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|Candy Crush U|
| Europe- March 17, 2017|
Australia- March 19, 2017
North America-March 31, 2017
Candy Crush U is the home console version to the most played game on Facebook, Candy Crush Saga. This game was released for The Wii U in 2017.
The game is a variation of "match 3" games such as Bejeweled. Each level has a different shaped grid filled with candies of three to six different colours and sometimes obstacles. The basic move of the game consists of swapping two candies positions to align sets of three of the same colour, whereupon they disappear, causing candies above them to collapse into the space left behind, often resulting in chain reactions. Moves and alignments must be horizontal/vertical. The level's objectives must be met before the player runs out of moves (or time on timed levels); in each case, the player must earn enough points to get the first star (out of 3) in the scoring system.
Unlike the Android, IOS, IPhone, and Facebook versions, This version features in-game DLC, and DLC you can buy off the Nintendo EShop, and the DLC includes: Mario boards, Zelda boards, Pokémon boards, Kirby boards, and Pikmin boards.
You could use the diagonal pad, or your stylus to control matching the candies. That are the controls.
Nintendo EShop Description Of Candy Crush U
Play Candy Crush U, the console version to one of the most widely-acceptable games of modern gaming. Switch and match your way through hundreds of levels in this divine puzzle adventure. Join Mr. Toffee and Tiffi on their epic journey in the game full of delicious treats! Ain't it the sweetest game ever?
Types Of Levels
There are currently six different types of levels:
- Moves levels: The first level, the player is given a set number of moves and must meet the minimum score before running out of moves. The first 5 moves levels are also the first 5 levels in the game.
- Jelly levels: Introduced at level 6, the player is given a set number of moves and must meet the minimum score before running out of moves and destroy all jelly-filled spaces by making a move with the candy above it. If finished with extra moves, jelly fishes will appear and eat the candy (1 move = 3 jelly fishes), earning the player 1020 points each for the fish (only in iOS and Android versions)
- Ingredients levels: Introduced at level 11, special unmatchable game pieces (cherries and hazelnuts) appear on the board and the player must clear the pieces beneath them to get them to a delivery point using a set number of moves and get the minimum score before running out of moves. A menu appears on screen to tell the player how many ingredients are needed to win the game. If finished with extra moves, random candies will become either vertical or horizontal striped candy and activates them. [1 move = 1 striped candy (1 striped candy = 3,000 points)]
- Timed levels: Introduced at level 20, the player must reach the 1 star score within a set time limit. Special pieces (+5 candies that gives additional 5 seconds) appear on the board to add time to the clock. If there are still +5 candies, they will explode like a wrapped candy but if a special candy hit the +5 candy, they will disappear without exploding.
- Candy Order levels: Introduced at level 126, the player must collect a specific number of coloured candies, special candies, or special candy combinations using a set number of moves and at least get 1 star. If finished with extra moves, random candies will become either vertical or horizontal striped candy and activates them. [1 move = 1 striped candy (1 striped candy = 3,000 points)]
- Mixed levels: Introduced at level 1688, the mix between two or more level types.
If the player succeeds in reaching the goal in the Jelly, Ingredients, or Candy Order levels, the game does a "Sugar Crush", starting an automatic bonus round where the player's remaining moves are used to increase the score through creating various special candies on the board. If the player does not gain 1 star from his or her score, a life is deducted. The player is given a default number of five lives, unlike the PC version with each life restored after a half hour, this version is different of gaining lives. The player will get a Game Over! screen, and will make you redo the last level again.
Levels are organized into "Episodes" of 15 levels each, except for the first two episodes, Candy Town and Candy Factory, which have 10 each, with the background themed to a certain setting. Also, the episodes are organized into "Worlds" of 6 episodes each. In episodes after Candy Factory (or in the case of iOS, Lemonade Lake), a ticket is needed to unlock the next episode. Similar to getting more lives, the player has the option of asking friends for tickets, buying tickets using Gold bars or money, or completing Mystery Quests.
The special candies are created when combinations of four or more candies of the same colour are matched together.
- When four same-coloured candies are matched in a row a striped candy is created. The orientation of the stripes depends on the way the four candies were aligned. When this piece is matched, it will clear all of the candies in either a horizontal or vertical direction.
- When five same-coloured candies are matched in either an L, T, or a + shape formation a wrapped candy is created. When this candy is matched it explodes twice in a row, clearing a 3 by 3 box around itself each time.
- When five same-coloured candies are matched in a single line a colour bomb is created. When this candy is swapped with any other candy, all candies of that colour are removed from the board.
- When a Striped Candy and Wrapped Candy (of any colour) are swapped together, a giant 3 by 3 striped candy is created. Upon creation it moves in a horizontal direction and then a vertical direction, clearing 3 rows of candies and then 3 columns of candies.
- When a Colour Bomb and Striped candy are swapped, it will convert all candies of the same colour as the striped one into other striped ones and detonate them all at once.
- When a Colour Bomb and a Wrapped Candy are swapped, it will clear all the candies of the colour as the Wrapped candy and then clear another colour at random.
- When two striped candies are swapped, it will clear a vertical column and horizontal row, even if they face the same direction.
- When two wrapped candies are swapped, the blast radius is doubled to form a 5 by 5 box around it, or a 3 by 3 box per candy if separated.
- When two colour bombs are swapped, any tile that currently has candy on it will be cleared.
- Jelly Fish can also appear (or be purchased), and if they are matched they will clear 3 candies at random from the board.
Obstacles, or blockers also appear in levels. These include the unmatchable and resistant-to-special candies liquorice swirls, the expanding chocolate, the bomb candies that end the game if they are not cleared before their move count runs out, and the icing that require multiple matches to eliminate. The board will also contain Liquorice Locks, which are candies in liquorice "cages" that cannot be moved until they are matched, and marmalade, which holds a special candy.
Their are three different modes.
This mode is the only mode from the original Candy Crush Saga to obviously return in this game. Their are 3,000 levels the player must complete in order to complete the game.
Now, you can play with a friend in this game, however you can either verse your friends, or team up with them in Story. The objective when you verse someone is to see who could complete their board of the quickest time.
The objective of this mode is to try to get 5 Sugar Crushes on each board before the set time, 5 minutes is up. You can also earn lives for Story if you win a level.