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|Publisher(s)|| Sting (JP)
Atlus (NA) BigBen Interactive (EU)
|Platform(s)||NX & PS4|
|Genre(s)||Role-playing video game|
Gameplay in Dokapon Universe plays very similarly to Dokapon Kingdom - up to 6 players choose one of four starting classes and use a spinner to travel which goes up to 6 spaces. From there, the players attempt to get the most money, free the towns, and do the objectives the king gives them. The players also fight monsters, get items, shop, and more. There's also chances of events like abduction by UFO which is either good or bad, a demon named Weber appearing to people in first & second place who curses them, and more. Players can also master their class and unlock more classes, or do specific things to unlock even more.
Each character also has stats they can increase each level. The stats are ATK which is their physical damage, MAG which is both their special damage and special defense, SPE which increases chances of dodging and going first in a battle, DEF which is their physical defense, and HP which each level gives the player 10 more Hitpoints. Some classes once mastered also permanently boosts a stat each level. Each class also increases certain stats each level.
After everyone makes their turn, it goes to the next day. After every three weeks (21 days), the King will pull up the rankings and show what place everybody is in and show the chart of how they have progressed over the five weeks. He will also give the players an option to save. After one ingame month (six weeks), a random event will happen such as Wascally Wabbits, Surprise Sale, Monster Mansion, and more.
There are also two modes besides Story Mode (the main mode) - Batte Royale, where all players start at level 10 and try to become the most powerful by Month 5. By the end of Month 5, all the players will be forced to fight eachother. In this mode, you're unable to claim any towns or castles and are allowed to go anywhere you have played up to in Story Mode.
In Friendship Mode, a group of up to 4 players will playthrough a different kind of Story Mode - the King and Queen Penny want to show their love for the kingdom of Karkai so they put up posters asking for the friendliest adventurers around. Instead of fighting monsters, you engage in a dating simulator with them. Instead of buying weapons and spells, players can buy new compliments and actions to do in the dating simulator. Instead of stealing towns, players will spread the power of love to the town by hugging the mayors.
Some years after Dokapon Kingdom, the kingdom is filled with riches and food for years. However, another kingdom by the name of Karkai Kingdom is claiming they have the better kingdom. The king and Queen Penny put up posters all over the kingdom, claiming that whoever can take over all of Karkai's continents and show them that they have the better kingdom will win Princess Dime's hand in marriage - however, they can only give Princess Dime to the richest hero, just like how the king won Queen Penny's marriage 25 years ago.
In the middle of story
|Warrior||One of four starting classes, the Warrior excels in using brute force to get what he wants. Every level, he gains +2 ATK and 1 DEF. Once Warrior is mastered, each level will give you +1 ATK. He can hold 8 items in his bag and can carry up to 6 Field Magic Books. His passive ability gives him a 15% chance of boosting his ATK for the next three turns by 10. If it activates while already activated, then it lasts for an extra turn and boosts the ATK by 12 instead of 10.||Unlocked at the beginning.|
|Magician||One of four starting classes, the Magician is able to outsmart most of his foes. Every level, he gains +2 MAG. Once Magician is mastered, each level will give you +1 MAG. He can hold 6 items in his bag and can carry up to 8 Field Magic Books. Magicians also have the chance of Field Magic hitting being higher. His passive ability allows him to have all items from the Magic Store be 5-10% off.||Unlocked at the beginning.|
|Thief||One of four starting classes, the Thief is a master of stealing items and hearts. Every level, he gains +1 SPE and +1 ATK. Once Thief is mastered, each level will give you +1 SPE. He can hold 10 items in his bag and can carry up to 5 Field Magic Books. His passive ability allows him to have a 25% chance of stealing one random item from a player whenever you walk over them.||Unlocked at the beginning.|
|Archer||One of four starting classes, the Archer can hit three Bullseyes in a row without even blinking. Every level, she gains +1 ATK and +1 MAG. Once Archer is mastered, each level will give you +1 SPE. She can hold 7 items in her bag and can carry no Field Magic Books. To make up for this, Archers have two passive abilities - the first one has a 10% chance of randomly casting any Field Magic on a random player. The second one will allow Archers to somehow get "Bullseyes" in battle which will cause them to get 15% more damage on the enemy - however this is a 5% chance.||Unlocked at the beginning.|
|Darkling||A class only obtainable by entering last place and getting the dark secret, the Darkling is short for "EVERYONE, RUN!" due to it's power. Darklings are unable to level up, with them not getting any EXP until you become normal (after 13 days) and win one battle. Darklings are given 999 in every stat plus weapons that add 999 more, and have the magic spell of Dark Blitz (which is the only way of being able to fight back against a Darkling if a player manages to reflect it) making them nearly impossible to kill. Darklings have the main goal of basically killing everyone and ruining their day, using special Dark Arts such as Continent Takeover (every town on the continent gets monsters taken on it) and stealing their towns by stepping on it (each giving EXP depending on the level of the town and the continent) AND by robbing them of all their money.||Get in last place, be given the Dark Secret, and either reach the Dark Space all the way back on the first & final continent, or use the contract given to you by Weber randomly. You will also have to give up everything you own to become a Darkling (the only exceptions being your weapons.)|
|Cleric||Usually the second class you'll do, Clerics are perfect doctors - they just don't have a license... Every level, she gains +1 HP and +1 MAG. Once Cleric is mastered, each level will give you +1 HP. She can hold 8 items in her bag and can carry 6 Field Magic Books. Her passive ability will randomly heal half of her HP after every five turns.||Master one of the four starting classes.|
|Monk||A man who has achieved true peace with the world, Monks are not afraid to kick Darklings hard - despite the injuries they will proceed to get. Every level, he gets +2 ATK and +2 HP. Once Monk is mastered, each level will give you +1 ATK. He can hold 6 items in his bag and can carry 5 Field Magic Books. His passive ability has a 50% chance each turn to raise ATK by 5 for one full week (which is unable to stack).||Master Warrior & Cleric|
|Knight||The bravest warrior throughout the lands, he may be slow but he can pack a punch! Every level, Knights gain +3 ATK and +2 DEF, but has -2 SPE each turn (and will ignore any mastered classes that raise speed), making it a slow powerhouse. Once the Knight is mastered, you will gain +1 DEF and +1 ATK each level. He can hold 10 items in his bag and can carry no Field Magic Books. His passive ability will have a 25% chance of increasing his speed by 15 each turn until he encounters an enemy.||Master Warrior, Archer, Magician, and Thief.|
|Guardian||An absolute tank, nothing will move the Guardian. Every FIVE levels, Guardians will gain +10 ATK and +5 DEF, but every other stat will be halved. Once Guardian is mastered, you will gain +2 ATK and +2 DEF each level. He can hold 10 items in his bag, and can carry no Field Magic Books. The passive ability of the Guardian will have a 10% chance to increase his ATK by 50 in the next battle he's in - but half his SPE.||Master Monk and Knight.|
|Spellsword||Master Magician & Warrior|
Special events can occasionally be triggered when landing on a Yellow Space. They can have both a positive or a negative outcome depending on the event.
|Beggar||An old man who will ask for one fourth of your current gold count.
|UFO||An Unidentified Flying Object who will abduct you. He has a 25% chance of the following things -
|Weber||A demon straight from hell who will give you a random item or curse you. If you fall in two of the items categories, it will pick a random one,
|Roché||A young boy in a pink costume who challenges you to a game of Roshambo (Rock, Paper, Scissors)
|Mitch Digger||A mole who owns a drill. He will let you spin a spinner to see if he finds the hot spring in your town.
|Risque the Thief||A gentlemanly thief who prides himself on his skill with stealing. For a fair amount of gold, he'll try his best to steal something from another player.
|Steve the Poo-Head (NA)||A red magician named Steve with Poo Hair who will curse you with a 50% chance of it succeeding.
|Candy Man||A wandering candy salesman. He will give you one of three random candies, each with a special effect.
Continents and Towns
This is a list of all Continents and Towns inside of the continents. The Continents are listed in order in which ones you have to go through.
|Name||Description||Amount of Towns||Total Value of towns (at default)|
|Asiana||The very first continent you'll end up in, Asiana is famous for Khan's Castle and Summer Cavern. It is also where the castle is located, and usually provides the first steps of young adventurers.||10||$1,570,000|
|Kasire||A continent based off of Ireland, Kasire has the Potemple and in the snowiest part of the continent Caisleán Frost. It is recommended to wear both sweaters to warm up and bring a very powerful fan to get cold.||12|
- Steve the Poo-head (or Steve as the game calls him) is a reference to TheRunawayGuys, when in one episode of their Dokapon Kingdom lets play Chugga's character gets renamed to Steve as a prank and as another prank he gets given poo hair.