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Info
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Sour Note
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This enemy floats in the air, singing a note. This guy harms Crow if it touches her, but he's easily dispatched and lets out a lovely note that is intended to sound like a harmony if Crow quickly defeats a ton of them.
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Cherry Note
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This enemy floats in the air, singing a note. They explode if they come in contact with Crow, so dealing with them at a distance will explode them safely. When they explode, they let out a sweet note that sounds like harmony if more than one of them explodes.
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Synthetic Note
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This enemy floats in the air, singing a note. They speed towards Crow at lightning-fast speed and can be blocked or dispatched using a Reaction Blue command. When reflected, they bounce around making synthesizer sounds but if destroyed using a Reaction Blue command, they make a wonderful electro harmony.
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Hanging Note
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This enemy hangs on a wall or ledge, singing a note when they leap off. These hang on ledges and anywhere they can stick and wait for Crow to do a surprise jump attack. Crow can easily take them out with her sword or attack from a distance. They let out a long note that can be combined for a wonderful hanging harmony.
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Spicy and Span
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This enemy lazily trudges around on its slug-like body before it runs toward Crow in a ball-like form. Hit it to hear drum-like sounds and cause it to explode in a spicy explosion for a maraca harmony.
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Ethereal String
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This enemy flies in the air, singing a haunting melody. They can't be blocked or attacked, requiring you to slide past them or avoid them entirely.
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Rhinostone
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This enemy charges at Crow if it sees her. Blocking it will send it flying a bit back but not damage it. The key to beating this three-legged charger is to attack it from behind.
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Rocktuar
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This enemy is very fast, and tough to hit. Their HP is usually low, but their defenses are high and they often yield large amounts of Blood Money. Water attacks are their weakness.
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Krizalad
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The enemy floats in the air, attacking with telekinetic powers. You have to get up close fast, as any range attacks he'll likely see coming and counter them.
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Olympus Mon
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This enemy seems to be from another planet, with three orange crystals circling it that attack with lasers if it feels threatened. A Reaction Blue command can reflect the lasers and destroy them.
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Pinkazz Core
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A stationary enemy that calls for enemies if Crow attacks it. Since Pink Diamondback is running some kind of generator to keep her boss door closed, you're going to have to destroy these.
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Crystal Fairy
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Flies near Crow before backing up a bit and releasing a ring of energy projectiles that can be dodged. Reflecting them doesn't do anything except reflect them back so you have to attack the fairy just after it releases a ring of projectiles.
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Modemm
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Attacks with lighting bolts and projectiles from afar very slowly but the closer Crow gets to it, the quicker it attacks. You'll want to attack it from a range.
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Thunderball
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This rat-like creature rolls on top of a ball made of thunder, running towards Crow to give her a shocking steam-rolling attack. Crow must attack the creature on top with a Reaction Blue command or a jump attack.
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Speartail
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This four-legged creature stabs at Crow with its tail but can be blocked. The player must counter its attacks after blocking fairly quickly in order to defeat it.
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Blob.io
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This creature made of energy blobs attacks by merely touching Crow. Crow can't attack it back. It grows bigger if it finds another Blob.io to join with, but becoming too big will cause it to explode.
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Anemina
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This creature flies towards Crow, attacking her with a touch due to it being made of energy. Using a Reaction blue command, Crow can slice these guys in half, but they often come in droves.
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Marble Pawn
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A slow-moving enemy that only moves when Crow does, but attacks on contact. Keep your eye on them or they'll probably surprise kill you.
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Coal Spitter
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Spits at Crow with hot coals that can be dodged or blocked, but not reflected. Fighting fire really isn't Crow's forte, but they're best to be drowned down with water attacks or several hits with the blade.
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Cybo Cooker
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Blasts blue fire from its mouth and walks towards Crow. A Reaction Blue attack is needed to jump over them and flip them under, causing them to melt themselves.
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Fire Wisp
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Don't touch this one or it'll explode. Crow should use ranged attacks or trick it into hitting something else in a fiery explosion.
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Laval Splotter
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A mobile volcano that spits lava upwards. Crow can't really attack these guys from above, so it's best just to dodge their flames.
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Slithering Flame
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A snake-like creature that can breathe fire once it's charged. Crow must watch out for its fire breath and can use a Reaction Blue attack to behead it.
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Torchblower
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A mobile enemy that attacks with its short-range claws and will light Crow on fire if it catches her. Its weak point is the torso and it's so rusty that it can be taken out in a small amount of hits. However, if Crow is caught by them, they can easily be one of the deadliest foes in the game.
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Catcus Jack
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A mobile enemy that walks around, waiting for Crow to appear within its radius to throw its own head at her. Their heads can be deflected back, but they will explode in a shower of needles if Crow fails to deflect.
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Tryamid
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Blasts psycho balls at Crow if they see her, sending three at a time with a small delay between each. They hide in the tiles of the level before floating up and attacking. Their shots can be deflected and they have very small amounts of health, shattering almost instantly if Crow manages to attack them.
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Horus Oribtor
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A floating enemy that cannot be hit, as it constantly flips its almost 2d perspective to avoid Crow's katana and projectiles. It stays in place and alerts enemies of Crow's presence. It disappears when all the enemies it's summoned are gone.
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Golden Eye Guard
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A sleeping enemy that is awakened if Crow makes too big of noise near them. They are super damaging and must be avoided if possible. It has a lot of health but can be defeated with just the katana.
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Catcguy
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A standing enemy that won't move unless you topple it over and roll it. It'll still try and hurt you by using its spiked cactus arms. It's cute, but it's incredibly weak and almost too cute to kill. Almost.
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Golden Templar
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A floating enemy that casts magic at Crow, turning her briefly into gold that causes damage that stacks the more she's stuck under the gold curse. Crow can hit them with her katana and they have moderate health.
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Hidden Raven
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A mobile enemy that can fly a bit into the air. They have a lot of health and Crow has to attack them through most of the level, as they will come down to attack before fleeing again. They drop a lot of Blood Money.
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Mark Guy
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A Shy Guy with physic powers, they like to cast magic shields that absorb projectiles to become stronger. Crow can easily cut them up with the katana.
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Masked Spiketall
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A enemy that walks around, swinging its spiked tail. Crow cannot hit from behind but can hit it at any other angle, so it's a matter of getting it when it turns.
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Masky Imp
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A imp wearing a mask, running toward Crow at a very fast speed. They come in groups and Crow must relinquish them all quickly before they dog-pile her.
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Talimask
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A floating enemy that spits out green flames, creating flame traps and attacking Crow with projectiles that can be deflected to kill the Talimask.
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Bomb with Arms
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A enemy that crawls towards Crow and stops to explode. Crow has to dodge them the second they begin ticking or suffer serious damage. Crow can throw them to explode at other enemies.
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MilitaDino
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A artificial dinosaur with guns for arms. It fires at Crow and has quick reflexes. It can dodge Crow's attacks, but Crow can potentially use a Reaction Blue right afterward to knock it to the ground.
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Explofish
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Floating enemies that explode when they get near Crow. They float downwards and start ticking before they explode. Unlike Bomb with Arms, they can't be thrown.
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Triggersaur
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An artificial dinosaur that has a missile launcher on its back. It fires missiles at Crow from afar and attempts to run her over if she's close to it.
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Trencher
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The Trencher can hide in its "pot" and avoid being damaged up close by Crow, requiring projectile attacks to be killed. When Crow is far away from it, it throws grenades at her.
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Ice Yeti
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A sleeping enemy that when awakened, breathes ice shards that freeze Crow temporarily before going back to sleep. Crow slides back before unfreezing, preventing it from annoyingly looping. They can be taken out before they awaken.
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Icicletaur
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Spin and slide around the ice, throwing icicles at Crow. They can be taken out fairly easily but create slippery icy surfaces wherever they go, so the faster they're taken out the better.
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Palmfreeze
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Often above Crow, Palmfreezes spin around, tossing snowballs from above and horizontally. Crow can spin it in another direction, making it dizzy, and then cut it down. A cut-down Palmfreeze can damage other enemies as well.
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Slugcream
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A very slow enemy that is hidden away. Although very weak, it drops a lot of Bloodmoney. It can be found on the walls and ceilings and can be hard to hit.
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Sno Thro Man
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Sno Thro Man throws snowballs at Crow but cannot move. They throw faster the closer Crow is to them. Crow has to block their shots as she goes toward them to avoid taking damage.
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Thundro
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Some kind of strange alien that F.A.N.T is utilizing as a foe for Crow. Lightning courses throughout their body, meaning that only ranged attacks can be used against them. They can hover over gaps, allowing Crow to shoot them and cause them to lose their flight abilities.
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Tranqy
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F.A.N.T's unofficial mascot: the tranquilizer dart. R.O.S.E has crafted these creatures to attack and paralyze Crow by ramming their horns into her. Crow can easily deflect their attacks with Reaction Blue and send them flying the other way.
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Masked Goon
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Hired goon from R.O.S.E that Heroman was meant to take out, but also target Crow. With the intention of getting the two of them to fight, having them take out the same targets seemed like the best solution. Masked Goons are pretty basic and only attack targets nearby with their shabby and short-range knives. Crow can take them out pretty easily with most of her moves.
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Clawmeister
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A robot mass-produced to look like a crab person. Crow should probably avoid making obvious cuts with her katana or other melee weapons because Clawmeister will grab it and Crow will have to Reaction Blue out of her way of an attack. Their legs create powerful kicks that have to charge but will send Crow flying back if they land.
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Supercharged Flame
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A hot-to-the-touch character that will burn Crow if she makes contact with it. It chases after Crow, so Crow needs to keep away from it while attacking; she can either use ranged weapons or weapons with a longer reach.
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The Folly of Man
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A disgusting disfiguration of a group of teens that crossed Black Eye's path. They have been transformed into this lumbering creature that only attacks if it's being attacked, but you have to kill it in order to proceed. Unfortunately for these trapped-together teens, Crow has no moral qualms about getting through them.
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Pointer
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A blue hand that's falling apart that is unwillingly feeding two worms. It can direct these worms towards Crow to entrap her as it fires at her with hand bullets. Should the worms fail, they'll fire at Crow until it gets close enough to her to attack her with their tail. Stay away from them and dodge their bullets.
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