This page is an FGN review page of Super Smash Bros. Charged!, therefore, do not edit unless you're a member.

Pyro Enterprises

Hello, everyone. As everyone probably knows, Fantendo has a lot of Smash Bros. games. And, admittedly, a lot of them are really good. However, from time to time, there are a couple stinkers that show up. Which category does Super Smash Bros. Charged! fit into? Let's find out.

First off, the page itself is of poor quality. All art was admittedly custom-made, but really poorly done so in Photoshop. The tables are very wonky in placement and design, and overall, it made me want to skip to the comments to avoid the tables. On top of that, the grammar is horrible. Made me wonder whether or not the writer had Spellcheck on their computer.

Secondly, the ideas behind it. Seriously not very creative character-wise, as only a few stood out, while the rest were either poorly implemented Mario or Pokémon characters or simply reading off the list of Most Wanted Smash Characters. I didn't really like any character, and the aforementioned grammar made it worse. Modes are standard fare for Smash, aside from the interesting mode known as Smash Time, where players seemingly fight to see who can keep the Final Smash glow on them for the longest time. Truly a unique mode, but the modes section was another complete mess, and the only other thing that caught my attention was a levelling system that could transfer characters between systems and unlock new custom moves, which I honestly would rather see than having to unlock custom moves in Classic or Smash Run.

Items are absolutely horrendous. Clone characters were bad enough, but clone items abound here, while new and original items are practically non-existent, save Metroid's Sonic Boom item- which has no description.

Stages are actually the game's strong spot, with multiple unique takes on stages. I personally would like to see how a match on Flip-Swap Galaxy would play out, but alas, there are no stage descriptions, and the horrendous tables strike yet again.

After the stages pretty much everything is horribly done and illegible, so I guess we end the review here. So, what have we learned?


  • Unique stage ideas.


  • Horrible grammar.
  • No real creative ideas.
  • Clone items. I cannot stress how bad this idea was.
  • Page is a mess.

Overall, this game gets a 1 out of 5. Work on tables and grammar, and that could probably get up to a 3.5 out of 5. Yeah, that's how bad it is.

One out of five...

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