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A high-damage class in possession of the highest speed stat of any class in the game, Ninjas are ideal for rushing down enemies and quickly cutting them apart with powerful knife and katana attacks. However, if the enemy is able to survive this blitzkrieg of melee attacks, they will easily be able to tear through the Ninja like paper due to the lowest HP and Vitality in the game. Ninjas can make up for this weakness using a variety of skills that boost evasion and draw attention away from them, but ultimately, they'll still fall in only a few hits.
Ninjas are not built for to withstand direct hits, thanks to a combination of incredibly low vitality and an inability to equip all but the most lightweight armor types. But a well-built Ninja will have such fantastic evasive ability that they can fight as easily on the front line as they do on the back line. And thanks to skills that lower the damage penalty of its melee weapons on the back row, the Ninja is just as deadly in the back as it is up front!
Raises the Ninja's maximum HP. Ten levels maximum.
Raises the Ninja's maximum TP. Ten levels maximum.
Raises the Ninja's EXP gain. Ten levels maximum.
Restores a little bit of HP to one ally. Can only be used from the main menu. Ten levels maximum.
Lets the Ninja gather resources from Chop points in the Labyrinth. Ten levels maximum.
Lets the Ninja gather resources from Mine points in the Labyrinth. Ten levels maximum.
Lets the Ninja gather resources from Take points in the Labyrinth. Ten levels maximum.
Lowers the damage penalty of using melee weapons on the back row for the Ninja. Ten levels maximum.
A cutting swipe that Binds the targeted enemy's legs together with shadows. Ten levels maximum.
Causes ailments inflicted on enemies by the Ninja to sometimes be passed along to adjacent enemies. Ten levels maximum.
Summons a shadow of the Ninja in an empty slot to draw enemy attacks. Ten levels maximum.
Draws enemies' attacks to one ally for three turns. Ten levels maximum.
Summons a copy of the Ninja in an empty slot at the cost of half of the Ninja's HP and TP. The copy acts like a duplicate of the Ninja, and is capable of using all of the Ninja's actions. One level maximum.
Raises the Ninja's evasion rate. Ten levels maximum.
Upon successfully evading an attack, the Ninja regains some TP. Ten levels maximum.
For the duration of the turn, the Ninja has a chance of ignoring damage. Ten levels maximum.