Other Weapons are alternate weapons that come under this category due to their uniqueness from other weapons, all Other Weapon, Weapons have the same six sections changeable for weapon creation; Barrel, Scope, Trigger, Mechanisms, Firing Component & Fuel Converter.
|Missiles - Rocket Launcher||
|Flamer Fuel - Flamethrower||
|Plasma Cannisters - Plasma Shredder||
|Fusion Cells - Laser Gatling||
|Fusion Cells - Energy Cannon||
|Junk - Junk Jet||
|Batteries - Sub-Sonic Cannon||
|Grenades - Grenade Launcher||
|Chem Cannisters - Chem Sprayer||
|Mini-Nukes - Fat Man||
There are a variety of old and new Other Weapons in Fallout 5, some like the Rocket Laucnher, Junk Jet and Fat Man return from Fallout 4 while new ones such as the Plasma Shredder, Sub-Sonic Cannon and Chem Sprayer are new.
The Rocket Launcher and Energy Cannon function very similarily firing a high velocity projectile with high explosive damage. The Laser Gatling and Plasma Shredder function as Energy Equivalents to the Minigun although require different ammo and deal additional energy damage. The Flamethrower makes its return functioning identically to previous entries allowing the player to burn their victims with a spew of Fire. The Junk Jet also returns and as certain Junk is no longer very useful the player can more easily use the Junk Jet. In addition the player loads the Junk Jet before firing it by accessing it in the inventory that way not accidentally firing any desired junk. The Sub-Sonic Cannon is a new weapon that fires a Sub-Sonic pulse of sound and energy able to blast away enemies it has a high cripple chance and can be fired continiously although is not recommended for stealth as it generates a very loud noise. The Grenade Launcher appears allowing the player to quickly launch their grenades with high range with the Grenade Launcher. All Grenade Launchers will fire the grenade types in this order; Frag, Plasma, Pulse, EMP, Molotov, Nuka & Gas. Another new weapon is the Chem Sprayer which allows the player to weaponize Chems in a way that won't harm them with addiction. With the Chem Sprayer the player releases a deadly spray of different types of chems causing different effects. Finally the Fat Man also returns in Fallout 5 acting as the destructive powerhouse with rare ammo scattered across the wasteland, it is still advised not to use Fat Man weapons in close range combat as they tend to obliterate most individuals.
|Feature||Rocket Launcher||Flamethrower||Plasma Shredder||Laser Gatling||Energy Cannon|
|Reloading Rate||Loading Mechanism||Fuel Holder||Fuel Holder||Fuel Holder||Loading Mechanism|
|Damage||Launcher||Heater Coil||Plasma Charger||Energy Converter||Launcher|
|Ammmo Type||None||Fuel Pipes||Plasma Charger||Energy Converter||Energy Converter|
|Feature||Junk Jet||Sub-Sonic Cannon||Grenade Launcher||Chem Sprayer||Fat Man|
|VATS Accuracy||None||Scope||None||None||Targeting System|
|Reloading Rate||Junk Barrel||Loading Mechanism||Loading Mechanism||Fuel Holder||Loading Mechanism|
|Ammmo Type||None||Energy Converter||None||None||None|