PalmMan thrusts his cannon forward, loosing a fiery burst at the end.
Side Normal (air)
PalmMan jabs his cannon down at an angle, loosing a fiery burst at the end.
Up Normal (ground)
PalmMan's hair spikes up into sharp palm fronds.
Up Normal (air)
PalmMan points his cannon above himself a blasts, propelling himself downward.
Down Normal (ground)
PalmMan performs a sweep kick.
Down Normal (air)
PalmMan swings his cannon below himself, dealing a few hits of fire damage.
PalmMan fires an arcing glob of napalm from his arm cannon. Tilting the stick will alter the direction of the napalm glob's arc. Upon hitting a solid surface, it will leave a patch of fire for 5 seconds, which passively damages anything in its range. If the glob hits an opponent, however, they will be passively burned for 5 seconds.
PalmMan holds out his arm cannon, as it spins and fires a barrage of compressed napalm bullets. Damages first opponent in its range for multiple hits. Can be held out for a couple seconds.
Fires a weak fire stream from his cannon, propelling him upwards. Tilting the stick will angle PalmMan's flight. The fire deals minor hits, and overall this move provides lackluster recovery.
PalmMan plants a mining charge into the ground. Inputting this attack again will cause it to detonate, revealing a stalagmite that launches opponents before crumbling. Titling the input will angle the stalagmite, launching the opponent in a different direction.
PalmMan slowly fires a larger, floatier napalm glob forward. Upon contact, or after travelling a set distance, the glob will burst, dealing good knockback.
PalmMan coats himself in flames. For 5 seconds, he will be slightly faster, Jet Burner will be slightly improved, and opponents will be passively damaged when making contact with him. However, PalmMan is burned for this duration.
PalmMan enters a counter stance. If hit, PalmMan blocks the attack, while DragonMan appears and performs a launching sword strike.
PalmMan charges up his arm cannon and thrusts it forward, creating a fiery blast to launch opponents. If an opponent is burned by a napalm glob, the glob's burn effect will be consumed and said opponent will be launched further.
Blast deals increased knockback and has a larger radius.
Blast deals increased knockback. Instead of a large explosion attached to PalmMan's cannon, the blast is now a limited-range fire projectile.