| February 11, 2019|
February 11, 2019
| ESRB: |
|Genre(s)||2D fighting game|
Eternika is a 2019 2D fighting game developed and published by Stardust Citadel Studios, set to be released for PCs (through Steam), Nintendo Switch and Arcades, although the latter is a Japanese-exclusive version. The game features an all female cast of characters, hailing from different parts of the world. Amidst the arrival of an ancient demon, they must rekindle the power of their ancestors, whom managed to defeat the beast in the past, by unlocking the strength of their Crest, a special mark bestowed upon the descendants of those heroes, which unlock their true potential if they are deemed a worthy descendant.
Inspired by Capcom's JoJo's Bizarre Adventure: Heritage for the Future and Lab Zero's Skullgirls, the game features a diverse cast of characters, having very distinct designs and playstyles from one another. The game features a simplified four-button system, meant to be easy for newcomers yet still complex enough to peek the interest of more experienced players.
The story mode in Eternika is different from the main game. The game shifts from fighting game, to a side-scroller brawler where the players explore the Viubhal's alternate dimension, Ishoch. The story is separated into chapters, and each chapter takes place in a different location of the Ishoch. Chapters are separted into Adventure, Boss and Battle.
For a more detailed look into the story mode, click here.
As it is with 2D fighting games, the game revolves around the battle between two or four characters, of which the winner is the one that manages to deplete the other's health bar. The game features a simplified input system, which only utilizes four buttons. Three for attacks and one special button, meant for defensive plays, which works differently depending of how it is used:
- Pressing the button once will trigger the Block, which leaves the character motionless and make them take less damage from attacks. The damage reduction effect wears off after time, if the block is still on, it will eventually reach the point where it is meaningless and return the character to it's neutral position. To cancel the Block stance, simply press any other button, besides the one used to go into the Block stance.
- Tapping the button quickly will trigger the Parry. The Parry is a difficult manuever, which can only be executed during the moment slightly before an opponent attack actually connects with the player. This will cancel out the opponent's move and make the player not take any damage.
- Holding the button will trigger the Dodge. Simply holding it won't do anything, although when used with combination with a direction, it will make the character either dodge roll (if the directions are left or right) or do a Standing Dodge (if the directions are up or down).
The three attacking bottons correspond to High Attack, Medium Attack and Low Attack. A combination of the buttons, as well combinations utilizing the directional inputs, turns them into a special attack. The combination depends of the playable character the players are using.
Like with other traditional 2D fighters, each character also has a super special move, usually flashier and stronger than a normal attack. In Eternika, these moves are referred as a "Secret Art". In order to use these Secret Arts, the player must successfully perform attack, blocks and parries against the opponent in order to fill up a bar. The bar fills up faster depending on the difficulty of the action the player succesfully performed. The bar can go up to Level 3, and each character has at least one Secret Art per level. In order to use these, a combination of inputs must be performed.
- Level 1: Press two attack buttons at the same time.
- Level 2: Press all three attack buttons at the same time.
- Level 3: Press the attack buttons, one slightly after the other.
Eternika's focus is on balance, and said focus is featured within two mechanics. The first is the Counter Move: if the player finds themselves in a situation where they are unable to escape from an opponent combo, at the cost of one Secret Art Bar, they can perform a Counter Move, an unblockable move. A counter is not a powerful move, but it can lead to a combo by the opponent player. This is to ensure that both players have a chance in the battle and to ensure more creative tactics in combat.
The second mechanic is Adrenaline, which affects both players. Adrenaline is a mechanic that affects the power, speed and priority of each players moves. For a player that is doing a combo, their power and speed is slowly increasing as they continue on with it, but their attack priority is decreasing. For the player that is taking the combo, their power and speed is also increasing, alongside their attack priority. The combo player's boost is temporary, should they stop their combo, they will keep the boost for a while. The other player's boost is instant and it only applies for their next move.
Knowing this is important for having a strategy in battle. Going into a long combo can be dangerous, as the opponent can strike for huge damage if you let down your guard once and getting into a long combo is not as big as a deal as the player can turn around the battle in an instant, even their weaker attack is deadly in the hands of an Adrenaline boosted player. The Adrenaline boost wears off if either player misses an attack or if they don't perform an attack for a short period of time. Adrenaline does not affect Counters.
These are the characters that are available to play as at the beginning of the game. Note that the Japanese Arcade version features all characters available to play from the get-go.
| Hinata von Brandt|
炎 The Flame Assaliant 炎
“You don't expect to live after this battle, do you?”
Hinata is the last remaining member of the Draconian species, half-human, half-reptilian with the ability to shapeshift into a humanoid form or into a draconic one. Her species were extinct after a grueling war against the Clepysdrian kingdom, a similar race that lived underwater instead of land. After the decimation of the Draconians, Hinata started living as an assassin for hire, utilizing her unique abilities to leave assasinations without traces. Despite her appearance, she is at least a century old, which for her species, is considered to be a young adult.
She is arrogant, brash and sarcastic, initially being dismissive of anyone that attempts to approach her. Despite her harsh outlook, she showcases amazing intelligence, which shows in her careful planning against her targets. She prioritizes in quick kills, seeking to do her job and leave as quickly as possible.
This translates in her gameplay style, a character focused on speed and strength, but without many defensive options. Her attacks can be easily linked with another one and her Secret Arts deal massive damage, making them perfect finishers. Her playstyle is to finish the opponent before they can do anything. Should an opponent able to dodge or outplay Hinata, her major weakness is exposed. Her defensive options are non-existant, although Counters are a mechanic, she has no way to stop a combo from starting against her. Her health is one of the lowest of the game.
A strategy to play as Hinata is to explore the first opening the opponent lets up. When it happens, Hinata can easily punish them, from full health to zero, even to the sturdier of characters. Hinata can utilize some of her combo starters, such as the Flame Grenades, as a funky defensive tech, taking advantage of the start up time of the grenade to make it explode when the opponent has her trapped in a combo, although this requires the player to properly plan ahead and predict the opponent.
魂 The Soul Guitarist 魂
— Thellia & Lynna
“What is the need for this conflict?
We can discuss this later, let's get ready to rock.”
Lynna is the lead singer of an underground punk rock band named the Dragonmark Killers. A girl with a sharp interest in the occult, her curiosity led her to find an ancient demon summoning book that she had never heard about before. After reading it, she decided to try out the ritual - which, much to her surprise, it actually works, releasing a demon known as Thellia, a creature with a skeleton-esque appearance. Despite the scary appearance, Thellia doesn't seeks to do chaos, instead it is a demon that is curious about human life, who decided to tag with Lynna for a while while it studies all it can about humanity.
Lynna, by herself, is not a fighter, but thanks to Thellia, she is able to stand up against the other fighters. They fight together, sharing the same life bar. Lynna gives commands to Thellia through musical notes from her guitar and Thellia is the one that attacks the opponent. The player controls both at the same time, but the player can choose to take control of either one - controlling Lynna allows the player to perform the Special Moves and reposition Thellia, while controlling Thellia makes it easier to attack. If Lynna is attacked, both are stunned, if only Thellia is attacked, only Thellia is stunned - so it is important to protect Lynna no matter who you control.
An unique fighter, Lynna & Thellia are perhaps frustating to play as at the first time thanks to her unusual playstyle. Getting the hang of her playstyle can reward the player with a fighter with many unique combo potentials. It takes a while to play as her properly.
| Inula Hailwic|
自然 The Daughter Nature 自然
“Oh mortal creature, I shall have no mercy against such a weakling.”
As a nature fighter, Inula is a fighter that utilizes her knowledge of the arena for her benefit. She has a trap-based playstyle, where she can set up traps to be utilized later, be it to disrupt the opponent or to continue the combo. Her moves can be charged and if they are, they become more powerful and complex, although the more charged they are, the slower they come out. Inula likes to keep distance from her opponents, since most of her moves fail at a close range. Not that she is unable to counteract these, as Inula has variety of options to protect herself, including an unique shield that takes longer to break but makes Inula take more damage than a normal shield.
Inula is a fighter that does not fight an opponent directly, since her options to do as such are unable to damage the opponent with enough power. It is thanks to her traps that she can even hope to defeat the strongest of fighters, but that requires the player to properly set up them. In order to make up for that, Inula's defenses are through the roof, but those are only useful when Inula is not perfoming anything else. Should a trap by Inula fail, she is left open to be punished.
| Reneé Keanna|
力 Freelance Rebel 力
“Don't waste my time.”
A interexchange student from Britain, Reneé is a reclused, anti-social student of the Good Manners School. She holds a deep anger inside herself, thanks to the events of her past, which no one knows for sure, but it is a common rumor gossip for her schoolmates. She deals with it by seeking to become a mixed martial arts fighter, managing her anger in combat. She speaks quietly and succinctly, to make sure her message gets across as clear as possible.
Reneé is a melee-based fighter, having a varied moveset based of many different martial arts. She has an unique meter for herself, named the Berserker Meter, which increase by perfoming attacks succesfully or taking damage from the opponent. The higher the meter, the stronger her attacks get, the weaker her defenses become. When the meter is full, the player loses control of Reneé and she enters a short Berseker mode, where the CPU takes control of her and will rush down the opponent recklessly. There are ways to lower the Berseker Mode, going into defense, missing attacks or perfoming a Counter. Berserker Mode can either benefit the player or ruin an ongoing combo.
Reneé is a fighter that requires proper management of the Berseker Meter. Although her moveset is varied and allows for many strong combos, activating Berseker Mode at the wrong time can turn the battle against her and as such, the player needs to take in consideration how full the Meter is at all times.
| Abigail Ainsworth|
光 The Mistress of Mystery 光
Abigail seeks to continue the Ainsworth family legacy of perfomance arts, seeking to become a stage magician just like her ancestors. Taking the name of the Mistress of Mystery, she travels the country, perfoming many of the Ainsworth's famous and infamous tricks. One day, Abigail discovered the her family were actual magicians at one point in history, after discovering an ancient staff by one of her ancestors. A Staff of Light, which allows her to control the light sources around her, allowing her to control where the light hits or even modifying the light to become solid.
Abigail is an eccentric and energetic performer - which extends to her personality outside of the stage. In battle, Abigail's moveset is varied between close range, long range and projectiles. Her main gimmick is the Staff of Light, which has a meter of it's own, which starts out as full. The Staff of Light can be utilized in different manners, it can be used to make attacks invisible, blind the opponent temporarily, attack the opponent with a solid beam of light or make Abigail go invisible temporarily. Each one of these abilities drain the meter and in order to recharge, Abigail needs to stand still and perform the Light Charge. The opponent can, however, break the Staff of Light, make it unusable for the rest of the battle.
Abigail doesn't specialize in a specific playstyle and thanks to her varied moveset, the players can create unique strategies with her moveset and thanks to her Staff of Light, she gets even more options. But her lack of a focused playstyle is both a blessing and a curse, since a bad choice of moves can hurt the player than benefit them - it is a fighter that requires a bit of training before jumping in online.
| Mihaela Eleanor|
大胆 The Sedulous Cyborg 大胆
Mihaela Eleanor is the creation of the Sigma Corporation, which started to create a new breed of cyborgs known as the Autonomous Patrol Units. Despite being branded as a generic creation, Mihaela's AI is based off the memories of the daughter of Michael Eleanor, the leading scientist in the APU Program whose daughter Mihaela died in a police chase. As a result of this, Mihaela's AI is more advanced than the other models, having the ability to perform complex emotions and thoughts.
As a fighter, Mihaela is slow and bulky. She has a playstyle focused around stunning and locking down the opponent. Her Shock Baton and Long Range Taser allows her to stun an opponent for a short time, allowing her to disrupt the opponent at a blink of an eye. But her slow speed makes her an easy target for faster opponents. Her bulk is all she has for defense, she takes way longer to be stunned or knock down, which if the opponent tries to attack her at close range, she will be able to counter them with a powerful strike.
Mihaela exceeds in the ground and only in the ground, her aerial skills are almost non-existant. She can float in the air with a jetpack for a while, which can be used to dodge an incoming attack or try to attack an opponent rushing down from above. Mihaela lacks in defense and in aerial combat, but in the ground, she can be a deadly threat with the ability to take total control of the battle with her stunning options.
| Gladys Renea|
操作 Queen of the Streets 操作
“I can read you as clear as a book.”
Gladys was once a psychology student that got convicted as the main suspect of a heinous crime. After coming out of prison, she was adopted by a criminal underground known as Midnight Blue. Initially considered to be an expendable member, Gladys grew to become of one of the most effective members of the group and eventually it's new leader. Her rise to the top was thanks to her knowledge of psychology, which led her to manipulate others to her will. One of the most wanted criminals worldwide, Gladys's skills allowed her to hide in plain sight.
Her psychology skills extend to her gimmick in battle. A diamond-shaped icon appears above Gladys's super bar, which is named the Emotion Alert. Depending of which moves Gladys use in battle, it will influence the Emotion Alert, which alerts Gladys of which emotion the opponent is feeling at the moment. She can influence the opponent to feel a certain emotion, temporarily affecting the opponent:
Her playstyle is entirely revolved around countering the opponent and weakening them, but if she is unable to get a got read on the opponent, then she is screwed.
運 The Auspicious Jockey 運
Fortunata is the world's #1 jockey, winning more races than any other jockey in history. Her victories have been questioned by others, especially considering how close some of them were and how basically she won by sheer luck. Nevertheless, her status have led Fortunata to have a confident, humblebragging personality, which has led to rumors that it would affect her perfomance in races, but it never came to fruition, as she kept an absurb winning streak.
Fortunata's luck plays in her playstyle. Her main gimmick is the Luck Coin, which she can flip at any time, depending of the side, the moveset will change. The player can try and guess the coin side, if done correctly, they will get an extra boost in battle and if done incorrectly, they will recieve a random debuff. When the coin side is Heads, she has a moveset based around close range slow but strong attacks, when the coin side is Tails, her moveset based around long range fast but weak attacks.
Fortunata relies entirely in luck. The coin side is always random at the start of the battle and her moves on the own are just decent. A player that is not good with one moveset may be unable to change to the other due to them being unlucky in the coin toss and if they are on the right coin side, they may need the boost in order to finish the battle before the opponent manages to turn the battle around.
| Artelle Évelyne|
アート She Who Draws Monsters アート
Artelle is a reclusive, perfectionist artist. She spends days, alone in a room, trying to finish her next masterpiece. Her appearance is a mystery even to her biggest fans. Artelle is not alone as people think, as she has a mysterious ability to bring a painting to life, leaving her to create a group of fantastical creatures around her. She had a traumatical event early on her life, which led her to becoming a shut-in, afraid of the outside world.
Artelle's playstyle is similar to Lynna's. Artelle fights alongside one of the fantastical creatures she has drawn, and the player can control both or either one of them at any point in the battle. The difference for Artelle is that she can combine herself with the creature or create more creatures to help her. If she does either one of the those abilities, she will take more damage from battles, but it will allow her to extend her combo abilities. She also has the option to paint an opponent projectile and use it against them.
Artelle's painted creatures are a dragon, a fluffy giant bear, a moth with wheels and a mermaid with a harp. Each one of those has a different movesets, playstyles and weaknesses. Artelle can combine herself with up to two different creatures, allowing her to mix up their abilities, at the cost of leaving her unable to draw for the rest of the round.
| Natara Annika|
海 The Stuck-Up Princess of the Seas 海
“Bow down to your queen!”
Natara was the princess of the Clepysdrian Kingdom, where half-fish, half-human creatures lived. They had a long standing rivalry with the Draconians, which led to a war that almost made both species extinct. The Clepysdrians had more survivors than the Draconians, and managed to reconstruct their kingdom in a remote location in the sea. Natara was once one of Hinata's assasination targets, and despite being struck with a fatal blow, she managed to survive through it and create an intense hatred for her.
Natara has an unique gameplay style, where it changes depending on the state of water. As a Clepysdrian, Natara has the ability to control water, no matter it's state. Liquid water provides fast strike attacks, solid water provides powerful blows and vapor allows her to give the opponent debuffs or even disable some of their attacks. It also changes herself, liquid Natara is her fastest form, but it makes her take more damage, solid Natara is her slowest form, but she takes less damage and vapor Natara is a temporary form that makes her invincible for a short time.
| Stella Sidney|
耐久 The Knockout Goddess 耐久
耐久 The Love Illusionist 耐久
These are the characters that are locked away from the player, until they complete a certain challenge to unlock them. They are available right away in the Japanese arcade version. There are a total of 8 unlockable characters.
| Sly Mei|
擬 The Metamorpher 擬
| Pauline Beau|
妃 The Buzzing Vigilante 妃
| Aria Aiken|
天使 An Angelic Gal 天使
| Verchunka Karina|
科 The Dedicated Scientist 科
| Sora Hoshi|
科 The Weather Girl 科
| Ursa Loretta|
愛 The Lovely Nightmare 愛
天使 Neko Menace 天使
魔 Viubhal's Vessel 魔
|HINATA VON BRANDT|
|Flame Breath|| A short ranged continous flame attack. Deals low damage but htis the opponent multiple times.
|Pyro Blast|| A projectile that explodes upon contact. When thrown, it starts out slow but eventually moves pretty fast. Stronger if it hits the opponent on the slow start-up.
|Flame Grenade|| A projectile that explodes shortly after thrown. The longer the button is held, the long it takes to explode.
|Flaming Spear||A projectile that moves very quickly. Deals low damage but it can cancel an opponent attack and bring them back to their neutral state.
Input: + or
|Eruption||Hinata smashes the ground and an spiral of flames comes out of the place she smashed. Great to protect against an incoming opponent move.
|Draconic Catch||Hinata leaps from the ground and attempts to grab the opponent in mid air. If she does, she strikes the opponent with a series of claw attacks before throwing them back to the ground. A move intended to stop opponents midair, but very punishable if done incorrectly.
|Lynna's moveset changes if Thellia is out or not. For her moves with Thellia, they will have a T. For her moves without Thellia, they will have a L.|
| [L] Summon|
|[L] Summons Thellia out.|
[T] Make Thellia retreat.
| [L] Guitar Bash|
[T] Demon Dash
|[L] Lynna bashes the opponent with her guitar. This makes her temporarily unable to utilize any guitar-based moves.|
[T] Thellia dashes towards the opponent, and if she reaches them, she grabs them and choke slams them to the ground.
Input: + or
| [L] Demonic Solo|
[T] Magnetic Flow
|[L] Summons Thellia out, who then proceeds to perform a guitar solo, which produces soundwaves that damages the opponent.|
[T] Thellia draws the opponent closer to her. If the opponent uses a projectile and Thellia uses Flow, she will absorb the projectile.
| [L] Meditation|
[T] Dark Ablaze
|[L] Lynna meditates for a short time, making her invunerable to opponent attacks.|
[T] Thellia turns into a motorcycle, sets itself on fire and rushes towards the opponent.
- Lynna's playstyle is inspired by Jojo's Bizarre Adventure: Heritage for the Future, where the player can detach the stands from the users and control them alone.
|Eternika (Fateful Paths)|
|Starting Characters||Hinata von Brandt | Lynna Mercury | Inula Hailwic | Reneé Keanna | Abigail Ainsworth | Mihaela Eleanor | Gladys Renea | Fortunata Bonaventura | Artelle Évelyne | Natara Aniika | Stella Sidney | Lilith|
|Unlockable Characters||Pauline Beau | Sly Mei|
| Expansion Pack|
|Feuer von Brandt | Okunote | Suzi Q | Plus9|