|Dr. Eggman (SSB. Amplified)|
|Official Debut||Sonic the Hedgehog (1991)|
|Final Smash||Big Arms|
Dr. Eggman is known to be predictable. In Amplified, this predictability factor still exists. Players can work around the predictable nature to create some interesting combos. His fighting stems from his modified Egg Walker, which fuses the Egg Walker mech from Sonic Adventure 2 and the E-Mech from Sonic the Fighters.
|Neutral Special||Homing Shot||Fires a homing shot that does damage|
|Side Special||Mech Lance||Steps back and dashes forward to strike foes with a lance from the Walker|
|Up Special||Walker's Hover||Hovers upward and is controllable. Foes are damaged by the exhausts on the feet.|
|Down Special||Push Bumpers||Eggman's mech sits still as it pushes foes slightly forward. Foes take minor damage|
|Final Smash||Big Arms|
|Neutral Special||Emperor's Slices||Uses the Egg Emperor's sword to send up to three shockwaves.|
|Side Special||Balloon Bomb||Sends a fake Eggman balloon bomb that chases foes when it bounces on the ground.|
|Up Special||Accelerator||Uses the Egg Dragoon's boosters to boost himself up.|
|Down Special||Electric Hand||Ducks and uses the electric hand from Sonic Advance 2.|
|Neutral Special||Egg Blades||Sends wing-like blades from Sonic CD and sends them at foes.|
|Side Special||Checkerboard Wrecker||Controls a checkerboard wrecking ball to launch forward. Hold to detach for a throwing item|
|Up Special||Abandon Ship||Eggman uses his Egg Pod and escapes from his machine. Machine returns after he lands on the ground|
|Down Special||Ice Nozzles||Eggman utilizes ice nozzles forward and back similar to Sonic 3D Blast.|
Jab: Sends a "punch" from the claws. Press once more for another "punch". Press one more time for a spinning claw.
Side Tilt: Lunges out with a spinning claw.
Up Tilt: Swipes a claw upward
Side Smash: Sends out a spring loaded boxing glove.
Dash Attack: Releases a drill to multihit foes.
Get Up (On Back): Brings out a hand with a hammer and spins the hammer forward back and forward while getting up.
Get Up (On Face): Lunges both arms forward and vack simultaneously.
Get Up (Trip): Spins the claws very fast to cover forward and back.
Foward Air: Uses both claws for an overhead strike.
Back Air: Kicks backwards with both feet.
Down Air: Produces a stream of electricity flowing between the bottom of the mechs feet
Up Air: Spins both claws while lunging arms upward.
Pummel: Bashes foes with claws.
Back: His claws spin behind him and his foes get kicked.
Down: Jumps up and down on foes similar to his classic self in good endings of classic games. Only two fast jumps.
Wall Jump/Cling: Neither
Jump Number: 2
Standing Still: The battle mech stands similar to the E-Mech from Sonic the Fighters.
Idle 1: Eggman spins the claws and moves arms as if he was running a diagnostics test on them.
Entry: Eggman flies his Egg Mobile into the battle mech.
Up Taunt: Moves up with his Egg Pod, laughs, and moves back into the Walker.
Side Taunt: Points forward and remarks "Snooping as usual, I see!"
Down Taunt: He proudly boasts "Here I come," while his Egg Walker stomps in place.
Victory Animation: Jumps up and Down similar to Sonic Adventure 2. He yells "Yes!" If he beats Sonic, he instead yells "I finally won, blue hedgehog."
Victory Animation 2: Gets outside the Egg Walker, and smiles. He mockingly states "I'll be seeing you."
Victory Animation 3: Punches out with his claws. He maniacally laughs.
Special Team Victory (Sonic): Sonic crosses his arms in disgust while Eggman signals a "High-Five"
Dr. Eggman is an evil, egg-shaped man with an unbelievablely high IQ of around 300. Dr. Eggman's main goal is to build an empire, his, by taking over the world. He fights in a modified Egg Walker from Sonic Adventure 2 in Smash. This Baldy McNosehair really doesn't give up, no matter how many Sonic beats him. Maybe he should try aiming for a teaching degree.
Dr. Eggman (Alt):
Dr. Eggman's Homing Shot is self-explaining laser shot from Eggman's own mech which can be deflected. Mech Lance makes a dash at the foe with the Egg Emperor's weapon. The Walker's own hovering system boosts Eggman up and he hovers down slowly, with minor damage and pushing from the Walker's feet exhaust. The Push Bumpers is a good keep away tool to deal with agressive foes, but it only protects Eggman from threats in front of him.
Dr. Eggman configures the Egg Walker to change into the Big Arms mech. This machine grabs unlucky foes and slams them onto the stage and reconfigures into the Egg Walker. This is great when foes back Dr. Eggman into a figurative corner. The mech can flinch with a strong attack and shrug off weak ones, so hurry up and grab foes before Dr. Eggman reconfigures back into the Egg Walker. Oh, any attack button will do for grabbing.
|Default||Red||Suit and Egg Walker parts red while the Egg "Pod" is from Sonic Lost World.|
|Palette||Black||Suit resembles Eggman Nega. Walker Parts black.|
|Palette||Blue||Ironically takes Sonic's blue as a suit and red as the Walker color.|
|Palette||Green||Suit and Walker parts turn green.|
|Palette||Yellow||Ironically Suit turns yellow and walker turns blue.|
|Alt||Red||Suit is from his classic games. The walker is silver.|
|X-over||Purple||The Walker gets the "Executive Suit" motif in yellow and purple while the Doc himself dresses like President Haltmann.|
- Phoenix Wright's "evidence" against Dr. Eggman in Phoenix's Final Smash is an end zone capsule of animals and an imprisoned animal in a robot.
- Kirby gains Dr. Eggman's goggles and gets Homing Shot as a Copy Ability.
- Dr. Eggman's victory theme is a instrumental remix of E.G.G.M.A.N.
- Dr. Eggman's trophy description is a reference to Sonic Generations and Sonic Colors. The name Baldy McNosehair is a insult from Sonic Colors and the teaching degree is a reference to the Sonic Generations tidbit of Dr. Eggman of past and present talking to each other.