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Chib Fusion

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Chib Fusion
Chib Fusion Logo
The Game's Logo
Developer(s) Darklight Studios 2
Publisher(s) Logo
Platform(s) Wii U
Genre(s) RPG
Age Rating(s)
OFLC PG rating
Chib Fusion is an upcoming RPG game focused around Chibi (Small) Fighters. The game takes aspects from Army style RPGs like Fire Emblem although the plot is much less convoluted.

Synopsis

In a diverse landscape on an unknown continent a mysterious army of monsters has marched upon the lands of a peaceful civilization of Chibs (the game's primary race) and began conquering the lands. Several years have passed since this conquest of lands began and the continent is now divided between Chib and Monster.

You, the player are the newly crowned King/Queen of Petiquena, on your father's deathbed he has requested that you amass an army to fight off and take back the lands lost in the conquest. Initially you are only joined by a small band of young adventurers like yourself however over time, you gain loyalty from the rogue fighters of the Monster Lands and gain favour with the many villages that survived the conquest.

It is now up to you, the player to journey across the lands of the divided continent and take back what has been lost to this mysterious army.

Main Characters

Main Characters are the leading characters through which most dialogue is exchanged, the Main Characters serve as commanders for your army and are able to command forces on their own, initially the player is the only Main Character however over time you gain allegiance from a multitude of different people with multiple skills and abilities.

Character Name Character Appearance Description Main Ability Passive Ability Spirit Energy
The King/Queen Rather suddenly thrust into a position of power, the player's character has to undergo several hardships, regaining the loyalty of a broken people and bringing order back to the chaotic lands that plague the divided continent

Royal Rally

Once every battle the player can increase their army's Attack, Defence and Range by 15% for 3 Turns

Kinship

Units of the same type within one square of each other gain a 10% Attack Boost

5000
Juene A young boy who has shown remarkable command through his tactical games, it is unknown what his true potential is although his optimism has helped make him an easily befriended ally

Optimism

Once every 8 turns, the player can convert one of the adjacent squares around Juene into a Healing Pool

Young Blood

All Units that are below Level 10 receive a 20% Defence Boost

3000
Sauvage A child lost to the forests many years ago, Sauvage grew up with the animals and plants of the forest and describes herself as a bit of a telepath due to her ability to tap into the power of trees, she has a tendency to base her trust off the odours of others rather than speech

Hunter's Sight

Forest Tiles do not obscure view and units within Forest Tiles have double range

One with the Land

Units on Tree based territory are able to deal damage to enemy units on any connected Tree Territory

4750
Lumiere A pilgrim who saught to climb the highest mountains of the continent in an attempt to become enlightened, Lumiere may seem a bit forgetful at times however his care for those who seek enlightenment is unmatched

Blinding Gaze

If Lumiere is within 3 Tiles of a friendly unit, that unit's attacks have a 10% chance of causing the enemy to flinch (this stacks with other Flinch Factors)

Sun's Reach

Units on Hill Terrain have a range increased by 5

3750
Pierre This young miner had grown up searching for the rarest metals, Pierre would later tap into a talent of his where he could sense where ore was and use this to his advantage to burrow it out

Unpenetrable Defences

Once every battle Pierre can increase his army's Defence by 95%

Stone Armour

Units on Rocky Terrain have an increased Defence of 25%

5500
Boulon Boulon in her past saught fame and wealth through the illusion of magic, she became a magician and travelled to many villages and cities however people began to realize that she was nothing more than a thief and a con-artist who used phantoms and smooth talking to have people hand over their money to her, she has since tried to repent her past actions

Lightning Illusion

Once every battle Boulon can create phantom copies of her entire army, these phantom copies cannot hurt the enemy however act as decoys

Lightning Arrows

Ranged Units have a 15% chance to stun the enemy (this stacks with other Stun Factors)

3250
Construire A well respected builder, Construire has been known to become so engrossed in his buildings that he often forgets to sleep, drink or even eat, his seemingly always open eyes have given him the nickname of "Roche Humaine" although he seems always preoccupied by his creations to notice

Perfect Terrain

Once every battle Construire can convert all tiles in a 3 square radius to himself into Castle Terrain

Refined Weaponry

Melee Units have a 10% Attack Boost and a 20% Added Effects Boost

6750
Sante Sante used to be a powerful soldier who was renowned for her valour in battle being a powerful tactician and ruthless fighter, however during one battle where she was cornered, she was gravely wounded and lost in action, she would later find herself being healed by a secluded healer in the woods, it was during this time of recovery that Sante realized the uselessness of fighting when she had no one to help her, thus she learnt healing techniques from the healer and became one herself although retained her tactical competence

Fountain of Hope

Once every 12 turns Sante can convert a river into a River of Hope for 4 turns

Medical Training

If two units are one square radius apart of less they will both heal by 2% each turn (this does not stack for multiple units)

8000
Maitre Maitre used to be the player's father's right hand Lieutenant and after over 30 years of dedication to his duty, Maitre retired and settled and built a small village, very resistant to join the player initially, Maitre accuses the player of being inferior to their father in every way

Wisened Force

If Maitre is within a 3 square radius of a friendly unit, she will prevent them from being afflicted by a status however can only do this once per turn

Elder Power

Units above Level 90 have a 15% increase to Attack and 10% increase to Defence

7500
Egoutter A young woman by appearance but a Master Vampire in secrecy, Egoutter is a very devious individual known for luring unsuspecting victims to their doom in her secluded castle of refuge, Egoutter embodies many of the evils of humanity although either doesn't recognize them or embraces in them

Vampiric Heritage

Once every turn, Egoutter has the option of using her own units to replenish her own Spirit Energy

Vampiric Mist

When an Enemy unit is defeated within 5 squares of Egoutter, she will replenish her health equal to half of what the enemy unit had on the turn before it was defeated

3500
Bruler Bruler and his sister Geler are travelers from one of the islands off the coast of the divided continent, Bruler is an aggressive individual who has sworn an oath to protect his sister from any harm, he is very wary of any strangers and has been known to lash out in fury

Dragon of the West

Once every battle, Bruler can summon the Dragon of the West to fight alongside his army for 5 turns

Blazing Rage

If an enemy unit kills a friendly unit, all friendly units within a two square radius will receive a 15% Attack Bonus for the next 2 turns

4000
Geler Geler and her brother Bruler are travelers from one of the islands off the coast of the divided continent, Geler is a sly individual often slipping away from her brother unnoticed, often frustrating him, this is not with malicious intent however as Geler is easily distracted by entertainment

Dragon of the East

Once every battle, Geler can summon the Dragon of the East to fight alongside her army for 5 turns

Chilling Grip

If a friendly unit kills an enemy unit, all enemy units within a two square radius will receive a 15% Attack Decrease for the next 2 turns

4000
Eau Eau is a very relaxed individual, he spent most of his time fishing and swimming in the ocean, he is very disconnected from the rest of the continent and was never aware of the monster invasion until they attacked his home soon before the player meets him

The Flow

Each turn, the tile Eau stands on becomes progressively more Water based.

Deep Fighters

All units have a 10% increase to attack, defence and range while in Ocean terrain

6250
Devier A tricky individual, Devier is a guardian of her terriory and is very difficult to approach, those whom she deems worthy are permitted to pass through her many defences while others simply become lost and end up where they started, Devier never explains why this is although her surroundings indicate she originated from one of the villages destroyed in the conquest

Magicka Shield

Once every 10 turns, Devier can summon small shields for all his units that will deflect one magicka attack

Repulsion Chant

Mage Units have a 30% boost to their Defence and 15% boost to their Range

5500

Units

After battles, sometimes the monsters you fight will revert to their Chib form allowing them to ally with the player, these new units can serve as parts of your army as well as be used to create stronger units. Units are able to become stronger by combining units together, the main unit involved determines the new unit's Field of Combat while the additional units determine their specialty.

Melee Units

Melee Units are used in direct combat and favour more towards direct damage rather than effects.

Unit Name Unit Appearance Attack Defence Range Requirements
Warrior Warrior Chib 10 10 1 None
Knight Knight Chib 25 15 1 Warrior + Warrior
Spearman Spearman Chib 20 20 2 Warrior + Archer
Enchanter Enchanter Chib 18 22 1 Warrior + Mage
Paladin 22 18 1 Warrior + Medic
Tanker 22 18 1 Warrior + Catapult
Rage Knight 45 25 1 Knight + Warrior
Lancer 32 38 2 Knight + Archer
Psychic Knight 28 42 1 Knight + Mage
Guardian Guardian Chib 33 37 1 Knight + Medic
Gauntleteer 35 35 1 Knight + Catapult
Giga Blade 38 32 1 Spearman + Warrior
Needler 32 38 2 Spearman + Archer
Guided Spearman 29 41 2 Spearman + Mage
United Spearmen 36 34 2 Spearman + Medic
Bomber Spears 42 28 2 Spearman + Catapult
Silver Swordsman 29 41 1 Enchanter + Warrior
Hero of Strength 50 20 1 Enchanter + Archer
Tele-Knight 29 41 2 Enchanter + Mage
Swordsman of Light 36 34 1 Enchanter + Medic
Ancient Battleaxian 39 31 2 Enchanter + Catapult
Holy Blade Knight 36 34 1 Paladin + Warrior
Tridentinian 40 30 2 Paladin + Archer
Angelic Paladin 37 33 1 Paladin + Mage
Shining Blade 34 36 1 Paladin + Medic
Grave Digger 46 24 1 Paladin + Catapult
Sledge Crusher 52 18 1 Tanker + Warrior
Breaker Lancer 36 34 1 Tanker + Archer
Cursed Chain Whip 30 40 2 Tanker + Mage
Holy Hammer 38 32 1 Tanker + Medic
Juggernaut 55 15 1 Tanker + Catapult

Range Units

Ranged Units are best utilized from a distance and can work most effectively in large groups, they also take advantage of most terrain better than other units.

Unit Name Unit Appearance Attack Defence Range Requirements
Archer Archer Chib 8 10 3 None
Crossbowman 22 18 2 Archer + Warrior
Longbowman 17 23 5 Archer + Archer
Flaming Bowman 20 20 3 Archer + Mage
Hunter 14 26 2 Archer + Medic
Horse Bowman 18 22 4 Archer + Catapult
Triple Crossbowman 40 20 2 Crossbowman + Warrior
Quadbowman 36 24 4 Crossbowman + Archer
Seeking Bolts 32 28 5 Crossbowman + Mage
Hero of Skill 30 30 3 Crossbowman + Medic
Ballista 46 14 6 Crossbowman + Catapult
Hook Arrows 35 25 3 Longbowman + Warrior
Sniper Bowman 50 10 7 Longbowman + Archer
Explosive Arrows 46 14 2 Longbowman + Mage
Hunting Packs 28 32 2 Longbowman + Medic
Trap Arrows 36 24 3 Longbowman + Catapult
Adrenaline Bowman 48 12 4 Flaming Bowman + Warrior
Solar Star Bowman 36 24 5 Flaming Bowman + Archer
Elemental Bowman 30 30 4 Flaming Bowman + Mage
Flame Trapper 24 36 2 Flaming Bowman + Medic
Fiery Horse Bowman 38 22 4 Flaming Bowman + Catapult
Camo Hunter 31 29 2 Hunter + Warrior
Nocturnal Hunter 20 40 3 Hunter + Archer
Alchemist 25 35 1 Hunter + Mage
Nature Warrior 27 33 2 Hunter + Medic
Animal Whisperer 15 45 2 Hunter + Catapult
Bear Bowman Bear Bowman Chib 42 18 4 Horse Bowman + Warrior
Ace Archer 35 25 6 Horse Bowman + Archer
Centaur 39 21 4 Horse Bowman + Mage
Mounted Hunter 35 25 4 Horse Bowman + Medic
Pegasus Bowman 23 37 5 Horse Bowman + Catapult

Magic Units

Magic Units make use of their various spells and tomes to deal status damage as well as inflict ailments. They are weaker in direct combat however. More TBA

Unit Name Unit Appearance Attack Defence Range Requirements
Mage Mage Chib 4 6 3 None
Fire Mage Fire Mage Chib 16 9 3 Mage + Warrior
Lightning Mage Lightning Mage Chib 14 11 4 Mage + Archer
Ice Mage Ice Mage Chib 15 10 3 Mage + Mage
Light Mage 13 12 5 Mage + Medic
Dark Mage 12 13 4 Mage + Catapult
Hellstorm Wizard 35 25 4 Fire Mage + Warrior
Storm Mage 23 37 6 Fire Mage + Archer
Steam Mage 21 39 4 Fire Mage + Mage
Solar Nexus 24 36 7 Fire Mage + Medic
Cursed Flame Wizard 18 42 2 Fire Mage + Catapult
Hero of Will 30 30 4 Lightning Mage + Warrior
Plasma Wizard 30 30 6 Lightning Mage + Archer
Silver Mage 19 41 3 Lightning Mage + Mage
Refractor 14 46 8 Lightning Mage + Medic
Anti-Energy Mage 23 37 5 Lightning Mage + Catapult
Water Mage 10 50 6 Ice Mage + Warrior
Glass Mage 22 38 4 Ice Mage + Archer
Blizzard Wizard 32 28 6 Ice Mage + Mage
Aetherial Caster 12 48 4 Ice Mage + Medic
Void Caster 30 30 3 Ice Mage + Catapult
Fiery Healer 5 55 2 Light Mage + Warrior
Bolt Healer 3 57 2 Light Mage + Archer
Chill Healer 4 56 2 Light Mage + Mage
Restorer Wizard 1 59 4 Light Mage + Medic
Curse Healer 2 58 2 Light Mage + Catapult
Demon Conjurer 36 24 1 Dark Mage + Warrior
Angel Conjurer 24 36 1 Dark Mage + Archer
Trickster Mage 30 30 1 Dark Mage + Mage
Space-Time Mage 59 1 1 Dark Mage + Medic
Abyss Wizard 37 23 5 Dark Mage + Catapult

Healer Units

Healer Units are mainly around to provide the ability to heal friendly units, however in addition they can morph the terrain around them and leech health from enemy units for themselves and other units. They are generally weaker than other units in combat however. More TBA

Unit Name Unit Appearance Attack Defence Range Requirements
Medic Medic Chib 2 8 5 None
Squire 11 19 1 Medic + Warrior
Field Medic 7 23 2 Medic + Archer
Summoner 9 21 3 Medic + Mage
Priest 4 26 4 Medic + Medic
Familiar Horde 10 20 3 Medic + Catapult
Crusader 41 19 1 Squire + Warrior
Holy Slinger 38 22 3 Squire + Archer
Enchanted Spirit 21 39 2 Squire + Mage
Staff Master 45 15 2 Squire + Medic
Spectre Troop 32 28 5 Squire + Catapult
Surgeon 0 60 1 Field Medic + Warrior
Javelin of Light 42 18 3 Field Medic + Archer
Field Healer 4 56 6 Field Medic + Mage
Battle Priest 24 36 2 Field Medic + Medic
Spirit Shield 0 60 1 Field Medic + Catapult
War Crier 10 50 10 Summoner + Warrior
Ammo Summoner 12 48 10 Summoner + Archer
Magicka Pooler 6 56 10 Summoner + Mage
Pain Transfer 30 30 5 Summoner + Medic
Phantom Hands 23 47 2 Summoner + Catapult
Holy Warrior 31 29 1 Priest + Warrior
Holy Archer 28 32 3 Priest + Archer
Divine Spirit 17 43 3 Priest + Mage
Bishop 29 31 4 Priest + Medic
Blessed Hands 6 54 3 Priest + Catapult
Warrior Horde 0 60 4 Familiar Horde + Warrior
Archer Horde 0 60 4 Familiar Horde + Archer
Mage Horde 0 60 4 Familiar Horde + Mage
Healing Army 0 60 8 Familiar Horde + Medic
Avatar Avatar Chib 60 0 1 Familiar Horde + Catapult

Support Units

Support Units are slow moving and relatively weak, defensively units that deal impressive amounts of damage and are known for the majority of them having the splash damage effect which greatly increases their combat against multiple targets. More TBA

Unit Name Unit Appearance Attack Defence Range Requirements
Catapult Catapult Chib 20 6 4 None
Fiery Launcher 28 12 4 Catapult + Warrior
Cannon 32 8 3 Catapult + Archer
Anti-Mage 15 25 2 Catapult + Mage
Supply Wagon 0 40 6 Catapult + Medic
Trebuchet 35 5 5 Catapult + Catapult
Disease Launcher 38 37 4 Fiery Launcher + Warrior
Lava Rock Cannon 47 28 3 Fiery Launcher + Archer
Heat Wave Launcher 41 34 5 Fiery Launcher + Mage
Fire Waller 29 46 2 Fiery Launcher + Medic
Burst Rock Launcher 39 36 2 Fiery Launcher + Catapult
Heavy Ball Cannon 53 22 3 Cannon + Warrior
Rapid Fire Cannon 40 35 5 Cannon + Archer
Elemental Cannon 36 39 4 Cannon + Mage
Vampiric Cannon 30 45 3 Cannon + Medic
Dual Cannon 64 11 3 Cannon + Catapult
Element Anti-Mage 18 57 3 Anti-Mage + Warrior
Anti-Arrow Repulser 16 59 6 Anti-Mage + Archer
Anti-Mage Sorcerer 16 59 4 Anti-Mage + Mage
Sacrificial Anti-Mage 0 75 10 Anti-Mage + Medic
Spy 38 37 1 Anti-Mage + Catapult
Smith 0 75 3 Supply Wagon + Warrior
Herbologist 0 75 3 Supply Wagon + Archer
Alchemy Supplier 0 75 3 Supply Wagon + Mage
Organ Harvester 0 75 3 Supply Wagon + Medic
Ammo Supplier 0 75 3 Supply Wagon + Catapult
Siege Demon 70 5 2 Trebuchet + Warrior
Siege Eagle 50 25 5 Trebuchet + Archer
Siege Elemental 60 15 3 Trebuchet + Mage
Siege Starfish 30 45 3 Trebuchet + Medic
Bombardier 40 35 8 Trebuchet + Catapult

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