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Emblemon is a crossover game between the Fire Emblem and Pokémon franchises developed by Laughball Interactive and is the sixth game in the Nintendomon series. Unlike the other titles, it focuses less on the roleplaying elements of Pokémon, opting for gameplay more like recent titles in the Fire Emblem series.
The gameplay of Emblemon mostly resembles Fire Emblem: Awakening, with trainers acting as units in large battles set on various battlefields. Unlike the Fire Emblem series, however, characters do not use weapons, but Pokémon. A unit's class determines its Pokémon's moveset - for instance, archers gain long-distance moves for their Pokémon while healers get status buffs and the like. Wild Pokémon can be encountered in pre-scripted events or scattered across the world map between chapters.
Charmander / Squirtle / Bulbasaur
A young man who has lived in Fort Pallet for as long as he can remember. While he was drafted very suddenly into the war with Johto, he remains brave and level-headed so he can help his team.
Bulbasaur / Charmander / Squirtle
The commander of Fort Pallet's militia forces. Due to her mother's death and the pressure of being close to a warring nation, Leaf sometimes has trouble keeping herself calm, but she's a trustworthy leader.
Squirtle / Bulbasaur / Charmander
A young rascal from Fort Pallet. Despite being the son of a Pokémon researcher, Blue cares little about the creatures, focusing on the thrill of the battlefield over anything beyond necessary care for his Pokémon.
Medium-ranged physical and special attacks
A special class only Red has. Has a good balance of attacking options.
All-ranges physical and special attacks
The mastered form of the Rookie class. All attacks are included in this class, making it the absolute peak of balance.
Short and medium-ranged physical attacks
A trainer who focuses on using physical moves. Lacks many special options.
Hero or War Monk
All-ranged physical attacks
A seasoned Fighter who can use a wide variety of physical moves.
Medium-ranged physical attacks and short-range special attacks
A Fighter who can use some special attacks at the cost of physical range.
Short-range physical and special attacks
A trainer who can use short-ranged attacks of both kinds. Fast but not very durable.
Assassin or Trickster
Short and long-ranged physical attacks
A swift and precise trainer who uses long-ranged attacks.
Short-ranged physical attacks and medium-range special attacks
A trainer specializing in trickery and deceiving the enemy.
Prologue: The Legend of Creation
As he prepares for the day he gets his first Pokémon, Red recalls the legend behind Kanto and Johto's creation and how the long war between them started.
Chapter 1: The Draft
Red is suddenly drafted into the war when Johtoan forces attack Fort Pallet, leaving him to learn the ropes mid-battle and survive his first conflict in the campaign.