Fandom

Fantendo - Nintendo Fanon Wiki

Fallout 5/Perks

< Fallout 5

33,042pages on
this wiki
Add New Page
Comment1 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Below is a table of all Perks including which level they are if they are part of a Perk Tree, their prerequisites and a description of their function.

Perk Name & Level S.P.E.C.I.A.L. Prerequisites Skill Prerequisites Level Prerequisites Description
Wild Wasteland None None Lv 0 The player encounters many bizarre things in the Wasteland (this Perk is available at any time and doesn't count towards the Perk Count however once activated cannot be deactivated)
Iron Fist Lv1 STR 1 None Lv 1 Increases Stagnation chance on enemies by 25%
Cap Collector Lv1 CHA 1 None Lv 1 Increases Selling Price for Player's Items by 15%
Medic Lv1 INT 1 None Lv 1 Stimpaks and Radaway are 25% more effective
Mysterious Stranger Lv1 LCK 1 None Lv 1 The Mysterious Stranger may appear when using V.A.T.S. to finish off an enemy for you
Big Leagues Lv1 STR 2 None Lv 2 Blunt Weapons are more likely to cause stagnation, Sharp Weapons are more likely to remove limbs
Pickpocket Lv1 PER 1 None Lv 2 Pickpocketing a gun from a person's inventory may give you all the ammunition for that gun that the person had
Lover Killer Lv1 CHA 2 None Lv 2 Human enemies that are of the player's sexuality take 10% more damage (5% if the player is Bisexual)
Tough Guy/Gal Lv1 END 1 None Lv 2 Damage Threshold is amplified by 25%
Gunslinger Lv1 AGI 1 None Lv 3 Small Arms deal 15% more damage
Chemist Lv1 INT 2 None Lv 3 Chems last 25% longer
Lead Belly Lv1 END 2 None Lv 3 Radiation from drinking water is reduced by 25%
Ammo Nut Lv1 LCK 2 None Lv 3 Ammo is 25% more common in Containers
Toughskin Lv1

STR 2

LCK 1

None Lv 4 Piercing Damage is 15% less likely to occur
Detective Lv1

PER 2

CHA 1

None Lv 4 Intimidation based Speech Checks are 25% more successful
Lifegiver Lv1

END 1

LCK 2

None Lv 4 The player's Health is amplified by 20%
Stealthy Boy/Girl Lv1

INT 2

AGI 2

None Lv 4 Stealth Boys last 200% longer
Rifleman/ Riflewoman Lv1

PER 2

None Lv 5 Rifles deal 23% more damage
Commando Lv1 AGI 2 None Lv 5 Automatic Weapons are reloaded 25% faster
Science! Lv1

CHA 1

INT 2

None Lv 5 Scientific based Speech Checks are 15% more successful
Energy Expert Lv1 INT 2 None Lv 5 Energy Weapons are 20% more accurate
Iron Fist Lv2 STR 3 Unarmed Lv12 Lv 6 Unarmed Attacks dealing 25% more damage and can break limbs more easily
Scrapper Lv1

PER 1

INT 1

LCK 1

None Lv 6 The player will receive 25% more materials from Scrapping Non-Junk Equipment
Silent Feet Lv1 AGI 3 Sneak Lv12 Lv 6 The player is 25% more difficult to detect
Bomb Expert Lv1

PER 2

INT 2

None Lv 6 All Explosives do 20% more damage
Quickdraw Lv1 PER 2 Small Arms Lv10 Lv 7 The player can unsheathe their gun 25% more quickly
Cherry Picker Lv1 AGI 2 None Lv 7 Food and Drinks obtained from loot heal 15% more
Rooted Lv1 STR 2 None Lv 7 When standing still the player takes 15% less damage
Quick Hands Lv1 AGI 2 None Lv 7 The player can reload small weapons 15% faster
Four Leaf Clover Lv1 LCK 3 Unarmed Lv30 Lv 8 Critical Hits are 15% more likely and Legendary Enemies spawn 10% more often
Medic Lv2 INT 3 Medicine Lv8 Lv 8 Broken Limbs can be healed with Purified Water
Bloody Mess Lv1 LCK 2 None Lv 8 Enemies may explode into a bloody mess when killed
Servant King Lv1

CHA 2

INT 1

Speech Lv15 Lv 8 The player can recruit Hobos for 100 caps to fight alongside them
Aquaboy/ Aquagirl Lv1

END 2

AGI 1

None Lv 9 The player takes 25% less radiation damage from Swimming
Steady Aim Lv1

STR 1

PER 1

END 1

None Lv 9 The player's accuracy when scoped is increased by 20%
Mr. Handy/Ms. Handy Lv1 INT 2 None Lv 9 The player deals 25% more against Robots
Locksmith Lv1 PER 1 Lockpick Lv10 Lv 9 Bobby Pins last 25% longer
Cannibal Lv1 END 3

Survival Lv8

Wild Child Lv8

Lv 10 The player can now eat defeated Humans to restore their health
Hacker Lv1 INT 1 Science Lv10 Lv 10 The player can make 5 mistakes instead of 3
Action Boy/Girl Lv1

STR 1

PER 1

END 1

CHA 1

INT 1

AGI 1

LCK 1

None Lv 10 AP regenerates 20% faster and AP is lost through sprinting 20% slower
Pain Train Lv1

STR 2

END 1

Armourer Lv10 Lv 10 Melee Weapons deal 15% more damage in Power Armour
Merchant Lv1 CHA 3 Barter Lv10 Lv 11 The player can buy weapons and armour at a 25% discount
Combat Medic Lv1

PER 1

INT 2

Medicine Lv12 Lv 11 The player's companion has 25% more health
Creature of the Night Lv1 PER 3 None Lv 11 The player gains +1 to PER, CHA & INT between 6PM-6AM
Basher Lv1 STR 3 Unarmed Lv14 Lv 11 Power Attacks and Gun Bashing deals 25% more damage
Bone Breaker Lv1

STR 1

PER 1

INT 1

None Lv 12 The player is 10% more likely to cripple enemy limbs with Small Arms & Explosives
Inspirational Lv1 CHA 3

Speech Lv9

Loyalty Lv9

Lv 12 The player's companions deal 15% more damage and the player and companions can no longer hurt each other
Big Family Lv1

STR 1

END 1

CHA 1

INT 1

Armourer Lv5

Survival Lv5

Speech Lv5

Medicine Lv5

Lv 12 The player can now bring along 2 companions and companions deal 10% more damage in combat
Rad Resistant Lv1 END 3 None Lv 12 The player is 25% resistant to Radiation
Coloured Wasteland Lv1

PER 1

CHA 1

AGI 1

None Lv 13 Experience is gained 5% more quickly and Legendary Enemies spawn 10% more often
Sniper Lv1

STR 1

PER 2

AGI 1

None Lv 13 Sniper Rifles have a 15% greater range
Penetration Lv1

STR 1

PER 3

None Lv 13 Bullets and Energy Blasts ignore up to 15% of an enemy's damage threshold
Attack Animal Lv1

END 1

CHA 3

None Lv 13 Animal Companions are able to tackle over enemies at 20% health
Big Leagues Lv2 STR 4 Melee Weapons Lv16 Lv 14 Hits to the head deal triple damage with Melee Weapons
Friendly Mutant Lv1

STR 2

CHA 1

INT 1

Sneak Lv10

Speech Lv10

Lv 14 The player is 20% less likely to be detected by Super Mutants, Ghouls and Heavily Mutated Creatures
Moving Target Lv1 AGI 3 None Lv 14 The player is 25% more evasive while moving
Critical Banker Lv1

PER 2

LCK 2

None Lv 14 Critical Hits are 25% more likely in V.A.T.S.
Nuclear Man/Woman Lv1

STR 2

END 2

Survival Lv12

Strongman Lv10

Lv 15 The player's weapons deal an additional 5% radiation damage relative to their energy damage
Fire Fighter Lv1

STR 3

CHA 1

Armourer Lv12 Lv 15 All Sharp Melee Weapons deal 20% more damage
Beast Chanter Lv1

CHA 2

INT 1

AGI 1

Loyalty Lv14 Lv 15 The player can turn any nearby insects, rats or mole rats friendly once per in-game day
Radio Blitz Lv1 LCK 3 None Lv 15 When your radio is on you will deal 5% more damage
Pack Mule Lv1

STR 1

END 1

None Lv 16 The player can carry 20% more
Nuka Chugga' Lv1

STR 1

END 1

INT 2

None Lv 16 The player recovers 10% more health from drinking any Nuka Cola (Nuka Cola, Nuka Cherry, Nuka Victory or Quantum Nuka Cola)
Pre-War Nostalgia Lv1 PER 3 None Lv 16 The player moves 10% faster if they're carrying Pre-War Food
Lord Almighty Lv1

CHA 2

INT 2

None Lv 16 The player's choices impact Companions' impressions of the player 15% more
Rain Man Lv1 END 3 None Lv 17 The player's accuracy increases by 20% when it's raining (even Acid Rain)
Deja Vu! Lv1 LCK 3 None Lv 17 The player deals 10% more damage against an enemy if they defeated an enemy of the same class less than 15 seconds ago
Fortune Finder Lv1

PER 2

LCK 2

Looter Lv15 Lv 17 The player can sell and buy Legendary Weapons & Armour for 15% better prices
Morning Bird Lv1

STR 1

END 2

None Lv 17 The player's damage increases by 10% when it is 6AM-9AM
Cap Collector Lv2 CHA 4

Barter Lv10

Looter Lv10

Lv 18 Weapon Mods can be sold as a set for Triple Price
Blacksmith Lv1

STR 3

PER 1

None Lv 18 The player can craft better mods of Weapon Parts
All Fun and Games Lv1

STR 2

PER 2

None Lv 18 The player deals 20% more damage for each crippled limb
Plasma Sponge Lv1 END 3 Armourer Lv15 Lv 18 The player takes 10% less damage from Laser Turrets
Wereradwolf Lv1

STR 3

END 1

None Lv 19 The player's Melee Damage increases by 15% between 6PM-6AM
Medic Lv3 INT 4 Medicine Lv13 Lv 19 Heat and Cold Resistance are amplified by 15%
Friend of Lurk Lv1

END 1

CHA 1

INT 1

AGI 1

None Lv 19 The player is 20% harder to detect around Mirelurks
Garbage Guts Lv1

PER 2

END 2

None Lv 19 The player restores 20% more health from Radioactive Aid
Efficient Systems Lv1 INT 3 None Lv 20 The player's armour is 20% more effective
Raider Slayer Lv1 STR 3 Wild Child Lv14 Lv 20 The player will get better loot from killed raiders and raider containers
Ghoulish Lv1 END 3 None Lv 20 The player takes 15% less radiation damage from enemies
Protected Lv1 LCK 3 Loyalty Lv15 Lv 20 If the player is about to die there is a 5% chance they'll randomly recover 25% of their health
Reaper Call Lv1 LCK 3 None Lv 21 The player has a 5% chance of instantly killing an enemy with  Melee Weapons when the enemy's health is below 20%
Awareness Lv1

PER 2

INT 1

None Lv 21 The player can identify an enemy's radiation resistance in V.A.T.S.
Nightwear Warrior Lv1

PER 2

CHA 1

None Lv 21 The player deals 10% more damage when wearing no suit, Pajamas, Sleepingcoat or Nightgown
Toughskin Lv2

STR 3

LCK 1

Armourer Lv15 Lv 21 Prevents burns inflicted by Energy Weapons
Party Animal Lv1

STR 2

END 2

None Lv 22 The player cannot get addicted to Alcohol anymore
Professional Buyer Lv1 CHA 3 None Lv 22 If the player is wearing a Trilby, Fedora, Bowler or Top Hat chems and medicine prices will be 10% better
Super Mutant Claws Lv1

STR 3

END 1

Unarmed Lv16 Lv 22 The player takes 10% less damage from Super Mutants using Melee Weapons
Vertiman/ Vertiwoman Lv1 AGI 3 None Lv 22 The player can jump 10% higher and run 5% faster
Handyman Lv1

END 1

INT 2

AGI 1

None Lv 23 The player's Power Armour has 15% more health, in addition the player regains 10% more health from eating cooked food items or drinking purified water
Serpent's Tongue Lv1 CHA 3

Speech Lv14

Sneak Lv9

Lv 23 The player is 10% more successful with Persuasion based Speech Checks
The Radioactive Saint Lv1

PER 1

END 1

CHA 1

None Lv 23 If the player is Good-Willed then they will receive a 10% Health Boost
Spawn of Deathclaws Lv1

STR 1

INT 1

AGI 1

None Lv 23 If the player is Evil-Hearted then they will receive a 10% damage Bonus
Drunk Professional Lv1

END 2

AGI 2

None Lv 24 The player deals 25% more damage with Shotguns, Miniguns, Unarmed & Melee Weapons while drunk
Green Thumb Lv1 PER 3 None Lv 24 The player will always find food items on killed animals
Industrialist Lv1

CHA 3

LCK 1

None Lv 24 The player is 10% more accurate when fighting indoors
Legendary Rival Lv1 LCK 3

Small Arms Lv12

Large Arms Lv12

Lv 24 The player takes 10% less damage from Legendary Enemies
Revenge Killer Lv1

STR 1

PER 1

AGI 1

None Lv 25 The player deals 15% more damage while their Companion is knocked down
Circuit Breaker Lv1

STR 2

INT 2

Unarmed Lv10

Science Lv14

Lv 25 The player gains a 20% damage boost if they hacked a System in the last 60 seconds
Raging Wasteland Lv1 END 3 None Lv 25 Enemy encounters occur 5% more often although Enemies have 10% less health overall (excluding bosses)
Wasteland Whisperer Lv1

CHA 2

LCK 1

Speech Lv10 Lv 25 Animal Enemies take 10% longer to begin attacking after detecting the player
The Teacher Lv1

CHA 2

INT 1

Small Arms Lv12

Science Lv12

Lv 26 The player's companions deal 0.01% more damage for every level the player gains
The Student Lv1

END 2

LCK 1

Survival Lv12

Looter Lv12

Lv 26 The player earns experience 0.01% faster for each Quest they complete
The Master Lv1

STR 1

AGI 2

Large Arms Lv12

Barter Lv12

Lv 26 The player's likelihood of passing any Speech Check is increased by 0.01% for every Speech Check passed
Tough Guy/Gal Lv2 END 4 Armourer Lv19 Lv 26 Resistance to Explosive Damage is reduced by 15%
Arctic Champion Lv1

END 1

AGI 2

LCK 1

None Lv 27 The player is 15% more evasive when it's snowing
Gun Blitz Lv1 AGI 3

Small Arms Lv10

Large Arms Lv10

Lv 27 The player conserves 10% of all bullets fired using V.A.T.S.
Forest King Lv1 AGI 3 Sneak Lv14 Lv 27 The player moves 10% faster in forested environments
Astral Protector Lv1 LCK 3 None Lv 27 If the player cripples an enemy's limb there is a 5% chance they'll immediately be killed by an Asteroid
Gratitude Lv1

CHA 1

LCK 1

Barter Lv9

Loyalty Lv9

Speech Lv9

Lv 28 The player is rewarded with 10% more caps for completing Miscellanous Quests
Bombing Party Lv1

CHA 2

INT 1

Explosive Lv21 Lv 28 If the player has a companion with them, explosives will deal 10% more damage
Sprinter Lv1 AGI 3 None Lv 28 The player Sprints 10% faster
Long Distance Athlete Lv1

STR 1

END 1

AGI 1

None Lv 28 The player's AP recovers 20% faster while moving
Guilty as Charged Lv1

CHA 2

LCK 1

None Lv 29 The player is 10% less likely to get caught Pickpocketing
Glitch in the System Lv1

PER 1

INT 1

LCK 1

Science Lv15 Lv 29 The player has a 1% chance of immediately unlocking a computer if they are locked out
Serrated Blades Lv1 INT 3 Melee Weapons Lv19 Lv 29 The player deals 10% more damage with Blunt Weapons with Sharp Upgrades
Bulletproof Lv1 END 3 Armourer Lv16 Lv 29 The player is 5% more evasive against Headshots
Keep your Friends close Lv1

CHA 1

INT 2

None Lv 30 The player naturally rests at 10% Favour with all Major Factions
Bomb Expert Lv2

PER 3

INT 2

Explosive Lv22 Lv 30 Mines have a 15% greater range
Vault Senses Lv1 LCK 3 None Lv 30 The player can receive Beacon Signals on the radio indicating the locations of nearby Vaults
Respected Lv1

END 1

CHA 1

INT 1

Loyalty Lv19 Lv 30 The player deals 10% more damage when their companion likes them
Gunslinger Lv2 AGI 3 Small Arms Lv15 Lv 31 Small Arms use 25% less AP in V.A.T.S.
The Guardian Lv1

STR 2

END 1

Strongman Lv16 Lv 31 Companions take 5% less damage when the player is attacking the enemy attacking them
Starlit Lv1 LCK 3 Energy Weapons Lv14 Lv 31 The player recovers more health from Aid Items at Night
Warrior of Cold Lv1 AGI 3 None Lv 31 The player deals 15% more damage while it's snowing
Concentrated Fire Lv1

PER 1

AGI 2

Small Arms Lv18

Large Arms Lv18

Lv 32 The player's hip-fire Accuracy is increased by 15%
El Dorado Lv1

CHA 1

AGI 1

LCK 1

Barter Lv22 Lv 32 The player receives 50 Caps upon discovering a new location
Pack Mule Lv2

STR 2

END 2

Strongman Lv24 Lv 32 Chems do not contribute to your carry weight
Dust Walker Lv1 AGI 3 Traps Lv21 Lv 32 The player walks 10% faster on Dirt
Fast Learner Lv1 AGI 3 Science Lv19 Lv 33 The player gains 10% more experience from killing enemies
Flower Power Lv1

END 2

CHA 1

Chemistry Lv20 Lv 33 The player can create more potent medicines and food from Chemistry and Cooking Stations
Mysterious Stranger Lv2 LCK 4 None Lv 33 The Mysterious Stranger may leave you some ammo after killing an enemy for the gun you killed the enemy with
Cat Instincts Lv1

PER 2

AGI 1

Sneak Lv23 Lv 33 The player can see 10% more clearly at Night
Rigorous Valour Lv1

STR 2

CHA 1

Loyalty Lv26 Lv 34 The player gains experience 10% faster after completing Radiant Quests for one of the major Factions
Hunter's Palette Lv1 AGI 3 Traps Lv24 Lv 34 The player is 10% more accurate when sneak attacking animals
Ninja Lv1

INT 1

AGI 2

Traps Lv19

Sneak Lv19

Lv 34 The player deals 10% more damage with Sneak Attacks
Dig Deeper Lv1 END 3 None Lv 34 The player will find 15% more loot from containers
Temptless Lv1

END 1

CHA 2

Speech Lv26 Lv 35 The player can buy items for 10% less
Bloody Mess Lv2 LCK 5 None Lv 35 Enemies that explode hurt anyone in their range
Backseat Attacker Lv1

END 1

AGI 2

Small Arms Lv30 Lv 35 The player deals 5% more damage against enemies who attack the player when the player has their weapon sheathed
Death from Above Lv1

AGI 2

LCK 1

Sneak Lv33 Lv 35 The player deals 15% more damage if they attack an opponent who is below them
Freedom of Thieves Lv1 AGI 3

Sneak Lv28

Lockpick Lv28

Lv 36 The player can lockpick Cell Doors 20% more easily
Rifleman/ Riflewoman Lv2 PER 5 Large Arms Lv36 Lv 36 Rifles deal 15% more damage in V.A.T.S. and are 15% more likely to cripple limbs
Braced Armour Lv1

END 2

LCK 1

Armourer Lv35 Lv 36 The player takes 10% less fall damage while wearing full body Armour
Purebred Lv1

CHA 1

INT 1

AGI 1

LCK 1

None Lv 36 The player takes 10% less damage if they have suffered no Radiation Damage
Bomb Squad Lv1

PER 2

INT 1

Explosive Lv29 Lv 37 The player can disarm Mines 25% further away
Aviator Lv1 AGI 3 None Lv 37 The player is 15% more accurate with V.A.T.S. against Airborne Enemies
V.A.T.S. Reaper Lv1

PER 1

AGI 1

LCK 1

Small Arms Lv22

Large Arms Lv22

Lv 37 The player can now shoot the gun out of an enemy's hand (if they have one)
Speak for the Masses Lv1 CHA 3 Speech Lv27 Lv 37 The player unlocks more dialogue options when talking to Companions and other Friendly NPCs
Pickpocket Lv2 PER 3 Lockpick Lv20 Lv 38 If you have a Companion with you they can perform a distraction to make Pickpocketing more easy
Rebound Lv1

STR 1

END 1

LCK 1

Armourer Lv26 Lv 38 The player deflects 1% of all Ballistic Ammo shot at them landing near where they are shot
Bladed Skin Lv1

END 2

INT 1

Unarmed Lv23

Survival Lv23

Lv 38 The player takes 5% less damage from Ballistics and deals Bleeding Damage from Unarmed Attacks
Man vs. Mutant Lv1

STR 1

END 1

INT 1

None Lv 38 The player deals 10% more damage against Super Mutants
Pyromaniac Lv1 INT 3 Energy Weapons Lv25 Lv 39 The player deals 20% more damage with the Flamethrower, Shishkebab and other Fire-Augmented Wepaons
Speed Demon Lv1 AGI 3

Small Arms Lv19

Large Arms Lv19

Energy Weapons Lv19

Lv 39 The player's AP regenerates 15% more quickly
Meltdown Lv1

STR 1

END 2

Energy Weapons Lv31 Lv 39 When the player kills an enemy with an Energy Weapon the enemy explodes in a Radiation Wave
Targetting Systems Lv1

PER 2

AGI 1

None Lv 39 The player deals 15% more damage when targetting the Torso in V.A.T.S.
Big Leagues Lv3

STR 6

PER 3

Melee Weapons Lv26 Lv 40 A special finisher is possible through V.A.T.S. if the opponent's health is below 25%
Action Boy/Girl Lv2

STR 4

PER 4

END 4

CHA 4

INT 4

AGI 4

LCK 4

None Lv 40 The player gains an additional 100 AP and also deals 25% more damage while in V.A.T.S.
Bubbling Remains Lv1

END 2

INT 1

None Lv 40 The player can occasionally turn an enemy into a bubbling liquid remain if the enemy is killed through V.A.T.S.
Homerun Lv1

STR 2

AGI 1

Melee Weapons Lv33 Lv 40 The player has a 5% chance of launching an enemy into the air with Blunt Melee Weapons on their death
Ghost Runner Lv1

INT 1

AGI 2

Sneak Lv34 Lv 41 The player is 10% harder to detect on soft surfaces
Third Eye Lv1 PER 3 None Lv 41 The player is 10% more evasive against enemies behind them
Bone Breaker Lv2

STR 3

PER 2

INT 2

None Lv 41 The player is 15% more likely to cripple limbs with Large Arms and Energy Weapons
Scout Lv1 AGI 3 Small Arms Lv31 Lv 41 The player can detect enemies 10% further away
Split Personality Lv1

STR 2

INT 2

None Lv 42 The player can temporarily swap their Small Arms & Large Arms Skills with their Science & Chemistry Skills
Detective Lv2

PER 4

CHA 2

Speech Lv28 Lv 42 Guns and Armour can be converted into better materials
Fusion Blood Lv1 INT 3 Science Lv31 Lv 42 The player's health recovers more quickly the more they are irradiated
Outnumbered Lv1

STR 2

INT 1

Large Arms Lv34 Lv 42 The player deals 10% more damage when there are more enemies then there are Neutral/Ally members of a battle
Stop hitting yourself Lv1

STR 2

END 1

Unarmed Lv33 Lv 43 The player takes 10% less damage from their own explosives
Gun Nut Lv1 INT 3

Small Arms Lv24

Large Arms Lv24

Lv 43 The player deals up to 15% more damage the longer the use a Gun
Rooted Lv2

STR 4

END 1

None Lv 43 When standing still the player cannot be moved by their enemies physically
Ammo Nut Lv2 LCK 3

Small Arms Lv5

Large Arms Lv5

Energy Weapons Lv5

Lv 43 Ammo found on defeated enemies by the player is 25% more likely to include the Ammo the player used to kill said enemy 
Drinking Buddy Lv1

CHA 2

LCK 1

Speech Lv27 Lv 44 The player's companions deal 15% more damage while the player is drunk
Anti-Venom Blood Lv1 LCK 3 Science Lv31 Lv 44 The player loses 25% less health when Poisoned
Comical Genius Lv1

INT 2

LCK 1

Small Arms Lv16

Large Arms Lv16

Armourer Lv16

Lv 44 The player can modify Guns & Armour with less Materials
Lost Treasures Lv1 LCK 3 Looter Lv33 Lv 44 The player will find rarer items in containers
Cyborg Bones Lv1 END 3 None Lv 45 The player's limbs take 15% more damage to Cripple
Shadow Wings Lv1

CHA 2

LCK 1

Sneak Lv35 Lv 45 The player can jump while still sneaking
Lone Wanderer Lv1

STR 1

END 1

CHA 1

None Lv 45 The player can carry 50 more when they have no Companions with them
Falcon Vision Lv1 PER 3 None Lv 45 Enemies are 25% more saturated
Undead Massacre Lv1

STR 1

END 2

Loyalty Lv33 Lv 46 The player deals 10% more damage for the first 2 Minutes after their companion is knocked out
Poet Lv1

CHA 2

LCK 1

Speech Lv35 Lv 46 The player temporarily gains +1 to Charisma & Intelligence after reading a book
Medic Lv4 INT 5

Medicine Lv32

Science Lv10

Lv 46 Stimpaks now cure any Diseases
Mr. Gibb Lv1 STR 3 Explosive Lv33 Lv 46 The player finds better loot on bodies that lose a limb before/as  they die
Reflector Lv1 END 3 Energy Weapons Lv31 Lv 47 The player takes 10% less damage from Energy Weapons
Lead Belly Lv2

STR 1

END 3

Chemistry Lv34 Lv 47 Radiation from Dirty Water and Radioactive Food is reduced by 25% (completely negated if its 1 Rad Point)
Pack Mule Lv3

STR 3

END 3

Strongman Lv23 Lv 47 Legendary Weapons and Armour doesn't contribute to your carry weight and regular weapons and armour weight 25% less
Fulltime Oasis Lv1

PER 1

LCK 2

None Lv 47 The player earns 20% more experience while under the effects of Alcohol
Revenge Killer Lv2

STR 3

PER 1

AGI 2

None Lv 48 The player is 10% more evasive for 10 seconds after they kill an enemy (time doesn't stack)
Optimized Assault Lv1

PER 2

AGI 2

None Lv 48 The player is 15% more evasive against enemies half their level
Hawk Vision Lv1 PER 4 Large Arms Lv31 Lv 48 Player is 15% more accurate in V.A.T.S.
Scrapper Lv2

PER 3

INT 5

LCK 3

Survival Lv28 Lv 48 Junk Equipment now gives Rare Materials
Rain Man Lv2 END 6 Sneak Lv30 Lv 49 The player's damage increases by 20% when there is a Storm (including a Radiation Storm)
Coast to Coast Lv1

END 2

AGI 1

LCK 1

Wild Child Lv24

Survival Lv24

Lv 49 Running speed increased by 10%
King/Queen of Voices Lv1

END 2

CHA 1

INT 1

Speech Lv26

Survival Lv26

Lv 49 The player is 5% more successful in Speech Checks
Blood Bond Lv1 LCK 3 None Lv 49 The player's companion will take damage instead of the player if the player is below 5% HP
Locksmith Lv2 PER 3 Lockpick Lv25 Lv 50 The player can pick Intermediate Locks
Hacker Lv2 INT 3 Science Lv25 Lv 50 The player can hack Intermediate Systems
Clothing of the Past Lv1

CHA 3

INT 1

None Lv 50 If the player is wearing Pre-War Clothing they are 10% more accurate
Painted Hero Lv1 CHA 3 None Lv 50 The player earns 10% more experience from successful Speech Checks
Science! Lv2

CHA 3

INT 6

Science Lv18

Speech Lv18

Lv 51 Energy Weapons require less materials to modify
Guardian of the Irradiated Seas Lv1

PER 2

END 3

Strongman Lv24 Lv 51 The player deals 15% more damage against Mirelurks
Land of the Giants Lv1

PER 2

END 1

INT 1

Small Arms Lv23 Lv 51 Enemies are 15% easier to hit in V.A.T.S.
Zombie Dweller Lv1 END 3 None Lv 51 The player takes 10% less damage from Ghouls
Revolving Gunner Lv1

PER 3

AGI 1

Small Arms Lv31 Lv 52 The player reloads Revolvers 15% faster
Heated Fight Lv1

STR 2

END 2

Unarmed Lv27 Lv 52 The player deals 10% more damage when burned
Telescopic View Lv1

PER 2

INT 2

Large Arms Lv24 Lv 52 The player can see things 10% more closely when scoped
Savage of the Lands Lv1

STR 2

END 2

LCK 1

Unarmed Lv21 Lv 52 The player recovers health when they attack an animal with a melee weapon
Day Assassin Lv1

AGI 3

LCK 2

Small Arms Lv17

Large Arms Lv17

Lv 53 The player is 15% harder to detect in direct sunlight or when it is very sunny.
Clockwork Soldier Lv1

STR 2

END 2

INT 1

Large Arms Lv22 Lv 53 The player reloads Shotguns and Rifles 10% faster
The Golden Survivor Lv1

CHA 2

INT 2

LCK 1

None Lv 53 The player deals up to 15% more damage depending on how many caps they have
Concrete Guardian Lv1

STR 4

AGI 1

Armourer Lv27 Lv 53 The player takes 10% less damage from thrown projectiles
Chemist Lv2 INT 4 Chemistry Lv25 Lv 54 Chems gain an additional benefit
Assassin of Freedom Lv1

STR 2

AGI 3

Survival Lv28 Lv 54 The player deals 5% more damage against Raider
Man/Woman of Evolution Lv1

STR 1

END 2

INT 1

LCK 2

Survival Lv26 Lv 54 The player deals more damage the longer they have the used weapon equipped (up to 10% more damage)
Firestarter Lv1 STR 3 Chemistry Lv25 Lv 54 The player takes 15% less damage from fire-based explosives
Monstrous Hunter Lv1

STR 2

LCK 1

None Lv 55 The player is 10% more likely to find rare loot on animals
Respected Lv2

STR 1

END 2

CHA 2

INT 1

LCK 1

Loyalty Lv31 Lv 55 The player gets 15% better prices with Facitons they're friendly with
Resistant Armour Lv1 LCK 3 Armourer Lv29 Lv 55 The player is 10% less likely to suffer from a critical hit
Palpable Taste Lv1

PER 3

INT 2

None Lv 55 The player recovers 10% more health from Non-irradiated food
Wasteland Whisperer Lv2

CHA 3

LCK 2

Speech Lv30 Lv 56 The player deals 10% more damage against enemies hurt by the player's companion
Barfighter Lv1

STR 3

LCK 2

Unarmed Lv20

Melee Weapons Lv20

Lv 56 When the player is Drunk they deal 25% more damage with any Melee Attacks
Paranoia Maker Lv1

PER 3

INT 2

None Lv 56 The player is 10% harder to detect while sneaking
Mutant Eye Lv1

PER 2

END 3

None Lv 56 The player is 10% more accurate against Mutant Enemies
Gravedigger Lv1

STR 3

LCK 2

Looter Lv30 Lv 57 The player will find 10% more caps from buried loot
Thick Skin Lv1 END 4

Explosive Lv22

Unarmed Lv22

Lv 57 The player takes 10% less damage from planted Explosives
Commando Lv2

STR 1

AGI 3

Large Arms Lv27 Lv 57 Automatic Weapons are 15% more accurate
King Fish Lv1

STR 3

END 1

AGI 1

LCK 1

None Lv 57 The player deals 15% more damage against wet enemies
Gorgon Lv1

INT 3

LCK 2

Chemistry Lv31 Lv 58 The player slows down enemy movement by 10% when targeting that enemy
Alpha Dominance Lv1

STR 3

PER 1

CHA 1

INT 1

Large Arms Lv20

Speech Lv15

Melee Weapons Lv15

Lv 58 The Player's companions deal 15% more damage when targeting the same enemy as the player
Payday Lv1

END 2

INT 3

Barter Lv23

Looter Lv23

Lv 58 The player will find 15% more caps on defeated enemies and inside containers
Captain Unconventional Lv1

PER 2

INT 2

LCK 1

Melee Weapons Lv30 Lv 58 The player deals 10% more damage with unnatural weapons (eg. Brooms, Rebars, Hoes, etc.)
Iceberg Force Lv1 STR 4 None Lv 59 The player is 10% more resistant to being Frozen
Messanger Lv1

END 2

AGI 3

None Lv 59 The player runs 5% faster while carrying a Quest Specific Item
Gunslinger Lv3 AGI 4 Small Arms Lv30 Lv 59 There is a 2% chance that Small Arms won't consume each shot
Critical Banker Lv2

PER 4

LCK 5

Small Arms Lv25

Large Arms Lv25

Lv 59 There is a 1% chance that after a Critical Hit there is a second Critical Hit
V.A.T.S. of Time Lv1

INT 3

LCK 2

Survival Lv35 Lv 60 The time slow down from V.A.T.S. is increased by 25%
Political Piper Lv1

CHA 2

INT 2

LCK 1

Speech Lv30

Loyalty Lv28

Lv 60 The player gains loyalty with all factions when killing enemies in their territory or presence excluding their own members
Deconstructor Lv1

PER 3

INT 2

Small Arms Lv10

Large Arms Lv10

Traps Lv10

Explosive Lv10

Energy Weapons Lv10

Lv 60 The player can gain 30% more materials out of deconstructing weapons
Lucky Mutant Rabbit's Paw Lv1 LCK 4 Survival Lv37 Lv 60 The player is 10% more likely to get a critical hit
Heroic Ancestry Lv1

STR 2

CHA 2

LCK 2

Survival Lv35 Lv 61 The player is 15% more likely to gain a boost in affinity for a weapon upon first acquiring it
Tainted Body Lv1

END 3

INT 3

Chemistry Lv34 Lv 61 The player reflects 5% of damage inflicted by Animal Enemies back at the attacker
Fuel Efficient Lv1

INT 3

LCK 2

Chemistry Lv25

Science Lv25

Armourer Lv25

Lv 61 The player uses 10% less fuel for weapons and vehicles
Tough Guy/Gal Lv3 END 7 Armourer Lv39 Lv 61 Limbs cannot be crippled by Small Arms
Pack Mule Lv4

STR 4

END 4

Strongman Lv39 Lv 62 Companion Carry Weight is increased by 25%
Blacksmith Lv2

STR 6

PER 3

Armourer Lv41 Lv 62 The player can craft better Armour Mods
Energy Expert Lv2 INT 4 Energy Weapons Lv39 Lv 62 Energy Weapons have the chance to disintergrate limbs before killing the enemy
Raider Slayer Lv2 STR 6 Wild Child Lv46 Lv 62 Raiders have 10% less health
Legendary Rival Lv2 LCK 6

Small Arms Lv39

Large Arms Lv39

Lv 63 Legendary Enemies are 15% less likely to mutate
Morning Bird Lv2

STR 3

END 4

None Lv 63 If the player sleeps for at least 8 Hours and wakes up before 9AM they will be 20% resistant to Radiation for the rest of the day
Split Personality Lv2

STR 4

INT 4

None Lv 63 The player can temporarily boost their Strength, Perception & Endurance by 2x at the cost of temporarily reducing their Charisma & Intelligence by 3x
Valiant Shooter Lv1

PER 3

LCK 4

Small Arms Lv31

Large Arms Lv31

Lv 63 The player takes 10% less damage from Human Enemies using the same weapon as the player
Farmers United Lv1

PER 2

END 2

INT 2

None Lv 64 The player can sell Fruit and Vegetables for 15% more caps
Pain Train Lv2

STR 4

END 2

Armourer Lv40 Lv 64 Sprinting at an enemy in Power Armour causes the enemy to Stagnate if they are large or Knock Over if they are small
Basher Lv2 STR 5 Unarmed Lv45 Lv 64 Gun Bashing now can cause stagnation against Large Enemies and Power Attacks can knock over small enemies
Gratitude Lv2

CHA 2

LCK 2

Barter Lv18

Loyalty Lv18

Speech Lv18

Lv 64 The player gains Experience 5% faster for 2 hours after completing a Radiant Quest
Glitch in the System Lv2

PER 2

INT 2

LCK 2

Science Lv30 Lv 65 The player can sneak up on a robot and disable it by hacking its combat inhibitor
Nuka Chugga' Lv2

STR 2

END 4

INT 4

Survival Lv42 Lv 65 The player is 5% more likely to deal Critical Hits while recovering health from a Nuka Cola Drink
Back Guard Lv1

PER 4

LCK 3

Small Arms Lv40 Lv 65 The player can use V.A.T.S. behind them
Penetration Lv2

STR 3

PER 6

Armourer Lv40 Lv 65 The player can shoot in V.A.T.S. regardless of obstacles between the player and target
Radiator Body Lv1

END 3

LCK 3

Chemistry Lv42 Lv 66 The player is 10% less likely to be frozen from surroundings and 
Chem Carrier Lv1

STR 4

END 3

Chemistry Lv39 Lv 66 Chems weight 25% less
Megaton Punch Lv1 STR 5 Unarmed Lv40 Lv 66 The player deals 15% more damage with unarmed attacks
Purebred Lv2

CHA 2

INT 2

AGI 2

LCK 3

None Lv 66 The player and companion can carry 25 more each if the Companion is Human
The Guardian Lv2

STR 4

END 2

Strongman Lv36 Lv 67 The player can carry 50 more when they have a companion
Medic Lv5

INT 7

END 1

Medicine Lv41

Science Lv20

Lv 67 Successful Hacking restores health
Explosive Package Lv1

STR 3

PER 2

INT 2

Explosive Lv28

Large Arms Lv28

Lv 67 The player has a 10% greater range with Missile Launchers and Fat Men
Fireman Lv1

STR 3

END 4

Melee Weapons Lv37 Lv 67 The player deals 15% more damage with Axes against Non-Human Enemies
Old World Eater Lv1

END 4

LCK 3

Survival Lv35 Lv 68 If the player eats Pre-War Food they will recover 15% more health
Faction Supporter Lv1

CHA 4

INT 3

Loyalty Lv30 Lv 68 The player gains 15% more experience from completing Radiant Quests
Moving Target Lv2 AGI 6 Survival Lv32 Lv 68 The player is 10% less likely to be hit while using V.A.T.S.
Discoverer Lv1

PER 4

LCK 3

Survival Lv36 Lv 68 The player gains 15% more experience from discovering new locations
Deja Vu! Lv2 LCK 5 None Lv 69 The player is 20% more likely to get a critical hit on an enemy type they've killed in the last 20 seconds
Hunter Instinct Lv1

AGI 4

PER 3

Survival Lv31

Wild Child Lv31

Lv 69 The player deals 25% more damage from Stealth Attacks with Rifles
Quickdraw Lv2 PER 4 Small Arms Lv35 Lv 69 The player can go into V.A.T.S. before unseathing their gun
Penny's Worth Lv1

LCK 4

STR 3

Looter Lv36 Lv 69 Caps have a 2% chance of erupting from killed enemies (Note: Caps can still be found on body)
Cannon Fodder Lv1

STR 4

END 3

Explosives Lv35 Lv 70 The player's explosive weapons have a 20% greater explosion radius
Cap Collector Lv3

CHA 6

INT 2

Barter Lv38

Looter Lv38

Lv 70 When looting the body of a merchant there will always be 500+ Caps
Bomb Expert Lv3

PER 4

INT 3

Explosive Lv37 Lv 70 Explosive Weapons deal 15% less damage to the player
Mr./Ms. Potato Lv1

END 4

STR 3

Survival Lv35 Lv 70 The player's Accuracy isn't lost when their arms are crippled
Animal Liberator Lv1

CHA 4

END 3

Wild Child Lv30 Lv 71 The player can free caged animals to have them attack their captors
Extreme Focus Lv1

PER 3

INT 3

AGI 3

Sneak Lv12

Small Arms Lv12

Large Arms Lv12

Lv 71 The player zooms in 20% further with Scopes for Guns
Amphibious Breather Lv1

END 3

INT 3

AGI 3

None Lv 71 The player recovers 15% more health from Drinking Water
Power Saver Lv1

STR 3

END 3

INT 3

Armourer Lv26 Lv 71 The player exhausts a Fusion Core 10% more slowly
Capsful Assassin Lv1

PER 3

CHA 3

AGI 3

Sneak Lv18

Barter Lv18

Lv 72 There is a 5% chance that when an enemy has 10% or less health an assassin will deal the finishing blow leaving a large stash of caps for the player
Inheritance Lv1

PER 4

LCK 3

Looter Lv21 Lv 72 The player will find 10% more caps on defeated human enemies
Vulture Instincts Lv1

PER 3

INT 4

Looter Lv10

Traps Lv10

Lv 72 If the player finds a body they haven't killed there will be 10% more loot on it
Reinforced Bones Lv1

STR 3

END 4

Medicine Lv16 Lv 72 The player takes 15% less limb damage while wearing armour
Lightning Fingers Lv1

INT 3

AGI 4

Small Arms Lv14 Lv 73 The player reloads Revolvers 25% faster
Lover Killer Lv2 CHA 3 Speech Lv12 Lv 73 There is a 5% chance enemies of the player's sexuality will turn on their colleagues (2.5% if the player is Bisexual)
Green Thumb Lv2

PER 6

INT 2

None Lv 73 The player will harvest 2 fruits or vegetables from plants
Phantom Arms Lv1

STR 4

AGI 4

Unarmed Lv29 Lv 73 The player attacks 25% more quickly with their fists
Concrete Feet Lv1

STR 4

END 4

Strongman Lv33 Lv 74 The player resists being knocked down by 10%
Serpent's Tongue Lv2 CHA 6

Speech Lv31

Sneak Lv24

Lv 74 The player can sense nearby enemies through walls as long as they're moving
Steady Aim Lv2

STR 3

PER 3

END 3

Small Arms Lv30

Large Arms Lv30

Energy Weapons Lv30

Lv 74 The player's Hip-Fire Accuracy is 15% better
Tesla Mind Lv1

INT 4

LCK 3

Science Lv37 Lv 74 The player is 10% more resistant to Energy Damage from Explosives
Trickster Accent Lv1

CHA 4

INT 3

Barter Lv40 Lv 75 The player gets 15% better prices when trading Chems
Rifleman/ Riflewoman Lv3 PER 8 Large Arms Lv42 Lv 75 Rifles can Stagnate Large Enemies as well as being 25% more accurate
Wereradwolf Lv2

STR 6

END 4

Wild Child Lv39 Lv 75 The player is 20% more resistant to Radiation for 4 minutes when the player has killed a Radfox, Mongrel or Attack Dog
Bone Breaker Lv3

STR 4

PER 2

INT 3

None Lv 75 The player is 15% more likely to cripple limbs with Unarmed or Melee Weapons
The Teacher Lv2

CHA 5

INT 3

Small Arms Lv34

Science Lv34

Lv 76 The player can harvest double the amount of produce from plants when they have a companion with them
The Student Lv2

END 5

LCK 3

Survival Lv32

Looter Lv32

Lv 76 The player gets better loot from enemies that were fought along with a Legendary Enemy
The Master Lv2

STR 3

AGI 5

Large Arms Lv36

Barter Lv36

Lv 76 The player is 10% harder to detect for Super Mutants or Heavily Mutant Enemies
Mutated Carnage Lv1

STR 4

CHA 4

Speech Lv40 Lv 76 The player has a 5% chance to Pacify Super Mutants
Archimedal Medicine Lv1

PER 4

INT 4

Chemistry Lv42 Lv 77 The player recovers 5% of their health from Chems
Lead Belly Lv3

STR 3

END 8

Chemistry Lv44 Lv 77 Drinking Water from any source no longer yields radiation damage, including Dirty Water
Sales Experience Lv1

CHA 4

LCK 4

Barter Lv45 Lv 77 Passing a Vendor's Speech Check gets the player 25% better prices with said Vendor
Wasteland Salesperson Lv1

END 4

CHA 4

Barter Lv25

Survival Lv25

Wild Child Lv25

Lv 77 The player will get 15% better prices from travelling vendors
Faded Reflection Lv1

PER 4

AGI 4

Armourer Lv43 Lv 78 The player takes 15% less Energy Damage while wearing full armour
Lucky Plate Armour Lv1

END 4

LCK 4

Armourer Lv45 Lv 78 When the player is wearing Power Armour they reflect 15% of Melee Damage back at enemies
Trooper's March Lv1

STR 4

AGI 4

Strongman Lv46 Lv 78 While the player isn't Sprinting the player moves 15% faster
Stealthy Boy/Girl Lv2

INT 4

AGI 4

Science Lv47 Lv 78 Steath Boys completely ignore Radiation from surroundings
Man vs. Mutant Lv2

STR 2

END 2

INT 2

None Lv 79 The player moves 10% faster when fighting a Yao Guai
Mire Hunter Lv1

STR 2

PER 2

END 2

Melee Weapons Lv48 Lv 79 The player is 10% more accurate against Mirelurks when in V.A.T.S.
Legendary Knowledge Lv1 LCK 4 Wild Child Lv49 Lv 79 The player is 10% more accurate against Legendary Enemies
Nuclear Fueled Rage Lv1

STR 3

END 3

INT 3

Energy Weapons Lv50 Lv 79 The player charges up a meter that when activated will cause the player to take 20% less Ballistic & Physical Damage, 15% less Energy Damage and 50% less Radiation Damage
Locksmith Lv3 PER 4 Lockpick Lv50 Lv 80 The range of acceptable lockpicking is increased by 25%
Hacker Lv3 INT 4 Science Lv50 Lv 80 There are always 2 answers to every hackable system
Sprinter Lv2 AGI 5 None Lv 80 The player uses 20% less AP while Sprinting
Pack Mule Lv5

STR 5

END 5

Strongman Lv54 Lv 80 Power Armour increases Carry weight by 10-fold
Lifegiver Lv2

END 7

LCK 5

Medicine Lv56 Lv 81 Sleeping in a Bed removes 10% of Radiation per day
Efficient Systems Lv2

STR 2

INT 6

AGI 2

Science Lv38

Chemistry Lv38

Lv 81 Fusion Cores last 15% longer (20% longer if the player has a complete set of X-01 or better Power Armour)
Creature of the Night Lv2 PER 6 None Lv 81 The player deals 18% more damage between 8PM-4AM
Glitch in the System Lv3

PER 3

INT 3

LCK 3

Science Lv40 Lv 81 The player is 5% more likely to deal Critical Hits against Robots
Beastial Roar Lv1

STR 4

CHA 4

Wild Child Lv42 Lv 82 When the player performs a Power Attack on Animal Enemies the player has a 5% to scare the enemy
Seek and Destroy Lv1

PER 3

INT 3

LCK 3

Large Arms Lv44 Lv 82 The player deals 15% more damage when the player has trapped an enemy
In Sheep's Clothing Lv1

END 3

CHA 3

LCK 3

Speech Lv31

Barter Lv31

Lv 82 If the player is using chems or has a Bounty Quest Active they will receive 15% better prices from Vendors
Hell Fire Splender Lv1

STR 3

END 3

INT 3

Energy Weapons Lv46 Lv 82 The player deals (possibly additional) Burning Damage equal to 10% of their Energy damage
Cloud of Wisdom Lv1

PER 4

INT 4

Science Lv47 Lv 83 The player is 15% more likely to pass speech checks while the weather is Foggy, Overcast or Lightly Raining
Chains of Freedom Lv1

STR 3

END 3

AGI 3

Unarmed Lv29

Survival Lv29

Strongman Lv29

Lv 83 The player runs 25% faster when their carry weight is less than half full
Detective Lv3

PER 7

CHA 4

Speech Lv49 Lv 83 Ghouls and Super Mutants now carry 25% more loot
Gun Blitz Lv2 AGI 6

Small Arms Lv41

Large Arms Lv41

Lv 83 The player fires and reloads 20% faster for 5 seconds after using V.A.T.S. in combat
Tactical Planning Lv1

PER 5

AGI 4

LCK 4

Small Arms Lv10

Large Arms Lv10

Energy Weapons Lv10

Melee Weapons Lv10

Unarmed Lv10

Lv 84 The player gains 10% more AP
Silent Feet Lv2 AGI 6 Sneak Lv43 Lv 84 The player's companions make 15% less noise
Respected Lv3

STR 2

END 4

CHA 5

INT 2

LCK 1

Loyalty Lv40 Lv 84 The player is 15% more accurate with unique Weapons
Dust Walker Lv2 AGI 4 Traps Lv48 Lv 84 The player is 10% more evasive in dense terrain (snow, snowstorms, bushes or dust storms)
Circuit Breaker Lv2

STR 4

INT 4

Unarmed Lv42

Science Lv47

Lv 85 The player can break a Novice or Advanced System to open doors or safes and deactivate spotlights or turrets
Merchant Lv2 CHA 7 Barter Lv53 Lv 85 Trading Caravans have 25% more Aid, Junk & Ammo
Medic Lv6

INT 7

END 3

Medicine Lv48

Science Lv40

Lv 85 Radaway now gives the player a temporary 15% resistance to Radiation for 120 seconds after use
Industrialist Lv2

CHA 5

LCK 2

Small Arms Lv46 Lv 85 The player's Armour is 10% better when indoors
Revenge Killer Lv3

STR 4

PER 2

AGI 2

None Lv 86 The player takes 10% less damage from enemies for 10 seconds after being initially detected
Natural Shielding Lv1

END 4

INT 4

Survival Lv45 Lv 86 The player takes 10% less Radiation Damage from Ranged Attacks
Visionary Lv1

PER 3

CHA 3

INT 3

Chemistry Lv40

Speech Lv40

Lv 86 Chems created by the player sell for 10% better prices
Hard Boiled Mind Lv1

STR 4

END 5

Explosive Lv48 Lv 86 The player is 10% more resistant to Head Damage
Drunk Professional Lv2

END 3

AGI 5

LCK 1

Barter Lv46 Lv 87 The player is 20% more likely to pass any Speech Check when Drunk
Fire Fighter Lv2

STR 6

CHA 3

Armourer Lv45 Lv 87 The player becomes 10% more resistant to Energy Weapons
Serrated Blades Lv2 INT 6 Melee Weapons Lv47 Lv 87 The player can now causing bleeding damage with any Sharp Weapon
Aviator Lv2 AGI 5 None Lv 87 The player can jump 20% higher and takes 15% less Fall Damage
The Guardian Lv3

STR 5

END 3

Strongman Lv46 Lv 88 The player deals 25% more damage against an enemy attacking their companion
Robotics Expert Lv1

PER 4

INT 4

Science Lv41 Lv 88 The player is able to hack Robots to cause them to Shut Down or Self-Destruct
Comrade Lv1

CHA 4

LCK 4

Speech Lv38

Loyalty Lv38

Lv 88 The player gets 10% better prices when travelling with a Companion
Saber Toothed Lv1 STR 5

Small Arms Lv30

Large Arms Lv30

Melee Weapons Lv30

Lv 88 The player is 10% more likely to inflict Bleeding Status from Weapons
Combustible Lv1

END 4

INT 4

Explosives Lv41 Lv 89 The player is 10% more likely to inflict Burn Status from Weapons
Beast Chanter Lv2

CHA 5

INT 3

AGI 3

Loyalty Lv42 Lv 89 Once per day, the player can make nearby creatures up to the size of Mirelurks friendly
Professional Buyer Lv2

CHA 7

INT 3

Barter Lv45 Lv 89 If the player is wearing a Suit or Dress then Armour prices will by 15% better
Clothing of the Past Lv2

CHA 6

INT 4

None Lv 89 If the player is wearing Pre-War Clothing they are 15% more likely to pass Speech Checks
Lethal Dose Lv1

PER 5

INT 5

Chemistry Lv42 Lv 90 The player is 15% more likely to inflict Poisoned Status from Weapons
Gunslinger Lv4

PER 2

AGI 4

Small Arms Lv40 Lv 90 Small Arms are 15% more accurate
Astral Protector Lv2 LCK 5 None Lv 90 If an enemy is killed by an Asteroid they will have better loot
Vault Senses Lv2 LCK 5 None Lv 90 Vaults contain better loot as well as all Vaults now having Weapon and Armour Modding Tables
Purebred Lv3

CHA 3

INT 2

AGI 3

LCK 3

None Lv 91 The player takes 10% less damage from Nuclear Weapons and Energy Weapons
Frostbite Lv1

END 5

LCK 5

Science Lv42 Lv 91 The player is 15% more likely to inflict Freeze Status from Weapons
Peacemaker Lv1

CHA 5

LCK 5

Speech Lv36

Small Arms Lv36

Lv 91 The player has a 2% chance to Pacify an enemy on hit
Semper Fi Lv1

STR 5

CHA 5

Loyalty Lv41 Lv 91 The player takes 25% less damage while their companion is unconcious
Archaic Twist Lv1 LCK 5 Survival Lv40 Lv 92 The player is 10% more likely to inflict a Critical Hit on Enemies in Power Armour
Chemist Lv3

CHA 1

INT 6

Chemistry Lv41 Lv 92 Chems increase Damage Threshold by 15%
Respected Lv4

STR 4

END 6

CHA 5

INT 4

LCK 3

Loyalty Lv45 Lv 92 The player receives 10% more caps from completing Quests
Garbage Guts Lv2

STR 1

PER 3

END 5

None Lv 92 Chems last three times longer although are 10% more addictive
Gratitude Lv3

CHA 3

LCK 3

Barter Lv27

Loyalty Lv27

Speech Lv27

Lv 93 The player is 5% harder to detect by enemies and gets 10% better prices from vendors for 1 hour after completing a Minor Side Quest
All we Need Lv1

STR 5

END 5

Survival Lv46 Lv 93 The player deals 10% more damage if they have no Junk in their inventory
Radio Blitz Lv2 LCK 6 None Lv 93 When the radio is on, you are 10% harder to detect
Split Personality Lv3

STR 6

CHA 2

INT 6

LCK 2

None Lv 93 The player can temporarily deal 25% more damage at the cost of moving 15% more slowly
Party Animal Lv2

STR 6

END 3

LCK 3

Chemistry Lv46 Lv 94 The player no longer suffers an Intelligence Debuff from drinking Alcohol
Cannibal Lv2

END 7

AGI 2

Survival Lv43

Wild Child Lv43

Lv 94 The player can now eat defeated Ghouls & Super Mutants however they still deal Radiation damage especially Glowing Ones
Ghoulish Lv2 END 6 None Lv 94 Raiders may run in fear of the player on sight
Quick Hands Lv2 AGI 4 None Lv 94 The player can reload their Large Guns 25% more quickly
Lord Almighty Lv2

CHA 6

INT 6

Speech Lv40

Loyalty Lv44

Lv 95 The player's Energy Weapons deal 25% more damage when the player's companion/s like them
Rad Resistant Lv2 END 5 None Lv 95 The player gains an additional 15% resistant to Radiation based attacks
Hunter's Palette Lv2 AGI 6 Traps Lv48 Lv 95 The player is 15% harder to detect for animals
Wasteland Whisperer Lv3

CHA 6

LCK 2

Speech Lv46 Lv 95 The player can point their weapon at a human enemy and there is a 5% chance they will be pacified
Nightwear Warrior Lv2

PER 5

CHA 3

None Lv 96 The player deals 20% more damage against animals between 9PM-3AM
Bomb Expert Lv4

PER 4

INT 4

Explosive Lv46 Lv 96 Missile Launchers deal 20% more damage and all explosives deal 20% more damage against small enemies
Reaper Call Lv2 LCK 6 Melee Weapons Lv48 Lv 96 The player has a 5% chance of instantly killing an enemy with melee wepaons if their own health is below 35%
Vertiman/ Vertiwoman Lv2 AGI 6 Large Arms Lv54 Lv 96 The player takes 25% less fall damage
Raider Slayer Lv3 STR 8 Wild Child Lv50 Lv 97 The player deals 20% more damage against enemies wearing Raider Armour
A Strong Hand Lv1

STR 3

CHA 3

LCK 3

Unarmed Lv36

Speech Lv36

Loyalty Lv36

Lv 97 The player has a 5% chance of receiving a random Legendary Item after completing a quest
Barber from Hell Lv1

PER 3

CHA 3

INT 3

Melee Weapons Lv48 Lv 97 The player is 15% more likely to inflict Bleeding Status from Melee Weapons
Junkie Vendor Lv1

CHA 4

INT 5

Speech Lv41

Strongman Lv41

Lv 97 The player gets 15% better prices for Junk Items
Coloured Wasteland Lv2

PER 3

CHA 4

AGI 3

Wild Child Lv45 Lv 98 Experience is gained 7% faster, in addition Heavily Mutated Creatures carry 25% more loot
Outnumbered Lv2

STR 5

INT 4

Large Arms Lv51 Lv 98 The player is 15% more accurate in V.A.T.S. when there are more enemy targets than Neutral/Ally Targets
Energy Surge Lv1

INT 5

LCK 4

Energy Weapons Lv40

Chemistry Lv40

Lv 98 The player deals 15% more damage with Energy Weapons in VATS
Athletic Physique Lv1

STR 3

END 3

LCK 3

None Lv 98 The player is 10% more evasive in combat
Conqueror's Heart Lv1

STR 3

CHA 3

INT 3

Melee Weapons Lv45 Lv 99 The player deals 15% more torso damage with Melee Weapons
Shadow Reach Lv1

INT 5

AGI 5

Sneak Lv46 Lv 99 The player has 15% better accuracy against enemies indoors
Fish out of Water Lv1

PER 3

END 3

LCK 3

Melee Weapons Lv38

Unarmed Lv38

Lv 99 The player deals 10% more damage against Mirelurks, Orcants and Martles
Firestarter Lv2 STR 7 Chemistry Lv48 Lv 99 The player deals 10% more damage with Fire-Augmented Weapons
Man vs. Mutant Lv3

STR 3

END 3

INT 3

None Lv 100 The player can find more loot on Super Mutants
Comical Genius Lv2

INT 5

LCK 3

Small Arms Lv32

Large Arms Lv32

Armourer Lv32

Lv 100 The player can construct Stock Guns & Armour
Coast to Coast Lv2

END 4

AGI 3

LCK 2

Wild Child Lv38

Survival Lv38

Lv 100 Player is 15% more likely to encounter friendly NPCs while roaming
Friendly Mutant Lv2

STR 5

CHA 4

INT 3

Sneak Lv45

Speech Lv45

Lv 100 Super Mutants and Ghouls have 10% less Damage Resistance
Optimized Assault Lv2

STR 1

PER 4

AGI 4

Small Arms Lv44

Large Arms Lv44

Lv 101 The player deals 15% more damage against enemies using a different Gun Type to the player
Robotics Expert Lv2

PER 6

INT 6

Science Lv51 Lv 101 The player is able to hack Robots to cause them to fight for the Player
Nuclear Heart Lv1

STR 6

INT 6

Strongman Lv50 Lv 101 The player is 10% less likely be suffer from Freeze Status
Fur Master Lv1

PER 4

END 4

LCK 4

Melee Weapons Lv50 Lv 101 The player is 25% more likely to deal critical hits against Animals when using Melee Weapons
El Dorado Lv2

CHA 4

AGI 4

LCK 4

Barter Lv49 Lv 102 Killing a Legendary Enemy always gives the player 100 Caps in addition to the loot
All we Need Lv2

STR 6

END 6

Survival Lv51 Lv 102 The player moves 10% faster when carrying no Junk in their inventory
Attack Animal Lv2

END 3

CHA 6

Loyalty Lv50 Lv 102 Animal Companions can cripple a limb when attacking
Keep your Friends close Lv2

CHA 3

INT 4

Speech Lv48 Lv 102 Vendors give 20% better prices when the player's relationship with their factions is above 50%
Rigorous Valour Lv2

STR 6

CHA 4

Loyalty Lv51 Lv 103 The player's companion deals 10% more damage when the player's health is below half
Shadow Reach Lv2

INT 6

AGI 6

Sneak Lv55 Lv 103 If the player is undetected they have a 10% greater Critical Hit Chance
Fish out of Water Lv2

PER 5

END 5

LCK 5

Melee Weapons Lv48

Unarmed Lv48

Lv 103 The player is 25% more accurate against Enemies' strongest points
Pack Mule Lv6

STR 6

END 6

LCK 1

Strongman Lv53 Lv 103 Junk weighs 15% less
Raging Wasteland Lv2 END 6 Survival Lv52 Lv 104 The player gets better loot on killed enemies the further they are away from a Settlement or Vault
Nuclear Man/Woman Lv2

STR 5

END 5

Survival Lv50

Storngman Lv45

Lv 104 When the player sprints they will slowly decrease their radiation damage
Glitch in the System Lv4

PER 4

INT 4

LCK 4

Science Lv50 Lv 104 The player can enhance their Energy Weapons with new upgrades
Combat Medic Lv2

PER 3

INT 7

Medicine Lv45 Lv 104 Cooked Food heals 25% more than before
Arctic Champion Lv2

END 3

AGI 5

LCK 4

None Lv 105 The player cripples enemy limbs 20% sooner when it's snowing
All Fun and Games Lv2

STR 5

PER 5

Medicine Lv42 Lv 105 The player can immediately cripple an enemy's limb in V.A.T.S. if their equivalent limb is crippled
Pre-War Nostalgia Lv2 PER 7 None Lv 105 The player can carry 30 more if they're carrying Pre-War Junk
Starlit Lv2 LCK 5 Energy Weapons Lv44 Lv 105 Enemies glow faintly at night making it easier for the player to spot them (Glowing Enemies still glow normally)
Speak for the Masses Lv2 CHA 5 Speech Lv49 Lv 106 The player unlocks more dialogue optionswhen talking to Children, Gangs or Insane People
Toughskin Lv3

STR 5

LCK 3

Armourer Lv46 Lv 106 Reduces likelihood of Poison from enemies by 18%
Medic Lv7

INT 8

END 4

Medicine Lv55

Science Lv37

Lv 106 Stimpaks and Radaway are now 15% more effective
Handyman Lv2

END 4

INT 6

AGI 3

Medicine Lv37

Lockpick Lv35

Armourer Lv37

Science Lv35

Chemistry Lv37

Lv 106 The player can create special Weapon Mods and can now create Super Stimpaks, Auto Stimpaks & Concentrated Radaway
Revenge Killer Lv4

STR 6

PER 3

AGI 2

None Lv 107 If the player runs out of ammo for a gun, they will be able to fire the gun despite it having no ammo for 2 seconds after running out
Aquaboy/ Aquagirl Lv2

END 7

AGI 3

Wild Child Lv48 Lv 107 The player can breathe underwater
Cherry Picker Lv2

CHA 2

AGI 4

Medicine Lv41 Lv 107 The player gets a +1 Boost to one of their SPECIAL Stats for 2 minutes after eating a fruit or vegetable
Forest King Lv2 AGI 5 Sneak Lv46 Lv 107 The player is 15% harder to detect in forested environments
Fast Learner Lv2

INT 2

AGI 5

Science Lv48 Lv 108 The player gains 20% more experience from Crafting
Cat Instincts Lv2

PER 5

AGI 3

Sneak Lv49 Lv 108 The player deals 15% more damage from unarmed attacks
Dig Deeper Lv2

END 5

LCK 2

None Lv 108 The player is 10% more likely to find modded weapons in containers
Fortune Finder Lv2

PER 3

LCK 6

Looter Lv47 Lv 108 The player will always find double the amount of caps on defeated enemies than before
Hawk Vision Lv2

PER 6

END 3

Large Arms Lv51 Lv 109 Player deals more damage the further away they are from an enemy
Zombie Dweller Lv2 END 5

Chemistry Lv39

Survival Lv39

Lv 109 The player doesn't lose their sprinting ability if their leg/s is/are crippled
Day Assassin Lv2

AGI 5

LCK 4

Small Arms Lv35

Large Arms Lv35

Lv 109 The player can target enemies with Scopes during the day and track their location for up to 5km
Resistant Armour Lv2 LCK 5 Armourer Lv49 Lv 109 The player is 10% more resistant to getting burned if they have a complete layer of armour
Iron Fist Lv3

STR 7

END 4

Unarmed Lv50 Lv 110 Power Attacking Large Enemies can cause them to fall over now
Locksmith Lv4

PER 5

INT 2

Lockpick Lv60

Sneak Lv20

Lv 110 The player can now pick Advanced Locks
Hacker Lv4

PER 2

INT 5

Science Lv60

Survival Lv20

Lv 110 The player can now hack Advanced Systems
Awareness Lv2

PER 5

INT 2

Traps Lv52 Lv 110 The player can identify the level of an enemy as well as its Physical and Energy Resistance in V.A.T.S.
Bombing Party Lv2

CHA 4

INT 3

Explosive Lv51 Lv 111 The player crafts 15% more powerful explosives at Workbenches in Allied Settlements
Guilty as Charged Lv2

CHA 5

LCK 3

Sneak Lv50 Lv 111 The player is 25% less likely to be caught picking locks
Speed Demon Lv2 AGI 5

Small Arms Lv47

Large Arms Lv47

Energy Weapons Lv47

Lv 111 The player moves 15% faster
Bone Breaker Lv4

STR 4

PER 4

INT 4

Medicine Lv50 Lv 111 The player is 20% less likely to be crippled by bullets
Critical Banker Lv3

PER 6

LCK 8

Small Arms Lv52

Large Arms Lv52

Lv 112 All Small Arms are 18% more likely to get a critical hit and all Large Arms are 20% more likely to get a critical hit
Bulletproof Lv2 END 5 Armourer Lv51 Lv 112 The player takes less damage the further away the enemy is (only gun wielding enemies)
Warrior of Cold Lv2 AGI 6 None Lv 112 The player is 15% more evasive while it's snowing
Blood Bond Lv2 LCK 6 None Lv 112 If the player's companion is crippled the player deals 15% more damage
Gravedigger Lv2

STR 5

LCK 4

Looter Lv55 Lv 113 The player is 15% more likely to find weapons and armour inside coffins
Mr. Handy/Ms. Handy Lv2 INT 5 Science Lv52 Lv 113 Robot Companions can carry 25% more
Backseat Attacker Lv2

END 3

AGI 5

Small Arms Lv55 Lv 113 The player takes 15% less damage when their weapons are sheathed
Inspirational Lv2

PER 2

CHA 5

INT 2

Speech Lv48

Loyalty Lv48

Lv 113 When the player goes into V.A.T.S. companions don't slow down and companions can carry 50 more than before
Fusion Blood Lv2 INT 5 Science Lv55 Lv 114 The player takes 25% less damage from Radiation Weapons
Assassin of Freedom Lv2

STR 5

AGI 7

Survival Lv50 Lv 114 The player receives a 10% Damage Resistance Buff for 5 minutes if they free prisoners
Lucky Mutant Rabbit's Paw Lv2 LCK 6 Survival Lv54 Lv 114 The player is 15% less likely to be hit by OHKO attacks
Junkie Vendor Lv2

CHA 5

INT 6

Speech Lv50

Strongman Lv50

Lv 114 Junk weighs 50% less if the player is carrying 30 or more pieces of Junk
Death from Above Lv2

AGI 5

LCK 3

Sneak Lv53 Lv 115 If the player Sneak Attacks an enemy below the attack deals 4x Damage instead of 2x
Shadow Wings Lv2

CHA 5

LCK 3

Sneak Lv57 Lv 115 The player falls 15% more slowly when in the shadows
Amphibious Breather Lv2

END 5

INT 4

AGI 4

None Lv 115 The player swims 15% faster underwater
Combustible Lv2

END 5

INT 5

Explosives Lv58 Lv 115 The player is 15% more likely to inflict Burn Damage on Critical Hits
Long Distance Athlete Lv2

STR 4

END 5

AGI 4

None Lv 116 The player's AP drains 10% more slowly while sprinting
Gorgon Lv2

INT 6

LCK 4

Chemistry Lv58 Lv 116 The player reduces an enemy's attack rate by 10% if they were shot within the last 5 seconds
Sniper Lv2

STR 3

PER 6

AGI 4

Large Arms Lv55 Lv 116 Scoping and Not Moving increases damage by 23%
Clockwork Soldier Lv2

STR 4

END 3

INT 3

Large Arms Lv54 Lv 116 The player takes 5% less damage from body shots against Snipers
Barfighter Lv2

STR 5

END 2

LCK 3

Unarmed Lv40

Melee Weapons Lv40

Lv 117 The player's Max Health increases by 10% while Tipsy or Drunk
Split Personality Lv4

STR 6

CHA 3

INT 6

LCK 3

Speech Lv56 Lv 117 The player can temporarily regain 25% more health from Items at the cost of receiving 25% more Radiation from anything
King/Queen of Voices Lv2

END 5

CHA 4

INT 2

Speech Lv54

Survival Lv54

Lv 117 The player is 10% less likely to be detected by Animals
Guardian of the Irradiated Seas Lv2

PER 5

END 6

Strongman Lv57 Lv 117 The player deals more damage (up to 10%) the closer they are to a shoreline
Moving Target Lv3 AGI 8 Survival Lv58 Lv 118 As long as the player remains in combat they will become 5% more evasive with every 2 enemies killed
Blacksmith Lv3

STR 8

PER 6

INT 2

Armourer Lv54

Science Lv30

Chemistry Lv30

Lv 118 Less Materials are needed to create Weapon and Armour Mods, the player can also create better mods for Power Armour
Wasteland Whisperer Lv4

CHA 6

LCK 4

Speech Lv53 Lv 118 The player can now pacify small animals
Friend of Lurk Lv2

END 2

CHA 4

INT 3

AGI 2

None Lv 118 Mirelurk Kings' Sonic Howls deal 25% less damage
Science! Lv3

CHA 7

INT 8

Science Lv42

Speech Lv39

Lv 119 Robots are 25% more easier to pass Speech Checks on
Bubbling Remains Lv2

END 5

INT 4

None Lv 119 The player will find Nuclear Material on enemies who liquify on death
Third Eye Lv2 PER 5 None Lv 119 The player takes 5% less damage from enemies behind them
Savage of the Lands Lv2

STR 4

END 4

LCK 3

Unarmed Lv55 Lv 119 The player deals 15% more damage with Melee Weapons
Wereradwolf Lv3

STR 7

END 5

Wild Child Lv56 Lv 120 The player is 15% more resistant to all forms of damage between 6PM-6AM
The Guardian Lv4

STR 8

END 4

CHA 1

Strongman Lv53 Lv 120 Companions may randomly regain all their health
Respected Lv5

STR 5

END 6

CHA 6

INT 5

LCK 4

Loyalty Lv52 Lv 120 Travelling Merchants carry double the amount of Caps
Servant King Lv2

CHA 4

INT 2

Speech Lv47

Loyalty Lv21

Lv 120 Raiders have better loot than before
Plasma Sponge Lv2 END 7

Energy Weapons Lv25

Armourer Lv43

Lv 121 The player takes 15% less damage from Small Energy Weapons and 10% less damage from Large Enemy Weapons
Mr. Gibb Lv2 STR 6 Explosive Lv55 Lv 121 Ghoul and Animal Limbs break off 25% more easily
Serpent's Tongue Lv3

CHA 7

INT 3

Speech Lv51

Sneak Lv43

Lv 121 The player can try a Speech Test on NPCs with houses to be able to take their items
Ninja Lv2

INT 4

AGI 5

Traps Lv47

Sneak Lv47

Lv 121 The player is 15% harder to detect and 25% harder to detect in shadows
Nuka Chugga' Lv3

STR 3

END 7

INT 5

Survival Lv54 Lv 122 The player no longer receives Radiation Damage from Nuka Cola Drinks
Man vs. Mutant Lv4

STR 4

END 4

INT 4

None Lv 122 The player can find more loot in Meat Bags and deals 15% more damage against Super Mutant Hounds and Heavily Mutated Enemies
Fulltime Oasis Lv2

PER 4

LCK 6

None Lv 122 The player is 20% more likely to pass speech checks when their weapon is holstered
Palpable Taste Lv2

PER 5

INT 3

None Lv 122 The player is 10% more likely to succeed in Speech Checks when wearing Casual Suits
Gunslinger Lv5

PER 4

AGI 5

Small Arms Lv55 Lv 123 Small Arms are 25% more likely to deal a Critical Hit
Steady Aim Lv3

STR 6

PER 6

END 6

Small Arms Lv50

Large Arms Lv50

Energy Weapons Lv50

Lv 123 Scoped Shots deal 25% more damage
Concrete Guardian Lv2

STR 6

AGI 3

LCK 2

Armourer Lv58 Lv 123 The player deals 15% more damage against Super Mutants
Lone Wanderer Lv2

STR 2

END 3

CHA 5

None Lv 123 The player deals 10% more damage and is 10% more accurate when they don't have a companion with them
Sprinter Lv3 AGI 7 None Lv 124 The player deals 25% more damage with Melee weapons for 5 Seconds after Sprinting
Bloody Mess Lv3

STR 3

LCK 7

None Lv 124 The player can trigger a special finisher when the enemy's health is at 20%
Concentrated Fire Lv2

PER 4

AGI 6

Small Arms Lv58

Large Arms Lv58

Lv 124 The player is 15% more accurate with a Shotgun or Rifle
Man/Woman of Evolution Lv2

STR 3

END 4

INT 3

LCK 4

Survival Lv62 Lv 124 The player becomes more successful in Speech Checks the more they succeed in (up to 20% more successful)
Cyborg Bones Lv2 END 5 None Lv 125 The player takes 5% less damage from Energy Weapons and 10% less damage from Ballistic Weapons
Mutant Eye Lv2

PER 4

END 6

None Lv 125 Faint outlines appear around Mutant Enemies the player has targeted with their scope
Thick Skin Lv2 END 6

Explosive Lv53

Unarmed Lv53

Lv 125 After eating food the player is 10% more resistant to ballistic damage for 50 seconds
Heroic Ancestry Lv2

STR 5

CHA 5

LCK 5

Survival Lv61 Lv 125 The player learns Skills 5% more quickly
Fuel Efficient Lv2

INT 6

LCK 5

Chemistry Lv48

Science Lv48

Armourer Lv48

Lv 126 The player doesn't lose fuel for having a weapon idle
Radiator Body Lv2

END 6

LCK 6

Chemistry Lv64 Lv 126 The player gains +15% resistant to Energy Damage to the Chest
Lover Killer Lv3

CHA 6

AGI 1

Speech Lv63 Lv 126 If the player's companion is their sexuality then the companion is 15% more powerful in battle
Industrialist Lv3

CHA 7

LCK 4

Small Arms Lv61 Lv 126 The player has Double V.A.T.S. when fighting indoors
Reflector Lv2 END 6 Energy Weapons Lv62 Lv 127 The player ignores 5% of all Energy Weapons damage
The Golden Survivor Lv2

CHA 4

INT 5

LCK 3

None Lv 127 The player is up to 10% more likely to pass speech checks depending on how many caps they have
Big Family Lv2

STR 3

END 3

CHA 3

INT 3

Armourer Lv30

Survival Lv30

Speech Lv30

Medicine Lv30

Lv 127 The player can now bring along 3 companions and companions take 10% less damage
Vault Senses Lv3 LCK 8 None Lv 127 The range of the Beacon Signals is increased by 25%
Meltdown Lv2

STR 3

END 5

Energy Weapons Lv66 Lv 128 Enemies killed by a Radiation Burst will also erupt in a Radiation Burst
Revolving Gunner Lv2

PER 6

AGI 3

Small Arms Lv64 Lv 128 The player deals more damage with each consecutive shot from a Revolver that hits
Farmers United Lv2

PER 5

END 5

INT 5

None Lv 128 When the player harvests food from plants the food will heal the player's health by 15% more than usual
Ammo Nut Lv3 LCK 5

Small Arms Lv35

Large Arms Lv35

Energy Weapons Lv35

Lv 128 The player receives 20% of the Ammo that hits them
Glitch in the System Lv5

PER 5

INT 5

LCK 5

Science Lv60 Lv 129 The player deals 15% more damage when their gun has none of its stock upgrades
Beast Chanter Lv3

CHA 8

INT 5

AGI 5

Loyalty Lv62 Lv 129 Once per day the player can make nearby creatures up to the size of Radscorpions friendly
Pyromaniac Lv2 INT 6 Energy Weapons Lv64 Lv 129 The player conserves 10% of their Flame Fuel
Telescopic View Lv2

PER 5

INT 5

Large Arms Lv60 Lv 129 The player deals 15% more damage with Sniper Rifles
Locksmith Lv5

PER 6

INT 4

Lockpick Lv70

Sneak Lv35

Lv 130 10% of all Broken Bobby Pins can be reused
Hacker Lv5

PER 4

INT 6

Science Lv70

Survival Lv35

Lv 130 Shut Down Time is decreased by 15%
Green Thumb Lv3

PER 7

INT 4

Survival Lv55 Lv 130 Fruits and Vegetables heal 15% more health
Temptless Lv2

END 3

CHA 4

Speech Lv61 Lv 130 The player can lie about completing radiant quests
Basher Lv3 STR 8 Unarmed Lv60 Lv 131 Power Attacks and Gun Bashing can knock over small and large enemies
Super Mutant Claws Lv2

STR 6

END 3

AGI 2

Unarmed Lv64 Lv 131 The player deals 20% more damage with a Deathclaw Tooth against Super Mutants
Purebred Lv4

CHA 3

INT 3

AGI 3

LCK 4

None Lv 131 The player deals 15% more damage against Feral Ghouls
Deja Vu! Lv3

END 2

AGI 2

LCK 8

None Lv 131 If the player is fighting multiple enemies of the same type the player is 15% more accurate with their attacks
Professional Buyer Lv3

CHA 10

INT 6

Barter Lv62 Lv 132 If the player is wearing Clubber, Business or Formal Shoes then Weapon Prices will be 20% better
Morning Bird Lv3

STR 4

END 6

None Lv 132 The player can jump 5% higher between 5AM-9AM
Four Leaf Clover Lv2 LCK 5

Unarmed Lv66

Melee Weapons Lv33

Lv 132 Enemies and Containers hold 25% more loot than before and 25% more ammo
Revenge Killer Lv5

STR 6

PER 5

AGI 3

None Lv 132 Once the player is hit by a particular bullet type when they first engage in combat, they will take 20% less damage from that bullet type for 5 seconds
Medic Lv8

PER 2

INT 9

END 5

Medicine Lv60

Science Lv45

Lv 133 The player can no longer become addicted to Jet, Buffout & Med-X
Rebound Lv2

STR 4

END 4

LCK 4

Armourer Lv61 Lv 133 The player ignores 2% of all damage received from Ballistic and Energy Weapons
Homerun Lv2

STR 5

AGI 3

Melee Weapons Lv55 Lv 133 Enemy's that become airborne on death can hurt other enemies  on contact
Quickdraw Lv3 PER 7

Small Arms Lv55

Large Arms Lv30

Lv 133 The player can sometimes perform a finisher when using V.A.T.S. before they unsheathe their weapon
Reaper Call Lv3 LCK 8 Melee Weapons Lv63 Lv 134 If the player has a crippled Limb there is a 5% chance they'll instantly kill an enemy with melee weapons
Bomb Expert Lv5

PER 5

INT 5

Explosive Lv58 Lv 134 Grenades deal 25% more damage
The Guardian Lv5

STR 8

END 5

CHA 2

Strongman Lv59 Lv 134 The player deals 15% more damage if they are in Power Armour
Scout Lv2 AGI 5 Small Arms Lv65 Lv 134 The player deals more damage the further they are from the enemy (max at 15%)
The Teacher Lv3

CHA 8

INT 6

Small Arms Lv61

Science Lv61

Lv 135 The player deals 0.02% more damage for each Perk they add
The Student Lv3

END 8

LCK 6

Survival Lv58

Looter Lv58

Lv 135 The player gets 10% better deals from vendors in settlements and cities
The Master Lv3

STR 6

AGI 8

Large Arms Lv64

Barter Lv64

Lv 135 The player is 20% more accurate with Headshots against Super Mutants and Heavily Mutated Creatures
Savage of the Lands Lv3

STR 8

END 8

LCK 6

Unarmed Lv64 Lv 135 The player is 10% more evasive against Ghouls
Freedom of Thieves Lv2 AGI 6

Sneak Lv53

Lockpick Lv53

Lv 136 The player is 15% more successful in pickpocketing someone if they've been undetected by anyone for the last 2 minutes
Rain Man Lv3 END 9 Sneak Lv54 Lv 136 The player's doesn't take Radiation Damage from Radiation Storms and doesn't lose health in Acid Rain
Undead Massacre Lv2

STR 4

END 5

Loyalty Lv58 Lv 136 The player deals 10% more damage for the first 4 minutes after they die and reload
Day Assassin Lv3

AGI  7

LCK 5

Small Arms Lv51

Large Arms Lv51

Lv 136 The player deals 10% more damage with Sharp Melee Weapons against unsuspecting Enemies
Optimized Assault Lv3

STR 3

PER 7

END 2

AGI 6

Small Arms Lv53

Large Arms Lv53

Lv 137 The player is 15% more likely to inflict extra effects on raiders and Super Mutants
Heated Fight Lv2

STR 5

END 5

Unarmed Lv54 Lv 137 The player deals 10% more damage with Fire-Augmented Weapons when the enemy is already burnt
Pain Train Lv3

STR 6

END 5

Armourer Lv51 Lv 137 Sprinting at enemies in Power Armour can now send them flying and deals more damage
Lost Treasures Lv2 LCK 6 Looter Lv55 Lv 137 The player will find Legendary Weapons and Armour in Containers
Monstrous Hunter Lv2

STR 5

LCK 3

Large Arms Lv53 Lv 138 The player deals 20% more damage with headshots against Animals
King Fish Lv2

STR 5

END 3

AGI 3

LCK 2

None Lv 138 The player can attack underwater enemies
V.A.T.S. of Time Lv2

INT 5

LCK 3

Survival Lv48 Lv 138 Using V.A.T.S. increases the player's accuracy by 10%
Paranoia Maker Lv2

PER 5

INT 4

Sneak Lv43 Lv 138 There is a 2% chance that while the player is sneaking, nearby enemies will have a Paranoia Attack and attack each other
Hunter's Palette Lv3 AGI 8 Traps Lv54 Lv 139 Passive Animals are 25% less likely to immediately flee upon hearing guns
Iceberg Force Lv2 STR 7 None Lv 139 The player's movement speed isn't reduced in Heavy Snow
Tainted Body Lv2

END 5

INT 5

Chemistry Lv55 Lv 139 The player has a 1% Chance to poison an Animal Enemy that attacks the player
Valiant Shooter Lv2

PER 5

LCK 6

Small Arms Lv48

Large Arms Lv48

Lv 139 The player is 10% more accurate when carrying 10 or less guns in their inventory
Fire Fighter Lv3

STR 8

CHA 4

Armourer Lv52 Lv 140 Damage dealt by Molotov Cocktails is increased by 20%
Faction Supporter Lv2

CHA 6

INT 5

Loyalty Lv56 Lv 140 The player gains 15% more affinity with Factions for completing Radiant Faction Quests
Hunter Instinct Lv2

AGI 6

PER 5

Survival Lv50

Wild Child Lv50

Lv 140 The player deals 45% more damage with Stealth Attacks from all Ranged Weapons
Mr./Ms. Potato Lv2

END 6

STR 5

Survival Lv62 Lv 140 The player's movement speed isn't reduced when crippled
Split Personality Lv5

STR 6

CHA 4

INT 7

LCK 3

Speech Lv61 Lv 141 The player can temporarily become undetectable while crouching at the cost of moving 10% more slowly while crouching
Penny's Worth Lv2

LCK 6

STR 5

Looter Lv60 Lv 141 The player can now get caps to erupt from crippling enemy limbs
Cannon Fodder Lv2

STR 6

END 5

Explosives Lv61 Lv 141 Enemies are crippled 25% more often from Explosives
Stop hitting yourself Lv2

STR 5

END 3

Unarmed Lv62 Lv 141 The player deals 15% more damage if they were hurt by the enemy they hit for 2 seconds
Gun Nut Lv2 INT 5

Small Arms Lv41

Large Arms Lv41

Lv 142 Enemies guns will have better Mods when looted
Deconstructor Lv2

PER 6

INT 5

Small Arms Lv25

Large Arms Lv25

Traps Lv25

Explosive Lv25

Energy Weapons Lv25

Lv 142 When building weapons from scrap it is 15% more likely that the player will gain a bonus ability for the weapon created
Energy Expert Lv3 INT 7 Energy Weapons Lv51 Lv 142 Energy Weapons can chain-hit multiple enemies
Gratitude Lv4

CHA 4

LCK 4

Barter Lv36

Loyalty Lv36

Speech Lv36

Lv 142 The player is immune to crippled limbs for 30 minutes after completing a Major Side Quest
Wasteland Whisperer Lv5

CHA 6

INT 2

LCK 4

Speech Lv63

Loyalty Lv34

Lv 143 The player's chance of pacification is increased to 12.5% and the player can now command pacified enemies to attack other enemies
Messanger Lv2

END 4

AGI 6

None Lv 143 The player gets 10% more caps for delivery missions
Political Piper Lv2

CHA 5

INT 5

LCK 3

Speech Lv60

Loyalty Lv54

Lv 143 The player does not lose reputation with a faction that sends hitmen after the player
Protected Lv2

END 2

LCK 5

Loyalty Lv54 Lv 143 There is a 10% chance the player will find better loot on defeated enemies if friendly factions were in the battle
Penetration Lv3

STR 5

PER 7

INT 4

Armourer Lv50 Lv 144 Bullets have a 25% chance of penetrating through a target and hitting targets beyond
Man vs. Mutant Lv5

STR 5

END 5

INT 5

None Lv 144 The player is 15% harder to detect for Feral Ghouls
Falcon Vision Lv2 PER 5 None Lv 144 The player can see Animals 20% further away
Painted Hero Lv2

PER 2

CHA 6

LCK 2

None Lv 144 The player gets a 10% discount from vendors after completing a Quest
Braced Armour Lv2

END 5

LCK 3

Armourer Lv50 Lv 145 The player takes 5% less damage from Melee and Unarmed attacks in Full Body Armour
Drinking Buddy Lv2

CHA 5

LCK 3

Speech Lv53 Lv 145 The player is 10% more successful passing Speech Checks when Drunk
Pickpocket Lv3

PER 7

LCK 2

Sneak Lv52 Lv 145 Pickpocketing items that weigh more than 15 in weight is 25% easier
Bone Breaker Lv5

STR 6

PER 4

INT 4

Medicine Lv60 Lv 145 The player can cripple enemy heads 15% more easily
Raider Slayer Lv4 STR 10 Wild Child Lv57 Lv 146 Raiders can no longer get into their Power Armour (unless their a unique Raider)
Ghost Runner Lv2

INT 4

AGI 6

Sneak Lv65 Lv 146 The player is 20% harder to detect indoors
Coast to Coast Lv3

END 7

AGI 5

LCK 3

Wild Child Lv61

Survival Lv61

Lv 146 The longer the player roams without entering a settlement, the greater the loot they will find
Fireman Lv2

STR 5

END 6

Melee Weapons Lv59 Lv 146 The player takes 10% less damage from burning
Nightwear Warrior Lv3

PER 7

CHA 5

LCK 2

None Lv 147 The player can instantly kill a sleeping enemy with any Melee Weapon
Merchant Lv3 CHA 9 Barter Lv64 Lv 147 The player gets 15% more from selling items
Flower Power Lv2

END 5

CHA 3

Chemistry Lv61 Lv 147 The player can harvest triple the number of objects from Plants
Payday Lv2

END 4

INT 6

Barter Lv59

Looter Lv59

Lv 147 If the player picks a container open it will contain 10% more caps
Bladed Skin Lv2

END 4

INT 2

Unarmed Lv51

Survival Lv51

Lv 148 The player deals 25% more damage with their fists and can cause Stagnation
Chem Carrier Lv2

STR 6

END 5

Chemistry Lv58 Lv 148 Hybrid Chems weigh 25% less
Stealthy Boy/Girl Lv3

PER 3

INT 7

AGI 7

Science Lv57 Lv 148 Enemy Stealth Boys last 25% less
Anti-Venom Blood Lv2 LCK 6 Science Lv61 Lv 148 The player suffers from Poison for 25% less time
Poet Lv2

CHA 5

LCK 4

Speech Lv63 Lv 149 The player gains 20% more experience from reading new Books
Extreme Focus Lv2

PER 4

INT 4

PER 5

Sneak Lv38

Small Arms Lv38

Large Arms Lv38

Lv 149 The player is 15% more accurate in VATS if their weapon has a scope
Pack Mule Lv7

STR 7

END 7

LCK 3

Strongman Lv60

Unarmed Lv20

Lv 149 The equipment you wear and wield does not contribute to your carry weight
Rooted Lv3

STR 7

END 4

None Lv 149 Damage from Energy Weapons is reduced by25%
Locksmith Lv6

PER 7

INT 4

Lockpick Lv75

Sneak Lv40

Lv 150 The player can pick Professional Locks
Hacker Lv6

PER 4

INT 7

Science Lv75

Survival Lv40

Lv 150 The player can hack Professional Systems
The Radioactive Saint Lv2

PER 4

END 4

CHA 4

Traps Lv38

Survival Lv38

Speech Lv38

Lv 150 If the player is Good-Willed, bartering results in 10% better prices
Spawn of Deathclaws Lv2

STR 4

INT 4

AGI 4

Unarmed Lv38

Chemistry Lv38

Sneak Lv38

Lv 150 If the player is Evil-Hearted they are 10% harder to detect
Silent Feet Lv3 AGI 8 Sneak Lv58 Lv 151 The player's armour makes 15% less sound
Lifegiver Lv3

STR 4

END 8

LCK 6

Medicine Lv64

Wild Child Lv40

Lv 151 Companions have 25% more health
Inheritance Lv2

PER 7

LCK 6

Looter Lv64 Lv 151 Non-Raider Human Enemies carry 25% more caps
Vulture Instincts Lv2

PER 6

INT 7

Looter Lv55

Traps Lv55

Lv 151 Bodies the player kills have a 10% chance of having a Legendary Weapon on them
Mr./Ms. Potato Lv3

END 7

STR 6

Survival Lv71 Lv 152 The player deals 10% more damage while crippled
Animal Liberator Lv2

CHA 7

END 6

Wild Child Lv69 Lv 152 Freeing Caged Animals gains the player 20% more experience
Power Saver Lv2

STR 5

END 5

INT 5

Armourer Lv66 Lv 152 The player doesn't lose charge for their Fusion Core while underwater
Reinforced Bones Lv2

STR 6

END 6

Medicine Lv65 Lv 152 The player takes 20% less limb damage while wearing Armour parts
Homerun Lv3

STR 7

AGI 6

Melee Weapons Lv68 Lv 153 The player is 15% more likely to make an enemy airborne on death
Captain Unconventional Lv2

PER 5

INT 5

LCK 3

Melee Weapons Lv65 Lv 153 The player swings large melee weapons 15% faster
Capsful Assassin Lv2

PER 5

CHA 4

AGI 5

Sneak Lv49

Barter Lv49

Lv 153 The likelihood of the assassin appearing increases by 15%
Sales Experience Lv2

CHA 6

LCK 6

Barter Lv62 Lv 153 The player can sell weapons to vendors they have passed Speech Checks with for 50% better prices
Mutated Carnage Lv2

STR 6

CHA 6

Speech Lv65 Lv 154 Pacified Super Mutants can be instructed to Suicide Attack enemies
Tough Guy/Gal Lv4 END 9 Armourer Lv62 Lv 154 Damage to the head is reduced by 15%
Targetting Systems Lv2

PER 6

AGI 4

None Lv 154 The player is 15% more accurate when targetting the Limbs in V.A.T.S.
Concrete Feet Lv2

STR 6

END 5

Strongman Lv65 Lv 154 The player is 20% more likely to knock down enemies with unarmed and melee Power Attacks
The Guardian Lv6

STR 8

END 5

CHA 5

Strongman Lv64 Lv 155 Companions are 10% more evasive if the player is using a Non-Automatic Weapon
Tesla Mind Lv2

INT 6

LCK 5

Science Lv61 Lv 155 The player becomes 15% more resistant to Energy Damage while under the influence of any Chem
Phantom Arms Lv2

STR 6

AGI 6

Unarmed Lv62 Lv 155 Unarmed Attacks are 15% more accurate and 10% more likely to deal Critical Hits
Trickster Accent Lv2

CHA 6

INT 6

Barter Lv60 Lv 155 The player has a 3% chance of pacifying raiders
Moving Target Lv4 AGI 9 Survival Lv60 Lv 156 The player moves 5% faster when crouching and 10% faster when standing
Comical Genius Lv3

INT 8

LCK 6

Small Arms Lv50

Large Arms Lv50

Armourer Lv50

Lv 156 The player can scrap a Guns for rarer materials and Armours for Stimpaks & Caps
Lightning Fingers Lv2

INT 6

AGI 8

Small Arms Lv61 Lv 156 The player reloads Double-Barrel Shotguns 25% faster
Coloured Wasteland Lv3

PER 5

CHA 7

AGI 6

Wild Child Lv63 Lv 156 Experience is gained 8% faster, Companions recover from falling down 15% faster
Garbage Guts Lv3

STR 2

PER 4

END 7

None Lv 157 The player can eat junk to restore health
Raging Wasteland Lv3 END 8 Survival Lv61 Lv 157 Food and Water Items become more Common Loot the further the player is from a Settlement or Vault while Armour becomes more common the player is closer to a Settlement or Vault
Commando Lv3

STR 3

AGI 6

Large Arms Lv64 Lv 157 Automatic Weapons are 10% more powerful
Revenge Killer Lv6

STR 6

PER 6

END 5

None Lv 157 If the player's companion is knocked down, time slows for 15 seconds
Rad Resistant Lv3 END 6 None Lv 158 Radiation Resistance from Armour is increased by 20%
Wasteland Whisperer Lv6

CHA 7

INT 3

LCK 4

Speech Lv71

Loyalty Lv52

Lv 158 The player can now pacify large enemies (not Orcants however)
Back Guard Lv2

PER 6

LCK 5

Small Arms Lv75 Lv 158 The player deals 10% more damage from using V.A.T.S. on enemies behind the player
Archimedal Medicine Lv2

PER 5

INT 6

Chemistry Lv72 Lv 158 The player takes 10% less damage while using Chems
Friendly Mutant Lv3

STR 7

CHA 6

INT 5

Sneak Lv60

Speech Lv60

Lv 159 Glowing Ones and Quantum Glowing Ones use their Radioactive Wave attack 25% less likely
V.A.T.S. Reaper Lv2

PER 3

AGI 3

LCK 3

Small Arms Lv61

Large Arms Lv61

Lv 159 The player can target the Eyes, Nose and/or Ears (if any are applicable) to Blind, Stagger or Deafen the enemy
Old World Eater Lv2

END 6

LCK 5

Survival Lv66 Lv 159 The player is 20% more likely to find preserved Pre-War Food
Gunslinger Lv6

PER 5

INT 2

AGI 6

Small Arms Lv65 Lv 159 Small Arms Mods require less Materials
Critical Banker Lv4

PER 8

LCK 10

Small Arms Lv 62

Large Arms Lv62

Lv 160 If the player kills an enemy with a Critical Hit the enemy will explode causing damage to nearby enemies and objects.
El Dorado Lv3

CHA 7

AGI 7

LCK 7

Barter Lv71 Lv 160 Everytime the player gains a new Companion they are given 500 Caps
Zombie Dweller Lv3 END 9

Chemistry Lv60

Survival Lv60

Lv 160 The player is 15% harder to detect for Ghouls
Aquaboy/ Aquagirl Lv3

END 8

AGI 5

Wild Child Lv65 Lv 160 The player moves 15% faster underwater and can float in Power Armour
Blacksmith Lv4

STR 10

PER 10

INT 5

Armourer Lv60

Science Lv43

Chemistry Lv43

Lv 161 The player can create even Better Mods for Weapons, Armour and Super Armour
Chemist Lv4

CHA 3

INT 8

Chemistry Lv66 Lv 161 When a Chem is crafted its effects are applied to the player upon being crafted
Gratitude Lv5

CHA 5

LCK 5

Barter Lv45

Loyalty Lv45

Speech Lv45

Lv 161 The player is 15% more successful with Speech Checks for 45 Minutes after completing any Quest
Death from Above Lv3

AGI 7

LCK 7

Sneak Lv64 Lv 161 The player takes 15% less damage from enemies above them
Arctic Champion Lv3

END 6

AGI 8

LCK 7

None Lv 162 Energy Weapons and Explosives Deal 20% more damage when it's snowing
Blood Bond Lv3

CHA 4

LCK 8

None Lv 162 If both the player and companion have less than 50% health each they take 25% less damage each
Land of the Giants Lv2

PER 5

END 3

INT 2

Small Arms Lv61 Lv 162 The player is 5% more evasive
Megaton Punch Lv2 STR 7 Unarmed Lv63 Lv 162 Any Status Effects and Critical Hits from the player's Unarmed Attacks are 20% more likely to occur
Glitch in the System Lv6

PER 6

INT 6

LCK 6

Science Lv67 Lv 163 There is a 2% chance that Power Armour will completely replenish a Fusion Core upon exhausting its supply
Mr. Handy/Ms. Handy Lv3 INT 8 Science Lv68 Lv 163 Mr. Gutsies can be pacified by aiming at them
Bulletproof Lv3 END 7 Armourer Lv69 Lv 163 The player has a 2% chance of completely neglecting the damage dealt by a bullet
Warrior of Cold Lv3 AGI 8 None Lv 163 The player moves 10% faster in heavy snow
Fast Learner Lv3

INT 5

AGI 7

Science Lv70 Lv 164 The player earns 25% more experience discovering new Locations
Purebred Lv5

CHA 4

INT 3

AGI 3

LCK 5

None Lv 164 The player is immune to the damage and stagger from a Glowing One's Radiation Burst
Lucky Mutant Rabbit's Paw Lv3 LCK 8 Survival Lv72 Lv 164 The player is 10% less likely to suffer from Rad Spikes
Wasteland Salesperson Lv2

END 5

CHA 7

Barter Lv46

Survival Lv46

Wild Child Lv46

Lv 164 Travelling Vendors carry 150% more caps if they have Brahmin with them
Scrapper Lv3

PER 5

INT 8

LCK 5

Survival Lv69 Lv 165 Scrapping a Junk Item now gives double the amount of Materials
Faded Reflection Lv2

PER 5

AGI 6

Armourer Lv68 Lv 165 The player leaves an after image for 1 second while sprinting to confuse enemies
Comrade Lv2

CHA 6

LCK 6

Speech Lv59

Loyalty Lv59

Lv 165 Companions can carry 75 more weight
Athletic Physique Lv2

STR 6

END 6

LCK 6

None Lv 165 The player is 15% less likely to suffer from Critical hits
Discoverer Lv2

PER 6

LCK 5

Survival Lv66 Lv 166 The player can discover new locations from 5% further away
Amphibious Breather Lv3

END 8

INT 6

AGI 6

None Lv 166 The player recovers health when partially submerged
All Fun and Games Lv3

STR 8

PER 8

Medicine Lv69 Lv 166 The player's limbs can regenerate over time
Creature of the Night Lv3 PER 9 None Lv 166 The player's carry weight increases by 100 between 10PM-2AM
Handyman Lv3

END 5

INT 8

AGI 4

Medicine Lv60

Lockpick Lv57

Armourer Lv62

Science Lv58

Chemistry Lv61

Lv 167 The player deals 20% more damage against enemies who heal themselves or are Legendary, in addition, chems the player creates last 25% longer
Clothing of the Past Lv3

CHA 8

INT 5

None Lv 167 If the player is wearing Pre-War Clothing they take 10% less damage from Human Enemies
Lucky Plate Armour Lv2

END 6

LCK 7

Armourer Lv70 Lv 167 Reflected Damage has a 2% chance of crippling the enemy while the player is wearing Power Armour
Saber Toothed Lv2 STR 7

Small Arms Lv64

Large Arms Lv64

Melee Weapons Lv64

Lv 167 The player is 20% more resistant to Bleeding Statuses
Respected Lv6

STR 5

END 6

CHA 6

INT 6

LCK 5

Loyatly Lv73 Lv 168 The player can pass Passive based Speech Checks 10% more easily
Peacemaker Lv2

CHA 7

LCK 7

Speech Lv 65

Small Arms Lv65

Lv 168 Pacified Enemies will not attack even if attacked
Energy Surge Lv2

INT 7

LCK 7

Energy Weapons Lv66

Chemistry Lv66

Lv 168 Fusion Cells now count for 2 shots
Radio Blitz Lv3 LCK 8 None Lv 168 When your radio is on prices when bartering are 20% better
Deja Vu! Lv4

END 5

AGI 5

LCK 10

None Lv 169 If an enemies limb is crippled, all enemies in the surrounding area are 15% more likely to have that limb cripple as well (if they have the limb)
Lethal Dose Lv2

PER 7

INT 7

Chemistry Lv70 Lv 169 The player is 35% more likely to inflict Poisoned Status from Melee Weapons
Frostbite Lv2

END 7

LCK 7

Science Lv70 Lv 169 The player is 20% more likely to inflict Freeze Status from Guns
Archaic Twist Lv2 LCK 8 Survival Lv72 Lv 169 The player has a 1% chance to completely negate damage while wearing no Armour
Party Animal Lv3

STR 9

END 5

LCK 5

Chemistry Lv69 Lv 170 Positive Effects of Drinking Alcohol last 20% longer
Vertiman/ Vertiwoman Lv3

INT 3

AGI 8

Large Arms Lv71 Lv 170 The player falls 10% more slowly and moves 15% faster in the air
Guilty as Charged Lv3

CHA 8

LCK 6

Sneak Lv69 Lv 170 If the player bomb plants on a character, the explosion is 20% larger and can hurt nearby characters
Medic Lv9

PER 3

INT 8

END 5

Medicine Lv70

Science Lv56

Lv 170 Negative impacts from Alcohol last only half as long as positive impacts
Trooper's March Lv2

STR 7

AGI 7

Strongman Lv65 Lv 171 When the player is crouching they move 10% faster
Man vs. Mutant Lv6

STR 6

END 6

INT 6

None Lv 171 The player recovers 10% more health from items with Radiation effects
Cloud of Wisdom Lv2

PER 7

INT 7

Science Lv63 Lv 171 Chems last 25% longer for the player while it is Foggy, Overcast or Lightly Raining
Hell Fire Splender Lv2

STR 6

END 6

INT 6

Energy Weapons Lv64 Lv 171 Player's Accuracy with Energy Weapons while in Power Armour is increased by 35%
Fortune Finder Lv3

PER 5

LCK 7

Looter Lv67 Lv 172 When the player has worn equipment for at least an hour its price increases by 10%
Astral Protector Lv3 LCK 7 None Lv 172 The player can cripple limbs 15% sooner
Split Personality Lv6

STR 7

CHA 5

INT 7

LCK 4

Speech Lv70 Lv 172 The player can temporarily cause Stagnation damage with any attack from a Melee or Unarmed Weapon, at the cost of dealing 25% less damage with any Firearm
Legendary Knowledge Lv2 LCK 7 Wild Child Lv71 Lv 172 The player has a 5% greater Critical-Hit Chance against Legendary Enemies
Bomb Expert Lv6

PER 5

INT 6

Explosive Lv70 Lv 173 The player can now craft Sticky Explosives
Toughskin Lv4

STR 8

LCK 4

Armourer Lv72 Lv 173 Completely negates Critical Hits from Rifles
Bomb Squad Lv2

PER 5

INT 4

LCK 2

Explosive Lv73 Lv 173 All Armed Explosives faintly glow
Radiator Body Lv3

END 8

LCK 8

Chemistry Lv76 Lv 173 The player takes 10% less damage from Cryogenic Weapons
The Guardian Lv7

STR 8

END 7

CHA 7

Strongman Lv71 Lv 174 Companions take 10% less damage if the player is using an Automatic Weapon
Pre-War Nostalgia Lv3 PER 9 None Lv 174 The player gets 10% better prices when Bartering if they are wearing T-51 or earlier Power Armour
Drunk Professional Lv3

END 6

AGI 9

LCK 4

Barter Lv71 Lv 174 The player has 15% more health when drunk although recovers health 20% more slowly
Nuclear Man/Woman Lv3

STR 8

END 8

Survival Lv70

Strongman Lv60

Lv 174 The player no longer takes damage from pools of radioactive material or radioactive barrels
Nuka Chugga' Lv4

STR 7

END 10

INT 8

Survival Lv75 Lv 175 The player becomes invisible after drinking Quantum Nuka Cola
A Strong Hand Lv2

STR 5

CHA 5

LCK 5

Unarmed Lv58

Speech Lv58

Loyalty Lv58

Lv 175 The player will always receive two pieces of Armour and a Gun from completing Quests
Barber from Hell Lv2

PER 5

CHA 5

INT 5

Melee Weapons Lv70 Lv 175 The player is 20% more likely to get a critical hit from Melee Weapons
Conqueror's Heart Lv2

STR 5

CHA 5

INT 5

Melee Weapons Lv75 Lv 175 The player recovers 5% of their health after killing an enemy with a Melee Weapon
Shadow Wings Lv3

CHA 8

LCK 7

Sneak Lv77 Lv 176 The player cannot be detected while Sneak Jumping
Penny's Worth Lv3

LCK 8

STR 7

Looter Lv79 Lv 176 The chance for caps to erupt increases by 10%
Nuclear Heart Lv2

STR 7

INT 7

Strongman Lv80 Lv 176 The player takes 10% less damage from Cryo-Augmented Weapons
Basher Lv4 STR 10 Unarmed Lv80 Lv 176 Power Attacks and Gun Bashing can now send a small enemy flying
Circuit Breaker Lv3

STR 7

INT 7

Unarmed Lv66

Science Lv73

Lv 177 Terminals are 20% easier to hack if the player is or was in combat in the last 60 seconds
Hawk Vision Lv3

PER 8

END 5

Large Arms Lv76 Lv 177 Player is 15% more accurate with Headshots in V.A.T.S.
Quickdraw Lv4 PER 9

Small Arms Lv78

Large Arms Lv46

Lv 177 When the player unsheathes their weapon it deals 15% more damage and is 25% more accurate for the first 5 seconds
Legendary Rival Lv3 LCK 8

Small Arms Lv60

Large Arms Lv60

Lv 177 Legendary Enemies drop 3 Legendary Items
Gratitude Lv6

CHA 6

LCK 6

Barter Lv54

Loyalty Lv54

Speech Lv54

Lv 178 The player gets better items from completing Quests
Farmers United Lv3

PER 8

END 8

INT 8

None Lv 178 The player can use Fruit and Vegetables as a substitute to reviving their companions with Stimpaks
Beastial Roar Lv2

STR 7

CHA 7

Wild Child Lv61 Lv 178 Animal Enemies scared by the player's Power Attacks give 25% more experience
Mysterious Stranger Lv3 LCK 6 None Lv 178 The Mysterious Stranger may leave you a Weapon Mod for the Weapon you used to kill an enemy
Serrated Blades Lv3 INT 8 Melee Weapons Lv63 Lv 179 The player can cut off limbs 20% sooner with Sharp Weapons
Nuclear Fueled Rage Lv2

STR 6

END 6

INT 6

Energy Weapons Lv65 Lv 179 The player now deals Radiation Damage equal to a quarter of the combined value of their Ballistics, Physical and Energy Damage combined when using activating the Nuclear Fueled Rage
Hard Boiled Mind Lv2

STR 6

END 7

Explosive Lv66 Lv 179 The player's head cannot be crippled by Grenades or Mines
Fur Master Lv2

PER 6

END 6

LCK 6

Melee Weapons Lv67 Lv 179 The player takes 10% less Limb Damage from Animals
Lover Killer Lv4

CHA 7

AGI 3

Speech Lv82

Looter Lv30

Lv 180 Enemies who are the player's sexuality will always have better loot
Locksmith Lv7

PER 7

INT 5

LCK 2

Lockpick Lv80

Sneak Lv50

Lv 180 The Bobby Pin will always start close to the correct area
Hacker Lv7

PER 5

INT 7

LCK 2

Science Lv80

Survival Lv50

Lv 180 There are 25% less options for passwords
Wasteland Whisperer Lv7

CHA 7

INT 5

LCK 6

Speech Lv83

Loyalty Lv62

Lv 180 The player can now command pacified human enemies to pick locks or hack systems of the Novice or Advanced Level
Gravedigger Lv3

STR 7

LCK 4

Looter Lv86 Lv 181 The player is more likely to find weapons with unique bonuses from Buried Loot
Explosive Package Lv2

STR 6

PER 4

INT 5

Explosive Lv64

Large Arms Lv64

Lv 181 The Explosive Radius of a Missile of Mini Nuke is increased by 15%
Hunter Instinct Lv3

AGI 7

PER 6

Survival Lv66

Wild Child Lv66

Lv 181 The player finds 15% more loot on enemies killed by Stealth Attacks
Alpha Dominance Lv2

STR 6

PER 3

CHA 2

INT 2

Large Arms Lv80

Speech Lv68

Melee Weapons Lv68

Lv 181 The player has a 10% chance to cause an entire pack of small animal enemies to run in fear (unless they are working with humans)
Big Family Lv3

STR 6

END 7

CHA 7

INT 6

Armourer Lv65

Survival Lv75

Speech Lv75

Medicine Lv65

Lv 182 The player can now bring 5 Companions and Companions can carry 100 more each
Gun Blitz Lv3 AGI 9

Small Arms Lv65

Large Arms Lv65

Lv 182 The player is 20% more accurate with Hip-Fire
Aviator Lv3 AGI 8 None Lv 182 The player descends 15% more slowly from jumping
King/Queen of Voices Lv3

END 7

CHA 5

INT 4

Speech Lv60

Survival Lv60

Lv 182 The player can get more items from Wandering Traders
Keep your Friends close Lv3

CHA 7

INT 8

Speech Lv64 Lv 183 The player will not lose percentages towards their relationship with a faction if they aren't detected killing that faction
Purebred Lv6

CHA 5

INT 4

AGI 4

LCK 6

None Lv 183 The player is 10% more evasive when fighting Indoors
Inspirational Lv3

PER 5

CHA 8

INT 5

Speech Lv66

Loyalty Lv66

Lv 183 Companions are 20% more resistant to damage in combat and can find more loot when asked to inspect something
Bubbling Remains Lv3

END 8

INT 7

None Lv 183 The player will find various Metals on enemies who liquify on death
Revolving Gunner Lv3

PER 8

INT 3

AGI 5

Small Arms Lv69 Lv 184 The player is 10% more likely to find ammo for their equipped revolver on defeated enemies
Mr. Gibb Lv3 STR 8 Explosive Lv66 Lv 184 Legs not only cripple on human enemies but now have a 10% chance of completely breaking apart
Telescopic View Lv3

PER 8

INT 8

Large Arms Lv72 Lv 184 The player deals 10% more damage against Snipers
Monstrous Hunter Lv3

STR 8

LCK 6

Large Arms Lv68 Lv 184 Food from Animals is worth 10% more
Dust Walker Lv3 AGI 7 Traps Lv69 Lv 185 The player deals 5% more damage if they're on flat ground
Third Eye Lv3 PER 7 None Lv 185 The player's companion deals 15% more damage to enemies behind the player
Lone Wanderer Lv3

STR 3

END 4

CHA 7

None Lv 185 The player is 15% harder to detect when they don't have a companion with them
Resistant Armour Lv3

END 3

INT 4

LCK 8

Armourer Lv75 Lv 185 If the player is in a Power Armour they cannot get Poisoned or Bleeding Effects
Hunter's Palette Lv4 AGI 10 Traps Lv72 Lv 186 The player cannot be tracked by Predator Animals
Speak for the Masses Lv3 CHA 7 Speech Lv73 Lv 186 The player unlocks more Dialogue Options when talking to Vault Dwellers
Pack Mule Lv8

STR 8

END 8

LCK 5

Strongman Lv73

Unarmed Lv40

Lv 186 Your movement speed is doubled when your Carry Weight is 100 below its capacity
Firestarter Lv3 STR 9 Chemistry Lv77 Lv 186 Burning Effects last 10% longer on enemies who are ignited by the player
Temptless Lv3

END 6

CHA 8

Speech Lv75 Lv 187 The player can convince Raiders to not attack them
Thick Skin Lv3 END 8

Explosive Lv64

Unarmed Lv64

Lv 187 The player takes 50% less damage from Burning Effects
Gorgon Lv3

INT 8

LCK 5

Chemistry Lv76 Lv 187 The player's attacks have a 25% higher chance of staggering the opponent
Faction Supporter Lv3

CHA 8

INT 7

Loyalty Lv78 Lv 187 The player gains 20% more Affinity with Factions by trading
Plasma Sponge Lv3 END 9

Energy Weapons Lv57

Armourer Lv57

Lv 188 The amount of Radiation Damage the player is affected by proportionally increases their damage with Energy Weapons (up to 10%)
Servant King Lv3

CHA 7

INT 5

Speech Lv65

Loyalty Lv53

Lv 188 Weapons deal 15% more damage against Soldiers, Robots & Merchants
Industrialist Lv4

CHA 9

LCK 6

Small Arms Lv74 Lv 188 The player finds better loot on killed enemies and in containers when indoors
Long Distance Athlete Lv3

STR 6

END 8

AGI 6

None Lv 188 The player moves 10% faster if they haven't been sprinting in the last 2 minutes
Bone Breaker Lv6

STR 6

PER 5

INT 6

Medicine Lv73 Lv 189 The player's limbs can be crippled twice before they properly break
Forest King Lv3 AGI 8 Sneak Lv81 Lv 189 Wild Animals in Forested Environments don't alert enemies of the player's presence
Lost Treasures Lv3 LCK 9 Looter Lv81 Lv 189 The player will find more powerful Healing Items in Containers
Quick Hands Lv3 AGI 8 None Lv 189 The player can throw explosives 25% faster
Lord Almighty Lv3

CHA 8

INT 8

Speech Lv59

Loyatly Lv55

Lv 190 The player's health slowly regenerates over time if the player's companion/s like them
Barfighter Lv3

STR 7

END 5

LCK 6

Unarmed Lv60

Melee Weapons Lv60

Lv 190 The player is 25% more likely to deal a Critical Hit while Drunk
Paranoia Maker Lv3

PER 8

INT 6

Sneak Lv71 Lv 190 The likelihood of a Paranoia Attack from enemies increases by 10%
Gunslinger Lv7

PER 6

INT 3

AGI 7

Small Arms Lv75 Lv 190 Small Arms cripple limbs 18% more often
Sprinter Lv4 AGI 10 None Lv 191 The player doesn't lost power from Fusion Cores while Sprinting
Pyromaniac Lv3 INT 8 Energy Weapons Lv79 Lv 191 The player deals Burn Effects with Energy Weapons
Tesla Mind Lv3

INT 9

LCK 8

Science Lv75 Lv 191 The player is 15% more resistant to Energy Damage from Weapons
Semper Fi Lv2

STR 8

CHA 8

Loyalty Lv75 Lv 191 The player is 15% more likely to deal Critical Hits while their companion is unconcious
Rain Man Lv4 END 10 Sneak Lv76 Lv 192 The player's health restores in normal rain and storms
Wereradwolf Lv4

STR 10

END 8

Wild Child Lv72 Lv 192 The player deals 25% more melee damage for 5 minutes after killing a Radfox, Mongrel or Attack Dog
Super Mutant Claws Lv3

STR 9

END 6

AGI 5

Unarmed Lv75 Lv 192 The player cripples Super Mutant Limbs 20% sooner
Bloody Mess Lv4

STR 6

LCK 9

Wild Child Lv77

Looter Lv35

Lv 192 Enemies that explode on death have better loot
Bomb Expert Lv7

PER 6

INT 7

Explosive Lv77 Lv 193 The player can now create Remote Bombs
Undead Massacre Lv3

STR 5

END 7

Loyalty Lv72 Lv 193 The player deals 25% more damage against an enemy type that kills them (does not apply for bosses) for the first 5 minutes after they die and reload
Tactical Planning Lv2

PER 7

AGI 5

LCK 5

Small Arms Lv22

Large Arms Lv22

Energy Weapons Lv22

Melee Weapons Lv22

Unarmed Lv22

Lv 193 The player deals 15% more damage in VATS if one of their attacks misses
Phantom Arms Lv3

STR 8

AGI 8

Unarmed Lv77 Lv 193 Power Attacks with Unarmed Attacks hit 3 times instead of once
Dig Deeper Lv3

END 7

LCK 4

None Lv 194 The player can find up to 50 more Caps in a container if they look in the container twice
Heroic Ancestry Lv3

STR 8

CHA 8

LCK 8

Survival Lv74 Lv 194 The player recovers 20% more health out of Food and Drinks
Reinforced Bones Lv3

STR 7

END 8

Medicine Lv75 Lv 194 The player takes 25% less limb damage from Energy Weapons
Reflector Lv3 END 8 Energy Weapons Lv76 Lv 194 The player deals 10% more damage with their own Energy Weapons if they are hit by an enemy's Energy Weapon in the last 5 seconds
Awareness Lv3

PER 7

INT 4

Traps Lv72 Lv 195 The player can identify the most vulnerable spot on an enemy in V.A.T.S.
Green Thumb Lv4

PER 10

INT 7

Survival Lv70 Lv 195 The player can eat Seeds and Flowers to recover health
Mutant Eye Lv3

PER 7

END 8

None Lv 195 The Faint outlines are more visible and appear through walls and floors
Sniper Lv3

STR 6

PER 8

AGI 7

Large Arms Lv75 Lv 195 Crouching while Scoping increases Accuracy in V.A.T.S. by 25%
Revenge Killer Lv7

STR 9

PER 6

AGI 5

None Lv 196 The player can perform a chain sneak attack if enemies are close enough
Glitch in the System Lv7

PER 7

INT 7

LCK 7

Science Lv70 Lv 196 The player has a 5% chance of immediately unlocking a computer if they are locked out
In Sheep's Clothing Lv2

END 7

CHA 7

LCK 7

Speech Lv62

Barter Lv62

Wild Child Lv40

Lv 196 The player can intimidate Travelling Vendors to give the player their caps
Sales Experience Lv3

CHA 7

LCK 7

Barter Lv75 Lv 196 The player gets 20% better experience from vendors they've traded with at least 10 times
Cyborg Bones Lv3 END 7 None Lv 197 Explosives cannot Cripple the player's Limbs
The Golden Survivor Lv3

CHA 7

INT 8

LCK 6

None Lv 197 The player is up to 15% more likely to find rare weapons on defeated enemies depending on how many caps they have
Palpable Taste Lv3

PER 7

INT 5

None Lv 197 The player gains buffs to Offensive and Defensive after eating Non-Irradiated Food
Cannon Fodder Lv3

STR 7

END 6

Explosives Lv77 Lv 197 Explosive Guns deal 15% more damage and use 10% less AP in VATS
Pickpocket Lv4

PER 8

LCK 5

Sneak Lv80 Lv 198 You can chain-pickpocket multiple nearby characters
Speed Demon Lv3 AGI 7

Small Arms Lv73

Large Arms Lv73

Energy Weapons Lv73

Lv 198 The player is 10% more evasive after using V.A.T.S., for 15 seconds
Man/Woman of Evolution Lv3

STR 6

END 7

INT 6

LCK 7

Survival Lv82 Lv 198 The player moves faster the more distance they travel without Quick Travelling (up to 20% faster movement speed)
Fulltime Oasis Lv3

PER 5

LCK 8

None Lv 198 The player deals 25% more damage against Animals when the weather is Sunny or Clear
Reaper Call Lv4 LCK 10 Melee Weapons Lv84 Lv 199 The player has a 10% chance of instantly killing an enemy with a Chainsaw, Ripper or Proton Axe
Blood Bond Lv4

CHA 8

LCK 10

None Lv 199 When the player heals with Stimpaks and Blood Packs it also heals the player's companion
V.A.T.S. of Time Lv3

INT 8

LCK 6

Survival Lv85 Lv 199 V.A.T.S. consume 15% less Stamina
Man vs. Mutant Lv7

STR 7

END 7

INT 7

None Lv 199 The player deals is 15% more against Heavily Mutated Enemies
Action Boy/Girl Lv3

STR 7

PER 7

END 7

CHA 7

INT 7

AGI 7

LCK 7

None Lv 200 By holding the V.A.T.S. button the player can see a trail for their current quest in addition
Gratitude Lv7

CHA 7

LCK 7

Barter Lv63

Loyalty Lv63

Speech Lv63

Lv 200 The player gets 15% more caps for completing Quests
Cat Instincts Lv3

PER 7

AGI 6

Sneak Lv80 Lv 200 The player can run and jump 5% faster and higher
Deconstructor Lv3

PER 7

INT 6

Small Arms Lv60

Large Arms Lv60

Traps Lv60

Explosive Lv60

Energy Weapons Lv60

Lv 200 Deconstructing a weapon into scrap keeps that weapon's affinity with the player the same for any weapon constructed out of said scrap
Friend of Lurk Lv3

END 4

CHA 8

INT 6

AGI 5

None Lv 201 Mirelurks move 15% more slowly
Outnumbered Lv3

STR 7

INT 6

Large Arms Lv85 Lv 201 Explosives and Weapons with a range below 150 deal 25% more damage if the player has fewer Neutral/Ally members in a battle
Clockwork Soldier Lv3

STR 7

END 7

INT 6

Large Arms Lv83 Lv 201 The player deals 10% more damage if they are running directly forwards or directly backwards
Political Piper Lv3

CHA 8

INT 8

LCK 6

Speech Lv80

Loyalty Lv72

Lv 201 The player gains reputation when they spend money in a faction's territory
Tainted Body Lv3

END 7

INT 7

Chemistry Lv87 Lv 202 The player is 15% more resistant to being poisoned
Stop hitting yourself Lv3

STR 8

END 6

Unarmed Lv88 Lv 202 The player still deals damage on a blocked attack
Concrete Guardian Lv3

STR 8

AGI 6

LCK 6

Armourer Lv84 Lv 202 Player is not knocked back by Super Mutants
Pain Train Lv4

STR 9

END 8

Armourer Lv78

Unarmed Lv47

Lv 202 While wearing Power Armour the player can punch Enemies and send them flying
The Guardian Lv8

STR 10

END 8

CHA 7

Strongman Lv79 Lv 203 Companions give the player a Stimpak if the player's health is below 10% and they have on in their inventory
Concentrated Fire Lv3

PER 6

AGI 7

Small Arms Lv76

Large Arms Lv76

Lv 203 The player is 25% more accurate with a Minigun, Missile Launcher or Nuke Laucnher
Starlit Lv3 LCK 7 Energy Weapons Lv77 Lv 203 Weapons and Armour now faintly glow as do containers that contain them
Detective Lv4

PER 8

CHA 6

Speech Lv81 Lv 203 Passive based Speech Checks are 10% more successful
Ghost Runner Lv3

INT 5

AGI 8

Sneak Lv86 Lv 204 The player is 25% harder to detect between 6PM - 6AM
Fuel Efficient Lv3

INT 8

LCK 7

Chemistry Lv75

Science Lv75

Armourer Lv75

Lv 204 The player doesn't lose fuel from having a vehicle idle
Valiant Shooter Lv3

PER 7

LCK 8

Small Arms Lv80

Large Arms Lv80

Lv 204 Guns with custom aesthetics deal 5% more damage
Extreme Focus Lv3

PER 5

INT 5

AGI 7

Sneak Lv77

Small Arms Lv77

Large Arms Lv77

Lv 204 The player deals 10% more damage while aiming with their scope
Bombing Party Lv3

CHA 7

INT 5

Explosive Lv85 Lv 205 The player deals 20% more damage with Missile Launchers & Nuke Launchers
King Fish Lv3

STR 8

END 5

AGI 6

LCK 6

None Lv 205 The player finds 20% more items on Mudcrabs
Discoverer Lv3

PER 8

LCK 7

Survival Lv82 Lv 205 The player will find 15% more loot in discovered locations
Back Guard Lv3

PER 8

LCK 7

Small Arms Lv84 Lv 205 The player can perform a special Finishing Attack on enemies behind the player using V.A.T.S.
Guardian of the Irradiated Seas Lv3

PER 7

END 8

Strongman Lv84 Lv 206 The player can fire their weapons underwater
Cannibal Lv3

END 9

AGI 7

LCK 4

Survival Lv76

Wild Child Lv76

Lv 206 The player no longer takes Radiation damage from eating defeated enemies
Meltdown Lv3

STR 7

END 8

Energy Weapons Lv81 Lv 206 The player deals 15% more damage with Energy Weapons
Power Saver Lv3

STR 8

END 8

INT 8

Armourer Lv83 Lv 206 The player saves 15% more charge on their fusion cores when walking/jogging
Vault Senses Lv4 LCK 10 None Lv 207 Vendors in Vaults give 15% better prices
Natural Shielding Lv2

END 7

INT 8

Survival Lv80 Lv 207 The player takes 15% less damage form Weather
Robotics Expert Lv3

PER 8

INT 8

Science Lv82 Lv 207 The player can hack Robots from a distance
Lethal Dose Lv3

PER 8

INT 8

Chemistry Lv85 Lv 207 The player is 15% more likely to inflict Poisoned Status while under the affects of Chems
Capsful Assassin Lv3

PER 8

CHA 7

AGI 8

Sneak Lv75

Barter Lv75

Lv 208 The amount of Caps left by the assassin increases by 25%
Inheritance Lv3

PER 8

LCK 7

Looter Lv80 Lv 208 Enemies killed by Sneak Attacks will have 50% more caps on their body
Fireman Lv3

STR 7

END 8

Melee Weapons Lv84 Lv 208 The player attacks 10% faster while burning
Trickster Accent Lv3

CHA 8

INT 7

Barter Lv80 Lv 208 Pacified Raiders now fight by the player when Pacified
Big Leagues Lv4

STR 8

PER 5

Melee Weapons Lv83 Lv 209 Special Finisher now possible at 33% and Melee Attacks do 10% more damage
Concrete Feet Lv3

STR 8

END 6

Strongman Lv80 Lv 209 The player is 25% resistant to being picked up by large enemies
Iceberg Force Lv3 STR 8 None Lv 209 The player's accuracy is not decreased in Heavy Snow
Purebred Lv7

CHA 6

INT 6

AGI 6

LCK 7

None Lv 209 The player deals 10% more damage against Super Mutants and Mutant Hounds
Cherry Picker Lv3

CHA 5

AGI 8

Medicine Lv77 Lv 210 The player gains a 10% boost to their Damage, Damage Resistance, Evasiveness or Accuracy after taking a Chem (stacks on Chem's effects)
Split Personality Lv7

STR 7

CHA 6

INT 7

LCK 6

Speech Lv79 Lv 210 The player can temporarily barter for 15% better buying prices at the cost of bartering for 15% worse selling prices
Visionary Lv2

PER 7

CHA 7

INT 7

Chemistry Lv70

Speech Lv70

Lv 210 The player is 15% more likely to succeed in Speech Checks with Religious Characters
Mutated Carnage Lv3

STR 8

CHA 8

Speech Lv81 Lv 210 The player finds 30% more Ammo on Pacified Super Mutants
Respected Lv7

STR 5

END 8

CHA 6

INT 6

LCK 7

Loyalty Lv80 Lv 211 The player deals 15% more damage to enemies when NPCs are nearby
Assassin of Freedom Lv3

STR 7

INT 5

AGI 9

Survival Lv85 Lv 211 The player deals 25% more damage against Raiders when using Sniper Rifles
Vulture Instincts Lv3

PER 8

INT 9

Looter Lv77

Traps Lv77

Lv 211 Bodies the player didn't kill have 25% more caps on them
Gun Nut Lv3 INT 7

Small Arms Lv81

Large Arms Lv81

Lv 211 The player will find better loot on enemies using guns
Wasteland Whisperer Lv8

CHA 9

INT 5

LCK 7

Speech Lv87

Loyalty Lv71

Lv 212 The player can now pacify Heavily Mutated Enemies
Attack Animal Lv3

END 5

CHA 8

LCK 4

Loyalty Lv80 Lv 212 Animal Companions are able to tear the weapons out of Human, Robot & Super Mutant Enemies' hands
Mire Hunter Lv2

STR 5

PER 5

END 5

Melee Weapons Lv79 Lv 212 The player deals 25% more damage with Melee Weapons against Mirelurks
Peacemaker Lv3

CHA 8

LCK 8

Speech Lv75

Small Arms Lv75

Lv 212 Chance for Pacification from Small Guns increases by 25%
Old World Eater Lv3

END 8

LCK 6

Survival Lv84 Lv 213 If the player eats Pre-War Food they will take 25% less Radiation Damage
Archimedal Medicine Lv3

PER 7

INT 8

Chemistry Lv85 Lv 213 The player recovers 15% more health from Chems
Seek and Destroy Lv2

PER 6

INT 6

LCK 6

Large Arms Lv82 Lv 213 Traps deal 25% more damage and are 20% more likely to inflict statuses
Shadow Reach Lv3

INT 7

AGI 7

Sneak Lv80 Lv 213 The player has 10% greater range while it is night
Messanger Lv3

END 6

AGI 8

None Lv 214 When the player discovers a new location their base reputation with the locals of that location will be at 15
Combustible Lv3

END 7

INT 7

Explosives Lv79 Lv 214 The player is 10% more likely to inflict Burn Status while using VATS
Cap Collector Lv4

CHA 9

INT 5

Barter Lv80

Looter Lv80

Lv 214 Selling items that a Vendor specializes in increases their value by 15%
All we Need Lv3

STR 7

END 7

Survival Lv82 Lv 214 The player is 5% more accurate in VATS when carrying no Junk in their inventory
Flower Power Lv3

END 7

CHA 6

Chemistry Lv81 Lv 215 The player deals 15% more damage for 45 seconds if the player ingests cooked food
Bomb Expert Lv8

PER 8

INT 7

Explosive Lv83 Lv 215 Missile Launchers have 15% more area of impact
Drinking Buddy Lv3

CHA 8

LCK 6

Speech Lv82 Lv 215 The player unlocks new dialogue when they're drunk
Fish out of Water Lv3

PER 7

END 7

LCK 7

Melee Weapons Lv72

Unarmed Lv72

Lv 215 The player deals 20% more damage against enemies who use Physical Attacks when the player is also using Physical Attacks
Bladed Skin Lv3

END 7

INT 6

Unarmed Lv74

Survival Lv74

Lv 216 The player absorbs 5% of all Energy Damage, using it to restore Radiation Damage
Junkie Vendor Lv3

CHA 7

INT 7

Speech Lv77

Strongman Lv77

Lv 216 Components of Junk are weightless
Chem Carrier Lv3

STR 8

END 7

Chemistry Lv84 Lv 216 Under the influence of Chems the player has no Carry Weight limit
Chains of Freedom Lv2

STR 6

END 6

AGI 6

Unarmed Lv68

Survival Lv68

Strongman Lv68

Lv 216 The player is 50% more accurate when over-encumbered
Ghoulish Lv3 END 9 None Lv 217 The player recovers health during a Radiation Storm
Rigorous Valour Lv3

STR 9

CHA 7

Loyalty Lv82 Lv 217 The player can insight fear by pointing their gun at an unaware enemy causing them to cower for a short amount of time
Gratitude Lv8

CHA 8

LCK 8

Barter Lv72

Loyalty Lv72

Speech Lv72

Lv 217 The player is 10% more evasive and deals 10% more damage in combat for 30 minutes after completing a quest
V.A.T.S. Reaper Lv3

PER 7

AGI 7

LCK 7

Small Arms Lv77

Large Arms Lv77

Lv 217 The player completely refills their AP if they kill with V.A.T.S.
Rebound Lv3

STR 7

END 7

LCK 7

Armourer Lv83 Lv 218 The player can pick up Grenades before they explode, defusing them into their components
Frostbite Lv3

END 8

LCK 8

Science Lv86 Lv 218 The player is 25% more resistant to Freeze Status from Enemy Attacks
Energy Surge Lv3

INT 8

LCK 8

Energy Weapons Lv78

Chemistry Lv78

Lv 218 Fusion Cores last 40% longer
Nuclear Heart Lv3

STR 8

INT 8

Strongman Lv88 Lv 218 The player takes 10% less Radiation damage to their Torso
Four Leaf Clover Lv3 LCK 8

Unarmed Lv75

Melee Weapons Lv50

Small Arms Lv25

Large Arms Lv25

Energy Weapons Lv25

Lv 219 There is a 5% chance that a weapon won't consume the bullet it uses
Falcon Vision Lv3 PER 8 None Lv 219 Enemies are marked once the player hits them
Animal Liberator Lv3

CHA 8

END 7

Wild Child Lv84 Lv 219 Caged Animals freed by the player will gather affinity for the Faction of whatever territory the player is in
Comrade Lv3

CHA 8

LCK 7

Speech Lv77

Loyalty Lv77

Lv 219 When the player is in territory of a faction they are friendly with the player's companions will have 10% more health
Beast Chanter Lv4

CHA 10

INT 7

AGI 7

Loyalty Lv86 Lv 220 Once per day the player can make any Non-Boss Creature friendly
Poet Lv3

CHA 8

LCK 7

Speech Lv84 Lv 220 The player recovers 10% of their Health after reading a book
Captain Unconventional Lv3

PER 7

INT 7

LCK 6

Melee Weapons Lv85 Lv 220 The player can attack 10% more frequently with Melee Weapons
Gunslinger Lv8

PER 7

INT 5

AGI 9

Small Arms Lv88 Lv 220 Small Arms deal 10% more damage than before
Explosive Package Lv3

STR 8

PER 6

INT 7

Explosive Lv79

Large Arms Lv79

Lv 221 The direct impact damage of a Missile and Mini Nuke are increased by 35%
Nuclear Fueled Rage Lv3

STR 8

END 8

INT 8

Energy Weapons Lv85 Lv 221 The player recovers health while in the Nuclear Fueled Rage equal to the amount of Radiation Damage they are taking
Saber Toothed Lv3 STR 8

Small Arms Lv70

Large Arms Lv70

Melee Weapons Lv70

Lv 221 The player is 20% more likely to inflict Bleeding Statuses from Guns
Silent Feet Lv4 AGI 10 Sneak Lv88 Lv 221 The player can perform a sneak sprint that doesn't raise awareness
Archaic Twist Lv3 LCK 9 Survival Lv85 Lv 222 The player is 20% more likely to inflict a Critical Hit while using Unarmed Attacks
A Strong Hand Lv3

STR 8

CHA 8

LCK 8

Unarmed Lv72

Speech Lv72

Loyalty Lv72

Lv 222 The chance of receiving a Legendary Item from a Quest is increased by 50%
Athletic Physique Lv3

STR 8

END 8

LCK 8

None Lv 222 The player swims 20% faster
Fur Master Lv3

PER 8

END 8

LCK 8

Melee Weapons Lv84 Lv 222 The player is 30% more accurate against Animals' limbs in VATS
Barber from Hell Lv3

PER 8

CHA 8

INT 8

Melee Weapons Lv82 Lv 223 The player is 50% more likely to inflict Bleeding Status from Power Attacks with Melee Weapons
Conqueror's Heart Lv3

STR 8

CHA 8

INT 8

Melee Weapons Lv84 Lv 223 The player finds 50% more caps on enemies they kill with a Power Attack from a Melee Weapon
Semper Fi Lv3

STR 9

CHA 9

Loyalty Lv86 Lv 223 The player deals 25% more damage while their companion is unconcious
Robotics Expert Lv4

PER 9

INT 9

Science Lv91 Lv 223 The player can hack Robots to have them Kamikaze their fellow enemies
Garbage Guts Lv4

STR 5

PER 5

END 10

None Lv 224 The player restores 25% more health from eating Junk
Man vs. Mutant Lv8

STR 8

END 8

INT 8

None Lv 224 The player deals 25% more damage against Super Mutant Behemoths and finds better loot on Behemoths
Lethal Dose Lv4

PER 9

INT 9

Chemistry Lv87 Lv 224 The player is 20% more likely to inflict the Poisoned Status in VATS
Radio Blitz Lv4 LCK 10 None Lv 224 When your radio is on enemies will attack other types of enemies before attacking the player and their companions
Death from Above Lv4

AGI 9

LCK 9

Sneak Lv82 Lv 225 The player deals 20% more damage against enemies who are smaller than the player
Telescopic View Lv4

PER 10

INT 10

Large Arms Lv85 Lv 225 If the Player is undetected they deal 50% more damage with Sniper Rifles
Peacemaker Lv4

CHA 10

LCK 10

Speech Lv80

Small Arms Lv80

Lv 225 Pacified Enemies will turn on their own if attacked
Combustible Lv4

END 10

INT 10

Explosives Lv86 Lv 225 The player is 25% less likely to have the Burn Status inflicted upon them
Ninja Lv3

INT 6

AGI 7

Traps Lv80

Sneak Lv80

Lv 226 The player can sneak attack enemies on ledges above the player as well as on the other side of half-walls
All we Need Lv4

STR 9

END 9

Survival Lv85 Lv 226 The player is 20% more likely to deal a Critical-Hit while carrying no Junk in their inventory
Fusion Blood Lv3 INT 7 Science Lv84 Lv 226 The player takes 25% less radiation damage from items
Wasteland Salesperson Lv3

END 7

CHA 8

Barter Lv74

Survival Lv74

Wild Child Lv74

Lv 226 The player gets 30% better prices on Legendary Weapons from Travelling Vendors
Freedom of Thieves Lv3

PER 3

AGI 7

Sneak Lv86

Lockpick Lv86

Lv 227 The player is 25% more likely to get a Critical Hit on a Sneak Attack
Hawk Vision Lv4

PER 10

END 8

Large Arms Lv85 Lv 227 Player's accuracy in V.A.T.S. deteriorates less the further away an enemy is
Combat Medic Lv3

PER 5

INT 8

Medicine Lv86 Lv 227 The player's companions get back up after being knocked out 25% faster
Professional Buyer Lv4

PER 4

CHA 10

INT 9

Barter Lv77

Speech Lv32

Lv 227 If the player is wearing a complete formal costume then prices will be 25% better
Handyman Lv4

END 7

INT 10

AGI 6

Medicine Lv74

Lockpick Lv70

Armourer Lv78

Science Lv72

Chemistry Lv76

Lv 228 The player can create Flamer, Shocker, Cryo, Overleaded & Snow Camo Armour, in addition there are less duds when hacking and there are now two areas where lockpicks work in a lock
The Guardian Lv9

STR 10

END 9

CHA 8

Strongman Lv87 Lv 228 Companions are able to be commanded to pick up any weapons and/or armour they see
Rad Resistant Lv4 END 9 None Lv 228 The player's bullets deal Radiation Damage equal to 10% of the normal damage (stacks on radioactive bullets)
Scout Lv3 AGI 8 Small Arms Lv85 Lv 228 The player runs 10% faster and is 10% harder to detect
Anti-Venom Blood Lv3 LCK 8 Science Lv91 Lv 229 The player heals Radiation Damage while Poisoned
Stealthy Boy/Girl Lv4

PER 6

INT 9

AGI 9

Science Lv88 Lv 229 The player can still target enemies using V.A.T.S. who use a Stealth Boy, in addition the player's Stealth Boys last 400% longer
Efficient Systems Lv3

STR 5

INT 8

AGI 5

Science Lv73

Chemistry Lv73

Lv 229 The player is given an extra chance while Hacking and is 10% more difficult to detect by organic life
Wasteland Whisperer Lv9

CHA 9

INT 8

LCK 8

Speech Lv94

Loyalty Lv80

Lv 229 The player can now loot pacified enemies without them turning aggressive
Locksmith Lv8

PER 8

INT 5

LCK 4

Lockpick Lv85

Sneak Lv60

Lv 230 The player can now pick Expert Locks
Hacker Lv8

PER 5

INT 8

LCK 4

Science Lv85

Survival Lv60

Lv 230 The player can now hack Expert Systems
The Radioactive Saint Lv3

PER 7

END 7

CHA 7

Traps Lv66

Survival Lv66

Speech Lv66

Lv 230 If the player is Good-Willed they take 15% less fall damage
Spawn of Deathclaws Lv3

STR 7

INT 7

AGI 7

Unarmed Lv66

Chemistry Lv66

Sneak Lv66

Lv 230 If the player is Evil-Hearted critical hits occur 5% earlier
Glitch in the System Lv8

PER 8

INT 8

LCK 8

Science Lv80 Lv 231 The player's Plasma Grenades and Mines disable robots for 5 seconds
Purebred Lv8

CHA 8

INT 8

AGI 8

LCK 8

None Lv 231 The player cripples Heavily Mutated Enemies' limbs 15% sooner
Painted Hero Lv3

PER 5

CHA 9

LCK 5

None Lv 231 The Player's companions deal more damage (up to 15%) as the player completes more Quests
Zombie Dweller Lv4 END 10

Chemistry Lv84

Survival Lv84

Lv 231 The player takes recovers 30% more health from Radioactive Food
El Dorado Lv4

CHA 10

AGI 10

LCK 10

Barter Lv86 Lv 232 The player now gains 1 Cap for every 3 hostile enemies killed
Braced Armour Lv3

END 7

LCK 5

Armourer Lv88 Lv 232 The player cannot be poisoned if they are wearing a complete set of Metal, Combat or Heavy Combat Body Armour
Protected Lv3

END 5

LCK 8

Loyalty Lv85 Lv 232 If the player is fighting an enemy several levels above them, there is a 10% chance that friendly faction soldiers will come help
Nightwear Warrior Lv4

PER 10

CHA 8

LCK 5

None Lv 232 The player gains 5% more experience when they kill an enemy wearing no suit, Pajamas, Sleeping Coat or Nightgown
Drunk Professional Lv4

END 8

AGI 10

LCK 7

Barter Lv83 Lv 233 The player no longer loses Perception when drunk and their accuracy with Guns increases by 5%
Bomb Squad Lv3

PER 8

INT 8

LCK 6

Explosive Lv86 Lv 233 Grenades and Mines have a 25% larger explosive radius and deal 25% less damage to the player
Scrapper Lv4

PER 7

INT 9

LCK 7

Survival Lv89 Lv 233 Scrapping a Weapon Mod or Armour Mod will give the player all the materials needed to make that Weapon Mod
Revenge Killer Lv8

STR 9

PER 7

AGI 6

None Lv 233 If the player loses half or more of their health they will be able to move 20% faster
Party Animal Lv4

STR 10

END 8

LCK 8

Chemistry Lv87 Lv 234 The player deals 25% more damage while under the effects of 3 or more different Alcohols
Morning Bird Lv4

STR 7

END 5

None Lv 234 The player is 15% more accurate between 4AM-8AM
Pack Mule Lv9

STR 9

END 9

LCK 7

Strongman Lv80

Unarmed Lv60

Lv 234 All items weigh 18% less than before
Gratitude Lv9

CHA 9

LCK 9

Barter Lv81

Loyalty Lv81

Speech Lv81

Lv 234 Locks are easier to pick and Systems are easier to hack for 40 minutes after completing a Quest
Dust Walker Lv4 AGI 10 Traps Lv82 Lv 235 The player is 20% more evasive in Dust Storms
Targetting Systems Lv3

PER 8

AGI 7

None Lv 235 The player always causes the enemy to stagger when they are hit in the head via V.A.T.S.
Comical Genius Lv4

INT 10

LCK 8

Small Arms Lv77

Large Arms Lv77

Armourer Lv77

Lv 235 The player can craft Non-Stock Weapons
Bone Breaker Lv7

STR 7

PER 6

INT 6

Medicine Lv85 Lv 235 V.A.T.S. are 25% more likely to cripple limbs
Respected Lv8

STR 7

END 8

CHA 7

INT 8

LCK 7

Loyalty Lv86 Lv 236 The player will find 20% more ammo on defeated enemies
Heated Fight Lv3

STR 8

END 8

Unarmed Lv85 Lv 236 The player moves 10% faster and is 5% more evasive when burnt
Lead Belly Lv4

STR 6

END 10

Chemistry Lv88 Lv 236 Drinking Radioactive Water heals the player 25% more
Savage of the Lands Lv4

STR 10

END 10

LCK 9

Unarmed Lv85 Lv 236 The player recovers 25% of their health after killing an animal with a melee weapon
King/Queen of Voices Lv4

END 10

CHA 8

INT 8

Speech Lv82

Survival Lv82

Lv 237 The player has a 15% chance to pacify an Animal by targeting the animal
Land of the Giants Lv3

PER 8

END 5

INT 6

Small Arms Lv84 Lv 237 The player takes 10% less damage from Large Enemies
Clothing of the Past Lv4

CHA 10

INT 9

None Lv 237 If the player is wearing Pre-War Clothing they will not initially be attacked by Robots
Payday Lv3

END 7

INT 8

Barter Lv80

Looter Lv80

Lv 237 The less hits the player takes to kill an enemy the more caps it will provide (from 0% to up to 15% more)
Fulltime Oasis Lv4

PER 8

LCK 10

None Lv 238 The player takes no radiation damage when they are on a beach
Day Assassin Lv4

AGI 10

LCK 8

Small Arms Lv80

Large Arms Lv80

Lv 238 The player deals instant kills with headshots between 11:50AM-12:10PM in-game
Alpha Dominance Lv3

STR 8

PER 6

CHA 5

INT 5

Large Arms Lv80

Speech Lv75

Melee Weapons Lv75

Lv 238 The player has a 5% chance to rally NPCs to help them fight enemies
Radiator Body Lv4

END 9

LCK 10

Chemistry Lv86 Lv 238 The player is immune to freezing in the snow
Merchant Lv4 CHA 10 Barter Lv89 Lv 239 If the player sells an item a merchant doesn't have it will sell for 10% more
Keep your Friends close Lv4

CHA 10

INT 10

Speech Lv86 Lv 239 The player can occasionally receive gifts from Factions whose relationship is above 70%, in addition when the relationship is above 85% that Faction will offer Suits of Power Armour
Warrior of Cold Lv4 AGI 10 None Lv 239 The player uses Fusion Cores 15% more slowly while it's snowing
Political Piper Lv4

CHA 10

INT 10

LCK 8

Speech Lv94

Loyalty Lv87

Lv 239 If the player remains undetected after killing a faction enemy they will not lose reputation
The Teacher Lv4

CHA 10

INT 10

Small Arms Lv90

Science Lv90

Lv 240 If the player gets "The Student Lv4" perk, they will receive a 15% Damage Resistance
The Student Lv4

END 10

LCK 10

Survival Lv85

Looter Lv85

Lv 240 If the player gets "The Master Lv4" perk, they will earn Experience 5% Faster
The Master Lv4

STR 10

AGI 10

Large Arms Lv95

Barter Lv95

Lv 240 If the player gets "The Teacher Lv4" perk, they will deal 20% more damage when they have a companion
Speak for the Masses Lv4 CHA 10 Speech Lv87 Lv 240 The player unlocks more Dialogue options when talking to Traders and Quest Givers
V.A.T.S. Reaper Lv4

PER 10

AGI 10

LCK 10

Small Arms Lv90

Large Arms Lv90

Lv 241 The player has 20% more AP and deals 5% more damage in V.A.T.S.
Resistant Armour Lv4

END 9

INT 9

LCK 10

Armourer Lv88 Lv 241 If the player is wearing Full Armour they take 10% less damage and are 50% more resistant to being Frozen and/or Paralyzed
Megaton Punch Lv3 STR 9 Unarmed Lv86 Lv 241 The player deals Explosive Damage from Unarmed Attacks
Lucky Mutant Rabbit's Paw Lv4 LCK 10 Survival Lv85 Lv 241 The player is 15% more likely to conserve Stamina
Fortune Finder Lv4

PER 8

LCK 10

Looter Lv83 Lv 242 The player receives 20% more caps from completing Quests
Serpent's Tongue Lv4

CHA 10

INT 7

Speech Lv81

Sneak Lv68

Lv 242 The player can convince companions to walk through radiation fields, disarm explosives and attempt to pickpocket
Commando Lv4

STR 5

AGI 9

Large Arms Lv81 Lv 242 Automatic Weapons deal double damage against enemies wearing Armour
Split Personality Lv8

STR 8

CHA 7

INT 8

LCK 6

Speech Lv88 Lv 242 The player can swap Health % with their Companion
Backseat Attacker Lv3

END 6

AGI 7

Small Arms Lv80 Lv 243 The player can immediately pull out their weapon and fire on an enemy in V.A.T.S. if the enemy's weapon is unsheathed
Lone Wanderer Lv4

STR 5

END 6

CHA 10

None Lv 243 The player can carry 250 more, is 15% more evasive in combat, can pick locks 20% more easily and passes Speech Checks 5% more easily when they don't have a companion with them
Barfighter Lv4

STR 10

END 7

LCK 8

Unarmed Lv80

Melee Weapons Lv80

Lv 243 The player takes 10% less damage while Tipsy or Drunk and deals 20% more damage with Unarmed Attacks while Drunk
Hunter Instinct Lv4

AGI 10

PER 8

Survival Lv82

Wild Child Lv82

Lv 243 The player finds 50% more Caps on enemies killed by Stealth Attacks
Guilty as Charged Lv4

CHA 10

LCK 8

Sneak Lv84 Lv 244 The player will deal 10% more damage against enemies that caught them pickpocketing
Raging Wasteland Lv4 END 10 Survival Lv85 Lv 244 Trading Caravans appear 10% more often
Mr./Ms. Potato Lv4

END 10

STR 8

Survival Lv88 Lv 244 The player slows down time for four seconds after each limb is crippled
Legendary Knowledge Lv3 LCK 9 Wild Child Lv86 Lv 244 Legendary Enemies have 10% less Health
Optimized Assault Lv4

STR 6

PER 10

END 5

AGI 9

Small Arms Lv82

Large Arms Lv82

Lv 245 The player deals 40% more damage against all Non-Robot Enemies
Cannon Fodder Lv4

STR 10

END 8

Explosives Lv89 Lv 245 Enemies crippled by explosive damage will carry 50% more caps
Amphibious Breather Lv4

END 10

INT 8

AGI 8

None Lv 245 The player deals 10% more damage against Mirelurks
Quick Hands Lv4 AGI 10 None Lv 245 Reload speed is increased by 25%
Third Eye Lv4 PER 10 None Lv 246 The player deals 25% more damage in V.A.T.S. to enemies behind the player
Gravedigger Lv4

STR 10

LCK 8

Looter Lv95 Lv 246 The player will find more items from buried loot
Discoverer Lv4

PER 10

LCK 9

Survival Lv94 Lv 246 The player discovers new locations 10% further away
Tesla Mind Lv4

INT 10

LCK 9

Science Lv91 Lv 246 The player is 45% more resistant to Energy Damage while in Power Armour
Farmers United Lv4

PER 10

END 9

INT 10

None Lv 247 If the player sells Fruit and Vegetables to a Settlement's Vendor, there is a 1% chance that Settlement will begin farming that particular crop (assuming they are in the correct area)
Penny's Worth Lv4

LCK 10

STR 9

Looter Lv87 Lv 247 The player finds 100% more caps from caps that erupt from defeated enemies
Lightning Fingers Lv3

INT 8

AGI 9

Small Arms Lv86 Lv 247 The player reloads Automatic Weapons 30% faster
Phantom Arms Lv4

STR 9

AGI 9

Unarmed Lv88 Lv 247 The player attacks 15% faster with Unarmed Attacks
Arctic Champion Lv4

END 8

AGI 10

LCK 9

None Lv 248 The player slowly recovers health naturally while its snowing
Mr. Handy/Ms. Handy Lv4 INT 10 Science Lv85 Lv 248 The player may receive Flamer Fuel and more Ammo from defeated Robots
Mr. Gibb Lv4 STR 10 Explosive Lv88 Lv 248 Enemies destroyed by explosives completely Gibb and have even better loot
Aviator Lv4 AGI 10 None Lv 248 The player takes 25% less Fall Damage and deals 15% more damage with Guns
Science! Lv4

CHA 8

INT 10

Science Lv73

Speech Lv70

Lv 249 Fusion Cores last 15% longer and can be refilled through Fusion Cells
Faded Reflection Lv3

PER 8

AGI 9

Armourer Lv90 Lv 249 After images now last 5 seconds and the player can have up to 3
Beastial Roar Lv3

STR 9

CHA 9

Wild Child Lv89 Lv 249 The player has a 1% chance to scare Animal Enemies while using VATS
Guardian of the Irradiated Seas Lv4

PER 9

END 10

Strongman Lv91 Lv 249 The player can reload their weapons underwater
Undead Massacre Lv4

STR 8

END 10

Loyalty Lv86 Lv 250 The player gains 25% more experience for the first 5 minutes after they die and reload
Faction Supporter Lv4

CHA 10

INT 9

Loyalty Lv94 Lv 250 The player gains 15% more affinity with Factions for crafting in their territory
Mutated Carnage Lv4

STR 10

CHA 9

Speech Lv96 Lv 250 The player deals 15% more damage against Super Mutants while one is Pacified
Reflector Lv4 END 10 Energy Weapons Lv90 Lv 250 The player recovers health on 1% of all Energy Weapons that hit them, in addition the player reflects that same 1% back at the enemy who fired it
Fire Fighter Lv4

STR 10

CHA 7

Armourer Lv87 Lv 251 The player can run through fire without getting burned
Glitch in the System Lv9

PER 9

INT 9

LCK 9

Science Lv92 Lv 251 The player is 10% more likely to get a critical hit while using V.A.T.S.
Medic Lv10

PER 5

INT 10

END 5

Medicine Lv90

Science Lv75

Lv 251 The player is immune to the addiction of any Chem, in addition Stimpaks completely restore health
Outnumbered Lv4

STR 10

INT 8

Large Arms Lv100 Lv 251 The player has double V.A.T.S. while there are more enemies than Neutral/Ally members in a battle
Firestarter Lv4 STR 10 Chemistry Lv100 Lv 252 If the player is suffering from a burning effect they will deal 50% more damage with Fire-Augmented Weapons
Trooper's March Lv3

STR 9

AGI 9

Strongman Lv90 Lv 252 While the player is Jogging or Walking they move 20% faster
Hard Boiled Mind Lv3

STR 9

END 9

Explosive Lv90 Lv 252 The player is 10% resistant to Headshots
Visionary Lv3

PER 8

CHA 8

INT 8

Chemistry Lv85

Speech Lv85

Lv 252 Companions have a 5% chance of randomly acquiring Ammo for any weapon
Cloud of Wisdom Lv3

PER 9

INT 9

Science Lv90 Lv 253 The player gains 15% more experience in combat while it is Foggy, Overcast or Lightly Raining
Penetration Lv4

STR 7

PER 10

INT 6

None Lv 253 Bullets are 25% more likely to cripple limbs when there are obstacles between the player and target
Seek and Destroy Lv3

PER 8

INT 8

LCK 8

Large Arms Lv90 Lv 253 The player deals 20% more damage with Sniper Rifles while their enemy is unaware of their presence
Tactical Planning Lv3

PER 9

AGI 8

LCK 8

Small Arms Lv64

Large Arms Lv64

Energy Weapons Lv64

Melee Weapons Lv64

Unarmed Lv64

Lv 253 The player is 40% more accurate with Melee Weapons and Unarmed Attacks in VATS
Shadow Wings Lv4

CHA 10

LCK 9

Sneak Lv95 Lv 254 The player deals 25% more damage while Sneak Jumping
Power Saver Lv4

STR 10

END 10

INT 10

Armourer Lv95 Lv 254 Fusion Cores exhaust their supply 30% more slowly
Archimedal Medicine Lv4

PER 9

INT 10

Chemistry Lv92 Lv 254 The player becomes temporarily immune to status effects while using chems
In Sheep's Clothing Lv3

END 8

CHA 8

LCK 8

Speech Lv85

Barter Lv85

Wild Child Lv59

Lv 254 The player can intimidate wanderers to hand over their caps and ammo
Gunslinger Lv9

PER 8

INT 6

AGI 9

Small Arms Lv94 Lv 255 If the player's companion is using a Small Arm then they will deal 25% more damage
Lucky Plate Armour Lv3

END 9

LCK 9

Armourer Lv90 Lv 255 If the player is using Energy Weapons and Power Armour, reflected Damage from Melee attacks is magnified by 20%
Sales Experience Lv4

CHA 9

LCK 9

Barter Lv93 Lv 255 The player gets 25% better prices with Legendary Weapons
Mutant Eye Lv4

PER 8

END 10

None Lv 255 The player's accuracy is increased by 25% when their Radiation Levels are above 50%
Nuclear Man/Woman Lv4

STR 10

END 10

Survival Lv90

Strongman Lv75

Lv 256 The player will heal while surrounded by radioactive pools or radioactive barrels
Revenge Killer Lv9

STR 9

PER 8

AGI 8

None Lv 256 The player deals 20% more damage against enemies for every third of their health missing
Circuit Breaker Lv4

STR 10

INT 10

Unarmed Lv85

Science Lv96

Lv 256 The player can bust Expert or Master Systems to open Doors or Safes or disable Spotlights or Turrets
Rooted Lv4

STR 10

END 9

None Lv 256 If the player is standing still they are twice as accurate and are 25% more likely to deal Critical Hits in V.A.T.S.
Homerun Lv4

STR 10

AGI 9

Melee Weapons Lv100 Lv 257 Enemies who are made airborne guarantee the player's next attack will be a Critical Hit
Cyborg Bones Lv4 END 10 None Lv 257 Robots deal 10% less damage and cannot cripple the player's limbs
Palpable Taste Lv4

PER 10

INT 9

None Lv 257 If the player is wearing Armour it will take enemies 20% longer to detect them as a threat
Aquaboy/ Aquagirl Lv4

END 10

AGI 9

Wild Child Lv95 Lv 257 The player is completely immune to Radiation while swimming and is undetectable while underwater
Monstrous Hunter Lv4

STR 10

LCK 8

Large Arms Lv97 Lv 258 The player can track animals by scoping on them
Gorgon Lv4

INT 10

LCK 8

Chemistry Lv100 Lv 258 On Critical Kills the enemy is turned to stone before shattering upon impact with the ground
Natural Shielding Lv3

END 8

INT 9

Survival Lv90 Lv 258 The player takes 20% less Limb Damage
A Strong Hand Lv4

STR 9

CHA 9

LCK 9

Unarmed Lv90

Speech Lv90

Loyalty Lv90

Lv 258 The player can attempt a Speech Check with Quest Givers to guarantee themselves a Legendary Weapon upon completion of Quest
Bomb Expert Lv9

PER 8

INT 9

Explosive Lv96 Lv 259 There is a 15% chance that an enemy will have the explosive that killed it in its loot
Astral Protector Lv4 LCK 10 None Lv 259 The player's health is completely restored when an enemy is killed by an Asteroid
Bombing Party Lv4

CHA 10

INT 9

Explosive Lv100 Lv 259 If the player has a companion with them they will throw two explosives instead of one (at the cost of only one) and will be 10% more accurate with Missile Launchers and Nuke Launchers
Ammo Nut Lv4 LCK 10

Small Arms Lv60

Large Arms Lv60

Energy Weapons Lv60

Lv 259 The player can turn a gun into 100 Rounds of its respective Ammo (except Missiles & Mini Nukes)
Gun Blitz Lv4 AGI 10

Small Arms Lv77

Large Arms Lv77

Lv 260 The player's bullets deal 20% more damage if they are being shot at by an Automatic Weapon
Fast Learner Lv4

INT 8

AGI 10

Science Lv100 Lv 260 The player earns 10% more experience overall
Thick Skin Lv4 END 10

Explosive Lv95

Unarmed Lv95

Lv 260 The player is completely immune to being Paralyzed
Mire Hunter Lv3

STR 8

PER 8

END 8

Melee Weapons Lv90 Lv 260 The player deals 25% more damage against Mirelurk Kings and Mirelurk Queens
The Guardian Lv10

STR 10

END 10

CHA 9

Strongman Lv100 Lv 261 Companions can carry 200 more
Bladed Skin Lv4

END 10

INT 9

Unarmed Lv100

Survival Lv100

Lv 261 The player takes 15% less damage from Ballistics and Explosives and deals 20% more damage with Blunt Weapons
Back Guard Lv4

PER 10

LCK 9

Small Arms Lv100 Lv 261 Enemies behind the player deal 10% less damage
Reinforced Bones Lv4

STR 9

END 10

Medicine Lv100 Lv 261 The player takes 50% less limb damage while using Stimpaks and Radaway for 25 seconds
Pre-War Nostalgia Lv4 PER 10 None Lv 262 Pre-War Robotic Companions have 25% more health
Lord Almighty Lv4

CHA 10

INT 10

Speech Lv90

Loyalty Lv80

Lv 262 The player's companions are 20% less affected by negative choices the player makes
Pyromaniac Lv4 INT 10 Energy Weapons Lv100 Lv 262 The player's Fire-Augmented Weapons are silenced and remains become ashes, thus, undetectable
The Golden Survivor Lv4

CHA 9

INT 10

LCK 8

None Lv 262 The player is up to 25% more likely to find discounts at vendors depending on how many caps they have
Revolving Gunner Lv4

PER 10

INT 6

AGI 10

Small Arms Lv100 Lv 263 Revolver headshots deal 300% more damage outside of V.A.T.S.
Deconstructor Lv4

PER 10

INT 8

Small Arms Lv90

Large Arms Lv90

Traps Lv90

Explosive Lv90

Energy Weapons Lv90

Lv 263 Weapons that are deconstructed by the player retain any bonus attributes applied to them that can carry over to new weapons
Nuclear Fueled Rage Lv4

STR 9

END 9

INT 9

Energy Weapons Lv95 Lv 263 While in the Nuclear Fueled Rage the player deals 50% more Ballistic and Energy Damage and 80% more Melee Damage
Servant King Lv4

CHA 8

INT 8

Speech Lv86

Loyalty Lv74

Lv 263 Bodyguards can be recruited for 25% less caps than before
Purebred Lv9

CHA 9

INT 9

AGI 9

LCK 9

None Lv 264 The player takes 10% less damage from mutated animals
Heroic Ancestry Lv4

STR 10

CHA 10

LCK 10

Survival Lv94 Lv 264 The player deals 10% more damage with Melee Weapons against Animal Enemies
Man/Woman of Evolution Lv4

STR 8

END 9

INT 8

LCK 9

Survival Lv95 Lv 264 The player is 10% more resistant to Radiation Damage and gains a temporary buff to a random S.P.E.C.I.A.L. stat for 10 seconds after eating food
Saber Toothed Lv4 STR 10

Small Arms Lv86

Large Arms Lv86

Melee Weapons Lv86

Lv 264 The player is 25% more likely to inflict Bleeding Status from Melee Weapons
Dig Deeper Lv4

END 10

LCK 8

None Lv 265 Legendary Weapons and Armour may now appear in containers
Concrete Feet Lv4

STR 10

END 9

Strongman Lv96 Lv 265 The player is 10% resistant to getting OHKO'd by a large enemy
Stop hitting yourself Lv4

STR 10

END 9

Unarmed Lv94 Lv 265 The player has the chance to tear the enemy's arm off and beat them to death with it if the enemy's health is below 10%
Tainted Body Lv4

END 9

INT 9

Chemistry Lv96 Lv 265 Ghouls take 10% longer to detect the player
Inspirational Lv4

PER 8

CHA 10

INT 10

Speech Lv82

Loyalty Lv82

Lv 266 Companions can wear Power Armour
Ghoulish Lv4 END 10 None Lv 266 The player is 10% harder to detect around Ghouls and ocassionally a Ghoul will become friendly instead of attacking the player
Gratitude Lv10

CHA 10

LCK 10

Barter Lv90

Loyalty Lv90

Speech Lv90

Lv 266 The player completely recovers their health after completing a quest, in addition they also get will find better items being sold by vendors
Starlit Lv4 LCK 10 Energy Weapons Lv94 Lv 266 The player slows down time by 25% more when using V.A.T.S. at night
Coloured Wasteland Lv4

PER 9

CHA 10

AGI 8

Wild Child Lv89 Lv 267 Experience is gained 10% faster, the player's STR, END & AGI increase by 1 during the day and PER, CHA & INT increase by 1 during the night
Super Mutant Claws Lv4

STR 10

END 10

AGI 8

Unarmed Lv93 Lv 267 When a Super Mutant hits the player with a Melee Weapon it deals 5% of the damage back to the Super Mutant
The Radioactive Saint Lv4

PER 10

END 10

CHA 10

Traps Lv92

Survival Lv92

Speech Lv92

Lv 267 If the player is Good-Willed they will slowly heal over time, in addition if they have a companion with them the companion will have 5% more health and deal 5% more damage and the player will have a 10% Radiation Resistance
Spawn of Deathclaws Lv4

STR 10

INT 10

AGI 10

Unarmed Lv92

Chemistry Lv92

Sneak Lv92

Lv 267 If the player is Evil-Hearted they will cripple enemy limbs 10% sooner and can carry 50 more, in addition they will also get better loot from Faction Soldiers
Creature of the Night Lv4 PER 10 None Lv 268 The players health restores to Max (excluding Radiation Damage) at Midnight
Rigorous Valour Lv4

STR 10

CHA 10

Loyalty Lv88 Lv 268 If the player's Power Armour is painted with a faction's colours, they'll deal 10% more damage while in that faction's territory
Temptless Lv4

END 9

CHA 10

Speech Lv91 Lv 268 The player can convince Raiders, BSG, Sirens and/or United Khans to temporarily ally with them
Speed Demon Lv4 AGI 10

Small Arms Lv95

Large Arms Lv95

Energy Weapons Lv95

Lv 268 The player AP regenerates 15% faster and the player gains 30 additional AP
Attack Animal Lv4

END 9

CHA 10

LCK 8

Loyalty Lv90 Lv 269 Animal Companions deal 20% more damage and move 10% faster
Scout Lv4 AGI 10 Small Arms Lv100 Lv 269 The player can detect enemies behind walls and construct sensors to detect enemies from a distance
Coast to Coast Lv4

END 10

AGI 9

LCK 8

Wild Child Lv95

Survival Lv95

Lv 269 Every new location the player discovers they will receive a random Chem and 50 Caps
Clockwork Soldier Lv4

STR 10

END 9

INT 9

Large Arms Lv100 Lv 269 The player is 15% more accurate when using V.A.T.S. against Robots
Locksmith Lv9

PER 9

INT 7

LCK 6

Lockpick Lv90

Sneak Lv75

Lv 270 Bobby Pins take 20% more attempts to break
Hacker Lv9

PER 7

INT 9

LCK 6

Science Lv90

Survival Lv75

Lv 270 There are now 3 answers to every hackable system
Long Distance Athlete Lv4

STR 8

END 10

AGI 8

None Lv 270 The player loses AP through actions 15% more slowly
Split Personality Lv9

STR 9

CHA 8

INT 10

LCK 7

Speech Lv97 Lv 270 The player temporarily swaps base stats with the enemy they hit next
Friend of Lurk Lv4

END 5

CHA 10

INT 8

AGI 7

None Lv 271 Mirelurk Queens take 10% more damage, Mirelurk Kings take 15% more damage and Mirelurks take 20% more damage
Bubbling Remains Lv4

END 10

INT 9

None Lv 271 Energy Weapons always Liquify Enemies and Liquified Enemies have better loot
Ghost Runner Lv4

INT 9

AGI 10

Sneak Lv100 Lv 271 The player is impossible to detect while Sprinting
Lost Treasures Lv4 LCK 10 Looter Lv100 Lv 271 The player will find 25% more Caps in Containers
Man vs. Mutant Lv9

STR 9

END 9

INT 9

None Lv 272 The player's weapons deal 5% more Ballistic & Energy Damage
Paranoia Maker Lv4

PER 10

INT 9

Sneak Lv100 Lv 272 If the player interacts with the environment near an enemy and the enemy notices the change they will have a Paranoia Attack
V.A.T.S. of Time Lv4

INT 10

LCK 9

Survival Lv100 Lv 272 If the player is wearing Power Armour then their V.A.T.S. system will slow down by 50%
Explosive Package Lv4

STR 10

PER 9

INT 10

Explosive Lv88

Large Arms Lv88

Lv 272 The player takes 15% less damage from the Explosion caused by Missiles and Mini Nukes
Friendly Mutant Lv4

STR 10

CHA 9

INT 8

Sneak Lv80

Speech Lv80

Lv 273 Super Mutants, Ghouls and Heavily Mutated Creatures won't attack the player and their companions as long as there are other creatures to fight
Wasteland Whisperer Lv10

CHA 10

INT 9

LCK 10

Speech Lv100

Loyalty Lv91

Lv 273 The player can now command pacified enemies to pick locks or hack systems of any difficulty
Concrete Guardian Lv4

STR 10

AGI 10

LCK 9

Armourer Lv100 Lv 273 Player cannot be knocked over by Vehicles
King Fish Lv4

STR 10

END 8

AGI 8

LCK 9

None Lv 273 The player can break through armour of wet enemies with Electrically-Augmented Weapons.
Freedom of Thieves Lv4

PER 8

AGI 10

Sneak Lv100

Lockpick Lv100

Lv 274 The player is 15% harder to detect when Trespassing and can pick locks 15% more easily on containers with items that can be stolen
Serrated Blades Lv4 INT 10 Melee Weapons Lv100 Lv 274 Bayonets deal 25% more damage on the head when Gun Butting
Alpha Dominance Lv4

STR 10

PER 9

CHA 7

INT 7

Large Arms Lv100

Speech Lv95

Melee Weapons Lv95

Lv 274 The chance to rally NPCs increases to 15%
Messanger Lv4

END 8

AGI 10

None Lv 274 The player runs 15% faster towards their quest's checkpoint
Glitch in the System Lv10

PER 10

INT 10

LCK 10

Science Lv100 Lv 275 There is a 2% chance the player will completely ignore damage
Valiant Shooter Lv4

PER 10

LCK 10

Small Arms Lv90

Large Arms Lv90

Lv 275 The player is 5% resistant to any status effect induced by a gun
Old World Eater Lv4

END 10

LCK 9

Survival Lv95 Lv 275 The player is 50% more likely to find Pre-War Food
Bone Breaker Lv8

STR 8

PER 6

INT 7

Medicine Lv90 Lv 275 The player's companions are 25% less likely to have their limbs crippled
Fusion Blood Lv4 INT 10 Science Lv91 Lv 276 The player recovers 25% more health from Irradiated Blood and doesn't take Radiation Damage
Animal Liberator Lv4

CHA 10

END 9

Wild Child Lv93 Lv 276 Freeing Caged Animals will increase the player's critical hit ratio by 25% for 5 minutes
Extreme Focus Lv4

PER 8

INT 8

AGI 10

Sneak Lv88

Small Arms Lv88

Large Arms Lv88

Lv 276 The player can zoom in 30% further with their scope
Hell Fire Splender Lv3

STR 8

END 8

INT 8

Energy Weapons Lv90 Lv 276 The player is immune to Burning and Freezing from Energy Weapons
Respected Lv9

STR 8

END 10

CHA 9

INT 9

LCK 8

Loyalty Lv91 Lv 277 NPCs are 25% more likely to join in a fight if the player does not initiate the fight
Falcon Vision Lv4 PER 10 None Lv 277 Enemies can be faintly seen through walls and other solid objects.
All Fun and Games Lv4

STR 10

PER 10

Medicine Lv91 Lv 277 If an enemy cripples one of the player's limbs that enemy will deal 15% less damage
Vulture Instincts Lv4

PER 10

INT 10

Looter Lv90

Traps Lv90

Lv 277 Bodies the player didn't kill are 30% more likely to have rare loot
Inheritance Lv4

PER 10

LCK 9

Looter Lv95 Lv 278 The player will find 25% more caps on defeated enemies
Trickster Accent Lv4

CHA 10

INT 9

Barter Lv100 Lv 278 The player gets 20% better prices when trading consumables
Painted Hero Lv4

PER 9

CHA 10

LCK 9

None Lv 278 The player deals 10% more damage if their armour has a paint coat
Lifegiver Lv4

STR 6

END 9

LCK 6

Medicine Lv95

Wild Child Lv72

Lv 278 Health regenerates slowly when in the presence of Safe Territory
Visionary Lv4

PER 9

CHA 9

INT 9

Chemistry Lv94

Speech Lv94

Lv 279 Faction Affinity increases by 10% more when passing Speech Checks with said Faction
Fireman Lv4

STR 9

END 10

Melee Weapons Lv98 Lv 279 The player deals 15% more damage while burning
Capsful Assassin Lv4

PER 10

CHA 9

AGI 10

Sneak Lv89

Barter Lv89

Lv 279 The assassin can appear once the enemy has 20% or less health and will leave 50% more caps on Legendary Enemies
Tactical Planning Lv4

PER 10

AGI 9

LCK 9

Small Arms Lv85

Large Arms Lv85

Energy Weapons Lv85

Melee Weapons Lv85

Unarmed Lv85

Lv 279 The player is 10% more likely to deal a critical hit in VATS when the last Critical Hit the player dealt was outside of VATS
Cherry Picker Lv4

CHA 8

AGI 10

Medicine Lv93 Lv 280 The player becomes immune to damage for 2 seconds after taking a stimpak and immune to radiation for 3 seconds after taking a Radaway
Meltdown Lv4

STR 9

END 10

Energy Weapons Lv98 Lv 280 Energy Weapons deal Radiation Damage equal to 20% of the Energy Damage of the weapon
Poet Lv4

CHA 10

LCK 9

Speech Lv100 Lv 280 The player deals 20% more damage temporarily after reading a book
Iceberg Force Lv4 STR 10 None Lv 280 If the player is wearing complete armour on their body they won't suffer a decrease in attack speed in Heavy Snow
Gun Nut Lv4 INT 10

Small Arms Lv100

Large Arms Lv100

Lv 281 The player takes 10% less damage from Ballistic Weapons and has a 5% greater range with Ballistic Weapons
Chains of Freedom Lv3

STR 9

END 9

AGI 9

Unarmed Lv90

Survival Lv90

Strongman Lv90

Lv 281 The player deals 20% more damage against Raiders and Animals
Hard Boiled Mind Lv4

STR 10

END 10

Explosive Lv100 Lv 281 The player does not take Head Damage from Mini Nukes and Missiles
Conqueror's Heart Lv4

STR 9

CHA 9

INT 9

Melee Weapons Lv100 Lv 281 The player recovers 10% more health from killing enemies with Melee Weapons
Bulletproof Lv4 END 10 Armourer Lv100 Lv 282 The player has a 1% chance of immediately gaining any bullet that hits them as part of their Ammo Count
Concentrated Fire Lv4

PER 8

AGI 10

Small Arms Lv100

Large Arms Lv100

Lv 282 The player is 25% more accurate with Pistols and is also 20% more acucrate when scoped
Gunslinger Lv10

PER 8

INT 8

AGI 10

Small Arms Lv100 Lv 282 When using a Small Arm weapon the player has a 15% chance to cause Stagnation
Cat Instincts Lv4

PER 10

AGI 10

Sneak Lv100 Lv 282 The player can pounce on unsuspecting enemies to deal some melee damage as well as staggering them
Junkie Vendor Lv4

CHA 10

INT 10

Speech Lv95

Strongman Lv95

Lv 283 Components of Junk are worth 25% more
Athletic Physique Lv4

STR 9

END 9

LCK 9

None Lv 283 The player is able to jump 10% higher
Shadow Reach Lv4

INT 10

AGI 10

Sneak Lv100 Lv 283 The player deals 5% more damage against enemies above them
Fish out of Water Lv4

PER 9

END 9

LCK 9

Melee Weapons Lv95

Unarmed Lv95

Lv 283 The player is 5% more likely to deal critical hits if they haven't used VATS in the last 24 in-game hours
Comrade Lv4

CHA 10

LCK 10

Speech Lv 96

Loyalty Lv96

Lv 284 Companions recover health 100% more quickly when the player is using a stimpak on themself
Frostbite Lv4

END 10

LCK 10

Science Lv100 Lv 284 The player is 15% more likely to inflict Freeze Status against Animal Enemies
Energy Surge Lv4

INT 10

LCK 10

Energy Weapons Lv98

Chemistry Lv98

Lv 284 The player recovers 0.01% of their total health with each hit they deal from Energy Weapons
Nuclear Heart Lv4

STR 10

INT 10

Strongman Lv100 Lv 284 The player is immune to critical hits to their Torso
Faded Reflection Lv4

PER 10

AGI 10

Armourer Lv100 Lv 285 While the player is sprinting the player is completely immune to Energy Damage while Sprinting
Archaic Twist Lv4 LCK 10 Survival Lv100 Lv 285 The player is 150% more likely to inflict a Critical hit to an enemy who dealt a Critical Hit to the player in the last 5 seconds
Plasma Sponge Lv4 END 10

Energy Weapons Lv56

Armourer Lv92

Lv 285 If the player and their companion are both using Energy Weapons then both Energy Weapons damage is increased by 15%
Barber from Hell Lv4

PER 10

CHA 10

INT 10

Melee Weapons Lv100 Lv 285 The player is 15% more likely to inflict Critical-Hits with Melee Weapons when fighting an enemy also using Melee Weapons
Bomb Expert Lv10

PER 10

INT 10

Explosive Lv100 Lv 286 Missile Launchers fire triple the number of rounds for the same amount of Ammuntion
Bomb Squad Lv4

PER 10

INT 10

LCK 10

Explosive Lv100 Lv 286 The player is immune to damage from their own explosives if they're wearing full Power Armour
Land of the Giants Lv4

PER 10

END 7

INT 8

Small Arms Lv100 Lv 286 The player deals 10% more damage against the legs in V.A.T.S.
Bone Breaker Lv9

STR 9

PER 8

INT 8

Medicine Lv95 Lv 286 If the player deals a headshot it deals 15% more damage and is 20% more likely to cripple
Payday Lv4

END 9

INT 10

Barter Lv90

Looter Lv90

Lv 287 If the player deals a critical hit against an enemy the defeated enemy will have 50% more caps on them
Fur Master Lv4

PER 9

END 9

LCK 9

Melee Weapons Lv100 Lv 287 The player is 15% less likely to take a Critical Hit from Animal Enemies if they have more than half their health
Iron Fist Lv4

STR 10

END 10

Unarmed Lv100 Lv 287 Unarmed Attacks are 30% more likely to deal critical hits
Natural Shielding Lv4

END 10

INT 10

Survival Lv100 Lv 287 The player is 15% more resistant to Energy Damage
In Sheep's Clothing Lv4

END 10

CHA 10

LCK 10

Speech Lv91

Barter Lv91

Wild Child Lv75

Lv 288 The likelihood of an intimidation working increases by 15%
Chains of Freedom Lv4

STR 10

END 10

AGI 10

Unarmed Lv100

Survival Lv100

Strongman Lv100

Lv 288 The player is 15% more successful in Speech Checks with NPCs whom the player has already succeeded in Speech Checks with
Chem Carrier Lv4

STR 10

END 9

Chemistry Lv100 Lv 288 While addicted to chems the player can carry 100 more
Cloud of Wisdom Lv4

PER 10

INT 10

Science Lv100 Lv 288 The player gains 25% more experience while it is Foggy, Overcast or Lightly Raining
Forest King Lv4 AGI 10 Sneak Lv96 Lv 289 The player can climb trees to reach the higher areas
Sniper Lv4

STR 8

PER 10

AGI 9

Large Arms Lv100 Lv 289 Sniper Rifles deal 25% more damage and are 20% more likely to deal a Critical Hit
Backseat Attacker Lv4

END 9

AGI 10

Small Arms Lv100 Lv 289 The player takes 25% less damage if they are seated
Braced Armour Lv4

END 10

LCK 10

Armourer Lv100 Lv 289 The player's Limbs take 25% longer to cripple when wearing full Body Armour
Locksmith Lv10

PER 10

INT 8

LCK 9

Lockpick Lv100

Sneak Lv85

Lv 290 The player can now pick Master Locks
Hacker Lv10

PER 8

INT 10

LCK 9

Science Lv100

Survival Lv85

Lv 290 The player can now hack Master Systems
Awareness Lv4

PER 10

INT 9

Traps Lv96 Lv 290 The player can swap weapons while in V.A.T.S.
Vertiman/ Vertiwoman Lv4

INT 7

AGI 10

Large Arms Lv100 Lv 290 The player gains a second Jump (tap the jump button while in the air)
Efficient Systems Lv4

STR 7

INT 10

AGI 7

Science Lv92

Chemistry Lv92

Lv 291 The player's accuracy, fire rate and damage with Energy Weapons is increased by 5%
Revenge Killer Lv10

STR 10

PER 9

AGI 8

None Lv 291 If the player is using the same weapon type as the enemy (unarmed if undefined) they will deal 25% more damage against that enemy and take 10% less damage
Energy Expert Lv4 INT 10 Energy Weapons Lv100 Lv 291 Energy Weapons deal 10% more damage, Energy Weapons also disable Stealth Boys
Rifleman/ Riflewoman Lv4 PER 10 Large Arms Lv100 Lv 291 Rifle Mods require less materials, in addition Rifles shots can hit multiple enemies who are in a row
Flower Power Lv4

END 10

CHA 9

Chemistry Lv100 Lv 292 If the player eats a Flower, Fruit or Vegetable it will restore the player's health by 25% (in addition to whatever Healing properties it has)
Heated Fight Lv4

STR 10

END 10

Unarmed Lv100 Lv 292 Unarmed attacks deal 10% more damage and an additional 15% more damage if the enemy is burnt and have the chance to burn the enemy
Captain Unconventional Lv4

PER 10

INT 10

LCK 9

Melee Weapons Lv100 Lv 292 Unnatural Weapons are 25% more likely to deal Critical Hits
Lightning Fingers Lv4

INT 10

AGI 10

Small Arms Lv100 Lv 292 The player reloads Pistols and Revolvers 20% faster
Drinking Buddy Lv4

CHA 10

LCK 10

Speech Lv100 Lv 293 Buying and Selling Prices are 25% better while the player is Drunk
Anti-Venom Blood Lv4 LCK 10 Science Lv100 Lv 293 If the player is poisoned by an enemy, that enemy suffers 50% of the health lost as well as the player
Wasteland Salesperson Lv4

END 10

CHA 10

Barter Lv92

Survival Lv92

Wild Child Lv92

Lv 293 The player gains affinity with the faction whose territory the player is in when trading with travelling vendors
Targetting Systems Lv4

PER 10

AGI 10

None Lv 293 The player deals 15% more damage when they attack the enemy's weak point
Ninja Lv4

INT 10

AGI 10

Traps Lv100

Sneak Lv100

Lv 294 The player can climb up to higher ledges where jumping would be impossible
Steady Aim Lv4

STR 10

PER 10

END 10

Small Arms Lv90

Large Arms Lv95

Energy Weapons Lv90

Lv 294 Scoped Shots causing Stagnation is 15% more likely
Fuel Efficient Lv4

INT 10

LCK 9

Chemistry Lv92

Science Lv92

Armourer Lv92

Lv 294 The player does not lose fuel from their vehicle while driving downhill
Mire Hunter Lv4

STR 10

PER 10

END 10

Melee Weapons Lv100 Lv 294 If the player is fighting 5 or more Mirelurks at once the player will take 25% less damage
Purebred Lv10

CHA 10

INT 10

AGI 10

LCK 10

None Lv 295 The player deals 25% more damage with Ballistic Weapons and 15% more damage when they haven't taken Radiation Damage
Megaton Punch Lv4 STR 10 Unarmed Lv100 Lv 295 The player is 10% more resistant to Radiation Damage and is immune to Radiation Damage from Physical Attacks
Lucky Plate Armour Lv4

END 10

LCK 10

Armourer Lv100 Lv 295 The player has a 5% chance to completely avoid melee attacks in Power Armour
Man vs. Mutant Lv10

STR 10

END 10

INT 10

None Lv 295 The player's armour absorbs 10% of all Radiation Damage
Respected Lv10

STR 10

END 10

CHA 10

INT 10

LCK 10

Loyalty Lv100 Lv 296 There is a 5% chance that a group of NPCs will spawn to help the player in battle
Pack Mule Lv10

STR 10

END 10

LCK 10

Strongman Lv98

Unarmed Lv76

Lv 296 The player can still sprint if Over-encumbered
Protected Lv4

END 9

LCK 10

Loyalty Lv93 Lv 296 There is a 2% chance that friendly faction soldiers will spawn in any battle not already involving a friendly faction
Legendary Rival Lv4 LCK 10

Small Arms Lv96

Large Arms Lv96

Lv 296 If the player kills a Legendary Enemy they will always find 500 or more caps on the body of the Legendary Enemy.
Combat Medic Lv4

PER 8

INT 10

Medicine Lv96 Lv 297 When the player has a companion with them, there is 25% more loot in Medical Containers
Trooper's March Lv4

STR 10

AGI 10

Strongman Lv100 Lv 297 While the player is moving while over-encumbered they move 50% faster
Hell Fire Splender Lv4

STR 10

END 10

INT 10

Energy Weapons Lv100 Lv 297 The player is 20% more likely to deal a Critical Hit with Energy Weapons while in Power Armour
Seek and Destroy Lv4

PER 10

INT 10

LCK 10

Large Arms Lv100 Lv 297 The player's traps are invisible to enemies
Split Personality Lv10

STR 10

CHA 10

INT 10

LCK 10

Speech Lv100 Lv 298 The player temporarily becomes invincible at the cost of being unable to fight and having a 0 in every S.P.E.C.I.A.L. Stat
Legendary Knowledge Lv4 LCK 10 Wild Child Lv100 Lv 298 The player will find 3 Legendary Items on Legendary Enemies
Four Leaf Clover Lv4 LCK 10

Unarmed Lv100

Melee Weapons Lv90

Small Arms Lv80

Large Arms Lv80

Energy Weapons Lv80

Explosive Lv70

Traps Lv70

Armourer Lv70

Medicine Lv70

Lv 298 The player is 20% less likely to get addicted to chems, is 10% more likely to deal Critical Hits and is 20% more evasive
Semper Fi Lv4

STR 10

CHA 10

Loyalty Lv100 Lv 298 The player is 20% less likely to suffer from a Status Effect while their companion is unconcious
Bone Breaker Lv10

STR 10

PER 10

INT 10

Medicine Lv100 Lv 299 Crippled Limb likelihood is increased by 25% against enemies and the player's bones can cripple three times before breaking
Assassin of Freedom Lv4

STR 10

INT 10

AGI 10

Survival Lv100 Lv 299 The player becomes immune to Burning and Bleeding damage for 10 minutes after freeing a prisoner
Beastial Roar Lv4

STR 10

CHA 10

Wild Child Lv100 Lv 299 The chances for the player to scare animal enemies increase by 150%
Rebound Lv4

STR 10

END 10

LCK 10

Armourer Lv100 Lv 299 The player takes 10% less damage and collects 5% of all projectiles that hit them
Mysterious Stranger Lv4

STR 10

INT 10

LCK 10

None Lv 300 The Mysterious Stranger may leave a Fusion Core or 3 Stimpaks on a defeated enemy
Cannibal Lv4

END 10

AGI 10

LCK 8

Survival Lv100

Wild Child Lv100

Lv 300 The player gains 25% more health from eating defeated enemies and can now eat defeated Centaurs, Griffons & P.H.E.V.s
Big Family Lv4

STR 10

END 10

CHA 10

INT 10

Armourer Lv100

Survival Lv100

Speech Lv100

Medicine Lv100

Science Lv50

Barter Lv50

Loyalty Lv50

Looter Lv50

Lv 300 The player can bring 8 Companions and gains 50 AP for each Companion with them, in addition Critical Hits are 5% more likely for Companions and damage by companions is increased by 2% for each Companion active
Action Boy/Girl Lv4

STR 11

PER 11

END 11

CHA 11

INT 11

AGI 11

LCK 11

None Lv 300 The player gains 200 more AP, can sprint 25% longer, is 20% more successful in Speech Checks and deals 15% more damage in V.A.T.S. as well as losing AP during sprinting 25% slower

Also on Fandom

Random Wiki