Fantendo - Game Ideas & More
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Camp Fantendo is a competitive survival game featuring elements from many Fantendo series. The game is produced by Fritez Franchise and is platformed for the 3DS. It's premise is a survival camp-like tourney has opened up and the winning team gets their most wanted desire, granted. Each bracket has two teams competing in harsh locations where they have to look around and find supplies to build shelter and food. However, at any time participants can leave if decent conditions, mainly having enough food and water are not met. If a team member leaves one bracket then they come back the next bracket, unless their team loses. If all team members leave, then they are excluded from the tourney and the remaining team wins.

Gameplay[]

Objective[]

As mentioned beforehand in the intro, the goal is to be the team with at least one team member left, while the other team must have none. Team members won't necessarily die, but rather leave the campgrounds when all their health is depleted so that they faint, or there isn't enough food to sustain them and the rest of the team. To prevent this, players will need to search all around the campgrounds for food, and shelter to protect them on nightfall from monsters. The player will also need to craft tools to make getting supplies easier/possible. It is also very advisable to attack, destroy their shelter, and steal supplies from the opposing team.

Commanding[]

The captain commands the team and is considered the most important character, as he is the one the main character controls. The captain can command CPU-controlled teammates to do certain things such as go into the woods and gather supplies. While teammates have their health monitored and what items they pick up on the gamepad, their surroundings aren't shown. The only thing the captain can do to make a teammate's task more likely to succeed is to equip them with tools and health-restoring items. At any time during a teammate's task, they can be commanded via a transceiver to go back to the shelter. Since there is one captain and 3 other team members. All team members can be monitored and commanded at once making for some strategy of what players will command their teammates to do. Note that the captain isn't stationary as teammates are commanded, they can wander the campgrounds and also hunt for supplies.

If the player doesn't command a teammate to do anything, they'll guard the team's shelter. Teammates also don't have to be separate from the player as they can be commanded to follow the player wherever they go on the campgrounds. Multiple teammates may need to be present with the player in order to lift and push large objects and solve many other puzzles. The player can make another teammate the captain and play as them instead at any time, making for some more variety. If midnight comes, any teammates not in the shelter will be removed from the bracket. if a player leaves whether there isn't enough food or they lose all health, they'll drop all of their supplies for other players to collect.

Storing Supplies[]

To store supplies, the player must travel to their base and store any food or supplies they have in their inventory. Any food supplies will be stripped of any extra effects they give when eaten regularly (such as curing status afflictions) and only the number of hunger they restore will be added to the food bar. If a food item isn't stored before the night begins, the food items will stay in a teammate's bag and will not count toward satisfying the team's hunger. Some food items are better consumed singularly because they provide a great effect but satisfy little hunger. Other items such as materials and goods are stored as a single item in the team's chest. The player can deposit and withdraw items from the team's chest and even command other teammates to gather certain items from it. The other team, however, can constantly attack the other team's chest and items inside will start to drop out.

Crafting[]

Players can also craft items anywhere and anytime if they have the right materials. They can craft objects such as tools, traps, and shelters. Although crafting may take quite some time, depending on the item, the player can command other players to craft items for them. A Cauldron can also be crafted making the player able to craft better food items. Like tools, shelters, and traps, cooking a recipe takes some time but usually less time, but often some recipes require a fire to be cooked. If a teammate is attacked by a monster or the opposing team, they'll postpone their project and defend themselves.

Supply Distribution[]

At the end of each day, each character will use up to 25 digits on the food meter, but the number consumed by one member could go up to 50 If they did more actions or work or simply were injured a large amount during that day. If there isn't enough then one player will have to go away for the bracket. However, there can be slightly less than enough food and nobody can leave, with the exception of one teammate having tired status throughout the next day.

Campfire[]

Dreams[]

Events[]

Deals[]

Controls[]

Modes[]

Tourney[]

Exhibition[]

Capture The Flag[]

Scavenger Hunt[]

Dream[]

Characters []

Characters are different as they have a different desire they win when they complete the tourney mode, different combat styles, different stats and each has their own special ability.

Default[]

The player starts with these characters.

Image

Character Desire Combat Stats Ability
Unten can use electricity shot from his hands to attack as well as using simple punches against enemies.
Unten
CapsuleCahosIconFF Frolo can quickly draw random cards that make him use electrical attacks. The power of these attacks depends on what card he draws when he uses them. If he draws a low card then the attack will do little damage as a high card will do high damage. The lowest card is a 1 and the highest is a spade.
Frolo
Arshallo
Flip
Jake
Mint
General Scotch
YonenBooe
Zane
Squav
Tom
Fuchsia
Alice Harumi
The Author desires inspiration to write another bestselling novel.
The Author
Bob
Mika Sho

Secret[]

The player must unlock these characters through some criteria.

Dreams[]

Unten[]

Frolo[]

Arshallo[]

Flip[]

Jake []

Mint[]

General Scotch[]

YonenBooe[]

Zane []

Squav[]

Tom[]

Fuchsia[]

Alice Harumi[]

The Author[]

Bob[]

Mika Sho[]

Commands[]

Supplies[]

Food[]

If food is taken back to a team's shelter, the food meter rises an amount depending on the food.

Material[]

Material is required to build different shelters.

Traps[]

Traps can be set down for other opponents to step into.

Containers[]

These items are things that teammates are equipped with and they don't count as an equipped item. They basically determine the maximum amount of items a teammate can hold. Some even allow the player to hold items that other containers can't hold such as liquid or magic.

Goods[]

Goods aren't required but can be very helpful.

Combined[]

Food, Supplies, and Goods that are fusible in a campfire.

Tools[]

Shelters[]

Shelters[]

Basic defensive shelters.

Enemies[]

Camps[]

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