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Dangan Ronpa 3: Final Reload/Free Time Events

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During Free Time, you can activate Free Time Events with other characters. During this time, you either unlock Skill Points, or Skills to use during class trials.

Map Icons

While looking at the map, these icons indicate that this person is in a specific area. You can also select to find a specific person by selecting their icon on the side of the map screen (this one is only their head).

Skills

Name Description Effect FTE
Remarkable Influence - 2 SP Slightly increases Influence Gauge.
Effective during the entire Class Trial.
Influence Gauge is increased by 2 points. Cannot be equipped with Enviable Influence. Miyu (2)
Enviable Influence - 5 SP Greatly increases Influence Gauge.
Effective during the entire Class Trial.
Influence Gauge is raised by 5 points. Cannot be equipped with Remarkable Influence. Etsuko (5)
Preeminent Concentration - 2 SP Slightly increases Concentration Gauge.
Effective during the entire Class Trial.
Concentration Gauge is raised by 2 points. Cannot be equipped with Intimidating Concentration. Atsuko (2)
Intimidating Concentration - 5 SP Greatly increases Influence Gauge.
Effective during the entire Class Trial.
Concentration Gauge is raised by 5 points. Cannot be equipped with Preeminent Concentration. Kyou (4)
Russian Roulette - 6 SP Plays a Roulette if the Influence Gauge falls low. Once per Trial.
Effective during the entire Class Trial.
If the Influence Gauge reaches below 20%, there is a 5/6 chance it is replenished to 50%. However, there is a 1/6 chance of it halving current Influence. Hikaru (6)
Charisma - 4 SP Influence recovers more quickly.
Effective during the entire Class Trial.
Influence Gauge recovers 25% more than usual. Etsuko (3)
Adaptability - 4 SP Increases the Time Limit of each phase.
Effective during the entire Class Trial
Time Limit increases by 25% Satomi (3)
Pickpocket -N/A Increases the amount of Monokuma Coins found in areas and at the end of a Class Trial. Monokuma coins during Daily Life segments give double their normal amount. Coins earned in a Class Trial increase by 30% Hayato (1)
Cool and Composed - 2 SP Decreases Crosshair drift.
Effective during Nonstop Debate and Hangman's Gambit.
Crosshair's drift is reduced by half. Cannot be equipped with Serenity. Hibuki (2)
Serenity - 5 SP Eliminates Crosshair drift.
Effective during Nonstop Debate and Hangman's Gambit.
The Crosshair no longer drifts. Cannot be equipped with Cool and Composed. Kouta (5)
Downshift - 1 SP Decreases crosshair movement speed.
Effective during Nonstop Debate and Hangman's Gambit.
Crosshair moves 25% less quickly. Cannot be equipped with Upshift. Katsu (1)
Upshift - 1 SP Increaes crosshair movement speed.
Effective during Nonstop Debate and Hangman's Gambit.
Crosshair moves 25% more quickly. Cannot be equipped with Downshift. Katsu (2)
Trigger Happy - 5 SP Fired ammunition is faster to shoot and reload.
Effective during Nonstop Debate, Hangman's Gambit, and RTD Killshot.
Ammunition takes 40% less time to reach target, and is twice as fast to reload. Saburou (4)
Algorithm - 3 SP Quoting is faster.
Effective during Nonstop Debate.
Quoting takes 50% less time to complete. Kyou (1)
Cheat Code - 4 SP When silencing Chatter, you do not get a penalty if hitting Statements.
Effective during Nonstop Debate.
Influence Gauge does not take damage when using the Silencer on Statements. Hayato (4)
Coordinates - 3 SP When concentrating, the Crosshair automatically targets any Weak Points.
Effective during Nonstop Debate.
Crosshair is automatically on the Weak Points when Concentration is used. Hana (3)
Medicinal Remedy - 4 SP Reduces the rate the Concentration Gauge depletes.
Effective during Nonstop Debate, Hangman's Gambit, RTD.
Concentration Gauge goes down only 65% of the normal speed. Cannot be equipped with Breathing Exercises. Ichirou (4)
Breathing Exercises - 5 SP Increases the rate the Concentration Gauge recovers.
Effective during Nonstop Debate, Hangman's Gambit, RTD.
Concentratiion Gauge recovers 145% of the normal speed. Cannot be equipped with Medicinal Remedy. Kouta (4)

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