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|Platform(s)|| The V²|
|December 23rd, 2024|
| T (ESRB)|
|Media Included||The V² optical disc|
Seven thousand years ago, the God known as the Acebreaker was charging up himself from within Zaxina's frozen core, using all the negative and cold energy to fuel himself enough so he could break away from the core. If he was released, the world would be in trouble, and eventually he did break free, but was immediately stopped by the prepared Guardian of Zaxina, known as Black Eyes, who sealed him back underground, having prepared for his rise to power and destruction. Black Eyes was the "brother" of the Acebreaker, having lived with him until he disobeyed the most important rule of the Zaxinaverse: Never create a source of darkness, and ever since he was locked away, he turned traitor against his brother and plotted revenge, although it failed.
At present time, the evil monkey, acknowledged as Endal, the Ender of Worlds, came upon a relic that described this famous story, and he, having built many an empire and powerful sources, not even just his incredible psychic energy, decided to ultimately release it from the world, but he needed help from various villains from throughout. Using portals, he took villains out of their graves, the future, the past, and flung them all to him, and told them to meet him back at his laboratory. Once they were there, Endal explained that a great power was waiting to rise from within the planet and that he needed their help not only to awaken the beast, but to also destroy Black Eyes and the new Guardians of Zaxina; Bowie and Fandro. The villains were unconvinced and told Endal he was full of trash, and angered, he thrust out his power at Silver, the most powerful of the summoned villains, and after taking considerable damage, he told Endal that he would help, and the other villains reluctantly joined Endal.
Bowie and Fandro have been invited over to a party alongside various other heroes to celebrate the 7000th anniversary of the Acebreaker's seal. The party appeared to be fine - Bowie, Fandro, Syi, Ethan, Scotch, you name it, they were having a real blast. However, when the host trips over his cape and reveals himself to be Endal, he orders a waitress - Fudgebuckets - to seize the heroes and hurl them out of the party into wherever he chooses to throw them, and Endal explains just before Bowie is launched that if Bowie doesn't return with the Six Keys of Harmony, he will be exterminated. With that said, Bowie is the last hero to be flung out of the party while the villains rejoice.
Endal sends the villains out to distract the heroes...his plan was going to go well, it didn't even matter if the Acebreaker went against him. The world will be destroyed, and another will be shifted into its place.
Bowie wakes up in the middle of a burning field alongside Fandro, and look around themselves and realize that they're in what appears to be the Western Forest, with the villain Helfire running amok the lands. Thinking that Endal sent him out to defeat Bowie and the others, both heroes chase after Helfire, and the story unfolds. Will Bowie and friends actually come to Endal with the keys? Will Endal truly succeed in awakening the Acebreaker? Nobody knows for sure...and it's up to you to find out!
The player has three different routes they can choose from, named from "Justice" to "Neutral" to "Chaotic". Justice route involves taking out the bad guys and stopping Endal's evil plans while not killing anyone (except, but they can also decide to take the Chaotic route and simply kill everything that stands in their way. If the player does a mix of these options, they choose a Neutral route.
The game ends differently depending on route chosen. The final boss of each route is different, too.
Fandraxonian Warfare is a role playing game that involves player's input during both their own turns and enemies' turns, in a way similar to the Mario & Luigi series. While the game does have an overworld, the game is more-so focused on the battles themselves, although the overworld does have plenty of small puzzles for the player to solve and most cutscenes occur out of battle.
In the overworld, the leading main character roams through a three dimensional landscape, and can talk to other characters, get items, and go shopping for items, weapons, armor, or even brand new moves in general, as long as they're in a city location in the game.
At home, players can rest for free and regain all their health, and safely store items and weapons where no one could ever get them besides themselves. Players can also customize the clothing of their playable characters and partners and view the game's extras, including collected treasures and a coliseum inside a cage that will challenge the player to tougher versions of bosses that they've faced. Players can also change the game's options here.
To get home, players need to open up their Booklet and click on the home key, which brings a small cage into the overworld that sucks the player into it. If the cage is opened in an area that isn't a city, enemies can visit the cage and potentially trash the player's home if they're not defeated first. This can lead to loss of just items and weapons that haven't been equipped that can be bought in stores.
In cities, there are often little risk of enemy attacks, and the player can book themselves at hotels to rest up and heal all health and special points, and at hospitals players that have lost all their health can be revived. Partners are not healed this way - they regain 1 health after a fight, even if they lost consciousness. Players can visit shops, too, and buy various different items.
Outside cities lies the main walking grounds, which can consist of deserts, undersea areas, etc, and enemies can attack you in this area as well as a majority of bosses in the game. Within the areas outside cities, it is rare to come across shops or resting places, and trying to steal things or not pay can result in fights. Areas outside cities often have little civilization so it is important that players always keep on guard.
Within shops, players can buy various items, sell their stuff, and equip different items. Not all shops contain the same stuff, but the further the player progresses into the game, the more items a store will hold in store. Certain items can also become cheaper as time passes. Each store will always have 1 - 4 items on sale, decreasing their prices, and what goes on sale changes each time the player visits.
In the Booklet, the player can do many, many things - including visiting home, saving the game (if in a monster-free area), equipping and unequipping items, change the player's party, and check on statistics. Collectibles and biographies of the players, enemies, bosses, and more can be viewed here.
Battles are started by merely touching an enemy in the overworld, provoking a fight, which often requires some sort of strategy to defeat the foe. Like in Earthbound, when contact is made with an enemy, other enemies from around may gang up on the player. Winning is crucial to keep going.
Main character gameplay
The main playable characters do the most input, having the option to use attacks, special attacks, team moves, items, badges, and other strategy options, and can also swap out their side partners. There can be three main characters on the field at once, too - allowing for team moves. Even though the main playable characters and partners both have health points, it only matters if both main playable characters go down in defeat - it will result in a game over.
Special attacks used by the main characters use up special points (SP), and when a special attack demands for more SP than the player has, it cannot be used.
Partners, on the other hand, are assigned (three each) to the main playables, allowing for deep strategy options. The different partners can attack, use a special attack, or use their own unique move to attack. Partners are assigned by class; Power, Defense, Support, or Balanced. Power partners solely attack, Defense partners focus on defending their "master", Support characters help out the player and don't attack, and balanced characters are pretty much in between the aforementioned three classes.
Partners use up SP when they use special attacks - that is, the SP of the players they're assigned to assisting.
As playable characters are unlocked, a partner of theirs becomes playable - the others must be recruited at different intervals in the game. Series-less partners must be defeated before recruiting, besides Ghasja.
While the player's turn is active, some enemies are able to counter certain attacks, depending on their weapons and overall design, which may require the player to use different attacks to defeat them. While there are few, there are enemies that can only be hit by their weakness, which requires that the player studies the enemies using the guide character; May.
When it is the enemy's turn, the player will need to prepare to counter or even counterstrike the incoming attack(s), or if a defense character is set up to guard the player, they must reflect the attack without fail or lose a lot of health. If the enemy succeeds in attacking the player, the player can attempt healing up their damage (or a support character with medicine ready) and do a better job guarding next time. It is crucial to keep from losing all health points, as it leaves the player unconscious. Enemies that have attacks thrown back at them may be able to unblock the damage and therefore lose health points.
Experience points and leveling up
Once all enemies in a round have been defeated, the players who took part in battle will receive experience points. By reaching a certain amount of experience points, they will level up and choose to spend 16 - 30 "Level Points" on statistics as they please. They must be aware, however, that the game does not automatically raise points, and that they will be doing all the point dealing themselves. So if one spends all points on power, they will not have any boosts in other categories, which may be dangerous for later areas in the game. Players can also get new moves by leveling up.
By getting to certain levels, players can achieve new ranks, which boost each stat by 10, 15, and so on forth until the final rank gives 30 boosts. The different ranks also give the players privileges to buy new and much more valuable items and players can hold on to more than one weapon at a time and even get the privilege to combine consumable items as a single entry in their inventory.
Colossus Battles are a feature of Fandraxonian Warfare which consist of one of the main heroes turning into a gigantic demon that is a heavily modified version of their usual appearance, often going against a villain who has taken drastic measures to defeat the heroes and takes either a machine their size or transforms into a giant like them and perhaps even into a demon. Colossus Battles are story event battles and there are a limited amount of them, although the players can do Colossus battles again in the training / stadium modes of the game. They are heavily based off of the Mario & Luigi giant battles featured in Inside Story and Dream Team.
Players will first notice that they do not have partners to back them up, and they only have one main playable character - the one they selected to transform into a giant demon for the fight. Players have all normal options besides the ones involving partners, and their objective is to destroy the opposer. Even though players can still attack and use special attacks, they've changed a lot for the boss fight, as the characters are so big that they can do powerful physical attacks even if they're not of the offensive class. Attacks often consist of button combinations, like those you'd expect in Street Fighter.
When the enemy attacks, their attacks will also be large, and the player will be too big to escape these attacks, so they need to counter by defending or do a counterattack. Enemies can also call upon assistance to damage the player, and possibly even heal. It takes two turns for the enemy to heal usually, so if the player sees the enemy is going to heal, they need to find a way to shut it down.
The main characters' partners from normal gameplay will still assist their character, even if they are too small to do much in the actual battle. Their options are to heal the player, boost their statistics, or help form a defense line. The enemy can block character heals just like the player can to them, but unlike the enemy, they can counter the enemy's efforts to shut down the healing process.
Experience points and leveling up
It's an identical experience to normal battle endings, except that the main character gets a huge buff of new statistics and experience points are sharply increased. Partners that helped the player also get large amounts of experience points.
In Fandraxonian Warfare, there are many characters to play as, despite the game being of the role-playing genre. The wide cast of characters emerges from all over the eternity of Zaxina, from the kindest places to the cruelest incarnations of hell. Just about every character that can be played as is a hero of sorts, although occasionally a villain turns good and joins your side for the better, although most of those must be fought before they can be recruited.
As far as main characters go, there are ten of them. These are the characters who matter most not just in gameplay, but in the story itself. They have the most hit points and the most vital roles in gameplay. All main characters are the main protagonist of some franchise of snicks' or are at least the most important heroes in certain stories. Main characters are highlighted in bold.
There are forty partners, twelve that are optional. These help the main characters in the game with their own moves and have their own unique option when the player is using that partner. They share their special points with their "master character". Each partner is either a leading character of an unimportant fiction / work or a supporting / major / assisting character in another project. These characters are highlighted in italics.
|Ironworks||A series about a group of teddy bears who are wanting to overthrow an evil mechanical monkey from power. The reason is that the Ironworks - Endal's giant city - is corrupting the land that the bears' land used to be on, and they decided to declare war on him, despite his power and numerous minions that help him out in those projects.|
|Bowie · Ashe · Flare · Windi · Sabeuxo · X|
|Demolish Nation||Demolish Nation is about Fandro and a bunch of similar blobs who wish to overthrow King KrunchKake's empire of rich people and rich things and take it all back to the poor - and get revenge on KrunchKake for all the stupid stuff he's done so often in the past. Explosives, weapons of mass destruction, and cruelty say a lot about this series.|
|Fandro · Bob · Ono · Ari · Thyiris|
|The Realm of Dreams||The Realm of Dreams is a series about some kids who try to save the world from this dude known as the Echeno, who is plunging the world into a chaos of nightmares. Original, amirite? The difference is that these kids have somewhat normal abilities, but also wield some pretty gosh darn powerful weapons at their disposal.|
|Ethan · Asher · Arionna · Ziegs|
|Crimson el Roserade||Crimson el Roserade is the backbone of new projects from .snickedge, featuring a rose warrior who's mission is to slay the dragon Lord Garchomp and bring peace back to their home; the Eterna Forest. Chivalry and medieval history form up this incarnation of the Eterna Forest as well as this series itself.|
|Crimson · Frozerade · Wyvane*|
|Syi-Fi||Syi-Fi is an odd one, featuring a teenage scarecrow who's mission is to...live an ordinary life that's not full of misery or traps with her limited circle of friends. It seems dark and edgy but it's a build up of emotions and endless paths of cruelty and destruction: the description of her home planet. Hynau is a terrible town.|
|Syi · Hene · Scarecrow Kid*|
|Anarchy!?||Anarchy!? is yet another strange series featuring Shredder and Cupcake who are to conquer the spreaders of anarchy and restore power and balance to the world's governments, even if it means war. Of course, Anarchy!? requires much mind strategy to convert the world's people back to their original state and break hypnosis.|
|Shredder · Cupcake|
|General's Journey||General's Journey is a large project featuring a teenage general and his group of trusted friends who are to fight off aliens, stop the meaning of war, and try to restore the world before it collapses on itself, even if it takes generations of children to do it. Love, bitterness, and respect are three main subjects from the series.|
|Scotch · Oshelia · Brook · Keil · Syande · Charmine · Snickers*|
|Split Personality||The darkest of the series represented, and the only one that can be fully regarded as edgy - think of General's Journey with the group of friends thing, but replace love, bitterness and respect with hatred, pity, and terrorism. One can see the setting as an apocalyptic version of the planet Earth.|
|Pierce · FDX83 · Clair · Werine · Devina*|
|Gangplank Crew||Gangplank Crew features a group of pirates and small kids who are trying to make it back to the lands that they were drifted away from, and overcome the dangers of the large island they live on, including the infamous Skorp person. A series using survival, courage, and even mutiny and things like that.|
|Maddison · Odell · Skorp|
|Nature Warrior||A series that originally replaced Crimson el Roserade but now just looks like an alternative reality of it. The premise is that the Floral Kingdom was attacked and that a few people, including a princess, want to avenge it by eliminating the forces of evil by using their grand and wonderful powers, as well as wisdom.|
|Crymsia · Penny · Dustai · Valentine|
|Other||These either used to have a series or their games never really came into existence, or they just don't have a franchise.|
|Ghasja · Revensko* · Frink* · Guinea Pig Duo* · Chezen* · Remembra* · Salvador* · Francesca* · Chang* · Ike|
|DLC||Characters that don't belong to snick in any sense that can be bought to join the fighters' quest.|
|Alice · Amaia · Fire · Jake · Leah · Meta-Form · Nizzle & Zorp · Sly · Smile · Volt|
|Version Exclusives||Four extra characters join the player's quest, depending on console.|
|V²: Attica · Rephael · Samus & R.O.B. · Unten|
Pacifico: Aloe · Averia · Bayonetta · Tess
- = Optional recruit; must be fought first
There are a slew of antagonists in the game. In fact, there are twenty overall, although you can get three to join your forces after a harsh battle. All antagonists are different from one another and sport different battle styles when you fight them, and each antagonist is assigned to a part of the story that you fight them in. They are all assigned by Power Rank, too - how much of value Endal considers each to be, including himself.
|Name||Series||Main Antagonist of:||Power|
Royal Castletown is the very first area that you visit in Fandraxonian Warfare. There are very few enemies to face here and just about everyone is friendly. Shops are weak and generally everything is weak, but it's a good place to start for sure.
The boss - well the tutorial boss - is Ethan.
|Tangerine Timberland||Part II|
|Bankrupt Wastelands||Part III|
|Christmas Boondocks||Part IV|
|Airborne Empire||Part V|
|Deep Descent||Part VI|
There are many items in the game, divided by equipment and non equipment. Items can be necessary at times to keep yourself healthy throughout your adventure, or equip you with better weapons or armor than you had before. Many items can be found in the game's shops, more powerful items being found often as the game progresses, although at times you can actually find items simply lying down on the ground or obtain items from enemies / bosses.
In the game's shops, you have to use in-game money to purchase items / weapons / armor. To find money, you have to defeat enemies or find sacks of money in the overworld of varying sizes. To obtain quick money, you can also sell items or trade in jewels for coins. Coins are the game's currency, and are your only way to get things from the shops, barring a few items that require the aforementioned jewels.
Jewels are the other game's currency, although isn't used as much. One jewel is about the value of a thousand coins, so they're pretty rare, yet some of the best items in the game can ONLY be purchased with jewels. To find jewels, you'll need to search hard in the game's dungeons, occasionally you'll come across one or two. Be aware that jewels are the focus of many traps too, so you can get involved in battles just over the jewel. Use a lot of caution!
If something cannot be classified as a weapon or as armor, then it's not really equipment. Non equipment usually include things like potions, food, etc., and at times things like bombs and one-use weapons are also included. Consumable product shops are operated by Gary, from BowieQuest. What, you don't remember Gary? Everyone remembers Gary!...in the meanwhile, non-consumable product shops are operated by Oscargen, from BowieQuest as well.
|Simple Potion||A green substance in a bottle. It looks gross, but it tastes like limes. Even if you don't like limes, you have to admit that it's a cool touch.||Drinking the Simple Potion restores 20% of your overall health.|
|Complex Potion||A red substance in a bottle. It actually is gross - it tastes like beets. Even if you like beets you have to admit that it's gross. Keep out of reach of children.||
Drinking the Complex Potion restores 60% of your overall health.
50% chance of power boost.
|Special Donut||This mystical magenta glowing donut has haunted old places for centuries and centuries on end. Why? It restores something super powerful.||Eating the Special Donut restores 20% of your overall SP.|
|Booster Drink||This awkwardly shiny drink tastes like citrus, but it leaves some really bad aftertaste in your mouth. If allergic to citrus, avoid.||Drinking the Booster Drink boosts a random stat by 10%.|
|Flamethrower||You use this to like, BURN stuff, my captain! It doesn't have an indefinite number of uses but if you don't feel like wasting SP or doing a normal attack, be cheap with the flamethrower.||A different attack that deals 5 hit point damage per hit. Has a 10% chance of burning enemies that come in contact with the flames.|
|Reflector||This pink projectile emerges itself from a pathetically tiny mechanical device and forms a shield that reflects attacks at the get go. Not satisfying enough? Well too bad, nothing else special about it.||When the reflector is turned on, it'll reflect projectiles back to the sender, although physical attacks will not be reflected.|
|Sticky Bomb||A red and really slimy bomb that attaches itself to foes. Talk about disgusting! What's even more disturbing is that it blows up and releases slime everywhere on the team. What a slowdown!||When the sticky bomb is tossed, it'll latch itself onto a foe, then blow up in a few turns, spreading slime everywhere that does slowdown.|
|Tack||A simple thumbtack with a generic color thumbnail in your items menu. You'd think we'd get more creative than a thumbtack? Nah. Luckily they're really cheap though.||Toss this onto the ground for enemies to step on. If they step onto it whilst coming to you, they'll cancel their move and take damage.|
Equipment is necessary for suiting yourself to future situations where your current stuff may not be enough to overcome the foes ahead. Upgrading to new weapons and armor is almost always necessary to keep progressing, as some battles may be almost impossible without new tools. The equipment shops are always hosted by Spade, who has reformed from evil activity.
|Styrofoam Fist||A fist of early fury. It doesn't deal much damage but it has a full on chance of hitting, unlike the majority of Bowie's later weapons.||10||100%|
|Worker's Glove||Some worker must have left this glove behind by accident, especially since it's not in a pair. It's fairly powerful but doesn't hit always.||25||90%|
|Stretch Rope||The Stretch Rope is Bowie's first true rope weapon. It's a longer version of his normal attack, but strangles foes.||35||95%|
|Granite Glove||This weapon may not have a large chance of hitting, but when it does hit, effects can be catastrophic on its challengers.||60||80%|
|Shocker Whip||The Shocker Whip may not seem like much, but when it hits foes, not only do they take damage, they also become paralyzed.||50||85%|
|Bowling Rocket||A bowling ball at high speeds? What a joke! Not this one though...when it's fired, this twenty pound weight hits enemies straight in the gut.||80||75%|
|Stone Rope||This rope, made of stone, is not used for lassoing. It's actually just a good weapon to hit heads with.||95||80%|
|Volcanic Fury||When this fist goes flying, you'll feel a scorching burn that's difficult to shake off. Hard to hit with but very powerful.||125||65%|
|Grand Rope||The best rope there is. Once Bowie swings this rope around an enemy, they'll be swung to the dungeon. Painfully.||105||80%|
|Meteor Smash||Bowie's last attack available to get. This powerful attack will wipe foes out of existence and utilize Bowie's max strength.||130||90%|
|Slammer Ring||Even if Ethan doesn't need weapons, this weapon will get Ethan to grab an opponent and go up into the air with them, then slam them down hard.||20||95%|
|Windmill Cybernetic||A coat of fancy metal that covers Ethan's right arm. It allows the arm to flex enough to windmill around and around and hit foes for immense damage.||50||100%|
|Charge Ring||By holding himself back and slowly pacing, he'll charge up energy, then race forward to deal damage - headstrong guy, huh?||60||90%|
|Axe Cybernetic||When Ethan puts on the leg cybernetic, he can preform a fast kick forwards that swings like an axe. Deals heavy damage.||80||90%|
|Pressure Ring||Ethan goes up to an opponent, picks them up, then slams them into the ground, and smashes his foot on them, unless they have a spiky shield. Uses all weight.||110||75%|
|Quake Cybernetic||This chestplate cybernetic allows Ethan to go up into the air and slam down on his belly, causing an earthquake that topples foes and deals quite a lot of damage.||120||85%|
|Combo Ring||This impressive ring allows Ethan to pick up an opponent and toss them through lines of others on the battlefield to rack up damage.||-||-|
|Dual Cybernetics||Ethan places both his enhanced arms forward, then slams them straight into the opponent for simple, yet high damage that isn't likely to miss.||150||95%|
|Tornado Ring||Ethan winds up in place, then goes about like a tornado, smashing through everything through his path with his windmilling arms.||170||-|
|Death Chain||This deadly chain of attacks is Ethan's most powerful; he goes up to an enemy and utilizes the various cybernetics and rings used throughout the adventure.||195||90%|
|Pebble Coat||I mean pebbles are tiny but there's enough in this coat to form an honorable shield. It can protect against the cold - and block ice attacks.||15||15|
|Stone Guard||Bowie coats himself in rock, forming an entirely new layer of defense. The stone shield blocks off bullet attacks, including gunfire.||30||15|
|Barrel Armor||Bowie gets into a barrel, forming yet another bullet repelant armor. What else? It doesn't heal any HP but it's such a thick shield that it's honorable enough.||50||0|
|Granite Slab||The granite slab isn't really armor, but Bowie always holds it in front of him. This time, it can't repel bullets, but it can block fire.||60||0|
|Tree Cover||Bowie fits himself into the trunk of a tree, which absorbs energy from the ground. Not much of an improvement over a granite slab but it heavily raises health.||65||40|
|Boulder Suit||This suit is made of rock, and it's covered by rubber to repel water. How fantastic! It reduces movement a bit but that's alright.||80||50|
|King's Armor||The ultimate armor for Bowie. By wearing this, Bowie's defense goes over 100 and his health increases by 70. What a deal, no?||100||70|
|Biker Armor||It's not that great of an armor, but it allows Ethan to take hits somewhat better. At least you know that he won't die to super weak hits now.||20||5|
|Knight Armor||This is quite the upgrade for Biker Armor, taking Ethan's defense and health to new heights. Sword and shield not included.||50||15|
|Mix Armor||The Biker armor and Knight armor form a pretty nice combination. Sword and shield still not included. Bike not included.||70||20|
|Thick Armor||It may not be a good health raiser, but this shield is more than capable of helping Ethan survive in battle.||100||10|
|Pegasus Hooves||This incredibly lightweight armor is pretty much the Mix armor, but now with more durability and much more health recovery.||70||60|
|Final Armor||It ain't really the final armor, but it's a deadly armor with a toxic outside that poisons foes on contact, and it resists elemental powers, too. Not big on defense however.||50||50|
|Ultimate Armor||The ultimate mash up of Ethan's various armor. It's all been melted down then built back up again as a fresh, colorful armor of various powers. This armor really limits speed, however.||220||140|
- All music within this playlist has not been created by me, nor anyone I know from here. They are from the various artists whom have submitted their own music to YouTube. I do not own anything - credit is given in the following list. Support those people by subscribing or possibly even donating to them!
|Music Name||Artist / Link|
|Let's Take It Back|
|By Mattia Cupelli|
|Relaxation & Paradise|
|By Lee Ji Soo|
|By Derek Fiechter|
|Rainy Orange Blur|
|By Derek & Brandon Fiechter|
|By Brandon Fiechter|
|By Brandon Fiechter|
|By Dmitriy Mityukhin [Tybercore]|
(Major Boss Theme)
|By Oliver Codd|
|Wrath of Endal|
(Endal Boss Theme)
|Never Giving Up|
|By Jon Wright [Score Studio]|
|An Impossible Fight|
|By Roman Ruminski [Acherontic Dawn]|
|Renewed & Reawakened|
|By Adrian von Ziegler|
|You Have Fought Well, Goodbye|
(Passing of )
|By Adrian von Ziegler|
|Evil Has No Mercy / Megalovania|
(Battle Against )
|By Malcolm Robinson Music (original arrangement by tobyfox)|
- Originally Fandraxonian Warfare was a card game, but seeing as snicks never finishes anything innovative, it got canceled.