GameplayPlayers can design levels in up to four slots, which can later be moved to Coursebot on the tied Miiverse account's Wii U. Course Maker has two toolbars, each with two rows. The top bar contains game style and level theme dropdowns and a SFX (Soundfrog) button on the top row; and the element palette view on the bottom row. The bottom bar's top row contains a panning hand tool, a sublevel button, and a horizontal S-G scrollbar shaft with scroll thumb; the bottom row has a save (Coursebot) button, eraser tool, timer and autoscroll menu button, undo (Undo Dog) button, and reset (rocket) button.
A view of the level being edited takes up the rest of the screen. Making a course is similar to doing so in Super Mario Maker proper, shaking, drawing, dragging, and all. However, the panning hand tool must be used to scroll, and Mario does not appear in the editor nor can the player test their level by controlling him.
Double-tapping the eraser tool activates multi-grab mode, and triple-tapping it activates copy mode. The icon changes accordingly and can be tapped another time to exit the current mode.
Course Maker reuses the remixes from Super Mario Maker's version of the editor. If audio is playing from another app or a phone call, then the music will not play.