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|Console Type|| handheld system|
home console controller
|April 13, 2016|
|Media|| Display cartridge|
|Predecessor|| new Nintendo 3DS|
The Display is the spiritual antithesis to the later-announced Nintendo Switch. The former is a handheld that can connect to a server-like console wirelessly; whereas the Switch is branded as a home console that can switch into a handheld when needed, with a detachable and adaptable controller.
The console was released on April 13, 2016 to coincide both with Fantendo's 9th anniversary and another Mystery Milestone™.
The Display was designed to look sleek, minimalistic, and somewhat futuristic as well. The frame is made of an incredibly durable material referred to jokingly as "Nintendium", which is itself covered in pale matte varnish. The buttons and pads are slightly more glossy, and are rimmed by slightly darker lines. These design choices were made to visually emphasize the controls by a reasonable but not overpowering amount. The handheld was released in six different colors, and faceplates can be snapped onto the front of a Display à la new Nintendo 3DS.
From the front, the handheld appears to be a rectangular slab, with slight accents around the controls. The majority of the space on the front is occupied by the 1080p 16:9 multi-touch display from which the system earned its name. On each side of the screen is a control pad, through these pads ( and ) are slightly curved inwards and do not actually shift around. Instead, they receive input in a similar fashion to the new 3DS's C-Stick. The pads' clickable centers were also made somewhat movable to improve control. Below is , which slightly depresses into the body of the console when pressed in a direction. The face buttons below are unlabeled, though they are technically still and are in the standard configuration for a Nintendo console. Like , each button pushes inwards very slightly when pressed.
The rims of the Display's backside are curved like quarter-cylinders into the back. There are shoulder buttons on the left and right sides of the top slope, which, in spite of being and as usual, also go unlabeled. and are positioned slightly above the vertical center of the Display's back, though rather than being in the typical shape of triggers, they are relatively large rectangular buttons with rather the same properties as the face buttons. The START, HOME and SELECT buttons are laid out similarly to those of the original 3DS, again on the bottom of the console and taking up a space as wide as the touchscreen, and from the front of the console, the order is the same as well. However, they are located on the bottom curve of the backside and thus, strictly speaking, not directly below the screen.
The Display has a top screen as well. It uses a spring-loaded system to pop in and out of the handheld's body when pushed down past its original position. On the same face as the top screen is an inwards camera; on the curve on its backside is a 3D camera that, due to the design of the handheld, remains exposed whether the top screen is in or out. The microphone is also on the rim of the top screen, positioned more vertically on the shallower part of the slope.
The Display has no physical controls for the volume and 3D levels. Another switch that it seems to lack is a power button. All of these features are instead found on the HOME Menu: sliders for the former options are displayed upon tapping a corresponding button; a virtual power button appears in place of the "close software" button when no apps are open. In the case of a major glitch, the HOME button can be held for a number of seconds to physically force a shutdown, as with the power buttons on other computers. This is, of course, not the proper way to shut down the Display, and should only be used in case of a technical emergency where the system becomes unresponsive; again, to shut down a Display normally, the HOME Menu's virtual power button should be used instead.
The hardware and components of the Display are custom-made to be as small and lightweight as would be feasible. According to one rumor, Ninkanchō was interested with the advancements in wearable technology hardware; much effort was put into compressing the components that would be used in the Display, then mass-producing them per system to increase specs drastically.
The system can display stereoscopic 3D, but also supports a variety of glasses due to earlier builds not supporting glasses-free 3D.
The Display is also amiibo- and Byte-compatible. As with the new 3DS, the NFC sensor is placed behind the screen. It can also connect to the The Endurance, and the two devices will have the very specific capability "to exchange information and store each others' data".
The stylus has hover-state capabilities, and buttons Z, C, and V down the side.
m-controlThe m-control is a lightweight, durable motion-based controller that supports haptic feedback. Each m-control comes with its own wireless charging port, allowing the controller to be charged in a matter of minutes. It was released at the Display's launch.
SightThe Sight works like a typical Display, but it is solely meant for connecting to other Displays and Display Boxes. An empty vessel made for multiplayer, the Sight has no real features or OS, apart from a connection screen. It was released at the Display's launch.
The wireless Retro NES controller is the first in the line of Retro controllers for Display. Similar to the original NES pad in structure and appearance, it also has shoulders, a screen, a HOME button, and X and Y face buttons. If plugged into an actual NES via a dongle, the X button can be used as a turbo-A button, and Y as a turbo-B. It was released at the Display's launch, and Retro controllers for other consoles are in development.
The Qwert (stylized QWERT) is, simply put, a keyboard. It nearly mirrors the layout of the console's on-screen keyboard, and mainly makes typing into text fields easier. Keys can also be mapped to buttons and other controls for games. It was released less than a week after the Display's launch.
The Retro SNES takes on the form of the groundbreaking SNES joypad with an ergonomic layout and four colorful face buttons, all without the wire. New additions include a screen, a HOME button, and two trigger buttons ZL and ZR on the backside. If plugged into an actual SNES, the trigger buttons can be used to toggle turbo input for the face buttons and shoulders. It was released in May 2016.
The Retro GameCube emulates the layout of the standard GameCube controller, DOL-003, and comes in five colors: Indigo, Jet Black, Platinum, Spice, and Ninkancho Blue. Unlike the edition for Super Smash Bros. for Wii U, it is compatible with all games that use standard button controls. The controller features a screen, SELECT and HOME button, and two ZL and ZR buttons replacing the single Z button. By plugging in the dongle, it can be used with an actual GameCube. It was released in late June 2016, and Retro controllers for other consoles are in development.
The Display has a growing library of both physical cartridge-based games, and apps available from the App Store. Save data syncs to the cloud regularly based on NNID, which uses a buffer-based system to prevent data loss and corruption.
Multiple apps can be open at the same time.
Muffin appears throughout the system's firmware as a guide or helper of sorts. Users can double-press the HOME button to summon him à la intelligent personal assistant. Uniquely, Muffin will alter his responses depending on how well the user treats him. He will only go as far as changing the wording of his response, however, and will not withhold requested information. Muffin's language and voice gender can be altered, and setting the latter to female replaces him with Cupcake.
Play Coins return from the Nintendo 3DS. They can now be earned in a variety of other ways than shaking the thing like a madman for minutes on end. For instance, developers can integrate achievement systems into their software to award Play Coins, or implement gates that can be passed by spending them. Ninkancho reserves the right to remove or alter this functionality in any software that they feel abuses it. The upcoming app Play Mint will, uniquely, run in the background and give out a limited number of Play Coins every minute.
- Search (local, cloud, and web search engine)
- Files (local and cloud file manager)
- Health and Safety Information
- Virtual Console (retro game browser and emulator)
- Activity Log
- App Store
- WorldWide (web browser)
- Messages (phone, email, texting, chat)
- Schedule (clock, calendar, reminder and notification handler)
- People (address book, social media aggregator)
- Mii Maker
- Miiverse (social media platform)
- Virtual TV Set
For console-style gameplay, each Display also comes with a Display Box, which receives input from up to five Displays via the large plate at the center of its front face. Display Boxes can render 4K video, can store their own save data, and can produce sound through its own speakers in addition to sending audio to a TV. Multiplayer games can use the TV as another screen in addition to the two offered on each Display handheld.
The Display Pad is a larger, thinner, and more powerful tablet-sized version of the system. It has all the same functionality as the regular Display. There may be Display Pad-exclusive games in the future.
The Display Pro is a Wii U Pro Controller-shaped edition of the system, with further emphasis placed on its haptic feedback, full-fledged control sticks, and continued motion sensing support (unlike previous Pro Controllers) at the cost of a smaller screen size. The spring-loaded top screen is still included, this time being larger than the touchscreen in similar fashion to the 3DS' screens.
- Articles in the Display category should appear here automatically.
- On the HOME Menu, when the cursor is over the bottom-right slot and there are at least two rows, pressing up, up, down, down, left, right, left, right on , then will change the prompt at the bottom of the screen from "start", "open", etc. to "play". Pressing before pressing any other inputs will temporarily replace the HOME Menu music with Totaka's Song. The button sequence used is known as the Konami Code, and appears as an easter egg in many games and other forms of media.