Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Platform(s)||Wii U, Nintendo Switch, Nintendo EX|
|April 16, 2017|
|Single Player, Multiplayer, Online|
|Media Included||Digital Download, Wii U Disc, Nintendo Switch Cartridge, Nintendo EX Disc|
|Storage Needed||14 GB|
|Cost|| Digital: $49.99
Wii U: $49.99
|Max. amount of players||4|
Fantendo Coliseum's gameplay style is somewhat of a hybrid of Super Smash Bros and other, more traditional fighting games. The style of battle is similar to the Super Smash Bros series in which players can move and jump around freely across platforms on a stage and have basic attacks and four special moves. Some stages have bosses, which can be defeated during the battlefield. However, unlike Smash Bros, the goal is the deplete all other opponents of their health. They canbe launched, but only short distances, making battle similar to Stamina Special Smash in Brawl and Smash 4.
There are five types of moves:
- Standard: Normal/basic attacks. These are often the weakest attacks of a character.
- Air: Attacks in midair, can be slightly stronger or weaker than Standard Attacks depending on the character.
- Special: Special attacks unique to each character. Like in Smash Bros, there are four types: Standard Special, Side Special, Up Special, and Down Special. Each of them can be executed by pressing the assigned button and a direction on the D-Pad or Analog Stick.
- Meter Special: The version of each special that uses the Ultra Meter to make it slightly different, making it more powerful and harder to avoid.
- Strong: Stronger attacks that deal more damage than standard attacks, but are slower.
- Ultra Smash: These are special moves that can only be performed when the player's Ultra Meter is full. These do a lot of damage and are often hard to dodge. When executed, a short animation is triggered.
The controls are very simplified, with one button used for standard attacks and another used for special attacks like in Smash Bros.In a Survival Battle, fighters have a health bar and numeral value of the bar. The match starts with all opponents at a number of health depending on the settings. The match will start with all players with 100% health for per stock/life. (i.e. 300% for three stocks, with a maximum setting of 99 stocks for 9900%.) When an opponent deals damage, the foe's health goes down.
The number of stocks also determines the number of health bars on the player's GUI; for example a player with 3 stocks has three health bars stacked on each other, along with the health percentage, each worth 100% health. Because of this, the game is unlike most others, where there are multiple rounds with regenerative health bars, and there is only one round that ends when all of players' bars are depleted expect for one, who is the winner. After the first bar is depleted, the character will faint for a moment, then get back up. The current health bar shatters completely can cannot be recovered, even with healing items. Up to four fighters can be in a match.
Additionally, there is a timed mode called Time Battle. Similarly to Smash Bros, in this mode the match is timed (to three minutes by default, but it can go as high as 99 minutes) and there is a single limitless health bar. When a player recovers after lossing a health bar, the bar will regenerate completely and the health percentage will return to 100%. The player with the most KOs will win the match.
A fighter can then survive until their health reaches 0%. At this point, their health bar and number shatters, and they will be launched away Smash Bros style, even letting off a Smash Bros-style KO explosion.
Players can knock the opponents off most stages as well. In Coliseum, players can be knocked off-stage via falling into a pit or by being thrown off-stage. Fighters cannot be attacked off stage, and can only be thrown. Neither are possible in some stages however. Some stages have multiple sections, and fighters can be taken to new sections of a stage by hitting an opponent with a strong attack near the edge or corner, or at a specific spot. This launches the opponent, triggering a transition animation that does damage to the opponent and takes the fight to the new section for all players. There are multiple interactive objects littered through stages as well that can be used by players.
Items are also present in the game, and function as they do in the Super Smash Bros series.
The Ultra Meter also has another function called Meter Burn. If the player presses a trigger button while executing a special move, they can sacrifice part of the meter to make the move stronger, and different in a way. (For example, a normal Side Special move fires a missile but the Meter Burn version fires two slightly stronger missiles.)
While not much has been revealed, Fantendo Coliseum will feature a story mode. The overall plot is unconfirmed, but it has been revealed that Kadyn Occillo with be the main character, with several other character also being major focuses.
So far, there have been 50 confirmed playable characters in the game:
The idea for Fantendo Coliseum started in 2015, when EximiusMax of OmegaFire Games decided he wanted to build a crossover between Fantendo universes. While the idea was kept silent, the project was unveiled on March 5, 2016 in a blog post asking for roster suggestions. He dubbed the project as simply "Fantendo Crossover" until revealing the official name and logo on March 9, 2016. Development started in February 2016, with the gameplay undergoing the most changes between then and March 12, 2016.The game was reannounced at the Spooky Scary Fantendo Showcase 2016 by OmegaFire on Day 5, revealing more updated gameplay information and that the character roster will be further expanded. Sign-ups for the roster were reopened on November 11, 2016, where a story mode was also confirmed.
While Coliseum hasn't been officially reviewed as of now, the game's progress has received positive feedback during production.