Fandom

Fantendo - Nintendo Fanon Wiki

Chronicles Of Lumisia

33,038pages on
this wiki
Add New Page
Comments2 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Chronicles Of Lumisia
Developer(s) Cassiopeia Studios
Publisher(s) Nin
Platform(s) Nintendo Wii U

3DS

Genre(s) Action RPG

Adventure

Release Date(s)
25px-Flag of Japan

2015

25px-Flag of USA

2016

Mode(s)
1-4 players
Age Rating(s)
ESRB: E +10 for Ages Ten And Up

PEGI: 10+

Media Included 3DS Game Card

Wii U Disk Amiibo Figures

Chronicles Of Lumisia (Known in Japan as Tales Of Lumisia) is a 3D Action RPG Game released for the Nintendo 3DS and the Nintendo Wii U. It is developed by Cassiopeia Studios and published by Nintendo. It is a new game with a mix of adventure and action with a pinch of fantasy.


Gameplay

Battle

The game's action gameplay is almost similar to that of the Kingdom Hearts and the Final Fantasy series. It enables the player to traverse around an open-world setting, giving the player a chance to go to almost any place with leisure. The battle system has somewhat of a beat 'em up style with the elements of Kingdom Hearts; the player fights enemies as he walks through the world.

The battle system's interface shows the player and their party's HP (Health points) and SP (Special points) on the lower right part of the screen. With a set of commands and skills shown on the lower left of the screen. On the Wii U Controller / 3DS' touchscreen, shows the map of the current area the player is in. It also shows the player and his party.

The player's party consist of four characters: the player's character and three companions. The player has the power to freely switch between party members to play as with the 3DS Select Button button.


Leveling

The game has an experience system ranging from 1 - 100. As the player's level goes up, the experience points (EP) goes up too, making leveling up to the next level longer. The player's current party can only gain experience since they are the one who the player is playing.


Missions

As the player goes through the game's plot, he or she can also play through missions to gain rewards. Some missions also trigger special events or unlock characters.


Plot

Prologue

Lumisia a country of royalty, magic, and adventure. It is the largest country ever to reside in the world of Althea. For years it has experienced life and death with its citizens. As a soul passes away, another enters. Above the sky of Lumisia reside the two powerful Godesses of Althea: Diantha and Palestia.

Diantha is the goddess of time. She controls the world's clock, which governs the balance of Althea's countries. She is also the one who controls every living being's clock, taking away their lives when their time comes. Diantha rules the world of Althea along with her sister, Palestia.

Palestia is the goddess of space. She created the world of Althea, its sun, and its moon, with her own hands. She was the one who created life in Althea. Although being powerful, Palestia didn't know how to control her powers; thus leading to create darkness in the world. This darkness, which Diantha calls the Tenebrae, was a dangerous force that wreaked havoc unto the world and its inhabitants, creating otherworldly monsters who destroyed Althea's treasures. The two goddesses did everything they could do but to no avail, they failed ultimately.

Eventually, the Tenebrae made a maelstrom in Althea. Everything was in ruin, the people of Althea were slowly succumbing to the dark force, some becoming creatures of Tenebrae themselves. Until Palestia and Diantha hatched an idea in their heads, with a swish of a hand, they blessed a group of travelers with might and the gift of light, that will help them fight the Tenebrae. These knights then fought the forces of Tenebrae, destroying the darkness with their blessed strength. They have fought for years until they have eventually weakened the force of darkness that it could not fight back. They proceeded to kill the last Tenebrae, but to no avail, they couldn't. The creature just wouldn't die. Palestia then decided to banish it to the moon, closing the celestial body with a forcefield that will never let the creature escape. After the long battle, Althea was now at peace. Its people rejoiced and there was no sign of Tenebrae found.

For centuries, the world of Althea lived in peaceful harmony. Until an unknown traveler with a peculiar sphere in hand, summons shadow-like creatures who divided into more creatures, running to different directions. He then summons a tornado made out of shadows to the heavens, capturing the two goddesses in the skies and splitting them into different orbs, he placed one orb to each monster and laughed manically as he disappeared from the shadows. It was clear he and his monsters were threats, when the kingdom of Lumisia found out, the knew they had to do something. So the kingdom ordered a search, for powerful warriors to be recruited to defeat the new force of evil. Many men and women joined the kingdom hand in hand to kill the darkness for one more time. And this is where the story starts.


Chapter 0

This is the tutorial chapter. You start with an interface that shows the default characters: Ciel, Olly, and Violet. You are given choice to choose one of them for you to play as through the tutorial. It will also reveal their backstory and where there heading. Choosing Ciel will let you start in Lumisia Knight Academy, choosing Olly will let you start in Lumisia Meadow, and choosing Violet will let you start in the Kingdom Of Lumisia.

Basically, the chapter leads you through the basic controls and information as the player's character heads to their destination, the Palace of Lumisia. It will also introduce the game's features and gives the game's backstory. Once the player enters the Palace of Lumisia, the tutorial ends.

The three characters enter the Palace and see a crowd of warriors who look stronger than them. They are then greeted by Captain Nicolette, Lumisia's Head Of Defense, and she explains the situation. The country of Lumisia is abundant of monsters called the Tenebrae, she requests the warriors to protect the innocent people from the creatures and defeat every single Tenebrae in sight. She then orders her knights to go through every person and team them up by three. Coincedentally, the three are grouped, thus ending the chapter.


Chapter 1

Ciel, Olly, and Violet are formed as a party and they were sent to Archae Forest to start their journey. As they walk through the forest, they are constantly arguing and fighting. Then suddenly, a horde of monsters attack them, marking the player's first battle. After the battle, the three realized how good they were as a team and begin to know each other more, stopping by a giant tree to rest. Each of them explains why they're here and then suddenly the giant tree they were resting on releases a dark aura and comes alive. It runs away from the three. The three are curious about the live being as they chase it.

Meanwhile, on the top of a cliff, a hooded man with binoculars watches them; laughing sadistically as they chase the tree. He then disappears in thin air with the same dark aura as the tree.

The three finally reaches the tree as it triggers a battle. Once defeated, the three find an orb that gave out a light-like presence. They decided to keep it and head to their next destination. Olly pulls out a map and points out a nearby town for them to rest: Sierra Village.


Chapter 2

The team arrives in the bustling village of Sierra and decided to rest in the town's inn. They suddenly bump into a little rabbit anthrope; a special species of humans who have animalian qualities, they are commonly portrayed as thieves and tricksters of Althea. The anthrope girl introduces herself as Emily, a poor orphan girl who was left on the streets by her mother at a young age. She offers to show the three around the Sierra Fields tomorrow, Ciel and Olly accept with no hesitation. Violet, however, was hesitant about the girl, sensing something wrong with her. As Emily leaves, Violet consoles to her comrades that the rabbit girl had mysterious motives. Ciel shook them off and just ignored Violet's warning.

The next day, the party meets with Emily on the outskirts of town. She then leads the way to the Sierra Fields, a lush meadow that is surrounded by trees from Archae Forest. Emily talks about the town and her past, thus making Olly cry due to her sad backstory. Ciel and Violet rushes to their teammate's aid, whilst comforting Olly, Violet catches a quick glimpse of Emily smirking in a peculiar manner. She then stands up, confronting the little girl about her motives, bringing out her wand to threaten the girl. Ciel tries to hold her back, but fails. Emily, smirking more, throws a bomb at the three, creating a large smoke that blocks their vision.

As the smoke is gone, so is Emily. Violet instructs the boys to look for anything missing, Olly finds that the orb is lost. Violet, enraged, looks around for Emily, only to see her entering the Archae Forest. The three then return to the forest to get the girl and the orb back (The monsters are now stronger now once you return)

The party finally catches Emily, who ends up in a dead end. Violet demands the orb back, forming up a fireball, Emily declines her demand and pulls out another smoke bomb. But before she could throw the contraption, a tree behind her suddenly comes alive, looking like the same tree the party fought, only looking more leaner and tougher. The tree is about to attack Emily, but Ciel runs to action and slices one of its branches, thus enraging the monster (Triggering another boss battle with the tree, Emily will run around the battle avoiding the tree, she serves no purpose whatsoever).

Once the three defeat the monster, another orb forms from its dead shadows. Emily grabs it and was about to run away, but she turned around to see the party looking at her in a disappointed expression. The rabbit girl walks up to Violet and gives back the two orbs and apologizes. The girl turns around and walks away slowly, but Violet stops her and turns her back around, giving the anthrope a forgiving smile. Violet invites the girl to join their party, bringing up her potential as an adventurer. Emily refuses, telling Violet the truth about why she steals from adventurers.

It all started with her parent's death, she was left all alone in the streets of Sierra. No one would adopt her at that time because she was an anthrope, the people would portray her as an outcast, thus fueling her anger toward humans. Emily then starts crying as she recalls one time a human adventurer, kicked her out of his way as he passed through Sierra, telling them she can never forgive herself for fooling innocent adventurers and stealing from the party. Then Violet hugs her and comforts her, saying that anyone can change if they are brave enough to do so. Emily hugs Violet back and accepts her request to join the party.

The party, now with Emily, plan their next destination. Olly suggests the kingdom of Farron, the nearest kingdom to the Lumisia kingdom.


Chapter 3

The party arrives in the kingdom of Farron, only to see a group of guards stopping them, ordering them to stay away from the kingdom. Ciel, assuming the guards were Tenebrae, draws out his sword and was ready to fight the guards. But then suddenly a young man appears with an older man accompanying him, the young man told the guards to stop and let the visitors in. The guards accept the man's request, caling him "your highness". Violet looked at the young man and was enamored by his debonair aura, she asked him about his name. The young man introduced himself as Alistair, the prince of the kingdom.

Alistair invites the party to his palace to have some tea. Ciel and Olly hesitantly agrees while Violet and Emily nodded hastily in awe of the prince's demeanor. The team and Alistair sit in his palace's dining room, drinking tea and discussing their plans. Ciel tells the prince about their mission, making the prince look in awe. Alistair also tells his family background and his future coronation, but Violet senses there was something off about him as he tells his story. As he continues, Alistair suddenly pauses and ends the conversation, but he invites the team to stay in his palace for awhile to rest. Ciel, after a lot of begging and puppy-dog eyes from Emily, accepts his invitation hesitantly again.

Later, the party is about to call it a day in one of the palace's many majestic bedrooms. But Olly brings up the topic about Alistair being a little shady, Violet disagrees with Olly, leading into an argument. Suddenly, a loud crash booms from the outside, Ciel looks out the window to see Tenebrae attacking the palace and its walls; Emily criticizes Alistair and his family for putting their palace on the front door of the kingdom of Farron. Ciel calls the team to fight the creatures, they jump out of the window and see Alistair and his guards also fighting. The prince orders them to get back and block the doors, but Ciel disagrees and urges to fight the creatures (This begins a battle between a multitude of Tenebrae. Alistair will help you along the way, but he's not included in your team)

After all the Tenebrae in the palace were dead, Alistair orders everyone to go back in. Once they entered, Violet questions the prince about the rampant spawn rate of Tenebrae in Farron. Alistair sighs as he tells her that Farron is located near a mountain region wherein, in what he described, a certain dark thing, was located. His father once went with his soldiers to stop the spawns of Tenebrae, it was a two month mission, but they never returned. Alistair then expresses his fear of becoming the king, because he's going to be the one who's going to be responsible for the extermination of Tenebrae in Farron. Lacking skills in leadership, he fears that his kingdom might die because he's too afraid to lead and kill the Tenebrae. Violet comforts him and assures him that they'll go and destroy the thing Alistair was talking about, Alistair insists on going with the team and they accept (Alistair now joins the party but remember, there can only be four active members. To play as Alistair, you must replace one party member with him. That party member will not be active.)

The party sets foot on Mt. Yvonia as Alistair orders the royal board to take charge of the kingdom while he's gone. Then they were now on their way to the mountain where the thing was located (Along the way, you will have to battle numerous Tenebrae in your path.) Once the party arrives on Mt. Yvonia, they hear a loud monstrous shriek coming from its peak, they start to climb the mountain.

When they reached the top they see a giant Tenebrae bird flapping its wings, below it is a gate-like shadow, summoning Tenebrae wolves. The team draws out their weapons and begins to fight the creatures (The giant bird is the boss while the wolves are just common enemies.) After the bird is defeated, the gate then disappears into thin air and no Tenebrae was in sight and suddenly, a group of men appear, confused and exhausted. One of them was Alistair's father, the two reunite happily as the party celebrate and make their way back to Farron whilst from a distance a hooded man curses as he watches the team, then a feminine voice calls his attention. The man apologizes to the voice, the voice then demands that this won't happen again or else.

The party then reach Farron with its citizens celebrating the defeat of the Tenebrae and the king's return. The king orders a feast for the kingdom to celebrate, everyone cheers as they make their way to the palace. As everyone is celebrating, Alistair approaches Ciel, he asks if he could join their journey. Ciel then looks at the king, afraid they might get in trouble if his son goes off the kingdom slaying dangerous creatures. Alistair calls his father and the three discuss Alistair's plan, the king accepts his son's plan, saying that it's a good stepping stone into being a good servant of the people. Ciel then accepts Alistair into the party (Alistair will now accompany you.)

The morning after the feast, the party along with Alistair, say their farewells to the kingdom. The king then gives them his blessing and tokens that will protect them wherever they go. Alistair hugs his father for the last time as they set off to their next destination: the town of Gullen.


Chapter 4

On their way to the town of Gullen, the party stumbles upon a castle beclouded by tall pine trees. It was guarded by knights dressed in a dark gothic fashion, the castle was blocking the way to Gullen so the only way to go to Gullen was to go inside the castle and walk right through it. Violet senses a strange aura in the castle as they walk to the knights, she quietly warns Ciel to be careful when they go inside. The party greets the guards, who point their weapons at them, threatening them to go or they will perish. Suddenly, a man orders the guards to let them in. The party looks around for who said that, then the owner of the voice suddenly lands on the ground. He smiles and introduces himself as Gerard, as he greets the party, offering to be his guests this evening.

Violet refuses the offer and tells the man they were just going to pass through. Gerard still insists the party to stay for the night, he offers a free dinner and comfortable beds. Emily then comments that the castle is actually an inn for the travelers, this slightly aggravates Gerard. The man crouches down to Emily, stroking her rabbit ears and tugging them slightly, hurting the girl. Ciel then refuses Gerard's offer, but Gerard warns them that Tenebrae go about the way towards Gullen during the night and he informs that they are much stronger when there's a full moon, which coincedentally the full shape of the moon starts to show in the afternoon sky. The party then accepts Gerard's offer, Gerard then calls his maid, Amelia, to prepare their beds. A beautiful maid comes and nods in obedience, Olly is then enamored by the maids beauty, he then hits on her which results to Amelia hitting him on the head.

Inside the huge castle, the party accompanies Amelia to their room. As they enter the room, Amelia then tells them that they shouldn't have gone through here. Alistair asks why, the maid then quickly closes the door and instructs the party to talk silently or else they might hear them. Amelia then explains that this mansion is actually a hotel wherein guests who go here are bribed by Gerard with his free dinner and bedroom offer, but she tells them that whenever dinnertime is about to come, the guests are then led to the dining room where they are killed by Tenebrae and are cooked for Gerard and the others. Ciel then suggest they escape but Amelia argues with him saying the only way out is the back gate which is guarded by strong Tenebrae. Olly holds Amelia's hands and encourages her to try and escape, bring her friends with her. But Amelia stares in hesitance, she says almost all of the staff are possessed by the force of Tenebrae, slowly becoming creatures of the shadows. But Olly insists that they must fight back, he explains that they are all knights who are on their mission to protect the innocent and defeat the Tenebrae. Amelia takes a deep breathe and accepts, she then instructs the team on how to escape, she also gives them a map to the castle. But before they can escape, the party must find the mansion's butler before it's too late. (Amelia now joins the party. The player must make their way to the butler's room, the castle is large and there are many rooms and hallways and there are a lot of Tenebrae lurking around the area.)

Once the party finds the butler's room, they enter and see a clutter of things scattered around the room. Amelia curses in failure, she tells the team that it was too late. Then a werewolf suddenly crashes into the room, looking hostile, it then attacks the team. Amelia quickly informs that they should defeat it right now. (This triggers a mini-boss battle with the werewolf.) After the werewolf is defeated, it transforms back into its human form, an old butler. Amelia and Alistair come to the aid of the butler, helping him up to stand. Ciel and Olly realize that he's a werewolf and become enthusiastic about the fact that there is an actual werewolf in their presence. Violet then smacks both boys' heads to quiet them down. The butler introduces himself as Sebastian, coughing up in exhaustion, Ciel and Olly then beg the old man to join them on their journey. Amelia smacks the two boys again and informs the team that they are ready to go.

But then suddenly, Gerard appears, smiling menacingly. He applauds Amelia for her disobedience and stupidity for betraying him, Amelia then attacks him in a fast manner, but Gerard teleports and takes Sebastian. He then says farewell to his dumb daughter, Amelia, which leaves everyone in shock as Gerard teleports away. The party questions Amelia about what Gerard said, she then confesses everything, she was Gerard's daughter from a previous relationship and that Gerard was a vampire and her mother was a human, which made her a hybrid. One night, her mother was sick of Gerard's dark ways she then tried to escape, only to be stopped by Gerard and eaten alive by him. After her death, Gerard then disowns Amelia as his daughter and starts treating her like a maid, dressing her up in a uniform and ordering her around, the girl just went with it out of fear that she might also end up like her mother. Amelia then tears up and admits her fear of escaping the castle because she might also get eaten alive too.

The team comforts her and Emily tries to cheer her up by saying that they're going to be with her when she gets eaten alive, implying that they all must get eaten alive. This leads to everyone smacking Emily in the head, a large bump then portrudes on her head. Ciel then encourages Amelia to fight back and stand up to her father. The clock suddenly sings as it strikes seven, Amelia tells the team that it's dinnertime. They immediately head to the dining room, the only place Gerard would be in at dinnertime. (The player must now head to the dining room, the Tenebrae in the hallways are stronger now.)

The party arrive at the dining room with Sebastian lying down on a large plate, an apple gags him, but he was still crying for help. Gerard then invites the party for the appetizer before they are cooked for the others, the party accepts and proceeds to attack him (This triggers a boss battle with Gerard. He will summon knights into the battle area and disappear for awhile, the player must defeat the knights. Once they are defeated, Gerard appears again.)

After he is defeated, Gerard lays on the ground, tired and close to unconsciousness. Everyone goes to untie Sebastian as Amelia steps on her father's chest, saying her final farewell to him in a bitter manner. The party leaves quickly to Gullen with Sebastian (Sebastian now joins the party.)

Hours later, Gerard gets up and slams the table in anger, breaking it. Suddenly, a dark shadow appears from across the table and out came the hooded man and a woman obnubilated by shadows. The woman scolds Gerard for being an insolent dolt for letting them defeat you. Gerard then apologizes, the hooded man shakes his head and tells him that his idiotic ways will never be forgiven. The woman then accepts Gerard's apology, making the hooded man shock, she then teleports to Gerard and tells him she was just kidding. She proceeds to inhale and take away Gerard's life, killing him. She orders the hooded man to take care of it, all of it; the man then summons a blue flame to set the whole castle on fire. The two enter the shadow and disappear into thin air as the flames destroy the castle, dying once it all burned down.

Characters

The game has a plethora of characters to play as, giving the player the freedom to play as anyone on the roster. Most of the characters are unlocked as the story progresses while some are unlocked by missions or certain conditions. Every character has a different appearance, personality, and class to give the game diversity. The player starts with three characters to play as.

Starter Characters

Character Info
Ciel Ciel render

Class: Knight

Weapon: Sword

Age: 19

Background:

Trained by his father, a knight of Lumisia; Ciel was only 12 when he graduated from Lumisia's Knight Institute and began serving the country as a full-fledged knight. For years, he has been serving the Gods with his courage and bravery. But after the Gods disappeared, the kingdom of Lumisia searched for heroes all around the country to find the traveler. Ciel, who worshipped the Gods religiously, stepped in.

Olly

Class: Marksman

Weapon: Bow and Arrow

Age: 19

Background:

Olly is a jolly elf who lived in the Elven City since he was born. He was taught at an early age how to hunt for his survival. When the Goddess of Earth, Armin, disappeared, so did Elven City's power of light. As darkness crept over the city, its citizens evacuated to the kingdom of Lumisia. When the kingdom searched for heroes to save the world, Olly signed up to save his home.

Violet

Class: Mage

Weapon: Wand

Age: 16

Background:

Violet is a young mage born from a family of magic users who utilize the power of darkness. Violet opposes from her family's tradition, but her grandmother forced her to be like her. When the Gods disappeared and pure darkness came into the world, her grandmother was possessed by it and forced Violet to fuse with her. But she ran away from home and into the kingdom of Lumisia, when she arrived, she saw a flyer looking for heroes to fight the darkness. She decided to join to defeat the force and her grandmother.

Unlockable Characters (By Story)

Character Info
Emily

Class: Rogue

Weapon: Daggers

Age: 13

Background:

Emily is an orphan anthrope rabbit girl who runs around the village of Sierra's markets and steals its goods for her own survival. She is a very troublesome girl who caused a lot of mishaps in the market, she is also known for 'accompanying' traveling adventurers who stop by Sierra and eventually stealing their loot. Her sweet facade covers her true hateful persona.

How To unlock:

Emily is unlocked when the player finishes Chapter 2

Alistair

Class: Prince

Weapon: Rapier

Age: 18

Background:

Alistair is the prince of Farron, born from a bloodline of noble leaders, he seeks to find a great adventure. He is the heir to the throne of Farron, but he lacks leadership skills, thus making him want something else: adventure.

How to unlock:

Alistair is unlocked when the player finishes Chapter 3

Amelia

Class: Maid

Weapon: Chakrams

Age: Immortal (Physically looks 17)

Background:

Is a vampire-hybrid who was forced by her father to become his maid. She has suffered for a long time at the hands of her own father. Amelia longs for freedom even though she is afraid of getting killed if she escapes. Unlike most vampires, she doesn't have a thirst for blood, she has a regular appetite like a normal human being.

How to unlock:

Amelia is unlocked in the middle of Chapter 4

Sebastian

Class: Butler

Weapon: Knives and Daggers

Age: Unknown (Physically looks around his 60s)

Background:

Sebastian has served Gerard ever since Amelia was a baby, he was her personal butler until she became a maid. He still retains his friendship with the young girl and is very protective of her. One night, while he was strolling around the back gate to check if it was locked, a werewolf suddenly attacked him, he fought it with all his might, the werewolf escaped but he found a small bite mark on his arm. Until this day, he is now cursed with werewolf powers.

How to unlock:

Sebastian is unlocked once the player completes Chapter 4

Also on Fandom

Random Wiki