FANDOM


Symbolsilver
EClogo
Developer RoseRed RoseRed
Platforms Steam Icon Steam

NintendoSwitchLogoBlack Nintendo Switch

PlayStation logo PlayStation 4

Xbox one logo Xbox One

Release Date October 13, 2023 (worldwide)
Age Ratings
ESRB2013M 16Rating CERO C
Genre Open world
Action RPG
Included Media Digital download
Nintendo Switch game card
Blu-ray disc
Input Methods
Kbam Ext3 12a Ext3 12c Ps4icon Xboicon


Electric Chapel is an open world action RPG in development by RoseRed. The title is to be released in late 2023 across several platforms, and will include a highly interactive multiplayer mode with cross-platform capability. The title draws inspiration from the Souls series in many regards.

The game takes place in a kingdom modeled off of the renaissance era Papal States. The vast majority of the world is confined to a massive cathedral by the coast named the Metropoli Cathedral, functioning as a supercity controlled by the religious leaders of the state. The player character is a denizen of a bordering nation paying pilgrimage to the Cathedral, who gets caught in the leaders' schemes during this trip.

Gameplay

Electric Chapel plays akin to a 3D platformer with major elements of an action RPG. The game defaults on third-persion view, which the gameplay is optimized for, but players who prefer first-person may choose to use it. The game intends to simplify the controls of a typical action RPG by requiring less button usage for commands; for starters, the controls include no jump button and instead a jump simply occurs at ledges as in much of the Zelda series. The player has full control over their character with Ext3 0c1 and a free camera with Ext3 0c2.

The player takes part in combat with countless enemies in the Cathedral. In battle, the player's effectiveness counts on their usage of armor, weapons, and spells. The main method of battling is with the equipped melee weapon, which can be done using all four face buttons (Ext3 0aa). The player can also battle using a wide variety of spells, which can be equipped to either Ext3 0a5 or Ext3 0a7. The player can block attacks with Ext3 0a4, and dodge when holding the bumper and using Ext3 0c1. As most spells are ranged, the player can target on a nearby enemy with Ext3 0a6. Pressing the trigger again will target on another nearby enemy, and the target can be aimed with Ext3 0c2 when the button is held. Ext3 0c5 will cancel targeting mode; outside of targeting mode this button will center the camera on the player.

The player has two types of points to keep track of in battle: Hit Points (HP) and Magic Points (MP). Though self-explanatory, HP determines how many hits the player can take before they die and have to return to a previous save. MP determines how many magical spells may be used before the gauge runs out. MP will slowly recover overtime, though HP will not and will have to be replenished through potions or spells. When using a skill (the skills being: melee, elemental, healing, dodging, and blocking), the player will receive a small amount of experience points in that skill. Once a skill reaches a certain amount of exp. points, it will level up; higher level skills will be stronger than before. When defeating enemies, the player will receive exp. points as well, which can be spent on unlocking new perks related to skills.

The game can be saved at shrines spread out throughout every area. A quicksave option is included from the pause menu, which allows the player to quit at any moment outside of battle but return where they were (although the save is then discarded). Shrines can also be used for fast travelling between the locations included in the Cathedral.

Multiplayer

The multiplayer mode of Electric Chapel is inspired largely of that included in the Souls series. Multiplayer mode can be switched on from the player's pause menu and allows players designated as enemies or as allies to enter the local player's world. Enemy players enter the world with the goal of killing the local player, and ally players simply wish to play cooperatively. Ally players can be summoned prior to boss fights as well, though the related boss will be notably stronger to make up for the benefits provided with multiple players.

Multiplayer mode allows for cross-platform play between Nintendo Switch, PlayStation 4, and Steam. The Xbox One release of Electric Chapel does not allow for cross-platform play due to lack of functionality included with the console. Nonetheless, multiplayer mode is included in this release of the game, although it is simply confined to players using the same console.

Due to cross-platform play, players must create a unique ID linked with Electric Chapel in order to play online. This ID allows for adding friends and limited communication within the game, but they link back to the player's local ID (Nintendo Network, PlayStation Network, Xbox Live, or Steam Community).

Plot

Electric Chapel takes place in a fantasy world with many science fiction elements. The world is modeled off of renaissance Italy, but much of the world includes high-tech elements confined to said renaissance aesthetic.

At the start of Electric Chapel, Ariel is a servant aboard a ship that is on pilgrimage to the Metropoli Cathedral. During entrance to the Cathedral, a missionary detects presence of a heathen aboard the ship and the Holy Army is given permission to take the leaders of the pilgrimage captive and kill the nonbeliever. Ariel fights their way off the ship and escapes into the Cathedral, where the rest of the story will take place. From here, Ariel has full control over which path they wish to take, but the main storyline centers around liberating the Cathedral from the cult leaders.

The Metropoli Cathedral is massive and functions as a supercity within the single enormous structure. There are countless towns, labyrinths, prisons, and churches laid all across the Cathedral. The general course of progression is to move upwards from the base of the Cathedral to the very top, the Grand Tower, where the leaders are located. While moving throughout the Cathedral, Ariel will find themselves in battle with countless pilgrims, spies, and other types of conflicting entities for or against the cult. Ariel has the option of using swords, axes, clubs, scythes, and more as melee weapons while using healing, fire, ice, water, electric, or wind magic at the same time.

Throughout all the towns spread across the Cathedral, Ariel can interact with the denizens of the Cathedral and take on their various sidequests.

Quests

  • Main Quest: The main quest requires Ariel to dismantle all of the Holy Army bases around the Cathedral (which can be done in any order) then climb to the top of the Grand Tower and square off with the cult leaders running the Cathedral.
  • Liberation: Throughout the course of their adventure, Ariel will come across countless general locations. A cult leader has been assigned jurisdiction of all of them, and killing a location's cult leader will consider the location liberated-- opening that location up to more quests.

The Cathedral

The world of the Metropoli Cathedral is quite open despite being confined to just the Cathedral. There are four levels of the Cathedral, each being slightly smaller than the previous but higher in elevation. The entire Cathedral is, in real world measurements, 2.8km across on both sides, making the ground level alone 7.84km². The entire Cathedral, thus the entire world included in the game, adds up to approximately 11km².

The first level is the largest by far, over twice in size compared to the following level. This level is referred to as the sea level due to its proximity to the coast. Along the southern side of the Cathedral, there is a long line of harbors and docks for incoming travelers and pilgrims. The center harbor, known as the Metropoli Port, is the largest and most significant of these, functioning as a town in its own right. On the southeast corner of the Cathedral, there is the next largest harbor, the Royal Navy Harbor. This is the military base for all naval operations to the Holy Army.

About half of the sea level is an outdoor section of the Cathedral referred to as the Palazzo. This is a massive courtyard that includes the town of Plagium in the center. The Palazzo includes forested and swampy paths between settlements. The largest structure within the Palazzo is the Grand Chapel, one of the most significant places of worship within the Cathedral. At the northern end of the Palazzo, the Grand Gate can be found. This is the main entrance to the Cathedral building.

Inside the building at the sea level is even larger than the Palazzo. There are countless buildings within the inner Cathedral including prisons, sewers, dungeons, and more. The Grand Library can also be found indoors at sea level, on the far eastern end. The Grand Library has a series of staircases that can lead Ariel to the second level. At the back of the sea level is the Grand Sanctuary. This is the number one place of worship within the Cathedral. There are thousands of rows of seats facing towards the massive stage at the front which hoists an enormous cross at the back.

The second level of the Cathedral overlooks the Palazzo. Many settlements are lined up along the walls surrounding the Palazzo, as well as the balcony hanging above it. The most important building to be found on the second level is the Menagerie. Here, mysterious and exotic animals-- many of which are considered chimeras-- can be found, all for the pleasure of the aristocrats of the Cathedral.

The third level overlooks the second level and looks upwards to the final level. There are a few towns located on the third level, but most of the third level is slanted diagonally towards the top, allowing for easy traversing of the path towards the top level of the Cathedral.

The top level of the Cathedral is the smallest level yet the most densely packed. The entire top level is taken by the city of Nova Roma, the most populous city in the Cathedral. The city is entirely centered around the Grand Tower. The Grand Tower is a tall, spiraling tower hundreds of meters in height. This tower is the home to the cult leaders of the Cathedral, as well as all governing bodies of Nova Roma.

Weapons

Sprite Name Ingredients Damage Weight Effects
Wooden Plank Wooden Plank N/A 1 3 None
Basic Scythe Basic Scythe N/A 7 5 None
Candy Cane Scythe Candy Cane Scythe Sugar
Peppermint
12 5 None

Sprite Name Ingredients Damage Weight Effects
Wooden Plank Wooden Plank N/A 1 3 None
Basic Sword Basic Sword N/A 9 7 None
Caramel Sword Caramel Sword Sugar
Milk
14 7 None

Sprite Name Ingredients Damage Weight Effects
Wooden Plank Wooden Plank N/A 1 3 None
Basic Axe Basic Axe N/A 11 9 None
Lollipop Axe Lollipop Axe Sugar
Honey
16 9 None

Sprite Name Ingredients Damage Weight Effects
Wooden Plank Wooden Plank N/A 1 3 None
Basic Club Basic Club N/A 13 11 None
Marshmallow Club Marshmallow Club Sugar
Gelatin
18 11 None

Magic

Magic may be equipped to either Ext3 0a5 or Ext3 0a7 to be cast as a spell. With the Martyrdom expansion, spells can be crafted, allowing the combination of two different elements. This will create a spell that will cause both effects of the included elements but cost many more Magic Points. Weapons can also be enchanted with any of the following elements to add an additional effect to melee damage, and with Martyrdom they can be enchanted with crafted spells. However, enchanted weapons cause a notably less effective version of the described effects.

Sprite Name Effects
Fire Deals additional burn damage for 5 seconds.
Ice Slows the enemy for 5 seconds.
Electricity Deals additional damage to the enemy's Magic Points.
Wind Deals major knockback to the enemy.
Water Decreases damage dealt by the enemy for 5 seconds.
Heal* Heals the player's Hit Points.

*Weapons cannot be enchanted with Heal, and it can also not be used for crafting with Martyrdom.

Characters

Image Name Description
ProtagEC Ariel Ariel is the main protagonist of the game. They are fully customizable with countless options for body type, facial features, etc. Being a silent protagonist, Ariel only speaks when choosing between various options in a dialogue menu, but nonetheless they are determined. Their primary goal is to escape from the Holy Army, and eventually the Cathedral. However, they stumble across various other conflicts they must fight their way through along their way.
The Baker The Baker, provided no other name than this title, is the appointed chef for all formal affairs to the Cathedral. He owns a magical forge that can turn food items into weapons, and ingredients for weapons can be bought from him at a steep price. He can be found in every town and even has set up shop along pathways between towns of the Cathedral. When a weapon is done cooking, he can make a delivery straight to Ariel.
Saint Lucius Saint Lucius is among the head generals of the Holy Army and was given the task of executing all nonbelievers trespassing in the Cathedral. After Ariel escaped into the Cathedral following some chaos, Saint Lucius has them as number one at the top of his list. He has magical abilities that allow him to summon angels from the world beyond to fight alongside him.

Expansions

Two expansion packs with a great amount of additional content are to be introduced following the initial release of Electric Chapel.

Martyrdom

Electric Chapel: Martyrdom is the first expansion to the game, including both new story elements and new gameplay elements. This expansion introduces Element Crafting, allowing the player to combine the effects of magical elements. For example, one can combine electricity and fire into one more powerful attack. Martyrdom also introduces the option to purchase homes in settlements across the Cathedral, which allows for decoration and a greater item storage capacity.

The primary story addition in Martyrdom begins with an undead swarm invading the Grand Sanctuary once Ariel returns to it after liberating it. This swarm comes from an abandoned palace located just to the north of the Cathedral. This palace is absolutely dwarfed in size by the Cathedral, but is quite large in its own right. A group of necromancer scavengers came to the castle to search for riches, and upon finding them planned operations to conquer the Cathedral which would grant them control over religious affairs in the region. Ariel has the option of assisting them in their conquests or stopping their plans.

Hubris

Electric Chapel: Hubris is the second and final expansion to the game, being primarily story-centered rather than gameplay-centered. This expansion functions somewhat as its own game; it requires a new save file. Though it does not require Martyrdom, the gameplay included within this expansion is completely unchanged from previous releases.

Hubris takes place in 1664, 200 years after the Cathedral was liberated by Ariel. In the time since the events of the main story, the Cathedral has been completely abandoned by civilized people-- no active settlements remain. The upper levels of the Cathedral have collapsed, destroying most of the inner Cathedral. The player character, also referred to as Ariel, is an archaeologist from Catalonia, Spain, in search of historical artifacts iconic to the Cathedral. They discover that there are competing groups of scavengers within the Cathedral, which has now become a battle royale for riches left behind. The story takes place primarily within the Palazzo, though Ariel also may search within the destroyed inner Cathedral.

Gallery

Projects by
Seacastles
In Progress CassiopeiaElectric ChapelFORTUNE FURY 2K18Pokémon VirtueThe Utopia Project RoseRed White
Finished Civilization VIIPokémon Solar Red and Lunar Blue
Cancelled AlyssaReverse Quantum Curse