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Enlightenment II is a 4X Strategy game developed and published by RECHSOFT for the Windows 95 and Sega Saturn on October 14th, 1996. The game is an expansion of the original Enlightenment, with new countries, new maps, new DLC, and much more. It had 3 expansion packs; Indigenous People, New World, and Coup d'teat.
Nations (Base Game)
|United States||Dwight D. Eisenhower||Washington D.C.||Empire State Building|
|Germany||Otto Von Bismarck||Berlin||Berlin Wall|
|France||Napoleon Bonaparte||Paris||Eiffel Tower|
|Canada||Alexander Mackenzie||Ottawa||Cabot Trail|
|China||Mao Zedong||Beijing||The Great Wall|
|Mexico||Guadalupe Victoria||Mexico City||Chichen Itza|
|Brazil||Pedro I||Brasilia||Christo Redenter|
|Wales||Gwrtheyrn||Cardiff||St. Giles' Church|
|Austria||Franz Ferdinand||Vienna||Melk Abbey|
|Poland||Phillip IV||Warsaw||Wieliczka Salt Mine|
|Scotland||Mary||Edinburgh||West Highland Railroad|
|Ireland||Cathal Brugha||Dublin||Rock of Cashel|
|Switzerland||Jonas Furrer||Bern||Lavaux Vineyard|
|Finland||Nikolai II||Helsinki||Uspenski Cathedral|
|Sweden||Anund Jakob||Stockholm||Orebo Castle|
|Denmark||Conrad von Reventlow||Copenhagen||Oresund Bridge|
|Hungary||Viktor Orban||Budapest||Melk Abbey|
|New Zealand||Henry Sewell||Wellington||Poor Knights' Island|
|Chile||Salvador Gossens||Santiago||Moai Heads|
|South Africa||Charles Robberts||Cape Town, Pretoria, Bloemfontein||Cape of Good Hope|
Differences from Civilization Series
Enlightenment II was the game which distanced itself firmly from the Civilization series, bringing many different things to the game. Here are all of them.
Territories are similar to cities, but they work resources twice as much, at the cost of not being an official part of your nation.
In trade agreements, if you have friendly relations with the other nation, you can buy a city, annexing it and making it part of your nation. Territories are similar to any other city, except for that they are still considered part of the nation who owned it prior on scoreboards. It is possible to completely annex the territory and make it part of your nation.
Conquering another nation's land can also give you a territory. Upon conquering a city, you have three choices; raze it, make it a puppet, or make it a territory. Like before, it is possible to completely annex the territory and make it part of your nation. Until it is, it is considered owned by nobody.
With the Prospector unit, it is possible to create territories settled by yourself.
Once in a while (much more common in overseas cities, colonies, and territories.), a plague may infect your city. This will spread to other nearby cities, and can even cause an in-game Black Plague.
The game's cities, unlike those of Civilization, do not have any border tiles unless purchased. The cities only take up one tile, and can be placed as close together as one wishes, making for massive possible urbanization.
The game allows a group of cities, colonies, or territories in an area (they must all fill the area) a province can be made. Provinces, along with smaller cities, allow for massive urbanization, and allow for more citizens.
Nobels are Enlightenment II's equivalent of Civilization IV's Great People. There are 15 types of Nobels; Writers, Peacemakers, Scientists, Doctors, Traders, Generals, Admirals, Pilots, Revolutionaries, Artists, Musicians, Spies, Engineers, Priests, and Archaeologists. Each can donate significant amounts of culture to a nation, or use their unique ability. Here are each of them;
|Nobel||Ability Name||Ability Description|
|Writer||Write||Write a novel. Increases Domestic and Foreign Tourism.|
|Peacemaker||Protest||Ends any war you are currently waging. Increases Domestic Tourism.|
|Scientist||Research||Automatically completes whatever technology you are currently researching.|
|Doctor||Cure||Eliminates any plague in the current city. Decreases chance of disease.|
|Trader||Conduct Mission||Create a trade mission with a City-State or Nation. Increases Money and Foreign Tourism.|
|General||Train||Upgrade the level of any land unit on the same tile.|
|Admiral||Train||Upgrade the level of any naval unit on the same tile.|
|Pilot||Train||Upgrade the level of any air unit on the same tile.|
|Revolutionary||Revolt||Automatically completes whatever government policy you are researching.|
|Artist||Paint||Paint a picture. Increases Domestic and Foreign Tourism.|
|Musician||Play||Play a musical. Increases Domestic and Foreign Tourism.|
|Spy||Coup d'teat||Automatically overthrows the government of whatever nation it's in. Has a 25% chance to succeed. Decreases all of victim's stats.|
|Engineer||Build Wonder||Build your nation's wonder. Quadruples Domestic and Foreign Tourism yields.|
|Priest||Found Religion||Creates a religion of your choice. Increases Foreign Tourism and Faith.|
|Archaeologist||Dig||Find an archaeological object. Increases Domestic and Foreign Tourism.|
The first Expansion, Indigenous People, released November 13th, 1996, includes 10 new civilizations; Aztecs, Inca, Maya, Assyria, Zulu, Huns, Egypt, Greece, Olmec, and Rama. It also added multiple features to the game:
At the beginning of the game, you can kill off your settler, and become a nomadic nation. Nomadic nations cannot be eliminated unless every single unit of their empire is destroyed, and they create units from Encampments - temporary cities that create units until they are destroyed, either by the player or other nations.
Nomadic nations mostly gain power from destroying other nations' cities, and have the power to raze the capital. Units of Nomadic nations created by Encampments have .5 times more power, due to not being created in a city.
Tribal villages spawn at random places on the map, and can be razed to collect gold. Citizens can also be taken for population, at the cost of going to war with that tribe. Tribes can eventually evolve into civilizations, or bribed to become cities in your nation.
New World, the second expansion pack, released in mid November 1997, included Trading and 10 new nations; Caribbean, Argentina, Chile, Uruguay, Midway, Australia, Haiti, Greenland, Jamaica, and Cuba.
The final expansion pack, Coup d'teat, was released in early November 1998, and added, along with Political Revolutions, 10 new nations: Yugoslavia, Croatia, Bosnia and Herzegovina, Slovenia, Serbia, Macedonia, Montenegro, Netherlands, Belgium, and North Korea.
If a nation is unhappy with a current government, there is a 25% (higher on higher difficulties, lower on lower difficulties) chance that they will revolt.
The expansion allows players to create their own government. The settings are: Authority level (Higher level=More power among citizens.), Freedom level (Higher level=more happiness.), and Militaristic level (Higher level=faster military production.).
All saved Custom Governments can be used in later games.