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F-Strikers plays much like a standard Smash Bros. game: the goal is to knock your opponent off of the stage. However, there are notable differences.
First, the damage counter is instead a Damage Meter. It fills as a player takes damage, and when it is full, (roughly "100%") knockback is capped. Therefore, combos become more important than simply bashing your opponent to 999%.
As opposed to most fighting games, F-Strikers also lacks blocking. Instead, simple Dodging is implemented. The Left and Right Bottom Triggers will initiate a dodge in that direction. Both triggers at once will initiate a stationary dodge. Because there is no blocking, standard grabs and throws are also absent.
While running is present, there is no dash attack.
Below the red Damage Meter is the Strike Meter, a blue meter broken into three segments.
- /Left Thumbstick - Movement
- - Jump
- - Normal Move
- - Special Move
- - Variable Skill
- Left Bottom Trigger/Right Bottom Trigger - Dodge
- Left Shoulder Button - Item Interaction
- Right Shoulder Button - Finishing Strike
- Select - Taunt