Day 1: Crazy Mario Party[]
Mario Party, Crazier than Ever!
Following the return-to-classic Super Mario Party, the new game Crazy Mario Party ramp up the crazy aspect with some new modes and several newcomers as well as returning characters that were missing! For the characters, everyone who will appear as playable in Super Mario Party will return to this game, as well as various newcomers and characters that missed the chance to be in Super Mario Party. I will not reveal them all to avoid spoiling everything at once.
In addition of the returning Traditional Party, Partner Party and Mariothon, several new modes will give out new goals in mind.
Over 100 new Minigames will be available in this game, as well as 25 returning minigames from the portable Mario Party games, which are five from each of them; Mario Party Advance, Mario Party e-Card, Mario Party DS, Mario Party Island Tour and Mario Party Star Rush, with several Minigames modified.
Overall, this Mario Party game will be crazier than the others without going over-the-top. This game will be released sooner than the other four games that will be revealed in the next days. |
Day 2: Tempo: Dual Groove[]
Double troubles will be solved with terrific teamwork!
After Tempo's successful return in Tempo's Funky Pack, the groovy green grasshopper had become well-known among the Fantendo community. The sequel will be a bit different in that the game will be slightly more linear in term of level progression, but to compensate, there will be more gameplay variety. The basic story is that a new villainess, Vinsanne the vicious webspinner, who kicked King Dirge Sound out of his throne and managed to use her charm to win trust of Dirge's Mussis, and plan to brainwash the world to only worship her while attacking each others with a special machine. Upon hearing news about King Dirge getting dethroned, Tempo and Katy hop on another adventure and put a stop to this madness.
The core gameplay remains the same; reach the goal, beat the boss and if you want the best ending, score as many points as high as possible. That is to say, there are only 10 Performances, which is half than Funky Pack's amount of Performances and not accessible with all teams, but have different bosses and structure for each team and have two acts to make up for that.
Almost everything else from Tempo's Funky Pack will returns in here as well, with returning and new NPCs appearing in this game, with Major Minor now hosting the Mission Headquarter that allows unique challenges for each of the five teams to get Doremis and extra Points. All Changers returns as well, with a few new ones like the Timer that slows down all enemies for a limited time. Each team have a different story as already told, with Tempo and Katy taking care of the main antagonist. There are at least one other, more minor antagonist that do have something to do with Vinsanne in one way or another. Now that's some funky new ideas that will bring a different gameplay experience while still being faithful to Tempo's Funky Pack's core gameplay! Keep in your hype train, because the ride is yet to be finished! |
Day 3: Meta-Form and the Amazing Isles[]
Meta-Form is back, in better shape than ever!
After departure from the 2D adventure in Meta-Form 2 and Common Force, Meta-Form and the Amazing Isles returns to 2D action platforming adventure, with a Metroidvania-styled world map that allows Meta-Form and Cubey to complete any of the first six Isles in any order, with the Progressive Difficulty raising at each Isle cleared. During an island raid, Meta-Form and Cubey noticed a hexagonal island surrounded with six smaller isles with various attractions, with a sign said "Want to prove yourself as the best among the best robots? Big fat cash reward awaits for the one who passed thorough the six Amazing Isles and beat the Game Master!" Meta-Form is aware of potential traps as it felt cliché, but then Cubey reminds him that the RCNC were under economical pressure at the moment and that it will not hurt to try. Meta-Form eventually shrugged and give it a chance alongside his long-time friend. Turns out that Meta-Form was right about the traps; Captain KiloBot is sitting on his throne inside the castle-modeled airship, floating in the center of the hexagonal island. He let out a rough chuckle as he knew that Meta-Form will eventually try to put a dent on his plan or plainly participate... why is he glad to see him this time? That does not sound like a good sign...
Six Isles to explore before taking on the central hexagonal island. The first two are shown.
With all of the big surprises KiloBot have in store for him, Meta-Form and Cubey are more ready than ever (or not...) to take on all of the old and new foes awaiting to take them on. As we know, they will prevail... or at least we thought so. |
Day 4: Paper Mario: In-Style[]
The drawing of disaster is over... but now Paper Mario have to go into a more stylish adventure!
Although Paper Mario: In-Style will retain a few features from Paper Mario Drawing of Disaster such as three-Partners system, recyclable attacking items (although toned down into normal items) and a compromise that uses both pre-existing and original characters at once, this game will go into a grind-based strategy game that put further emphasis on strategy than Paper Mario games had even done before.
As mentioned, there are twelve partners for Mario to become get help with. This time, all partners will be recruited in the 4th chapter, with the first one being available in the Prologue and then a pair of two or three can be recruited as the player progresses.
There are more partners to be revealed, but I will not reveal them all, and I will tell that one of them is from a new species going to be introduced in this game, as well as another from Paper Mario Drawing of Disaster. Hey, hold on, what is Wario doing here!? Oh yeah, he's having his own mode called Paper Wario: Out-Smashing, with him having his own four partners and see his perspective, searching for treasure while chasing after a certain Magician Silveria, a charismatic but spotlight-hogging magician Bloo.
What new world awaits for them? Find it out only in this two-in-one game of Paper Mario: In-Style! |
Day 5: Donkey Kong Country: Cranky's Prime Paradox[]
A new Donkey Kong adventure will arrive starring... Cranky Kong!?
Cranky Kong, the old grumpy senile primate who was the original Donkey Kong, will now be the star ever since the classic Donkey Kong arcade games and Donkey Kong '94. Alongside with his son/grandson the modern Donkey Kong, as well as Diddy, Dixie, as well as the other Kongs that went missing since ages. Indeed, those missing Kongs were stuck in the virtual reality called "Paradox Isle", where a mixture of timeline-theme worlds resides, and now the rest of the Kongs are now stuck in, pushing Cranky to make the lead... much to his own dismay.
Like in DKC Returns, there will be 8 Worlds (with one bonus World), each having a different theme based on the various timeline, such as Far Far West, Pirate of Cabanas and Old-School City. Not only that, but all of the Animal Buddies, not just Rambi and Squawks, also make a return, and can be bring into another level unlike previous DKC games, as the game put further focus on them than ever!
Alas, no Kremlings in sight (or is it?) as the new baddies, the Paradexters, ancient animals who works for a wicked crow called Crazi Callbeak, take the frontal assault against the Kongs. Of course, the shocking truth will be revealed after the World 4. In the meanwhile, here's the four new Kongs that are coming back.
"Bah, hype is a cheap way to get people's attention. But who knows, if you would like it, don't blame me if you would end up being disappointed!" |