Enlightenment II is a 4X Strategy game developed and published by RECHSOFT for the Windows 95 and Sega Saturn on October 14th, 1996. The game is an expansion of the original Enlightenment, with new countries, new maps, new DLC, and much more. It had 3 expansion packs; Indigenous People, New World, and Coup d'teat.

Nations (Base Game)

Name Leader Capital Wonder
United States Dwight D. Eisenhower Washington D.C. Empire State Building
Russia Vladimir Lenin Moscow Kremlin
Germany Otto Von Bismarck Berlin Berlin Wall
France Napoleon Bonaparte Paris Eiffel Tower
India Akbar Delhi Taj Mahal
Spain Phillip IV Madrid Alhambra
England Winston Churchill London Stonehenge
Canada Alexander Mackenzie Ottawa Cabot Trail
China Mao Zedong Beijing The Great Wall
Mexico Guadalupe Victoria Mexico City Chichen Itza
Brazil Pedro I Brasilia Christo Redenter
Wales Gwrtheyrn Cardiff St. Giles' Church
Austria Franz Ferdinand Vienna Melk Abbey
Poland Phillip IV Warsaw Wieliczka Salt Mine
Scotland Mary Edinburgh West Highland Railroad
Ireland Cathal Brugha Dublin Rock of Cashel
Switzerland Jonas Furrer Bern Lavaux Vineyard
Finland Nikolai II Helsinki Uspenski Cathedral
Sweden Anund Jakob Stockholm Orebo Castle
Denmark Conrad von Reventlow Copenhagen Oresund Bridge
Ukraine Vladimir Shcherbitsky Kiev Chernobyl
Hungary Viktor Orban Budapest Melk Abbey
New Zealand Henry Sewell Wellington Poor Knights' Island
Chile Salvador Gossens Santiago Moai Heads
South Africa Charles Robberts Cape Town, Pretoria, Bloemfontein Cape of Good Hope

Differences from Civilization Series

Enlightenment II was the game which distanced itself firmly from the Civilization series, bringing many different things to the game. Here are all of them.


Territories are similar to cities, but they work resources twice as much, at the cost of not being an official part of your nation.

Traded Territories

In trade agreements, if you have friendly relations with the other nation, you can buy a city, annexing it and making it part of your nation. Territories are similar to any other city, except for that they are still considered part of the nation who owned it prior on scoreboards. It is possible to completely annex the territory and make it part of your nation.

Conquered Territories

Conquering another nation's land can also give you a territory. Upon conquering a city, you have three choices; raze it, make it a puppet, or make it a territory. Like before, it is possible to completely annex the territory and make it part of your nation. Until it is, it is considered owned by nobody.

Settled Territories

With the Prospector unit, it is possible to create territories settled by yourself.


Once in a while (much more common in overseas cities, colonies, and territories.), a plague may infect your city. This will spread to other nearby cities, and can even cause an in-game Black Plague.

Smaller Cities

The game's cities, unlike those of Civilization, do not have any border tiles unless purchased. The cities only take up one tile, and can be placed as close together as one wishes, making for massive possible urbanization.


The game allows a group of cities, colonies, or territories in an area (they must all fill the area) a province can be made. Provinces, along with smaller cities, allow for massive urbanization, and allow for more citizens.


Nobels are Enlightenment II's equivalent of Civilization IV's Great People. There are 15 types of Nobels; Writers, Peacemakers, Scientists, Doctors, Traders, Generals, Admirals, Pilots, Revolutionaries, Artists, Musicians, Spies, Engineers, Priests, and Archaeologists. Each can donate significant amounts of culture to a nation, or use their unique ability. Here are each of them;

Nobel Ability Name Ability Description
Writer Write Write a novel. Increases Domestic and Foreign Tourism.
Peacemaker Protest Ends any war you are currently waging. Increases Domestic Tourism.
Scientist Research Automatically completes whatever technology you are currently researching.
Doctor Cure Eliminates any plague in the current city. Decreases chance of disease.
Trader Conduct Mission Create a trade mission with a City-State or Nation. Increases Money and Foreign Tourism.
General Train Upgrade the level of any land unit on the same tile.
Admiral Train Upgrade the level of any naval unit on the same tile.
Pilot Train Upgrade the level of any air unit on the same tile.
Revolutionary Revolt Automatically completes whatever government policy you are researching.
Artist Paint Paint a picture. Increases Domestic and Foreign Tourism.
Musician Play Play a musical. Increases Domestic and Foreign Tourism.
Spy Coup d'teat Automatically overthrows the government of whatever nation it's in. Has a 25% chance to succeed. Decreases all of victim's stats.
Engineer Build Wonder Build your nation's wonder. Quadruples Domestic and Foreign Tourism yields.
Priest Found Religion Creates a religion of your choice. Increases Foreign Tourism and Faith.
Archaeologist Dig Find an archaeological object. Increases Domestic and Foreign Tourism.


Indigenous People

The first Expansion, Indigenous People, released November 13th, 1996, includes 10 new civilizations; Aztecs, Inca, Maya, Assyria, Zulu, Huns, Egypt, Greece, Olmec, and Rama. It also added multiple features to the game:

Nomadic Nations

At the beginning of the game, you can kill off your settler, and become a nomadic nation. Nomadic nations cannot be eliminated unless every single unit of their empire is destroyed, and they create units from Encampments - temporary cities that create units until they are destroyed, either by the player or other nations.

Nomadic nations mostly gain power from destroying other nations' cities, and have the power to raze the capital. Units of Nomadic nations created by Encampments have .5 times more power, due to not being created in a city.

Tribal Villages

Tribal villages spawn at random places on the map, and can be razed to collect gold. Citizens can also be taken for population, at the cost of going to war with that tribe. Tribes can eventually evolve into civilizations, or bribed to become cities in your nation.

New World

New World, the second expansion pack, released in mid November 1997, included Trading and 10 new nations; Caribbean, Argentina, Chile, Uruguay, Midway, Australia, Haiti, Greenland, Jamaica, and Cuba.

Coup d'teat

The final expansion pack, Coup d'teat, was released in early November 1998, and added, along with Political Revolutions, 10 new nations: Yugoslavia, Croatia, Bosnia and Herzegovina, Slovenia, Serbia, Macedonia, Montenegro, Netherlands, Belgium, and North Korea.

Political Revolution

If a nation is unhappy with a current government, there is a 25% (higher on higher difficulties, lower on lower difficulties) chance that they will revolt.

Custom Government

The expansion allows players to create their own government. The settings are: Authority level (Higher level=More power among citizens.), Freedom level (Higher level=more happiness.), and Militaristic level (Higher level=faster military production.).

All saved Custom Governments can be used in later games.

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