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Dillon (Smash V)

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Dillon (SSBV)DillonHeadSSBV
DillonSSBV
DillonSymbol
Dillon Rolls Right In!
Universe Dillon's Rolling Western
Other Super Smash Bros. Appearances Newcomer
Availability DLC
Final Smash Arma-Mode

Dillon (ジロウ, Jiro) appears as a newcomer in Super Smash Bros. V as a paid DLC Character. He was announced right after the reboot announcement for the game. He was revealed and announced on January 28, 2019.

“Dillon, also known as the Red Flash, is the eponymous and protagonist character in Dillon's Rolling Western. Dillon is an armadillo that becomes a ranger. Although a seemingly kind character, Dillon's past is shrouded in mystery, though his life is gradually unraveled throughout the course of the game. Over the course of the game, Dillon can collect Pieces of Hearts (similar to the the Legend of Zelda series) to increase his total Heart points. Dillon can also buy and receive equipment to power up his attacks and give him new abilities. ”

He is confirmed to have no alternate costume. He is voiced by Taro Kudo.

Attributes

Pros:

  • Attribute boosting special attack


  • Powerful Specials attacks


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Safe/(Almost) Lagless moves


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Good combo game


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Fast Faller


Cons:

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Fast faller


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Poor grab range


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Ending lag on most special attacks.


Summary

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Dillon has an attribute boost special attack known as Gear Shuffle. The special allows him to boost a certain attribute for a short period of time. It plays a huge part in his game so to use Dillon to his full potential the move must be made use of. Dillon also has other powerful attacks. His regular moves are almost lagless as well making for tons of safe options. His combo game is also exceptional. Dillon also a fast faller which can be seen as both a good and bad thing. The bad thing about Dillon being a fast faller is that susceptible to juggles and combos. His grab range is poor and although powerful, most of his specials leave him vulnerable if missed.


Moveset

Ground Attacks

Name Damage Description
Neutral Attack 2%, 3%, 4%, 1% (loop), 3% (last hit) A three hit slash combo or A flurry of a roll grinding attacks topped with a heavy roll hit.
Neutral Combo
Dash Attack 6% Jumps forward both hands first finishing with a slight roll animation.
Forward Tilt Bomb 1%, 7% (explosion) Feels very much like a special move of its own. Dillon throws out a bomb that explodes on contact with any surface.
Up Tilt 4% An uppercut-ike slash.
Down Tilt 6% Slashes in front off feet.
Forward Smash Claw Attack 14% Violently slashes claw forward.
Up Smash Wonder Bomb 5% (each/15% total) Throws multiple Wonder Bombs above himself that explode right after.
Down Smash Dynamite 16% Throws bundle of dynamite at the floor that explodes dealing massive damage and knockback.

Aerial Attacks

Name Damage Description
Neutral Aerial 11% (clean), 6% (late) A generic sex kick.
Forward Aerial 10% Takes a shot with pistol as he moves back slightly. High knockback. Good ko move.
Back Aerial 12% Kicks backward. Good ko move.
Up Aerial 11% Slashes upwards.
Down Aerial 13%, 14% (sweetspotted. Axe kicks downward initiating a power meteor smash sweet spotted.

Grabs and Throws

Name Damage Description
Pummel 2% *Grabs with one hand, short range* Headbutts enemy
Forward Throw 7% Tosses opponent forward in a similar fashion to a bowling ball.
Back Throw 5% Swiftly pushes opponent behind himself.
Up Throw 3% (throw), 4% (hit) Throws opponent up then claws at them.
Down Throw 8% Slams opponent on ground.

Other

Name Damage Description
Floor Attack (front) 7% Slashes around.
Floor Attack (back) 7% Slashes around.
Floor Attack (trip) 5% Slashes around.
Edge Attack 7% Gets up shooting pistol.

Special Attacks

Name Damage Description
Neutral Special Gear Shuffle Dillon proceeds to change his gear each time the B button is pressed. There are different gears and each have their own specific function. Changing the Basic Bandana to the Macho Bandana gives Dillon a temporary defense boost. Changing the Basic Gloves to the Crusher Gloves gives Dillon a temporary all-round power boost. Changing the Basic Boots to the Dragon Boots gives Dillon a temporary speed boost. The increases in the stats are very significant, but, after the usage of one runs out (or the gear breaks that is), it cannot be changed for the rest of the stock.The gear being changed can seen as it is highlighted so players know what they’re changing.
Alternate 1 - - -
Alternate 2 - - -
Side Special Rolling Attack 11% Dillon rolls up and charges a roll attack when released he zips toward the enemy when he makes contact with anything (shields included) he bounces right off the enemy and can attack immediately after. It can be cancelled after a time.
Alternate 1 Grinding Attack 14% (total) This might be considered a little bit more risky than the regular rolling attack. Dillon actually doesn’t bounce of enemies but when he makes contact he “grinds” the enemy. It has more damage and knockback than the Rolling Attack but if the grinding animation is shielded, he can be punished as it has quite the ending lag. It can be cancelled after a time.
Alternate 2 - - -
Up Special Drift Attack 10% DIllon spikes up and rolls upwards quickly in a “backwards C-arc” manner. He can damage foes while doing this. Grabbing the ledge perfectly can take a bit of practice. Also has quite a lot of range. It can be aimed up or down. When he hits the ground he does a brief sliding animation while putting his hat back on (ending lag).
Alternate 1 Non-Drift Attack 11% Dillon zips straight up with a slight diagonal motion but it doesn’t have as much range as the default Drift Attack. It can be aimed up or down. When he hits the ground he does a brief sliding animation while putting his hat back on (ending lag).
Alternate 2 - - -
Down Special Tunnel Attack 3% Dillon burrows underground and can move freely. The burrowing does slight damage. If underground for a short time, he pops up automatically but he can come out on his own with a tap of the special button. It should be noted that there’s close to no lag at all after popping out.
Alternate 1 Tunnel Pop-Up Attack 1%, 13% (attack) Dillon can attack coming out from underground, but, he can’t stay underground as long and the burrowing does even less damage. The attacking damage does have quite a lot of damage and knockback, but can be shielded and punished easily.
Alternate 2 - - -
Final Smash Arma-Mode 8% (powerup animation), 1.6x boost to all attributes. An animation occurs in which Dillon charges up and is then covered in a yellow aura. During this mode, all his attributes are greatly boosted (damage, knockback, speed, jump, defense etc.), and his Rolling and Grinding attacks break shields on contact.

Animations and Misc.

Size

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Slightly taller than Sonic.


Taunts

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">SIDE - Dillon claws forward repeatedly.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">UP - Dillon stands up straight then swipes an arm across.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">DOWN - Dillon gets in a “power pose” then stomps the ground.


Character Selection Screen Animation

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Dillon tips his hat.


On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Walks forward casually then puts bandana down from over his mouth.


Victory Animations

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Dillon walks forward then tosses up a Home Crystal then catches it with a “Hmph” holding it with his thumb and pointing finger.


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Dillon rolls onto the scene, unrolls, then looks out left into the distance. (Similar to his main art)


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Dillon hops into a rocking chair and folds his arms with his hat tipped.


Losing Animation

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Dillon is seen clapping with his face hidden by his hat.


Crowd Cheer

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">“Dil -  lon!”


Victory Theme

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Flourished remix of the "The Last Ranger" OST. Key point is 0:08-0:27.


Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Stands looking forward with hands to side, occasionally getting into a battle stance (must not be confused for an idle pose).


Idle Poses

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Fixes gloves


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Tips hat with head tilted downwards and hand holding bandana.


Walk

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Simply walks forward.


Dash

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">SImply dashes forward.


Trophies

To be added.

Palette Swaps and Alternate Costume w/Palette Swap

DillonSwapsSSBV

Color Origin/Description
Default Default Dillon’s regular appearance.
Second Green Seems to be based off Gallo’s appearance.
Third Yellow Based off Boone’s appearance.
Fourth Blue Based off Stranger's appearance.
Fifth Red Resembles the red bandana Malcolm wears.
Sixth Cream Resembles Nomad’s appearance.
Seventh Black A black based palette swap with shots of gold.
Eighth White A white based coloration of Dillon.

Reveal Trailer

To be added.

Trivia

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