|USA||February 11, 2019|
|Japan||February 11, 2019|
|Australia||February 11, 2019|
|Europe||February 11, 2019|
Eternika is a 2019 2D fighting game developed and published by Stardust Citadel Studios, set to be released for PCs (through Steam), Nintendo Switch and Arcades, although the latter is a Japanese-exclusive version. The game features an all-female cast of characters, hailing from different parts of the world. Amidst the arrival of an ancient demon, they must rekindle the power of their ancestors, whom managed to defeat the beast in the past, by unlocking the strength of their Crest, a special mark bestowed upon the descendants of those heroes, which unlock their true potential if they are deemed a worthy descendant.
Inspired by Capcom's JoJo's Bizarre Adventure: Heritage for the Future and Lab Zero's Skullgirls, the game features a diverse cast of characters, having very distinct designs and playstyles from one another. The game features a simplified four-button system, meant to be easy for newcomers yet still complex enough to peek the interest of more experienced players.
The story mode in Eternika is different from the main game. The game shifts from fighting game, to a side-scroller brawler where the players explore the Viubhal's alternate dimension, Ishoch. The story is separated into chapters, and each chapter takes place in a different location of the Ishoch. Chapters are separated into Adventure, Boss and Battle.
For a more detailed look into the story mode, click here.
As it is with 2D fighting games, the game revolves around the battle between two or four characters, of which the winner is the one that manages to deplete the other's health bar. The game features a simplified input system, which only utilizes four buttons. Three for attacks and one special button, meant for defensive plays, which works differently depending of how it is used:
- Pressing the button once will trigger the Block, which leaves the character motionless and make them take less damage from attacks. The damage reduction effect wears off after time, if the block is still on, it will eventually reach the point where it is meaningless and return the character to it's neutral position. To cancel the Block stance, simply press any other button, besides the one used to go into the Block stance.
- Tapping the button quickly will trigger the Parry. The Parry is a difficult manuever, which can only be executed during the moment slightly before an opponent attack actually connects with the player. This will cancel out the opponent's move and make the player not take any damage.
- Holding the button will trigger the Dodge. Simply holding it won't do anything, although when used with combination with a direction, it will make the character either dodge roll (if the directions are left or right) or do a Standing Dodge (if the directions are up or down).
The three attacking buttons correspond to High Attack, Medium Attack and Low Attack. A combination of the buttons, as well combinations utilizing the directional inputs, turns them into a special attack. The combination depends of the playable character the players are using.
Like with other traditional 2D fighters, each character also has a super special move, usually flashier and stronger than a normal attack. In Eternika, these moves are referred as a "Secret Art". In order to use these Secret Arts, the player must successfully perform attack, blocks and parries against the opponent in order to fill up a bar. The bar fills up faster depending on the difficulty of the action the player successfully performed. The bar can go up to Level 3, and each character has at least one Secret Art per level. In order to use these, a combination of inputs must be performed.
- Level 1: Press two attack buttons at the same time.
- Level 2: Press all three attack buttons at the same time.
- Level 3: Press the attack buttons, one slightly after the other.
Eternika's focus is on balance, and said focus is featured within two mechanics. The first is the Counter Move: if the player finds themselves in a situation where they are unable to escape from an opponent combo, at the cost of one Secret Art Bar, they can perform a Counter Move, an unblockable move. A counter is not a powerful move, but it can lead to a combo by the opponent player. This is to ensure that both players have a chance in the battle and to ensure more creative tactics in combat.
The second mechanic is Adrenaline, which affects both players. Adrenaline is a mechanic that affects the power, speed and priority of each players moves. For a player that is doing a combo, their power and speed is slowly increasing as they continue on with it, but their attack priority is decreasing. For the player that is taking the combo, their power and speed is also increasing, alongside their attack priority. The combo player's boost is temporary, should they stop their combo, they will keep the boost for a while. The other player's boost is instant and it only applies for their next move.
Knowing this is important for having a strategy in battle. Going into a long combo can be dangerous, as the opponent can strike for huge damage if you let down your guard once and getting into a long combo is not as big as a deal as the player can turn around the battle in an instant, even their weaker attack is deadly in the hands of an Adrenaline boosted player. The Adrenaline boost wears off if either player misses an attack or if they don't perform an attack for a short period of time. Adrenaline does not affect Counters.
These are the characters that are available to play as at the beginning of the game. Note that the Japanese Arcade version features all characters available to play from the get-go.
| Hinata von Brandt|
炎 The Flame Assaliant 炎
“You don't expect to live after this battle, do you?”
Hinata is the last remaining member of the Draconian species, half-human, half-reptilian with the ability to shapeshift into a humanoid form or into a draconic one. Her species were extinct after a grueling war against the Clepysdrian kingdom, a similar race that lived underwater instead of land. After the decimation of the Draconians, Hinata started living as an assassin for hire, utilizing her unique abilities to leave assassinations without traces. Despite her appearance, she is at least a century old, which for her species, is considered to be a young adult.
She is arrogant, brash and sarcastic, initially being dismissive of anyone that attempts to approach her. Despite her harsh outlook, she showcases amazing intelligence, which shows in her careful planning against her targets. She prioritizes in quick kills, seeking to do her job and leave as quickly as possible.
This translates in her gameplay style, a character focused on speed and strength, but without many defensive options. Her attacks can be easily linked with another one and her Secret Arts deal massive damage, making them perfect finishers. Her playstyle is to finish the opponent before they can do anything. Should an opponent able to dodge or outplay Hinata, her major weakness is exposed. Her defensive options are non-existent, although Counters are a mechanic, she has no way to stop a combo from starting against her. Her health is one of the lowest of the game.
A strategy to play as Hinata is to explore the first opening the opponent lets up. When it happens, Hinata can easily punish them, from full health to zero, even to the sturdier of characters. Hinata can utilize some of her combo starters, such as the Flame Grenades, as a funky defensive tech, taking advantage of the start up time of the grenade to make it explode when the opponent has her trapped in a combo, although this requires the player to properly plan ahead and predict the opponent.
魂 The Soul Guitarist 魂
— Thellia & Lynna
“What is the need for this conflict?
We can discuss this later, let's get ready to rock.”
Lynna is the lead singer of an underground punk rock band named the Dragonmark Killers. A girl with a sharp interest in the occult, her curiosity led her to find an ancient demon summoning book that she had never heard about before. After reading it, she decided to try out the ritual - which, much to her surprise, it actually works, releasing a demon known as Thellia, a creature that appears to look like a skeleton. Despite the scary appearance, Thellia doesn't seek to do chaos, instead, it is a demon that is curious about human life, who decided to tag with Lynna for a while it studies all it can about humanity.
Lynna, by herself, is not a fighter, but thanks to Thellia, she is able to stand up against the other fighters. They fight together, sharing the same life bar. Lynna gives commands to Thellia through musical notes from her guitar and Thellia is the one that attacks the opponent. The player controls both at the same time, but the player can choose to take control of either one - controlling Lynna allows the player to perform the Special Moves and reposition Thellia while controlling Thellia makes it easier to attack. If Lynna is attacked, both are stunned, if only Thellia is attacked, only Thellia is stunned - so it is important to protect Lynna no matter who you control.
An unique fighter, Lynna & Thellia are perhaps frustating to play as at the first time thanks to her unusual playstyle. Getting the hang of her playstyle can reward the player with a fighter with many unique combo potentials. It takes a while to play as her properly.
| Inula Hailwic|
自然 The Daughter Nature 自然
“Oh mortal creature, I shall have no mercy against such a weakling.”
Inula was a girl that grew up in the woods, away from civilization. She is unable to talk with other humans and unable to properly talk with others. She is protective of nature and it's animals, protecting them from wild hunters. Thanks to her dedication to protecting nature, she was chosen as the host of the Spirit of Nature, a deity that controls the natural flow. The Spirit has a holier-than-thou personality and is the one that communicates with the other fighters, while Inula is the one that battles against others.
As a natural fighter, Inula is a fighter that utilizes her knowledge of the arena for her benefit. She has a trap-based playstyle, where she can set up traps to be utilized later, be it to disrupt the opponent or to continue the combo. Her moves can be charged and if they are, they become more powerful and complex, although the more charged they are, the slower they come out. Inula likes to keep the distance from her opponents since most of her moves fail at a close range. Not that she is unable to counteract these, as Inula has the variety of options to protect herself, including a unique shield that takes longer to break but makes Inula take more damage than a normal shield.
Inula is a fighter that does not fight an opponent directly, since her options to do as such are unable to damage the opponent with enough power. It is thanks to her traps that she can even hope to defeat the strongest of fighters, but that requires the player to properly set up them. In order to make up for that, Inula's defenses are through the roof, but those are only useful when Inula is not perfoming anything else. Should a trap by Inula fail, she is left open to be punished.
| Reneé Keanna|
力 Freelance Rebel 力
“Don't waste my time.”
An interexchange student from Britain, Reneé is a reclused, anti-social student of the Good Manners School. She holds a deep anger inside herself, thanks to the events of her past, which no one knows for sure, but it is a common rumor gossip for her schoolmates. She deals with it by seeking to become a mixed martial arts fighter, managing her anger in combat. She speaks quietly and succinctly, to make sure her message gets across as clear as possible.
Reneé is a melee-based fighter, having a varied moveset based on many different martial arts. She has a unique meter for herself, named the Berserker Meter, which increases by performing attacks successfully or taking damage from the opponent. The higher the meter, the stronger her attacks get, the weaker her defenses become. When the meter is full, the player loses control of Reneé and she enters a short Berserker mode, where the CPU takes control of her and will rush down the opponent recklessly. There are ways to lower the Berserker Mode, going into defense, missing attacks or performing a Counter. Berserker Mode can either benefit the player or ruin an ongoing combo.
Reneé is a fighter that requires proper management of the Berserker Meter. Although her moveset is varied and allows for many strong combos, activating Berserker Mode at the wrong time can turn the battle against her and as such, the player needs to take in consideration how full the Meter is at all times.
| Abigail Ainsworth|
光 The Mistress of Mystery 光
Abigail seeks to continue the Ainsworth family legacy of performance arts, seeking to become a stage magician just like her ancestors. Taking the name of the Mistress of Mystery, she travels the country, performing many of the Ainsworth's famous and infamous tricks. One day, Abigail discovered her family was actual magicians at one point in history, after discovering an ancient staff by one of her ancestors. A Staff of Light, which allows her to control the light sources around her, allowing her to control where the light hits or even modifying the light to become solid.
Abigail is an eccentric and energetic performer - which extends to her personality outside of the stage. In battle, Abigail's moveset is varied between close range, long range, and projectiles. Her main gimmick is the Staff of Light, which has a meter of its own, which starts out as full. The Staff of Light can be utilized in different manners, it can be used to make attacks invisible, blind the opponent temporarily, attack the opponent with a solid beam of light or make Abigail go invisible temporarily. Each one of these abilities drains the meter and in order to recharge, Abigail needs to stand still and perform the Light Charge. The opponent can, however, break the Staff of Light, make it unusable for the rest of the battle.
Abigail doesn't specialize in a specific playstyle and thanks to her varied moveset, the players can create unique strategies with her moveset and thanks to her Staff of Light, she gets even more options. But her lack of a focused playstyle is both a blessing and a curse, since a bad choice of moves can hurt the player than benefit them - it is a fighter that requires a bit of training before jumping in online.
| Mihaela Eleanor|
大胆 The Sedulous Cyborg 大胆
Mihaela Eleanor is the creation of the Sigma Corporation, which started to create a new breed of cyborgs known as the Autonomous Patrol Units. Despite being branded as a generic creation, Mihaela's AI is based on the memories of the daughter of Michael Eleanor, the leading scientist in the APU Program whose daughter Mihaela died in a police chase. As a result of this, Mihaela's AI is more advanced than the other models, having the ability to perform complex emotions and thoughts.
As a fighter, Mihaela is slow and bulky. She has a playstyle focused on stunning and locking down the opponent. Her Shock Baton and Long Range Taser allow her to stun an opponent for a short time, allowing her to disrupt the opponent in a blink of an eye. But her slow speed makes her an easy target for faster opponents. Her bulk is all she has for defense, she takes way longer to be stunned or knockdown, which if the opponent tries to attack her at close range, she will be able to counter them with a powerful strike.
Mihaela exceeds in the ground and only in the ground, her aerial skills are almost non-existant. She can float in the air with a jetpack for a while, which can be used to dodge an incoming attack or try to attack an opponent rushing down from above. Mihaela lacks in defense and in aerial combat, but in the ground, she can be a deadly threat with the ability to take total control of the battle with her stunning options.
| Gladys Renea|
操作 Queen of the Streets 操作
“I can read you as clear as a book.”
Gladys was once a psychology student that got convicted as the main suspect in a heinous crime. After coming out of prison, she was adopted by a criminal underground known as Midnight Blue. Initially considered to be an expandable member, Gladys grew to become of one of the most effective members of the group and eventually it's new leader. Her rise to the top was thanks to her knowledge of psychology, which led her to manipulate others to her will. One of the most wanted criminals worldwide, Gladys's skills allowed her to hide in plain sight.
Her psychology skills extend to her gimmick in battle. A diamond-shaped icon appears above Gladys's super bar, which is named the Emotion Alert. Depending on which moves Gladys use in battle, it will influence the Emotion Alert, which alerts Gladys of which emotion the opponent is feeling at the moment. She can influence the opponent to feel a certain emotion, temporarily affecting the opponent:
Her playstyle is entirely revolved around countering the opponent and weakening them, but if she is unable to get a got read on the opponent, then she is screwed.
運 The Auspicious Jockey 運
Fortunata is the world's #1 jockey, winning more races than any other jockey in history. Her victories have been questioned by others, especially considering how close some of them were and how basically she won by sheer luck. Nevertheless, her status has led Fortunata to have a confident, humblebragging personality, which has led to rumors that it would affect her performance in races, but it never came to fruition, as she kept an absurd winning streak.
Fortunata's luck plays in her playstyle. Her main gimmick is the Luck Coin, which she can flip at any time, depending on the side, the moveset will change. The player can try and guess the coin side if done correctly, they will get an extra boost in battle and if done incorrectly, they will receive a random debuff. When the coin side is Heads, she has a moveset based around close range slow but strong attacks, when the coin side is Tails, her moveset based around long range fast but weak attacks.
Fortunata relies entirely in luck. The coin side is always random at the start of the battle and her moves on the own are just decent. A player that is not good with one moveset may be unable to change to the other due to them being unlucky in the coin toss and if they are on the right coin side, they may need the boost in order to finish the battle before the opponent manages to turn the battle around.
| Artelle Évelyne|
アート She Who Draws Monsters アート
Artelle is a reclusive, perfectionist artist. She spends days, alone in a room, trying to finish her next masterpiece. Her appearance is a mystery even to her biggest fans. Artelle is not alone as people think, as she has a mysterious ability to bring a painting to life, leaving her to create a group of fantastical creatures around her. She had a traumatic event early in her life, which led her to become a shut-in, afraid of the outside world.
Artelle's playstyle is similar to Lynna's. Artelle fights alongside one of the fantastical creatures she has drawn and the player can control both or either one of them at any point in the battle. The difference for Artelle is that she can combine herself with the creature or create more creatures to help her. If she does either one of those abilities, she will take more damage from battles, but it will allow her to extend her combo abilities. She also has the option to paint an opponent projectile and use it against them.
Artelle's painted creatures are a dragon, a fluffy giant bear, a moth with wheels and a mermaid with a harp. Each one of those has a different movesets, playstyles and weaknesses. Artelle can combine herself with up to two different creatures, allowing her to mix up their abilities, at the cost of leaving her unable to draw for the rest of the round.
| Natara Annika|
海 The Stuck-Up Princess of the Seas 海
“Bow down to your queen!”
Natara was the princess of the Clepysdrian Kingdom, where half-fish, half-human creatures lived. They had a long-standing rivalry with the Draconians, which led to a war that almost made both species extinct. The Clepysdrians had more survivors than the Draconians and managed to reconstruct their kingdom in a remote location in the sea. Natara was once one of Hinata's assassination targets, and despite being struck with a fatal blow, she managed to survive through it and create an intense hatred for her.
Natara has an unique gameplay style, where it changes depending on the state of water. As a Clepysdrian, Natara has the ability to control water, no matter it's state. Liquid water provides fast strike attacks, solid water provides powerful blows and vapor allows her to give the opponent debuffs or even disable some of their attacks. It also changes herself, liquid Natara is her fastest form, but it makes her take more damage, solid Natara is her slowest form, but she takes less damage and vapor Natara is a temporary form that makes her invincible for a short time.
| Stella Sidney|
耐久 The Knockout Goddess 耐久
“Step up your game!”
Stella Sidney is a rising star in the boxing scene. Going by the nickname of Swift Stella, she has risen through poverty and is on the road to becoming one of the world's biggest boxing stars. Despite her harsh upbringing and personal disasters, she maintains an optimistic outlook on life and seeks to become a role model for others like her.
Sidney is perhaps one of the most limited characters in the roster, with her entire playstyle being focused around boxing. As a fighter, she seeks to hit the opponent on the counter and prepare to withstand the next opponent move so that she can properly counter it with a more powerful strike. Sidney is a defensive focused character, as she has the biggest defensive options on the cast as well as having the highest stamina of all characters.
No one can't stand pain for too long, and Sidney is no exception. She has a secondary Stamina bar, which keeps track of how her body is handling the damage. She can choose to perform moves to stun opponents, so that she can rest for a while to recover from damage.
耐久 The Love Illusionist 耐久
Lilith is a mysterious person. No one knows where she is from or where she lives, but she is always available to the public at the creatively named Hell's Bar, dancing the night away for the pleasure of the consumers. Lilith is actually the daughter of a human and a demon, the same kind as Thellia, and she seeks to perform the ritual to reject her human form, as a method to reject the side of her that comes from an abusive parent.
Lilith as a fighter revolves around illusion, she is able to create a near-perfect illusion of herself to confuse opponents, as well as being able to utilize her illusion to change herself into another person or creature that is related to the opponent that touches her. Lilith is a fighter, that as a hybrid, focuses around wearing down the opponent and catching them off-guard.
As a hybrid, Lilith can tap into her demonic form. In order to do so, she must perform a ritual, which in gameplay, involves her performing three randomly chosen actions against the opponent. After doing those, she is able to turn into her demonic form, which is slower but gives access to her offensive options, which are limited to her in her normal form.
These are the characters that are locked away from the player, until they complete a certain challenge to unlock them. They are available right away in the Japanese arcade version. There are a total of 8 unlockable characters.
| Sly Mei|
擬 The Metamorpher 擬
— Sly Mei
Sly Mei is unlocked by completing one playthrough of the Extra Mode Eternal Love Quest. Sly Mei used to be a normal human being, who lived in the streets and became Verchunka's lab rat for her latest experiment, a human bioweapon capable of morphing itself and changing its properties. The experiment was a success and it transformers Mei's human skin into a slimy skin, which allowed her to change parts of her body at will. For a while, Mei served as Verchunka's bodyguard, before leaving her clutches and back to living in the streets as a rogue thief.
Mei's moveset is unique that she doesn't has any unique moves, she utilizes moves from all other characters in the cast, through a deck of cards representing an ability from someone else. Mei's moveset is entirely customizable, but the player can choose to play with a randomized deck, allowing her moveset to be randomized as well.
| Pauline Beau|
妃 The Buzzing Vigilante 妃
“Evil doesn't stand a chance against Queen B!”
Pauline Beau lived on a dangerous island, controlled by a group of mafioso that seeks to reap the benefits of the people of the island for themselves. Tired of the total control the mafia has, Pauline adopted a new persona: Queen B, the Buzzing Vigilante. Utilizing her skills as an acrobat and with a powerful metal bat, she takes the night by protecting the innocent from the threats of the mafia.
As a fighter, Beau's fighting style is hit-n-run. She can dish out damage and quickly get away from her opponent, her entire playstyle revolves around dodging the opponent and hitting them at the best moment possible. Beau's defenses are her weak point, she can be easily stunned and can take a lot of punishment if she makes the wrong move. But she can dish out a lot of pain, her combo game is short but deadly, her metal bat provides her with the one of the strongest moves in the entire game.
| Aria Aiken|
天使 An Angelic Gal 天使
“The Holy Archangel is watching my perfomance tonight!”
Aira used to be a normal girl, up until she meets the Holy Archangel, who had chosen her to be his successor in his role. She is picked to be an angel-in-training and spends the next days in her life dedicating herself to her destiny. After a long wait, she is given an assignment for her role as an angel: to send back a rogue demon who left their dimension and is currently on Earth (Thellia). Aira gleefully accepts it and seeks to impress the Holy Archangel on her first task.
Aira's fighting style is nicknamed "Bubble Burst" by the developers. It involves hitting the opponent with multiple quick and weak moves before taking a big chunk of their damage with one big move. Aira is equipped with the Blessed Weapons, such as the Angelic Bow. Most of her attacks consist of projectiles, and those can be easily chained together.
An unique aspect of her projectiles is that they don't deal damage right away, if the opponent manages to not take damage during a one minute time period, they will recover their damage, as the Blessed Weapons are not meant to hurt humans. This is where Aira's key move comes in play, the Light Dagger allows Aira to make the damage permanent if she manages to hit the opponent with it, as well as giving her health back in the same amount as the damage she gave.
| Verchunka Karina|
科 Super Scary Scientist 科
“Evolution takes millenia to take effect. But I choose not to wait.
Say hello to the next step in humankind.”
Verchunka Karina is a Russian scientist specialized in human biology. She takes part in a secret Russian program to create a biological weapon, but she isn't interested in fulfilling her part of the contract, instead utilizing the funds to create the next step in the human species, creating the human of the future. Before utilizing Sly Mei as her lab rat, she took upon herself to try out her theories.
Verchunka's tests were deadly, untested and with a high probability of failure. But, through sheer luck, they worked out perfectly. Verchunka gained superhuman abilities, such as strength, reflexes, mobility, and flexibility. Having achieved part of her plan, she now seeks to study the ones with the powers of the Legendary Crest, as she believes they are the key to fully completing her plan.
Verchunka is the strongest fighter in the cast, in terms of damage output and defense capabilities. She takes the longest to be stunned and she isn't unable to counter when attacked like the other fighters. She utilizes a purely close ranged combat style, which makes her vulnerable to projectiles.
To help her with long ranged affairs, she can utilize the help of a mini-mecha with extendable arms, which can be utilized to trap the opponent, to throw back a projectile or even take a hit for her. The mecha, named Hagane, has its own health bar and once it reaches zero, it cannot be used for the remainder of the round.
| Sora Hoshi|
科 The Weather Girl 科
“Seems like it is going to rain, huh?”
Strange weather events have been going on in Sapporo, Japan. No one seems to understand, but it seems that the weather changes randomly and only in the part of the country. Turns out the cause of this is a young lady by the name of Sora Hoshi, who has the mysterious power of changing the weather depending on her emotions. Becoming a psychologist and learning about her emotions, Hoshi has decided to use her own mysterious power, or curse, to her benefit as she became the most accurate weather reporter in the entire world.
Hoshi's gameplay style involves using the arena to her benefit, her weather changing abilities can affect the whole arena and since she isn't much of a fighter, she relies solely upon her unique ability. She is the only fighter in the game who is unaffacted by Gladys's Emotion Change abilities, as she has her own Emotion Change but it only affects herself. The stronger the weather ability is the weaker it leaves Hoshi, so it is important to balance out and know what weather ability to use.
| Ursa Loretta|
愛 A Fighter From Another Dimension 愛
“This is really fun!”
Ursa Loretta lives in another dimension, where things are really boring. No magic, no evil deities threating the world, just lesser evils like taxes and politics. However, she had a way to escape from her everyday life and that was through video games. Her favorite was Eternika. Seeking to fully escape from the boring life she has, she has hacked herself into the game. And now, she can play as herself!
As a fighter, Loretta is an unpredictable foe, her moveset is varied, but without much in power. Instead, she relies on her ability to hack the game from outside, utilizing scripts to spawn objects or to cause different kinds of behaviors on her opponent. Her moveset involves stunning the opponent and then barraging them with different kinds of attacks.
However, as a fighter in the game, Loretta has to play by the rules. Her movesets have a cooldown period between them, making them unable to be used one after another. Plus, she can only use one set of scripts and switching between them will make her unable to access her offensive options. Each set of scripts focus on a different kind of range and speed of moves, so it is important to set which one to have at the right moment.
天使 Powered by N.E.K.O™ Technology 天使
Nyanranja is only one of a series of robots created for different purposes, mostly as tourist guides or welcoming guests at a restaurant. This particular robot was deemed faulty and thus was thrown out, where she was taken by a mysterious man who reprogrammed her to be a machine of combat. Which completely backfired, as he was unable to change the protocols of the robot, that was meant to be harmless.
In order to bypass that, the man developed a virus, which would temporarily shut down her protocols and allow them to be overwritten for a short period of time. This allows Nyanranja to utilize her deadlier weapons but normally she wouldn't be able to use any weapons at all. To bypass this, the man gave her a weapon, a megaphone-shaped weapon capable of causing soundwaves, which would be used by Nyanranja for self-defense.
Nyanranja is a pacifist and this reflects in her combat style. All of her moves in her normal form are counters, only intended to be self-defense against the opponent. Nyanranja's main gameplay mechanic comes in the Protocol Shutdown Virus. The player can activate it at any time utilizing a button input combination, allowing the player to get access to her more offensive moves. It is only temporary, as her system's protection will put things back to normal. The more the player uses the virus, the faster the time it takes the system to go back to normal.
魔 Viubhal's Vessel 魔
ViVi is the humanoid form of Viubhal, the Eternal Demon. ViVi represents Viubhal's mind and consciousness, while the gigantic shadow body over earth represents its body and fury. ViVi is the one that takes control of Viubhal and makes sure the body fulfills its mission. When ViVi is chosen as a fighter, the Viubhal body watches in the background.
ViVi can be categorized as a boss character, similar to Abyss in Marvel vs. Capcom 2. It has more health and takes less damage than other characters, with the exception of Verchunka. She has access to the strongest moves in the games. Still, she is a boss character and her flaw comes in the Viubhal's body, which is her only way to do any ranged attacks. By herself, ViVi only has close ranged moves.
ViVi can, at any time, order the body to perform an attack. The body will respond with a movement, which is telegraphed correctly, can be easily dodged by the opponent, but to throw off the opponent, it can sometimes, randomly do a different move. Viubhal's Body attacks tend to come out slow, so it to fully use the attack to it's fullest, it requires ViVi to set up perfectly for the attack to line-up.
|Hinata von Brandt|
| Blazing Fist|
|A short ranged punch powered up by flames.|
|Hinata unleashes a flurry of punches. When the move starts, it cannot be stopped unless the opponent counter attacks.|
|Hinata hits with a hard punch, then proceeds with a uppercut.|
|Hinata jumps in the air or leaps forward, grabbing the opponent and throwing them on the ground.|
|Hinata jumps in the air and then proceeds to do a kick downwards. When it lands, it spreads fire around, which can inflict more damage on the opponent.|
|Hinata throws a small orb-like projectile with fire inside it. She can choose when the orb shatters, which allows her to set up for later.|
|Hinata throws a arrow-shaped fire projectile. It's direction changes in the air, aiming in a downward direction.|
|Hinata shoots fire and then concentrates its energy. Holding down the input will allow the player to move the projectile around, releasing it will make the fireball explode.|
|Hinata punches the ground, causing a pillar of fire to sprout from it, completely surrounding her.|
|Hinata creates a version of herself made out of flames, which initially looks just like her but shortly after the illusion fades. If the opponent attacks the illusion, they get temporarily stunned.|
Secret Art Lv.1
|Hinata prepares a flame blast, only to the opponent to predict it. She tells them to turn around, and they notice a series of concentrated fireballs, ready to blast off, as they do shortly after, one after the other.|
|Goddess of Hellfire|
Secret Art Lv.2
|Hinata releases a big burst of fire, which can hurt the opponent. She then proceeds to surround herself with the flames, creating a flaming armor around her. This gives her more attack and defense for a temporary time.|
Secret Art Lv.3
|Hinata throws the opponent in the air and then turns herself into her Draconic form. The camera shifts to the opponent's POV, as they see the Draconic Hinata smirking as she proceeds to grab them with her mouth and then launching them upwards, flying to catch them and then slamming back down to the ground.|
| Lynna Mercury & Thellia|
Lynna's moveset changes depending if Thellia has been summoned or not.
Moves with [L] refers to moves with Lynna alone, while moves with [T] refers to moves with Lynna and Thellia.
| [L] Awaken, My Demon!|
|Lynna summons out Thellia. Performing the input again makes Thellia go away.|
|[L] Guitar Bash|
|Lynna hits the opponent with her guitar. She will be unable to perform any guitar-related moves for a short time.|
|[L] Mind Charge|
|Lynna meditates for a while. If she is uninterrupted for a short time, she goes back to normal, gaining a temporary boost in attack and defense.|
|[L] Thellia Takeover|
|Lynna lets Thellia take over over her body. This will allow the player to fully take control of Thellia, at the cost of taking twice the damage while in this form.|
|[T] Demon Bash|
|Lynna plays a short chord, which makes Thellia charge up a punch. Shortly after she is finished playing, Thellia releases out a powerful punch.|
|[T] Road Demon|
|Lynna plays a short tune, turning Thellia into a motorcycle, which proceds to try to ram itself against the opponent.|
|[T] Hell Circle|
|Lynna plays a short tune, which makes Thellia release a circle of flames around the opponent. After Lynna is done, Thellia directs the flames towards the opponent.|
|Lynna plays a short tune, which makes Thellia to go inside the opponent and attack them from the inside for a short time, before leaving their body.|
|[T] Demonic Fury|
|Lynna plays a guitar solo, which causes Thellia to go berserk and rushing down at the opponent.|
|[T] Sinful Guilt|
|Thellia stuns down the opponent by revealing one of their sins and creating a literal lock caused by their guilt.|
|To Hell and Back|
Secret Art Lv.1
|Lynna throws out her guitar and draws a salt pentagram on the ground, which releases a portal to hell. Thellia throws the opponent into it, where other demons like Thellia start piling up on the opponent, before a giant version of Thellia smashes them down and throw the opponent back to the normal world.|
Secret Art Lv.2
|Lynna starts to play one of the Dragonmark songs, which orders Thellia to grab the opponent and perform a "purification", which involves Thellia staring down at the opponent's soul and tormenting them from the inside.|
Secret Art Lv.3
|Lynna plays a note in her guitar which makes Thellia flight out to grab the opponent by the throat. Lynna smirks and tells the opponent "Let's rock.", as she lets out a guitar solo, which causes Thellia to go berserk and rush the opponent with a series of attacks. Slowly getting to the end of the solo, Lynna whistles, which causes Thellia to grab the opponent and throw them at Thellia, which she responds by hitting the flying opponent with her guitar.|
| Seed of Hope|
|Inula plants a seed. Performing the input again will cause the seed to sprout into a tree and if the opponent is standing on top of it or near it, they will be trapped inside.|
| Bear Trap|
|Inula throws a piece of meat towards the opponent. If it hits, a bear will appear and try to maul down the opponent.|
| Grabby Viney|
|Inula whistles, which makes a couple of vines to appear in front of her, which will try and grab whatever it is there.|
| Audrey the XIIIth|
|Inula plants a small flytrap. Using the input again will make Inula try to water down. If she water downs the flytrap again, it will try to eat the opponent nearby, then spitting them out.|
| Birb Trap|
|Inula whistles out, which causes birds to fly to her arms. She can use these birds to temporarily stay in the air or, by doing the input again, make the birds peck the opponent.|
| Natural Instinct|
|Inula makes the ground rise, creating a shield made out of whatever material is there.|
|Inula spreads her roots on the ground, which will heal her for a short time. She will be unable to move while she is utilizing this move.|
|Inula goes to sleep, creating a small dome of wood around her. She heals during the process, but if the dome is broken, the heal she recieved will be negated.|
| Butterfly Wings|
|Inula spreads butterfly wings and creates a gust of wind making it difficult to the opponent to reach her and making projectiles useless.|
| Bamboo Stun|
|Inula stuns the opponent by blocking their melee move with a bamboo. It can be used to stop projectiles but the stun won't affect the opponent.|
| The Pit|
Special Art Lv.1
|Inula lures the opponent in her direction. After a short time, she will lure them away to a hole covered with leaves, and the opponent will fall into it, which makes them fall into a dark hole, where only the eyes of the monsters living inside it are seen before the attack the opponent and throw them back into the stage. Meanwhile, Inula watches and laughs at the opponent.|
| Easy Prey|
Special Art Lv.2
|Inula shoves the opponent into the middle of a forest which suddenly appears out of nowhere. The opponent tries to get away from it but they don't see an exit, and as they try to run they attract the attention of predators. At the end, they find themselves back at where they started, only a bunch of predators are there looking to bite off the easy prey. Which they do.|
| Blessings from the Sun|
Special Art Lv.3
|Inula looks up at the sun, which proceeds to beam down sunlight directly towards her. As it does, the Guardian Spirit of Nature, which has took over Inula's body, slowly leaves. With the concentrated sunlight in her, the Spirit shoots out a powerful beam of sunlight against the opponent.|
| Roundhouse Kick|
|Renee kicks the opponent in a semicircular angle.|
|Renee leaps forward with one of her legs up, striking the opponent with a kick.|
|Renee rises one of her legs and then strikes down the opponent.|
|Renee strikes the opponent with a low kick.|
|Renee rises one of her legs up her back, while standing on a single leg. This can be used to hit upcoming attacks from the air.|
|Knife Hand Strike|
|Renee strikes the opponent with her arm.|
|Jab & Hook|
|Renee strikes the opponent with a series of jabs, before finishing them off with a hook.|
|Renee leaps forward and punches down the opponent.|
|Renee hits the opponent in the gut, temporarily stunning them.|
|When Renee's Berserker Meter is filled, she can trigger Berserker mode, which increases the power and speed of her moves for a temporary time.|
Secret Art Lv.1
|Renee deals out a powerful strike, which deals out massive damage.|
Secret Art Lv.2
|Renee unleashes a flurry of punches, before hitting the opponent with a Superman punch. Then she rips out an iron bar and strikes the opponent with it.|
Secret Art Lv.3
|Reneé smirks, saying "You're done.". As the screen fades to black and only the silhouttes of the fighters are seen, with Reneé unleashing a series of powerful strikes. The screen goes back to normal. If Reneé finishes off the opponent with this, an ambulance appears and Reneé prepares a check for the medical bills.|
| Flight of Doves|
|Grabs her top hat and shows the bottom of it to the opponent, where doves starting flying out and hitting them.|
| Surprise Rabbit|
|Grabs her top hat and shows the bottom of it to the opponent, where a rabbit jumps out of it and kicks the opponent. The more times this move is used, the more rabbits come out of it, with a limit of 16 rabbits.|
| Ace of Hearts|
|Abigail grabs a pack of cards, throws them out towards the opponent and then picks out an Ace of Hearts from the flying cards, which is revealed to have a short saw in it, as she proceeds to throw it at the opponent.|
| Detachable Fingers|
|Abigail pretends to have detached one of her fingers. Then, she proceeds to mimic a gun with her hand and shooting out the detached finger towards the opponent.|
| Spear of Destiny|
|Abigail spears herself on the back with a spear. The top of it will hurt the opponent but the spearing won't hurt Abigail, as it is a magic trick.|
| Divided in Two|
|Abigail summons a box, which tries to trap whatever is in front of her. If successful, the opponent will be stuck to it, as Abigail saws half of the box and shows the sawn halves before putting the opponent back together, earning the applause of an invisible audience who throws thorny roses on the stage, which may hurt the opponent.|
| The Book of Protection|
|Abigail grabs a book and holds it out in front of her, which will take any attack that the opponent hits it with. The book will absorb the damage and leave Abigail untouched.|
| Smoke Bomb|
|Disappears and reappears behind the opponent.|
| Lights Out|
|Makes herself and her projectiles invisible for a short time.|
| Lights Charge|
|Charges up her Light Staff. When full, it allows her to utilize Lights Out again.|
| Blinding Lights|
Secret Art Lv.1
|Closes her eyes and creating a huge blinding light, stunning the opponent.|
| Shark Tank|
Secret Art Lv. 2
|Abigail distracts the opponent with a dove and as they turn back to her, they see a gigantic fish tank with sharks in it and Abigail on top of it, with curtains surrounding her. She jumps inside and the curtains close. The curtains once again, this time with the opponent inside of it and a bunch of hungry shark looking at them, as Abigail smiles to an imaginary audience.|
| Now You See Me|
Secret Art Lv. 3
|Abigail kicks the opponent, throwing them in a casket. As they open the casket, they see themselves in an empty theater, with only Abigail watching them. They try to rush to her but she blocks them with an invisible wall. Suddenly, theater objects, such as headlights, that were previously invisible become visible as they start falling on the opponent.|
| Robot Rush|
|Mihaela rams into the opponent. If successful, it leaves the opponent and Mihaela stunned, although Mihaela's stun is shorter. If unsuccesful, only Mihaela gets stunned. While Mihaela runs, she is unaffected by projectiles.|
| Shock Baton|
|Mihaela strikes the opponent with a shock powered baton. This will stun the opponent if succesfully used.|
| Long Ranged Taser|
|Mihaela shoots out a taser from her arm, which has an insane reach. If it hits the opponent, they get stunned.|
| All Out Fire|
|Shoots out from her machine gun arm. Requires cooldown after being used.|
|Shoots out a single, sharp projectile. Requires cooldown after being used.|
| Heat-Seeking Missiles|
|Shoots out a dozen of heat-seeking missiles, which target the opponent. Slow, but very powerful.|
| Strike Missile|
|Shoots out a powerful missile. Fast, but not always guaranteed to hit the opponent.|
|Calls out for reinforncements, which comes out in the form of a police car with a policeman shooting down a bazooka blast on the stage.|
| Aerial Scout|
|Activates a jetpack. This will allow Mihaela to stay in the air for a short time.|
| Target Lockdown|
|Locks down a target. If successful, every projectile move will home in the target.|
Secret Art Lv.1
|Mihaela shoots down the opponent with a powerful and quick shot.|
| Stand Down|
Secret Art Lv.2
|Mihaela bum rushes the opponent and beats them down, before holding them and throwing them at the back of a police van, which explodes shortly after.|
| Extreme Force|
Secret Art Lv.3
|Mihaela starts by shooting down the opponent with her weaker guns, moving to machine guns, before finishing them off with a bazooka.|
| Shut Up Punch|
|Gladys hits the opponent with a powerful punch, one that cannot be canceled out by opponent's moves.|
| Skull Cracker|
|Gladys hits the opponent with a punch targetting the top of the opponent's head. If it hits, it will stun for the opponent for a short time.|
| Move Bitch|
|Gladys strikes the opponent with a powerful kick, that pushes them far away.|
| Pistol Strike|
|Gladys hits the opponent with the back of her pistol.|
| Warning Shot|
|Gladys shoots a bullet in the air, which shocks the opponent. Sometimes, a pigeon or the bullet might fall out from the skies. This will increase the chance of the opponent to be afflicted by the Fear emotion status.|
| Crippling Shot|
|Gladys shoots the opponent on parts of their body such as their leg or arms. This will increase the chance of the opponent to be afflicted by the Anger emotion status.|
|Gladys will fire a shot that will completely miss the opponent. This will increase the chance of the opponent to be afflicted by the Surprise emotion status.|
| Self Inflicted Injury|
|Gladys will fire a shot on herself. This will increase the chance of the opponent to be afflicted by the Sadness emotion status.|
| Behavior Study|
|Gladys turns her back towards the opponent, awaiting their move. If the opponent strikes while she is in this state, she will deflect their move. This will give Gladys one "Book" icon, which means that she is now more aware of the opponent. This is her key move.|
| Emotional Manipulation|
|Gladys strikes down the opponent and proceeds to whisper into their ear, which affects their behavior in combat. For more information, check the Gladys section on the Starter Characters section.|
Secret Art Lv.1
|Gladys summons two of her goons, who proceeds to hold down their opponent by their arms, as Gladys moves forward and punches them in the gut. She then proceeds to whisper them a question, before pointing a gun towards them. The screen switches to silhouettes as she proceeds to shoot.|
| Secret Sniper|
Secret Art Lv.2
|Gladys hits the opponent with two punches and a shove, taunting them to make them get close to her. It works and the opponent tries to do as such, but they get hit by a secret sniper.|
Secret Art Lv.3
|Gladys taunts the opponent, telling that she knows them like the back of her hand. When this secret art is activated, she will be able to dodge most of the opponent moves, at which point she will be able to inflict the "Despair" emotion in them, making them weaker and more fragile for a short time.|
| All or Nothing|
|Rushes the opponent with a flurry of attacks. If she is lucky, all damage will be dealt to the opponent. If she is unlucky, it will be dealt to her.|
|Hits the opponent with a whip. If she is lucky, the move's range is shorter but it deals more damage. If she is unlucky, the move's range is longer but it deals less damage.|
|Forunata throws a horseshoe at the opponent. If she is lucky, it will go straight to them, but if she is unlucky, it boomerangs back to her.|
| Black Cat|
|Fortunata summons out a black cat, which will either claw the opponent if she is lucky or claw her if she is unlucky.|
| Bird Whistle|
|Fortunata whistles for a bird. If she is lucky, it will be a Swallow, which drops a fruit for her, which heals her. If she is unlucky, it will be a Raven, which will peck and pester her.|
|Fortunata tries to shoot down the opponent with a flintlock. If she is lucky, she will do it successfully, if she is unlucky, the bullet will get stuck.|
|Fortunata summons out a horde of ladybugs. If she is lucky, the Ladybugs will hover over the opponent, making them slowly take damage and have their attacks only be effective against the Ladybug horde. If she is unlucky, the horde targets her instead.|
|A jackpot appears and Fortunata starts it. If she is lucky, it will be all sevens at which point it will explode. If she is unlucky, it will be all cherries and it will just release dummy cherry bombs, which can be utilized as items by the fighters.|
| Coin Flip|
|Fortunata flips a coin. If heads, she will receive all the "Lucky" outcomes of her moves. If coins, she will receive all "Unlucky" outcomes. The coin's effect will fade away after a while. The coin flip has a cooldown effect and it cannot be used repeatedly.|
| Moon Clock|
|Fortunata checks her moon clock. If it is a normal moon, then she is on her "Lucky" state, if it is a blue moon, she is on her "Unlucky" state.|
| Russian Roulette|
Secret Art Lv.1
|Fortunata will fire five shots towards the opponent and one towards her, with a pistol with a single bullet in it. The outcome is randomized, but she will always fire out the exact number of shots, unless one of the first five actually hit the opponent, then the move is cut short.|
| Cup of Fortune|
Cup of Misfortune
Secret Art Lv.2
|Fortunata takes a sip out of a glass with a mysterious liquid. If she is lucky, she will heal 20% of her health and she will be temporarily invincible. If she is unlucky, she takes 20% damage and will be more likely to be stunned. Either way, after drinking it, she will throw the glass with the remaining liquid towards the opponent, inflicting the opposite effect to them.|
| Surprise Gift|
Secret Art Lv.3
|Fortunata will pick from one of three gifts and throw at the opponent. A gift can either include a bomb, a cake or a pack of moths. The opponent will catch the gift and it opens on its own. The bomb will explode after being revealed, the cake heals the opponent for 10% and the moths make them temporarily unable to attack.|
| Dragon Fang|
|Only used by the dragon: the dragon bites down on the opponent, then throws them across the screen.|
| Bear Hug|
|Only used by the bear: the bear will hug down the opponent, suffocating them for a while, before releasing them or if the opponent breaks out of it.|
| Bear Slam|
|Only used by the bear: the bear jumps down and belly slams on the ground.|
| Moth Ram|
|Only used by the moth: the moth will ram its body against the opponent.|
| Harp Bash|
|Only used by the mermaid: she bashes the opponent with her harp.|
| Draconic Ablaze|
|Only used by the dragon: a blast of fire that hits the opponent multiple times.|
| Moth Leech|
|Only used by the moth: the moth shoots out a projectile shaped like its beak and sucks the energy of the opponent.|
| Harp Symphony|
|Only used by the mermaid: she plays out the harp and then puts the opponent to sleep.|
|Artelle paints over an opponent's projectile and throws them back.|
| Quick Sketch|
|Artelle will quickly draw a sketch, drawing and summon one of four creatures: a dragon, a fluffy giant bear, a moth with wheels and a mermaid with a harp. If a creature is already summoned, she can sketch again to fuse that creature with another one. Only a fusion of two monsters can be at the stage.|
| Creative Vortex|
Secret Art Lv.1
|Artelle fuses all of her monsters. allowing the player to have full access to Artelle's moves.|
Secret Art Lv.2
|Artelle pulls out a piece of paper. If the opponent hits it, their body will open like a book. Artelle proceeds to rip off a piece of paper from that book before closing it and making the opponent return to normal. The opponent will be unable to do a random move for the rest of the round.|
| My Dark Twisted Fantasy|
Secret Art Lv.3
|Artelle draws over the opponent, transporting them to the world of her drawings. She proceeds to draw a series of nightmarish creatures and locations to torment the opponent, before drawing a demonic version of herself, slamming down the opponent.|
| Cold Hands|
|Only available for the Solid form: Natara freezes the opponent, then breaks them in half.|
| Cold Welcome|
|Only available for the Solid form: Natara breathes a cold wind, freezing anything in front of her, from projectiles to opponents.|
| Vapor Thunder|
|Only available for the Vapor form: Natara charges up her fists and then performs a series of jabs with her electricity powered fists.|
| Wave Crash|
|Only available for the Liquid form: Natara summons small waves to crash into the opponent. They are weak, but they stun the opponent for a short time and it can be used to disrupt them.|
| Water Jet|
|Only available for the Liquid form: Natara shoots a jet of water against the opponent. The power and reach of the attack depends on how long the player holds the input before releasing.|
| Ice Crash|
|Only available for the Solid form: Natara freezes the air, turning it into small sharp ice projectiles. She then proceeds to throw them at the opponent.|
| Water Tower|
|Only available for the Liquid form: Natara releases a stream of water below her, launching her upwards and throwing her to the other side of the arena.|
| Vapor Wave|
|Only available for the Vapor form: Natara separates herself for a short time, making her be unaffected by the opponent's attacks.|
| Vapor Rain|
|Only available for the Vapor form: Natara turns into a cloud and releases heavy rain on the opponent. The rain will slow down the opponent for a short time.|
| State Change|
|Natara changes her state from Liquid, Vapor and/or Solid.|
Secret Art Lv.1
|Natara releases a gigantic whirlpool on the stage, which traps the opponent inside and then launches them in the air, with Natara jumping in the air and attacking the opponent, making them crashing down.|
Secret Art Lv.2
|Natara controls the clouds and releases a gigantic thunderstorm on the arena. Where the lightning falls is entirely random, but it will only hurt the opponent and not Natara.|
| Water Dragon|
Secret Art Lv.3
|Natara turns into her Clepysdrian form, a gigantic water dragon. She then proceeds to call upon a gigantic wave to crash down on the stage. As the wave crashes on the opponent, Natara proceeds to grab the opponent by her mouth, launch them upwards and release a jet stream of water on them, making them fly far far away.|
|A quick, straight punch. It can be used defensively, as a quick way to stop the opponent on their tracks.|
|A quick punch, thrown at a downward angle. Can be utilized while Stella is guarding.|
|A jab and a cross. When executed, no other move or action can be performed while the move is active.|
|A semi-circular punch, targeting the opponent's rear head.|
|A rising punch. Can be used while standing up or crouching down.|
|Five jabs, followed by a hook and a uppercut.|
| Bob and Weave|
|Stella moves her head laterally. This will prevent her from getting hit from the opponents moves.|
|Stella crouches slightly and moves her hands to her head, taking less damage from an upcoming attack and not taking any stun from the opponent's move.|
| Cross Counter|
|Stella prepares an upcoming attack. If she is indeed hit, she will respond with a quick strike.|
|A variation of Parry. Peek-a-boo has Stella moving her hands to her head while completely standing up. She takes more damage than she would from a Parry, but the upside is the fact that she will be able to attack right away.|
| Title Bout|
Secret Art Lv.1
|Stella cracks her knucles and gets back to normal position. For the next few minutes, she will be twice as fast and strong.|
| Swift as Butterfly|
Secret Art Lv.2
|Stella smirks. For the next few minutes, her defensive abilities will be improved, allowing her to move faster and dodge enemy attacks easier.|
| Star Punch|
Secret Art Lv.3
|Stella crouches down and releases a powerful uppercut, which sends the opponents flying.|
Lilith's moveset changes depending if she is in her normal or demonic form.
Moves with [N] refers to moves with Lilith's normal form, while moves with [D] refers to moves with Lilith's demon form.
| [D] Demonic Charge|
|Lilith creates a clone of herself which rams it at the opponent.|
| [D] Demonic Illusion|
|Lilith creates a series of clones of herself, which all strikes the opponent once. The amount of clones Lilith creates depends on how long the player holds the input before releasing.|
| [D] Hell's Guardian|
|Lilith opens the gates to Hell, of which a gigantic fist comes out, which can hurt the opponent if they are close to it when the arm comes out.|
| [D] Soul Destroyer|
|Lilith pulls out the soul out of the opponent and burns it down before putting it back to the opponent's body.|
| [N] Lovestruck|
|Shoots a heart-shaped projectile. If it hits the opponent, it will make them unable to hit Lilith.|
| [D] Soul of the Damned|
|Lilith releases a soul out of her body, which proceeds to haunt the opponent, making them slow down and be unable to attack.|
| [N] Your Worst Nightmare|
|Lilith holds her head down. If the opponent attacks her, she will transform into the opponent's worst fear and stun them.|
| [N] Illusion|
|Lilith creates an illusion of a clone of herself, that appears on the other side of the arena and mimics all of Lilith's moves, except the inputs are mirrored for the clone.|
| [N] Transformation|
|Lilith turns into a random fighter in the cast, gaining their moveset for a temporary time, before turning back to her normal form.|
| [N] Demonic Form|
|Lilith performs the ritual to do turn into her Demonic Form. Once started, it cannot be interrupted.|
| Demon Crew|
Secret Art Lv.1
|Lilith creates a series of clones of herself, which all strike the opponent, one after the another. In the end, the real Lilith grabs the opponent by the throat and performs a chokeslam.|
| Hell's Bells|
Secret Art Lv.2
|Lilith hears the Hell's Bells and turns into her Demonic form as the lights go out. When they come back on, a horde of demons appear, circling the opponent. They all point their fingers to the opponent and release a powerful energy blast before vanishing away.|
Secret Art Lv.3
|Lilith throws the opponent into the gates of hell, where they meet with Lilith's superior, a gigantic demon whose only the face is seen. The opponent tries to run away, only to see a horde of clones of them surrounding her. They try to fight them off, but more come and starts attacking them. The clones pile up on the opponent, as Lilith's superior slams down the pile of clones, also hitting the opponent and throwing them back violently to the normal stage.|
|Sly Mei does not have a moveset. Instead, her moveset is compromised of entirely moves from the other fighters, down to the Secret Arts.|
| Batter Up|
|Pauline strikes the opponent with a metal bat, moving it similar to a baseball bat.|
| Strike the Earth|
|Pauline hits the ground with her bat, causing small shockwaves. The shockwaves can stun the opponent.|
| Batter Slam|
|Pauline hits the opponent moving the bat in a downward arc.|
| Flying Slam|
|Pauline hits the opponent moving the bat in an upward arc.|
| Bat Spin|
|Pauline spins in place with her bat extended, hitting the opponent multiple times if she does manages to hit them.|
| Surprise Bomb|
|Pauline whistles, which causes a bomb to fly towards her. She will hit the bomb with the bat, which will explode upon hitting the opponent or the ground.|
| Bat Throw|
|Pauline throws the bat at the opponent. If it hits or misses, Pauline will call the bat back with her magnet glove.|
| Bee Sting|
|Pauline summons a bee, which sends itself flying towards the opponent, stinging them.|
|Pauline tries to grab the opponent's projectile with a special glove. She can either nullify the damage from the projectile or throw it back at the opponent at the cost of slight damage.|
|Pauline holds the bat sideways with her two hands. As long as she is in this position she will take 50% less damage from opponent attacks but she won't be immune to being stunned.|
| Home Run|
Secret Art Lv. 1
|Pauline charges up a powerful strike with her metal bat, so powerful that sends the opponent flying.|
Secret Art Lv. 2
|Pauline whistles, summoning a horde of bees which starts hitting the opponents. As the opponent tries to get rid of the bees, Pauline leaps forward and slams the opponent down.|
| Bees. My Lord.|
Secret Art Lv. 3
|Pauline rushes the opponent with a bunch of baseball bat hits before hitting them upwards. She whistles and a gigantic robotic bee appears, stinging the opponent right in their chest.|
| Light Dagger|
|Aria stabs the opponent with the dagger. All damage that hasn't yet took in effect by her other attacks will be dealt when she strikes the opponent with the dagger.|
| Holy Scarf|
|Aira throws a scarf like a whip towards the opponent. If it hits, the scarf binds the opponent and releases an electricity-esque current on them.|
| Brand Slash|
|Aira slashes the Light Brand forwards. Once it hits, it can be used again to hit the opponent multiple times.|
| Binding Light|
|Aira rises the Light Brand upwards, releasing a beam of energy in a diagonally downward direction.|
| Angelic Bow|
|Aira shoots an arrow blessed with light. It can be used repeatedly, but it deals small amounts of damage.|
| Holy Chakram|
|Aira throws a Chakram at the opponent. Once it makes contact with the opponent or a surface, the chakram will spin in place.|
| Forbidden Javelin|
|Aira throws the Lance at the opponent. The opponent will have three random moves unable to used for a short period of time.|
| Light Blast|
|Aira releases an orb of light, that explodes upon contact with the opponent or with a surface.|
| Lone Prayer|
|Aria prays for help. After a short time, three beams of light will shine upon the stage, dealing damage to whatever touches it.|
| Mirror of Truth|
|Aria shields herself with the Mirror of Truth, which reflects any projectile thrown at it. The reflected projectile has the same properties as Aira's other attacks, it won't deal damage right away unless Aira hits the opponent with the Light Dagger to make the damage permanent.|
| Holy Armor|
Secret Art Lv.1
|Aria calls out for the Holy Archangel, who shines upon her and gives her a blessed armor. The armor will give Aria the ability to deal damage without needing the Light Dagger for a short time.|
| Heavenly Light|
Secret Art Lv.2
|Aira utilizes one of the Holy Treasures, the Heavenly Bow and shoots it at a wall. She jumps up to dodge an upcoming beam of light that heads towards the arrow, hitting everything in its path.|
| Angelic Form|
Secret Art Lv.3
|Aira turns into her Angelic form. For a while, all her Blessed Weapons will be transformed into the Holy Treasures, stronger versions of her weapons that are twice as better as her normal weapons.|
| Khao Chiang|
|Verchunka hits the opponent with a diagonally targeted knee strike.|
| Khao Loi|
|Verchunka leaps forward with her knee raised.|
| Te Kot|
|A roundhouse kick that aims downwards instead upwards.|
| Thip Top|
|Verchunka raises one of her legs and kicks the opponent.|
| Hapkido Shin Kick|
|Verchunka aims a low kick at the opponent's shin, having a chance of stunning them in the process.|
| Ashi Barai|
|Verchunka sweeps the opponent with her feet, knocking them down temporarily.|
| Kansetsu Geri|
|Verchunka aims a low kick to the opponent's knee, having a chance of stunning them in the process.|
| Tatsumaki Senpuu Kyaku|
|Verchunka jumps, spinning and hits the opponent in the head with a roundhouse kick.|
| Kawi Chagi|
|Verchunka runs forward, jumps and spreads her legs both ways, hitting the opponent with a scissor kick.|
|Verchunka summons a small mecha named Hagane, whose function is to protect her from the opponent's attacks. Hagane will try its best to stop Verchunka from getting attacked. He has half the health of a normal fighter and once he is knocked out he cannot be summoned for the rest of the round.|
| Killer Kick|
Secret Art Lv.1
|Verchunka covers herself with metallic implants before hitting the opponent with a lethal kick strike.|
Secret Art Lv.2
|Verchunka injects herself with an untested substance, which enhances her battle abilities temporarily and makes her even more invulnerable to the opponent's attacks.|
| Surprise Trap|
Secret Art Lv.3
|Verchunka snaps her fingers and a bunch of robotic arms grabs the opponent's limbs. She then proceeds to inflict an electric current on them through the arms, before releasing them.|
| Baton Staff|
|Sora attacks the enemy with a baton. If the initial miss hits, Sora can extend the baton's length and hit the opponent from far.|
| Baton Throw|
|Sora throws the baton towards the opponent. If it hits the opponent, it will extend itself, hitting them again.|
| Lightning Rod|
|Sora summons lightning, which hits her baton. Then she shoots the lightning forward.|
| Snow Surprise|
|Sora taps the ground with her baton twice, making a bunch of snow fall directly in front of her, trapping the opponent if they happen to be in that position.|
| Baton Storm|
|Sora spins the baton in place, creating a storm that pushes away the opponents.|
| Snow Time|
|Changes the weather to snowy. During the snowy weather, Sora's defenses are increased, but everyone is slowed down.|
| Sunny Day|
|Changes the weather to sunny. During the sunny weather, Sora has no special disadvantages or disadvantages.|
| Quiet Rain|
|Changes the weather to rainy. During the rainy weather, Sora takes more damage from opponent attacks, but she gains power in her attacks. Also, the rain has a chance to make the opponent to slip.|
| Thunder Storm|
|Changes the weather to stormy. During the stormy weather, Sora's defenses are increased but her attacks are weakened. Stormy weather has a chance of randomly making lightning fall on the stage.|
| Cloudy Weather|
|Changes the weather to cloudy. During the cloudy weather, Sora's attacks and defenses are weakened, but the opponent has a larger chance of missing the attacks.|
Secret Art Lv.1
|Sora summons rain on top of the opponent, then she summons a thunderstorm, which makes a lightning fall on top of the opponent.|
| Bring An Umbrella|
Secret Art Lv.2
|Sora throws an open umbrella to the opponent and summons a thunderstorm, which makes one lightning fall on top of the umbrella the opponent is holding.|
| Weather Chaos|
Secret Art Lv.3
|Sora collapses on the arena, letting the weather run wild, inflicting random hazards on the stage for a while, such as lightning, sudden avalanches, etc. She then regains conciousness.|
| Don't Mind Me!|
|Ursa steals one of the opponent's melee moves, temporarily replacing this one. Doing the same input for this move will make Ursa do the stolen move instead.|
| Surprise Punch!|
|Ursa hits the opponent with the punch. The effect caused by it is randomized.|
| Bang Bang!|
|Ursa makes a finger gun motion, actually shooting projectiles like if it was a real gun.|
| Secret Arsenal!|
Melee / Projectile
|Ursa calls upon the script for the weapons, which summons a cabinet filled with all of the cast's weapons. She will then pick one up at random, which could be either a melee or a projectile weapon and use it instantly.|
| Random Explosions!|
|Ursa makes random explosions happen around the stage.|
| Oh, Whoops!|
|Ursa tries out the spawning script and spawns a random object in front herself, hitting the opponent if they are in that position.|
|Ursa randomly teleports around the stage.|
|Ursa simply sets the value for the opponent's next attack to 0, making her take no damage.|
| Damage Reversal!|
|Ursa makes the opponent take the damage she would take.|
| Script Change!|
|Ursa changes her script. Each script is based around an already existing character, so she will randomly gain the attributes and moves from a random fighter for a temporary time.|
| Super Form Activate!|
Secret Art Lv.1
|Ursa turns into a low-poly version of herself, gaining the ability to perform faster moves and replacing her glitch moves with a blocky sword.|
| Skip the Middle Man!|
Secret Art Lv.2
|Ursa jumps into the opponent's life bar and lowers it herself, without having to damage the opponent. The more she does this, the less she lowers it.|
| Super Size!|
Secret Art Lv.3
|Ursa starts messing around with some values and discovers one for character size, she ups it too 200% and becomes a giant. She then stomps on the opponent before setting the value back to normal.|
| Secret Explosive|
|Nyanranja pulls the opponent close to her and then implants a bomb on their back. Executing this input again makes the bomb go off.|
| Soundwave Shockwave|
|Nyanranja utilizes her superpowered megaphone, creating three shockwaves that hit the opponent twice each times as well as stun them. The damage output is small. This is the only offensive move Nyan can use on her normal form.|
| Shoulder Guns|
|A projectile attack with a fast start-up, that hits the opponent multiple times as well as slowing them down.|
| Double Dakka|
|Shoots the opponent with double machine guns arms.|
| Sticky Bomb|
|Throws a sticky projectile at the opponent, which will stick to them or the ground, exploding shortly there after.|
| Laser Blast|
|Nyanranja launches a red laser visor, then she proceeds to shoot out a laser beam from one of her arms.|
| Head Missiles|
|Shoots out missiles from the missile launcher installed on her helmet.|
|Nyanranja summons a small, cat-like robot that comes out of her chest. The cat will run forward and leap towards the opponent, if there is any in the way. When the cat jumps, it will explode on the opponent.|
| Protocol Shutdown|
|Shuts down Nyanranja's normal protocol, overwritting with a new one, which allows her to utilize her other moves. The built-in defenses will revert things back to normal after sometime. The more this move is used, the faster the defenses will revert things.|
| Rest Mode|
|Nyanranja goes into sleep mode. This will reset the Protocol Shutdown count, reverting it like the player never used the move before as well as healing Nyanranja. Nyan can't move while in sleep mode but she takes 50% less damage while in this form. If used again, she will take more damage than the last time she used it.|
| Neko, Neko, Nekoparty!|
Secret Art Lv.1
|Nyanranja summons a horde of Nekobots, which all pile up on the opponent and then explode.|
| Air Strike|
Secret Art Lv.2
|Nyanranja calls upon the help of her mysterious creator, which then picks up the signal and releases a mini-bomb through a toy airplane.|
| All Guns Blazing|
Secret Art Lv.3
|Nyanranja summons a horde of Nekobots, but instead of using them to explode on the opponent, she uses them to hold up the opponent. She then proceeds to release every weapon she has in the arsenal, finishing off with a bazooka blast that triggers the explosion of the Nekobots.|
| Dark Slash|
|Strikes the opponent with a slash, which creates a vortex of darkness, which inflicts more damage before vanishing.|
| Kunai Counter|
|An insanely fast attack that hits the opponent on the eye with a Kunai. However, this move only works if the opponent is moving towards or is close to hitting ViVi.|
| Ground Collapse|
|Collapses the ground next to her, trapping the opponent if they are in that position.|
| Guardian Arms|
|Two pairs of arms appears from ViVi's back, trying to grab whatever it is in front of her.|
| Darkness Warp|
|Warps randomly. Cannot be used continuously.|
| Mind Crush|
|Switches of the move inputs for her opponent, making every input result in a different attack for a temporary time.|
| Malefic Energy|
|ViVi commands Viubhal to release a beam of energy onto the enemy. The beam will be released at exactly where the opponent was at the moment of which ViVi requests.|
| Matter Wiper|
|ViVi commands to strike the opponent directly with one of its limbs. It takes a while to Viubhal to reach the stage, but once he does, he will perform one quick swipe, erasing everything that it touches for a temporary time.|
| Vicious Black Hole|
|ViVi commands Viubhal to summon a black hole on the stage. The black hole will appear at the top center of the stage, sucking away everything close to it, with the exception of ViVi.|
| Dark Absorbtion|
|ViVi commands Viubhal to heal her. Viubhal does this by separating parts of its body and throwing them at the stage. Those will be absorbed by ViVi, if the opponent doesn't attack them.|
| Remnants of Ishoch|
|ViVi commands Viubhal to throw random archetiture from Ishoch down onto the opponent. The types of archetiture are randomized, ranging from small pillars to entire houses.|
| Ishoch's Memory Museum|
Secret Art Lv.1
|ViVi warps back to the Ishoch, visiting a place unavailable to others: the Memory Museum, where the memories of those who are trapped inside are guarded. She rips out a page out of one of the books before warping back on the stage. The page she ripped is from one of the opponent's books, making them unable to perform any special moves for a temporary time.|
| Dark Guardian Summon|
Secret Art Lv.2
|ViVi summons out the Dark Guardian, whose arms are previously seen in the Guardian Arms move. The Dark Guardian takes the appearance of whoever ViVi is fighting, only utilizing a black/purple palette. The Guardian has half the health of a normal fighter and cannot be controlled by the player.|
| Imperfect Vishoch|
Secret Art Lv.3
|ViVi summons Viubhal, who then proceeds to fuse with her, becoming Vishoch, the Being of Chaos. As Vishoch, ViVi gains the ability to utilize the Viubhal's moves without having to wait for Viubhal to respond. The fusion however is temporary. This move is unavailable for the CPU when they fight ViVi in the Story Mode.|
|SELECT THE BATTLEGROUND|
|Draconian Kingdom||Cult of the Dragonmark Tour|
|Hinata's home stage. The stage takes place in Hinata's memories of the last time she saw her hometown, sometimes corrupted by the sights of the massacre caused by the war. There is no hazards in this stage.||Lynna's home stage. The stage takes place in Lynna's biggest show yet, a tour through out the American Midwest. The stage shifts from the show stage and the tour bus, where the fighters battle on top. There is no hazards in this stage.|
|Amazon Forest||Good Manners School|
|Inula's home stage. The stage takes place in the history of the preservation of the Amazon Forest, as it starts out as a lush green forest as it is gradually destroyed. There is no hazards in this stage.||Renee's home stage. The stage takes place in Renee's interexchange school. As the fighters fight at the school gate, the other students watch from afar, often cheering. There is no hazards in this stage.|
|The Ainsworth Theater||High Stakes Chase|
|Abigail's home stage. The stage takes place in the Ainsworth family owned theater. The fighters play on the centre stage, as other performers test out their tricks on the background. The audience serves as a hazard, with a random chance of them throwing items onto the stage.||Mihaela's home stage. The stage takes place in the events that led to Mihaela's fatal injury, starting off from the police station to the fighters fighting on top of cars. Misfired bullets serve as the hazards, which fly out at random.|
|Underground Lair||Race Course Stable|
|Gladys's home stage. The stage takes place in the secret underground lair of Gladys's gang. The battle takes place in the "Throne Room", a room where Gladys stays when making negotiations. There is no hazards in this stage.||Fortunata's home stage. The stage takes place in the Race Course where Fortunata usually races on, on the stables where the horses stay. There is no hazards in this stage.|
|La Galerie de Évelyne||Kingdom Dome|
|Evelyne's home stage. The stage takes place in the art gallery where her artwork is shown. The stage itself is a white hallway, with many paintings made by her. Some of Evelyne's paintings serves as hazards, as they might come to life and trap the opponent inside them and then shoot them out.||Natara's home stage. The stage takes place in the Clepysdrian Kingdom, as it stands today - an underwater dome that seems invisible from the outside but hides an advanced civilization inside. There is no hazards in this stage.|
|Sydney Exbihition Center||Hell's Bar|
|Stella's home stage. The stage takes place in the big stage where Stella fought on. The fighters can fight inside the ring and outside it. There is no hazards in this stage.||Lilith's home stage. The stage takes place in the dingy bar where Lilith dances and makes a living in. The battle takes place in the center of the bar, with consumers minding their business as they come in. There is no hazards in this stage.|
|Dark Slums||The Honeycomb|
|Mei's home stage. The stage takes place in the places where Mei used to roam around after she escaped from the clutches of Verchunka. Random hooligans can occassionaly disrupt the battle by grabbing the opponents by their arms or by throwing beer bottles.||Pauline's home stage. The stage takes place in the hidden rented basement where Pauline uses as a secret lair. It is painted yellow and black. Bees serves as hazards, reflecting their role in real life.|
|Weather Report||Secret Laboratory|
|Sora's home stage. The stage takes place in the television station where Sora works as the weather girl. There are no hazards in this stage.||Verchunka's home stage. The stage takes place in the secret laboratory where Verchunka does her experiments. Failed test subjects serves as the stage hazards.|
|My Very Own Stage!||Danger Zone|
|Ursa's "home" stage. The stage takes place in a glitchy mess, formed out of random chunks of other stages. There are no stage hazards.||Nyanranja's home stage. The stage takes place in the training zone where Nyanranja's new protocols were tested. Other robots serves as stage hazards, firing at training targets.|
|ViVi's home stage. The stage takes place in the center of a metropolian area, where Viubhal looms over the fighters fighting on top of a building. There are no stage hazards.|
|Throwback||A free pack that adds costumes based on the original character sprites for the first version of Eternika.|
|Fateful Paths||An expansion pack that adds a new story mode and a new set of characters, whom are alternate universe versions of the cast in the base game.|
|Fusion Frenzy||A second expansion pack, which adds a new gameplay mode as well as extra story chapters. The new game mode is called Fusion Battle, where the players can fuse two characters and play as the combination of them.|