|Champions of Ascerth|
Champions of Ascerth is a RPG game developed by Ghostrealm Studios for the Nintendo Switch, using their Quickfire Engine. It is the company's first original IP ever since they became one of Nintendo's second-party developers.
Birth of Ascerth
Thousands of years ago, among the stars, two alien races fought for supremacy: the barbaric krexxon, and the cunning zalvosh. Their empires had claimed countless territories, and sought to conquer the other in their hunger for power. As their war consumed countless worlds, the zalvosh began development of a superweapon known as the Hungerer, designed to extract life energy from other planets. Development of the project took many years, but it was eventually completed. Yet, their empire fell without a chance to use it, with the krexxon scrambling to find the weapon as it slowly faded into mystery.
Or so they thought.
In reality, over the thousands of years that passed, the Hungerer was hit by debris from space. Over time, it would begin to form a planet around it, encasing the weapon in many, many layers of rock. The weapon's energies would accelerate the growth of life on the planet, to the point where millions of years of evolution were achieved in a few thousand years. Yet, an unforeseen side effect of this was the weapon's destructive energies making the planet's plant and animal life incredibly savage. It would take incredible feats of strength to survive on this world.
The People of Ascerth
Eventually, life on this meager planet would become more intelligent. Many different races would rise up and establish lives of their own in the different regions of the world.
In the fertile plains of Dralgoth, the humans rose up. Although their species lack hardiness and physicality, they make up for it with a keen sense of family. Human hunters prey on the various animals that roamed this world, which they dub Ascerth, a word that means "Home" in a primitive human language. Humans are also known for being traders and explorers, travelling across the world in search of goods.
Meanwhile, in the rocky foothills surrounding Frostscar Mountain, the fierce rul'kor thrive. These brown-skinned brutes are known for their strength and ferocity in battle, banding together in clans. Clans occasionally trade with one-another, and sometimes go to war with one-another, but for the most part, the clans remain solitary. The rul'kor have a proud sense of honor, believing that only through enduring hardships can they emerge stronger than before.
The Everbark Forest possess a cunning race known as the grovarn. These beings arere made almost entirely out of tree bark and plants, having been formed from the Everbark Forest itself. The grovarn are religiously devoted to defending and enhancing the Everbark Forest, rarely, if ever, leaving it. Ever weary of outsiders, they often use their hivemind-esque abilities to ensnare them in the deadly traps of the forest, before breaking their bones with thousands of roots.
The sulkrik, a race of reptiles, call the Drysun Desert home. Known for being cunning and deceptive, they live in a cave network underneath the desert due to the immense heat. The sulkrik consider the surface world to be dangerous, never leaving it. Those that do often find themselves working as bandits or mercenaries, relying on their mobility to traverse Ascerth.
The volcano known as Mt. Necrosis has its own residents: the avian race known as the volant. Their ability to fly has allowed them to secure the rugged cliffs around the mountain, giving them the unprecedented advantage of having the high ground over any foes they might face. The volant, however, are quite sociable, often travelling across the world as merchants and shrewd businessmen. To them, a good deal is what they seek in life, and profit comes first.
Other, lesser races also exist, but they are nowhere near as prevalent as the main five listed above. The gringar are short, barbaric creatures that travel in packs, relentlessly attacking caravans and travellers. The brutal dragons from the Isle of Dragons, although rare, exist only to burn anything in their path. Another race, known as the kronn, were known for their magical capabilities and hatred of non-kronn.
Magic in Ascerth
Magic has existed within the universe since the dawn of time. However, it only affects certain worlds, with magical spirits inhabiting those worlds and determining whether or not their denizens are worthy of possessing magic. On other worlds, magic has led to massive destruction, so the universe's magical spirits are weary of handing such power to mortals.
Ascerth, however, is blessed with magic, with its magical spirits discovering the existence of the Hungerer beneath the planet. If the krexxon were to discover the world, its denizens would stand no chance without magical capabilities. Therefore, the magical spirits travelled down to the world, granting the humans, rul'kor, grovarn, sulkrik, and volant magical powers, though the other races would also grasp magical knowledge later on.
Magic on Ascerth is divided into five elements: electricity, frost, nature, earth, and fire. The humans, rul'kor, grovarn, sulkrik, and volant use each of these elements respectively, though there are some from each race that use the other elements.
Yet, one additional element also exists: shadow. Born from a combination of all of the magical elements, shadow would persist in the world, with the lesser races learning of its existence. Shadow magic was addicting and destructive, capable of harming the environment and its users. Most nations would forbid the study of shadow magic, on pain of death, and taught proper combination of the elements without having them combining erratically and forming shadow magic.
Age of Slavery
Eventually, the kronn would rise up due to their affinity for magic, forming a vast empire that covered most of the main continent of Ascerth about five thousand years prior to the krexxon invasion. Believing that only they were destined to wield magic, they would enslave the so-called "lesser races", forcing them to act as slave labor in their empire. The kronn wielded immense magical power, using it to create golems and servants of war that they would use to defend their holdings. The use of magic by non-kronn was forbidden, despite the other races being the original races to have been gifted magic. Yet, the kronn also continued to oppose shadow magic, on pain of death.
The kronn, despite having immense strength and the power to keep their holdings, had one fatal weakness: a hunger for power. The magical spirits, knowing this, spoke to several of the slaves in private, telling them that one of the kronn warlords was willing to lead a revolution with the slaves at his side. This warlord was named Var'zok, and sought to overthrow the emperor and take the kronn empire for himself. The slaves fought for him, and with no slaves, the kronn empire fell. Yet, in the end, the slaves betrayed Var'zok using their newfound magical capabilities, and dismantled the empire three thousand years prior to the krexxon invasion.
From this point on, the five main races would return to their ancestral territories, rediscovering their roots prior to the rise of the kronn. The kronn race itself would later go extinct, though the remnants of their empire would be of interest to archaeologists in the future.
The Shadow War
About two thousand years prior to the krexxon invasion, a conclave of exiled mages began to form together. Banished for utilizing shadow magic, they decided to join together so that they could conquer the other races and take control of their world. They dubbed themselves the Zar'kesh, and began mustering an army.
The other races wouldn't take notice until the Zar'kesh began enslaving magical spirits, forcing them into servitude. At that point, they joined forces, fighting against the Zar'kesh. The war lasted for five years, and culminated in the defiling of Shek'zakir, which translated to "mountain of spirits" in the volant language. This mountain was once the meeting grounds for the magical spirits, but with it corrupted by shadow energies, they sought to find another spot.
While the war ended in victory for the main five races, shadow magic would persist throughout the universe, with the Zar'kesh studying it further and further.
Eventually, the krexxon would finally discover Ascerth's existence. Upon analyzing the planet and discovering it to be a zalvosh superweapon, they mustered their forces in preparation for an attack on the world. Using their advanced technology, the krexxon sent down squads of soldiers to ransack small villages. One village was destroyed, with one lone survivor, a young human male by the name of Kaiden, barely surviving. Hoping to reach Xastil City, humanity's capital, he begins a journey to stop these invaders.
Kaiden would eventually reach Xastil City, making his way through the busy streets. As a refugee, his request for aid was turned down, much to his disappointment. As Kaiden prepared to leave the city, he attracts the attention of a human sorceress named Elina. Having seen visions of the krexxon invasion, she decides to join Kaiden in his journey to stop them, though only out of her desire to stop these apocalyptic visions.
Rallying the Party
Kaiden and Elina leave Xastil City to visit the mysterious entity known as Spiritar, who Elina says she saw visions of. As they travel to the Cave of Spirits near Frostscar Mountain, the group has to face gringar raiding parties, bandits, and many other threats out in the open world. As they near Frostscar Mountain, however, they are overwhelmed by a single krexxon warrior, who had been teleported down to the planet to study Frostscar Mountain. As he battled the pair, he began overwhelming them until a rul'kor warrior ambushed and decapitated him. Identifying himself as Ukoras, he asked the two of them if they had also faced the krexxon before. Kaiden said that he was the lone survivor form his village that had been wiped out by them, with Ukoras mentioning that his whole clan was massacred by them. He decides to join the group, believing that his combat skills would be of use.
The group would eventually reach Spiritar, who told them to find three more allies: members of the grovarn, sulkrik, and volant species. The three of them set out for Everbark Forest, seeking to find a grovarn who was willing to join them. Yet, upon entering the forest, they were captured by roots coming from the nearby trees and taken to the Tree of Ages, who saw them as trespassers. Despite trying to prove that their intentions were honorable, they were exiled. Yet, one grovarn named Jogot saw potential in their cause, and spoke of a krexxon camp in a cave near the forest. Joining the group, they attacked the camp, where krexxon forces were draining magical energy from the forest, not knowing how magic works and wanting to see how it worked. Upon killing their leader, they would gain the respect of the Tree of Ages.
As the group prepared to head out to the Drysun Desert, they set up camp near the forest. Clearly troubled, Kaiden would sit outside for a while before going to bed. When Elina came to see what was wrong, he would vent to her, mentioning how everyone he knew and loved was dead, including his parents, and that the krexxon were responsible. He wanted justice. Elina responded by saying that she didn't even know who her parents were, and that she was adopted. The two of them, realizing how much they had in common, would embrace before falling asleep in each other's arms without realizing it. Ukoras and Jogot would later joke about it much to their annoyance, yet they still felt something for each other.
When the group reached Drysun Desert, the intensity of the heat forced them to take shelter in a small town made up of traders. There, urban legends were going around about krexxon scouts in the desert, investigating the area. As the group decides to investigate, they stumble upon a sulkrik mercenary scouring a ruined kronn temple for artifacts. She identifies herself as Orthesu, mentioning that she was hired by an unknown individual to obtain kronn artifacts, in exchange for cash. However, when Orthesu hears that the group is trying to investigate the krexxon invasion, she joins them, believing that profit can be gained from the invasion. However, the group comes upon a gang of sulkrik bandits who steal a krexxon power cell from Orthesu. Enraged, she convinces the group to infiltrate their compound, culminating in a boss fight against the group's leader.
Eventually, the group begins to pack up and head for Mt. Necrosis, the home of the volant. However, on the way, they run into members of the Zar'kesh: an order of mages who utilize shadow magic, with their ranks primarily made up of members of the gringar race. They attack the group, but are defeated. Elina, however, ends up taking one of their manuscripts, discovering that they planned to corrupt the dragons of the Isle of Dragons with shadow magic. She would hold onto the manuscript for the rest of the journey.
As the group rested in Deepgorge Town, a village in the central plains of Ascerth, Kaiden would end up walking through the town at night, before running into Elina, who happened to be sitting on a bench. Kaiden would sit down with her, and the two of them would begin to talk about the manuscript Elina obtained. She mentioned that it was detailing some information about an otherworldly demon, much to Kaiden's surprise. Kaiden, out of respect, mentioned that he was glad to have met her that day in Xastil City. Although blushing, Elina held it back and simply went back to the inn alongside Kaiden.
Champions of Ascerth is a real-time RPG revolving around the main character, Kaiden, and his various companions as he works to stop the krexxon invasion. Players will manage their party's various abilities as they explore the vast, open world in search of the tools necessary to save their world.
Each character has their own stats to manage. Stats increase whenever you level up.
|HP||Determines how many Hit Points the character has. When a character runs out of hit points, they are forced to leave the current fight until it ends, at which point they return with limited HP. HP is restored slowly over time, but healing spells and food restore more.|
|Strength/Agility/Intellect||This stat has a different name depending on your character, with Kaiden and Ukoras using Strength, Orthesu and Grik using Agility, and Elina and Jogot using Intellect. This stat determines how much damage you deal, or in Jogot's case, how powerful your healing spells are.|
|Mobility||Influences movement speed.|
|Luck||Influences the quality of item drops.|
|Mana||Only Elina and Jogot have this stat. It influences the size of your mana pool, as mana is needed to cast spells.|
|Critical Strike||Determines how often an ability has a Critical Strike, which increases the damage or healing it does by 250%.|
|Haste||Influences attack speed.|
Combo Attacks are a special part of the game, utilized when two of your characters have a Combo Gauge filled up. Their effects can be quite devastating, but you need to build up Bond levels between your characters.
|Kaiden||N/A||Thunderblades: Elina empowers Kaiden's swords with electricity, before he slams them into the ground with incredible force to create an electrical current.||Whirling Blades: Ukoras and Kaiden stand side by side, before creating an unstoppable maelstrom of cold steel.||Nature's Shield: Jogot grants Kaiden a shield of bark that, when used up, deals massive damage to the enemy that breaks it.||Buddy Hop: Orthesu uses Kaiden as a spring of sorts to leap at a single target.||Aerial Assault: Kaiden hops onto Grik's back as Grik fires off arrows at enemies, before Kaiden leaps off and strikes a target.|
|Elina||Thunderstrike: Elina empowers Kaiden's weapons with electricity, before he slams them into the ground with incredible force to create an electrical current.||N/A||Burn Through: Elina creates a massive meteor of flames, before Ukoras shatters it and sends debris everywhere.||Tree of Eternity: Using their combined magics, Elina and Jogot grow a massive tree that heals everyone in the area.||Magical Poisons: Elina empowers Orthesu's weapons with magical energies, causing them to deal damage over time for the next few seconds.||Freeze Wave: Elina begins to fire off bolts of frost into the sky, while Grik shoots them to rain down shards of ice.|
|Ukoras||Whirling Blades: Ukoras and Kaiden stand side by side, before creating an unstoppable maelstrom of cold steel.||Burn Through: Elina creates a massive meteor of flames, before Ukoras shatters it and sends debris everywhere.||N/A||Lumberjack's Work: A field of trees is grown by Jogot, before Ukoras cuts them down and sends tree trunks flying.||Mutilation: Ukoras draws the attention of an enemy, while Orthesu stealthily ambushes them in the process for massive damage.||Marked for Death: Grik fires an arrow to cause a target to bleed out, followed by Ukoras charging them.|
|Jogot||Nature's Shield: Jogot grants Kaiden a shield of bark that, when used up, deals massive damage to the enemy that breaks it.||Tree of Eternity: Using their combined magics, Elina and Jogot grow a massive tree that heals everyone in the area.||Lumberjack's Work: A field of trees is grown by Jogot, before Ukoras cuts them down and sends tree trunks flying.||N/A||Heal Through: While Orthesu takes part in a rampage that would certainly lead to her death, Jogot channels healing magic to keep her alive.||No Escape; Jogot shackles several targets with roots while Grik picks them off with his bow.|
|Orthesu||Buddy Hop: Orthesu uses Kaiden as a spring of sorts to leap at a single target.||Magical Poisons: Elina empowers Orthesu's weapons with magical energies, causing them to deal damage over time for the next few seconds.||Mutilation: Ukoras draws the attention of an enemy, while Orthesu stealthily ambushes them in the process for massive damage.||Heal Through: While Orthesu takes part in a rampage that would certainly lead to her death, Jogot channels healing magic to keep her alive.||N/A||Poison Arrows: Using her poison vials, Orthesu empowers Grik's arrows.|
|Grik||Aerial Assault: Kaiden hops onto Grik's back as Grik fires off arrows at enemies, before Kaiden leaps off and strikes a target.||Freeze Wave: Elina begins to fire off bolts of frost into the sky, while Grik shoots them to rain down shards of ice.||Marked for Death: Grik fires an arrow to cause a target to bleed out, followed by Ukoras charging them.||No Escape; Jogot shackles several targets with roots while Grik picks them off with his bow.||Poison Arrows: Using her poison vials, Orthesu empowers Grik's arrows.||N/A|
Each character also has their own personal side stories to take on, that reward them with their Ultimate Weapon. These sidestories show more of the characters' pasts as well as their relations with others.
|The Dragonblades||Kaiden||A pair of swords forged during the days of old to combat dragon raids. However, they were lost to the dragons, and now sit within a cave on their island.|
|Elementar||Elina||A staff blessed by the magical spirits of Ascerth, capable of channeling all five elements efficiently without having them pour together and forming shadow magic. Today, the staff is watched over by the magical spirits to ensure that only their chosen champion can wield it.|
|Vol'gosh, Axe of the Mountain||Ukoras||A rul'kor axe forged by the Rocksnarl clan, known for being the bane of many gringar raids. The Rocksnarl rul'kor continue to watch this weapon, believing that only they deserve to use it.|
|Branch of the Ages||Jogot||A limb of the Tree of Ages, imbued with the very essence of the forest itself. Its lifegiving energies can only be handled by the strongest of the grovarn.|
|Teeth of the Giant||Orthesu||A pair of daggers made from the teeth of an ancient mountain giant. Kept within one of their dens.|
|Althu'zakar, Bow of the Gods||Grik||Blessed by the first High Priestess of the volant, Althu'zakar stands as a testament of the volant's power. Kept by the volant people within Mt. Necrosis.|
Ascerth is massive, with multiple different environments to visit and monsters to fight. As the game progresses, so too will the krexxon invasion grow.
- At the start of the game, krexxon scouts can be rarely seen, and only one at a time.
- Later on, squads of scouts start appearing.
- Eventually, krexxon bases start to appear around the world, rare in their presence.
- The bases eventually start popping up in more locations.
- By the climax of the game, krexxon ships will have landed on the ground, pouring out soldiers.
World Events occur thoughout Ascerth at random intervals, rewarding players who take a break from the main story. They can be things like killing a boss, having a treasure chest with rare items spawn, or a minigame. These events don't play a role in the story (though the items received can help), and are just there to provide more to do besides the main story.
A human resident of Farhorn Village, which was destroyed by the krexxon. Seeking to prevent further bloodshed, he seeks to establish a group of like-minded heroes to stop the invasion.
In combat, Kaiden tends to fight with two melee weapons in hand.
A young human girl who is an accomplished sorceress. When Xastil City's government refuses to provide aid to Kaiden, she reluctantly does, driven by knowledge. Although cold at first, she warms up to Kaiden and romance eventually sparks.
Elina tends to fight with magical spells from all five elements.
A rul'kor warrior from the Skullspite clan. His clan was nearly wiped out by the krexxon during a brutal battle, so he seeks to take them down due to his code of honor.
Ukoras relies on a single, powerful melee weapon to dish out damage,
|Vol'gosh, Axe of the Mountain|
A grovarn who has watched over the Everbark Forest for thousand of years. Jogot is motivated to join the group due to nature's balance having been disturbed by the krexxon, as they've begun destroying countless trees during their invasion.
Jogot acts as the group's healer, using his magic to restore HP.
|Branch of the Ages|
A sulkrik mercenary who seeks to steal the advanced technology possessed by the krexxon. Her greed is her main motivation for joining Kaiden.
Tends to fight with stealth and mobility, using two daggers.
|Teeth of the Giant|
A volant treasure hunter who seeks to make a name for himself through defeating the krexxon, as his people rarely take part in large wars.
Grik uses a bow to attack enemies at long range.
|Althu'zakar, Bow of the Gods|
|Spiritar||One of Ascerth's magical spirits, and a key supporter in the group's fight against the krexxon.|
|Irack||A volant merchant who often runs into the group, selling vital goods.|
|King Dalfon II||The king of Xastil City, devoted to his people, yet weary of outsiders.|
|Kor'vosh||The chieftain of the Icehowl clan of rul'kor, and a proud warrior.|
|The Tree of Ages||A tree gifted with the ability to speak. It holds great influence throughout the Everbark Forest.|
|Sankor||The current warlord of the sulkrik, and a firm believer in their isolation from the outside world.|
|Nalkura||The current High Priestess of the volant. Her keen intellect has allowed her to secure this position.|
|Ethros||The Supreme Commander of the krexxon army invading Ascerth, and a cunning tactician.|
|Drelkon||A fierce dragon from the Isle of Dragons, who enjoys nothing more than to kill its enemies and build up a pile of their bones.|
|Shal'vor||The gringar leader of the Zar'kesh, an order of magic users that use shadow magic.|
- The game will have the story fleshed out more as time goes on, along with character backstories. I'm just focused on worldbuilding first.
- Gameplay, including every character's abilities, will also be fleshed out.
- This is my first original project, so constructive criticism is appreciated.
- The game takes inspiration from many other universes and franchises, including, but not limited to, Zelda, Warcraft, Xenoblade, and many others.