|This game is currently being worked on by .
Please do not edit without permission aside from spelling/grammar errors and adding categories, thanks!
|Genre(s)||Fighting Game, Adventure|
Conscript is a fighting game game available on the PS4, developed and published by . This is the first title in the company's history, and is also chronologically the first entry in the Conscript series, marking the start of the flagship franchise.
It was first announced on August 7, 2017, and was met with a lot of positive feedback, but due to numerous shortcomings and hiatuses, development was severely pushed back, and hype fell considerably low. It has yet to announce an official release date after failing to meet the 2018 quota, but it has been implied to come 2021 instead.
A few tactics have been employed to keep peoples' interest in the still-in-development game alive, like small announcements, the release of short videos of the demo, and appearances at conventions in the form of small booths.
The creator has stated that the game draws a lot of its inspiration from other fighting games, namely Injustice, Super Smash Bros., and Marvel vs Capcom, as well as mixing sandbox games and JRPG features into the overall game.
The universe is vast, but in this age, everything is connected. Intergalactic travel is but a trivial matter, scientific progress is at a rapid pace, and humans are, as it turns out, not alone.
One day, strange advertisements mysteriously started popping up everywhere, speaking of a competition set on a secluded planet. Naturally, many came to the coordinates provided and discovered the Conscript, a gargantuan arena open to anyone across the universe with the ability to fight. The premise was simple: Fight other people, and the one who manages to defeat everyone else would be granted a wish, or alternatively, an unknown greater prize if they defeat one more challenger.
At first, many were skeptic of the arena's claims, but lo and behold, the wishes each victor made came true. The legitimacy of the wish cleared any doubts of the "greater prize", but anyone who took the final challenge had always failed. Ever since, the Conscript was a grand event, and something to look forward to every year.
Decades have passed since the opening of the arena, but still no one has figured out exactly how it works. This year, however, a certain reporter wants to find out the secrets of the Conscript, but that won't be so easy...
The movement controls are straightforward: pressing or using in the respective direction will make their character move around, jump, and crouch. Conscript uses a three-button layout; for a light attack, which are quick attacks that do the least damage and knockback, for a medium attack, which deals aaverage damage, and for a heavy attack, which usually have slow startup, but are high-damaging.
Every character also has an ability button, , which are unique skills that aid the character in battle. Characters are also able to grab their opponents by pressing , which deal unavoidable damage once successfully executed. Once a grab is finished, the opponent is thrown across the stage, and there is a short cooldown before they can perform another grab.
As with most fighting games, characters possess a Power Meter, which is filled by taking or dealing damage. Once enough of it is filled, you are able to drain your meter to enhance your advanced moves or escape combos, either of which are executed by pressing at the right time. When fully-charged, you can simultaneously press and to perform the character's most powerful move, called a Grandiose, which does an large unblockable chunk of damage to the enemy, and comes with a cutscene.
Conscript features both fighting game and beat 'em up elements, but the main goal either way is two eliminate your opponent. There are two main formats that a match can take form in: a Clash, or a Rumble.
In a Clash, it follows a familiar formula; the match is set in a two-dimensional plane for them to duke it out. Instead of the Lives system, players have two life bars each, and rounds are signified by the depletion of one life bar. Once both of a player's health bars reach zero, the opposing player wins. To prevent the fight from becoming too long, there is a timer that, upon reaching zero, ends the match, deeming the player with the least amount of health lost the winner.
In a Rumble, contenders are spawned in far-off locations in a very large stage. To win, one must fulfil one or more objectives, usually involving the elimination of an opponent. The stage is plagued by a swarms of enemies that pose as threats to both players, which serve as obstacles players have to go through before facing off against the real enemy. Both players are also usually accompanied by non-playable entities that fight on their respective players' behalf. If a player is knocked out by any minor enemies, obstacles or conditions outside of a Clash, they return to their spawn point with a reduced power meter.
When you finally encounter an enemy player, it locks the battlefield boundaries to your current locations, and the match ends in a Clash with the enemy. All Clash rules apply in this case, and as with Clashes, there is also a timer, but if it runs out before the two players can enter a Clash, in instead deems the player that has defeated the most enemies the winner instead.
Conscript provides a selection of six different modes for you to play with:
Story Mode is the main game mode, following Weiss and his adventures throughout the latest Conscript tournament. At the beginning of the game, this is the only mode available, but the other modes are unlocked early in the game. The game takes place over the span of six months, which is divided into weeks and days. Every week, you are required to participate in a Conscript match. In between major story events, the player can explore different locations across eight planets. Choral, the planet harbouring the Arena, serves as the central hub of the game, and is the point where you can access all the other modes. For navigation purposes, a compass that shows key places, enemies and the cardinal directions is placed on the bottom of the screen.
As time passes, the world also changes, which gives the player access to more content such as quests, store items, locations and more. This also means that some things are only available at specific portions of the game. The game also has a manual Save option, allowing for up to three save slots.
For a compilation of major story events, see Conscript/Story Mode.
Raw Match follows the traditional fighting game formula; a one-on-one Clash, whether against AI, or another person.
Custom Match allows you to play around with the specifics of a match using customisation features, including the option to choose which format and stage, along with the books, obstacles, and conditions present. One can also change the number of players, mooks, damage output, speed, defence, jump height, health bar capacity, power meter capacity and power meter fillup speed of contenders. Lastly, you can enable time limits and lives, all in the settings menu.
Tournament simulates a shortened version of a theoretical Conscript tournament where the player battles a series of other contenders in a mix of Clash and Rumble formats. Completing tournaments unlocks new information, concept art, equipment, and an "ending for the character you used to win the tournament with.
Online Match is where you find matches to fight with other players online, either within the Clash or Rumble format.
You are able to change up a character with new equipment, which is obtained by completing missions in Story Mode and levelling up by completing a match. These changes can range from altering a character's appearance, to giving them different moves for them to use in battle.
There are five different categories of equipment: Headgear, Body Pieces, Leggings, Paint, and Armaments. The first three alter the model of the character in those three respective areas, Paint changes the colour scheme of the character, and Armaments replace or add moves to a character's moveset. You are also able to save up to three different customised sets, called Loadouts.
Unlike all the other playable characters, Weiss is still building his identity as a Gladiator, which is why he is by far, the most customisable contender in the game; he has the most equipment options, and his entire moveset is interchangeable.
There are multiple player types that either help or hinder you during matches, those being Allies, Opponents, Mooks, Boss Mooks, Escorts and Neutrals. For obvious reasons, the last four player types are only present in Rumbles.
Allies fight alongside you, whether computer or player-controlled. They help to achieve winning conditions, and are able to join in on a Clash when encountering a major enemy. If present, you and your ally share Mooks.
Opponents must normally be defeated to win, and when controlled by an AI, they actively seek the player out to eliminate them. In Rumbles, they may also be accompanied by their own Mooks.
Mooks are computer-controlled entities that plague many Rumble matches. They attack anyone not allied to their faction, and can participate a Clash backing up an Opponent, but cannot have their own Clashes. Although weak, they prove difficult in large numbers and endlessly respawn, albeit at a slower rate than normal contenders.
Boss Mooks are a more powerful version of Mooks and are counted as "semi-major enemies", forcing a boundary lock once encountered. Although a rare circumstance, it is possible for them to join another's Clash.
Escorts are only present in a version of Rumble, in where you have to guide them to a checkpoint within the map without them dying along the way. They may occasionally help in defeating enemies, but aside from that, they are powerless.
Neutrals are not allied to any faction present in battle and can assault anyone, usually not accompanied with Mooks. They can be optionally fought.
There are 24 different playable characters within the game, all of which play differently. These characters are separated into five classes: Generalists, Scrappers, Zoners, Grapplers, and Tanks. What class they're sorted in tells you how the play.
Only Weiss is playable at the beginning of the game, but you can unlock characters by gaining them as your ally in Story Mode, which vary in difficulty and method between character. You may have to defeat them in a match, gradually build a relationship by spending time with them, complete quests for them, or make certain story choices that will affect how they may view you. It's possible for them to become unavailable again if you do something they don't like, but it takes a lot for them to hate you once you're on their side.
Generalist characters aren't good in any particular area, but they are well-balanced and very accessible. Note that once you change Weiss' moveset, his classification may also change depending on the combination of moves.
Scrapper characters excel at close range, and are designed to rush the enemy and get in their face. They boast the highest amounts of damage output compared to other classes.
Zoner characters take advantage of distance to control the fight. They typically utilise projectiles, and tend to be on the weaker side when it comes to health.
Grappler characters take a slow approach when it comes to combat, preferring to wait for a good opportunity to strike with grabs and chains of heavy attacks.
Tank characters have huge amounts of health, and rely on their defences to win their matches. When they do attack, it's mainly to punish an opponent's mistake.
The NPCs you have to escort in a few matches vary as much as the playable characters, each providing their own twist and challenge to the escort mission.
E S C O R T S
the Camera Man
the Honeysweet Charmer
the Grand Tortoise
Accompanying his friend on his journey to Korrol due to his expertise, things go south as Weiss is forced into the competition by mistake. He has plenty of filming experience and is even acquaintances with some famous gladiators.
When escorting him, he will usually cower behind your back, but he is capable of assisting in defeating enemies by hitting them with his boom mic. Although he is fragile, he moves pretty quickly.
Leader of the Apis crime family, he escaped to Ychrana after things got out of control at his home planet. Discarding his former life, he took over one of the gangs and made it big, becoming a major player in Ychrana's "society". He became King Bee, a calculated, smooth-talking ladykiller.
King Bee is injured in his escort mission, leaving him unable to be of any use in a fight. If you're on the verge of dying, he will expend some of his health to heal you or fight off enemies. He has average health, and because of his injury he walks in a slow limp.
Horrace is an elder representative of the Testudins, who makes sure everybody has fun during the Conscript event and keeps everybody in line. Nobody can really get mad at him, and is well-loved among Conscriptgoers.
Stage Hazards pose as environmental threats that deal damage or impede your chances of winning the match. There are three types of Hazards: Obstacles, which are physically present and are always avoidable, Conditions, which are outside forces that cannot be easily circumvented and are constantly active, but have more subtle effects, and Interactibles, which are objects in the background that can be used by either player to inflict more damage or manoeuvre around the stage. Interactibles are more prominent in Clashes than Obstacles and Conditions, and the reverse is true for Rumbles.
Certain characters react a bit differently to some Hazards than other contenders due to their nature, which varies from better to worse effects on the player.
S T A G E
H A Z A R D S
O B S T A C L E S
Dropping into a pitfall will instantly kill the player.
Moving too fast over a puddle runs the risk of slipping and taking damage.
Stepping into molten rock will heavily damage the player.
Stepping into acid will heavily damage the player.
When in too deep, you are forced to swim, disabling other action. Taking too long will drown the player.
Brushing against a jagged edge will hurt the player.
When brushed against, they can inflict a random negative effect on the player.
When in quicksand, the player must slowly move out or be pulled down.
Walking or using down attacks on a crumbling floor will cause it to turn into a pitfall.
Causes a medium-sized explosion upon contact.
Anyone who touches a fire source will take a bit of damage.
Anyone who touches a source of electricity will take a bit of damage.
C O N D I T I O N S
An unbearably torrid atmosphere is present. Contenders move slower over time and need to rest or risk passing out.
An unbearably frigid atmosphere is present. Contenders freeze up over time.
A thick fog covers the screen, making it hard to see. Attacking will make a small area of fog briefly go away. Fire and light-based attacks are more effective for clearing fog.
The battle is shrouded in darkness, making it hard to see. Any fire and light will light up a small area.
The match takes place in a moving vehicle. Players occasionally get knocked around or get sick.
Always accompanied by a Cold Snap, a harsh blizzard is stirring, limiting your vision. Players can get knocked around and damaged.
A harsh tempest is present. It sometimes pushes players towards a certain direction.
Produces Puddles and makes it hard to see. Contenders may slow down.
A fierce sandstorm is present. Your vision is limited and you may get knocked around and slowed down.
An acidic rain is present. All characters get damaged.
After a set amount of time, an earthquake will take precedence. After settling down, a few aftershocks will follow. Earthquakes rock characters around and may creature pitfalls and crumbling floors.
The battle is heavy with radiation. Characters get damaged over time and may get sick.
Objects randomly crash onto the ground, forming shadows that get darker as they near the ground as a warning beforehand.
Stages are where matches take place and differ in setting, and what obstacles they contain. Some stages are only available in one format, while others can be played in both Rumble and Clash.
S T A G E S
RUMBLE - CLASH
RUMBLE - CLASH
#1 Mode of Transport
Road to the Arena
One of the many inter-universal transport ships used for commute and travel between planets and star systems, under the brand Starship Express. While convenient and not too pricey, fights frequently break out because the ship will accept anyone with ferry money, regardless of character, leading to plenty of disagreements. Any obstacles present in these Starships appear only occasionally, and even then the maintenance bots always come to fix the hazard when the coast is clear.
A long road that stretches out across Korrol's wasteland, leading to the famed Conscript Arena. While the living conditions aren't very great, many reside near the Road because of great business coming from the billions upon billions of arrivals for the yearly competition. The Road isn't particularly dangerous aside from the occasional drought and dust storm, but one must always be cautious to not get too near to the local wildlife, normally hungry from the scarce conditions of the Korrolean desert. Come nighttime, it becomes freezing cold.
RUMBLE - CLASH
Good Ol' 1v1
A plain circular battlefield in the middle of the Conscript Arena. All conditions are controlled inside this said arena, until it decides to change its stage configuration. No one knows exactly how, but the arena changes environments and size at will between matches, even having observed to easily replicate environments of other planets with surprising accuracy. It's unclear whether this is the result of science, magic, or even both. Because this configuration has been designed to be as plain as possible there are no hazards present other than the enemy contender.
An environment that the arena seems to be fond of using is the Yabanoshitoru Jungle, a widely-documented jungle in the mystifying planet of Iroto Cotari. The jungle is filled with plenty of plants that have their own unique defence mechanisms, and quicksand is common throughout the area. The only inaccuracies are the presence of manmade fires and some monsters and plant life not native to Iroto, turning the jungle into a dark version of itself.