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In a diverse landscape on an unknown continent a mysterious army of monsters has marched upon the lands of a peaceful civilization of Chibs (the game's primary race) and began conquering the lands. Several years have passed since this conquest of lands began and the continent is now divided between Chib and Monster.
You, the player are the newly crowned King/Queen of Petiquena, on your father's deathbed he has requested that you amass an army to fight off and take back the lands lost in the conquest. Initially you are only joined by a small band of young adventurers like yourself however over time, you gain loyalty from the rogue fighters of the Monster Lands and gain favour with the many villages that survived the conquest.
It is now up to you, the player to journey across the lands of the divided continent and take back what has been lost to this mysterious army.
Main Characters are the leading characters through which most dialogue is exchanged, the Main Characters serve as commanders for your army and are able to command forces on their own, initially the player is the only Main Character however over time you gain allegiance from a multitude of different people with multiple skills and abilities.
|Character Name||Character Appearance||Description||Main Ability||Passive Ability||Spirit Energy|
|The King/Queen||Rather suddenly thrust into a position of power, the player's character has to undergo several hardships, regaining the loyalty of a broken people and bringing order back to the chaotic lands that plague the divided continent||
Once every battle the player can increase their army's Attack, Defence and Range by 15% for 3 Turns
Units of the same type within one square of each other gain a 10% Attack Boost
|Juene||A young boy who has shown remarkable command through his tactical games, it is unknown what his true potential is although his optimism has helped make him an easily befriended ally||
Once every 8 turns, the player can convert one of the adjacent squares around Juene into a Healing Pool
All Units that are below Level 10 receive a 20% Defence Boost
|Sauvage||A child lost to the forests many years ago, Sauvage grew up with the animals and plants of the forest and describes herself as a bit of a telepath due to her ability to tap into the power of trees, she has a tendency to base her trust off the odours of others rather than speech||
Forest Tiles do not obscure view and units within Forest Tiles have double range
One with the Land
Units on Tree based territory are able to deal damage to enemy units on any connected Tree Territory
|Lumiere||A pilgrim who saught to climb the highest mountains of the continent in an attempt to become enlightened, Lumiere may seem a bit forgetful at times however his care for those who seek enlightenment is unmatched||
If Lumiere is within 3 Tiles of a friendly unit, that unit's attacks have a 10% chance of causing the enemy to flinch (this stacks with other Flinch Factors)
Units on Hill Terrain have a range increased by 5
|Pierre||This young miner had grown up searching for the rarest metals, Pierre would later tap into a talent of his where he could sense where ore was and use this to his advantage to burrow it out||
Once every battle Pierre can increase his army's Defence by 95%
Units on Rocky Terrain have an increased Defence of 25%
|Boulon||Boulon in her past saught fame and wealth through the illusion of magic, she became a magician and travelled to many villages and cities however people began to realize that she was nothing more than a thief and a con-artist who used phantoms and smooth talking to have people hand over their money to her, she has since tried to repent her past actions||
Once every battle Boulon can create phantom copies of her entire army, these phantom copies cannot hurt the enemy however act as decoys
Ranged Units have a 15% chance to stun the enemy (this stacks with other Stun Factors)
|Construire||A well respected builder, Construire has been known to become so engrossed in his buildings that he often forgets to sleep, drink or even eat, his seemingly always open eyes have given him the nickname of "Roche Humaine" although he seems always preoccupied by his creations to notice||
Once every battle Construire can convert all tiles in a 3 square radius to himself into Castle Terrain
Melee Units have a 10% Attack Boost and a 20% Added Effects Boost
|Sante||Sante used to be a powerful soldier who was renowned for her valour in battle being a powerful tactician and ruthless fighter, however during one battle where she was cornered, she was gravely wounded and lost in action, she would later find herself being healed by a secluded healer in the woods, it was during this time of recovery that Sante realized the uselessness of fighting when she had no one to help her, thus she learnt healing techniques from the healer and became one herself although retained her tactical competence||
Fountain of Hope
Once every 12 turns Sante can convert a river into a River of Hope for 4 turns
If two units are one square radius apart of less they will both heal by 2% each turn (this does not stack for multiple units)
|Maitre||Maitre used to be the player's father's right hand Lieutenant and after over 30 years of dedication to his duty, Maitre retired and settled and built a small village, very resistant to join the player initially, Maitre accuses the player of being inferior to their father in every way||
If Maitre is within a 3 square radius of a friendly unit, she will prevent them from being afflicted by a status however can only do this once per turn
Units above Level 90 have a 15% increase to Attack and 10% increase to Defence
|Egoutter||A young woman by appearance but a Master Vampire in secrecy, Egoutter is a very devious individual known for luring unsuspecting victims to their doom in her secluded castle of refuge, Egoutter embodies many of the evils of humanity although either doesn't recognize them or embraces in them||
Once every turn, Egoutter has the option of using her own units to replenish her own Spirit Energy
When an Enemy unit is defeated within 5 squares of Egoutter, she will replenish her health equal to half of what the enemy unit had on the turn before it was defeated
|Bruler||Bruler and his sister Geler are travelers from one of the islands off the coast of the divided continent, Bruler is an aggressive individual who has sworn an oath to protect his sister from any harm, he is very wary of any strangers and has been known to lash out in fury||
Dragon of the West
Once every battle, Bruler can summon the Dragon of the West to fight alongside his army for 5 turns
If an enemy unit kills a friendly unit, all friendly units within a two square radius will receive a 15% Attack Bonus for the next 2 turns
|Geler||Geler and her brother Bruler are travelers from one of the islands off the coast of the divided continent, Geler is a sly individual often slipping away from her brother unnoticed, often frustrating him, this is not with malicious intent however as Geler is easily distracted by entertainment||
Dragon of the East
Once every battle, Geler can summon the Dragon of the East to fight alongside her army for 5 turns
If a friendly unit kills an enemy unit, all enemy units within a two square radius will receive a 15% Attack Decrease for the next 2 turns
|Eau||Eau is a very relaxed individual, he spent most of his time fishing and swimming in the ocean, he is very disconnected from the rest of the continent and was never aware of the monster invasion until they attacked his home soon before the player meets him||
Each turn, the tile Eau stands on becomes progressively more Water based.
All units have a 10% increase to attack, defence and range while in Ocean terrain
|Devier||A tricky individual, Devier is a guardian of her terriory and is very difficult to approach, those whom she deems worthy are permitted to pass through her many defences while others simply become lost and end up where they started, Devier never explains why this is although her surroundings indicate she originated from one of the villages destroyed in the conquest||
Once every 10 turns, Devier can summon small shields for all his units that will deflect one magicka attack
Mage Units have a 30% boost to their Defence and 15% boost to their Range
After battles, sometimes the monsters you fight will revert to their Chib form allowing them to ally with the player, these new units can serve as parts of your army as well as be used to create stronger units. Units are able to become stronger by combining units together, the main unit involved determines the new unit's Field of Combat while the additional units determine their specialty.
Melee Units are used in direct combat and favour more towards direct damage rather than effects.
Ranged Units are best utilized from a distance and can work most effectively in large groups, they also take advantage of most terrain better than other units.
Magic Units make use of their various spells and tomes to deal status damage as well as inflict ailments. They are weaker in direct combat however. More TBA
Healer Units are mainly around to provide the ability to heal friendly units, however in addition they can morph the terrain around them and leech health from enemy units for themselves and other units. They are generally weaker than other units in combat however. More TBA
Support Units are slow moving and relatively weak, defensively units that deal impressive amounts of damage and are known for the majority of them having the splash damage effect which greatly increases their combat against multiple targets. More TBA