friendly fire' and dropped from the ceiling, running through the halls closer and closer to the front of the ship. Behind him, the sound of miniguns firing drowned out most of his thoughts. Sphinxes may be intimidating, but once you can take one over, they're slim pickings. That was one thing he lived by on this mission.

I hope you enjoyed this preview of Anubio. It will be an epic third-person action game, with new gameplay from the new Immerse Duo controller we'll be showing off.

Immerse Duo controller
As you may notice in Anubio, Anubis uses a tablet with one hand. This is because the game makes heavy use of the Immerse Duo controller. You see, the Duo in Immerse Duo is the duo of motion control and a traditional controller. In your dominant hand, you can make use of the Immerse's motion control functions, and in the right hand, you can use a small mini-Gamepad. Think of it like an iPhone- you hold it vertically, about the same size, and it has a touch screen. However, it also has a control stick and A and B buttons.

The use in Anubio is for both the hacking-based puzzles with the Minipad, and for melee and gun combat with motion control. I feel like putting together two forms of game control puts more 'oomph' into Anubio, as for the best experience from this concept, it'd require the kind of innovation that mixes two forms of control into one easy-to-use duo. In addition, the upcoming game VOLT: Another, focusing on the youth of Volt's father, will use the Immerse Duo for a mix of traditional movement and swordplay. I hope you enjoy the Immerse Duo, and if you want, feel free to make games using this controller setup- I hope to see lots of good ideas from all of you.

Your Fantendoverse
I've been working on this concept for quite a while now- it started as a Spore-like game where you lead the evolution of one of many Fantendo races like Beorns or Sparklings, and it is still similar to some degree. However, now the game world is an open sandbox- and the game will focus on building for your creatures to survive and to change. For example, let's say you pick the Beorns. Starting out, you have something akin to a group of cavemen- predecessors to your Beorns. Your first tasks are to place things for shelter and food, and to ensure they survive. As the game continues more tasks open up, as your race of Cavebeorns evolve into the Beorn race. While you cannot change their base appearance, smaller visual traits and personality traits can be influenced by tasks. Your beorns may end up looking scruffy and being a bit aggresive, or fluffy and happy.

There are several props to use, and while some, like shelters, will be needed for tasks, some you can put down for decoration. In fact, some decoration props will have special interactions with your race- imagine watching a Beorn on a swingset, perhaps. Several races will be available, and once the page is up just fill out a spot in the race list and your race can be in the game! I hope that this project will be well-received by you guys- it'll be a fun project and a fun-sounding game.

Sunday

Adventure Time: Time To Go Fight The Thing That Took The Stuff!
I'm a huge fan of Adventure Time, so it's great to announce I'm working on an Adventure Time game for Immerse! Adventure Time: Time To Go Fight The Thing That Took The Stuff! is a 3D adventure game with daring dungeons, awesome powers, and, well, a thing that took the stuff! You can play as Finn or Jake in a great adventure to find out who's taking all the stuff from around Ooo like Marceline's fridge, Ice King's drums, and other weird stuff! Plus, friends can join in for multiplayer action, and you can find and use over 10 Adventure Time characters! I hope you enjoy it when it is released in the next few months.
VOLT RPG
VOLT has been in several genres- platformer, racing, fighting- and now RPG! As you may remember, I announced an RPG a few months ago, and it has been reworked into something new. With a mysterious city by the sea full of mysteries, it's a real-time world and a race against time to stop the murderer of Typhoonkeg. The battle system will work similar to Mario and Luigi, with VOLT fighting enemies with several attacks. I'm also glad to confirm it will be in full 3D, with a vast city to explore. It will be out soon-ish too. :P
Adventure Time: Time To Go Fight The Thing That Took The Stuff!
I'm a huge fan of Adventure Time, so it's great to announce I'm working on an Adventure Time game for Immerse! Adventure Time: Time To Go Fight The Thing That Took The Stuff! is a 3D adventure game with daring dungeons, awesome powers, and, well, a thing that took the stuff! You can play as Finn or Jake in a great adventure to find out who's taking all the stuff from around Ooo like Marceline's fridge, Ice King's drums, and other weird stuff! Plus, friends can join in for multiplayer action, and you can find and use over 10 Adventure Time characters! I hope you enjoy it when it is released in the next few months.
SoLuna
Alright, so this game is still heavily in development so I can't share much, but SoLuna is a game, in essence, about the sun and the moon. Fight monsters, solve a mystery about the sun and the moon freezing in place. This game, along with Anubio, is one of the big projects I have coming up, and this one is still much more experimental and I'm working hard on it. So yeah, SoLuna. Awesome.
Fantasize Engines
Everyone... START YOUR ENGINES!

Fantasize Engines is an awesome racing game starting Fantasize Studios' characters! Speed up as Volt, Shinkei-01, Holme, Anubis, and more! There will be several courses from all the worlds of Fantasize, customizable carts, and weapons to use that make your race into a battle. There will even be a surprise character, and if you wanna know who I mean, well I'm just gonna say something I would say anyways when he was revealed- "Yeah, I DIDN'T forget about that." Hopefully it'll be out soon and will be a good game!

Project I²
More from a console.

More games, more ways to play, more sharing, more social options, just more. All sorts of things to do, and lots of immersion. That's what I² is about. More immersion.

I². Gaming and immersion brought closer and further.

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