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Bravely Venture/Jobs

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An in-depth listing of all jobs and job abilities in Bravely Venture.

Returning Jobs

Freelancer

Freelancer (icon) Freelancer Freelancer (icon)
Level Name Description
Command Miscellany The Freelancer is the game's starting class, wielded by all characters before they get any asterisks. The Freelancer possesses an average stat-spread, is capable of using all weapons, and has an all-around focus on support. It is heavily recommended to newcomer players to keep the command on at least one character due to the Examine ability, which is a useful tool.
Job Skill Late Bloomer The stats of a character increase by 2% depending on how many jobs the character has mastered (i.e. reached level 14).
Lv. 1 Examine Scan an opponent, revealing their stats, current HP, weaknesses, and family. All of these save between encounters except current HP.
Lv. 2 Treat Restore an ally's HP by 20% maximum. Can be used even when Silenced.
Lv. 3 Divining Rod Support Skill- 1 slot. Reveals the current amount of unopened treasure chests within a dungeon.
Lv. 4 Dungeon Master Support Skill- 1 slot. Negates damage and status effects from hazards and traps located in the overworld.
Lv. 5 Mislead Lower the chances of an enemy attacking the user to the minimum possible amount. Effect only lasts for that turn.
Lv. 6 Prayer Cause chance-based abilities 1.5x more likely to succeed for 10 turns. Costs 8 MP.
Lv. 7 MP 10% Up Support Skill- 1 slot. Raise the user's MP by 10%.
Lv. 8 Endure Raise the user's Def and M. Def by 25% for 4 turns. Maximum stat boost of 150%.
Lv. 9 Poison Immunity Support Skill- 1 slot. Grants the user complete immunity to Poison on both the overworld and in battle.
Lv. 10 JP Up Support Skill- 1 slot. Increases the JP earned by the user to 1.2x normal. Does not stack with items with a similar effect.
Lv. 11 Defense 20% Up Support Skill- 1 slot. Raise the user's Def by 20%.
Lv. 12 Lure Enemy Support Skill- 1 slot. Doubles the rate of random encounters. Does not stack with items with a similar effect.
Lv. 13 Stand Ground Support Skill- 3 slots. 75% chance to let the user survive a lethal attack with 1 HP. Does not work at 1 HP or if user died from poison.
Lv. 14 Late Bloomer Support Skill- 2 slots. The stats of the user increase by 2% depending on how many jobs the character has mastered (i.e. reached level 14).
Lv. 15 Mimic Copy the last move used by an allied party member with no MP, HP, BP, or pg cost.

Monk

Monk (icon) Monk Monk (icon)
Level Name Description
Command Martial Arts Who knew the path to inner peace could be achieved by beating things to a pulp? The Monk asterisk, held by Barras Lehr, is all about brute force, with no real magical or support powers to speak of. It has the highest HP of any job, and can utilize the super-strong Knuckle weapons to their fullest extent.
Job Skill Knuckle Lore Raises Knuckle arms aptitude to S. Additionally, it adds a value equal to (User Level x 2) to unarmed attacks.
Lv. 1 Strong Strike An attack with double the normal strength that has a 50% chance to miss the target.
Lv. 2 Invigorate Raise the user's Attack by 25% for 2 turns. However, it can fail 25% of the time, in which case the user takes damage.
Lv. 3 Inner Alchemy Cure yourself of poison, silence, blind, dread, and confuse. Costs 5 MP.
Lv. 4 HP 10% Up Support Skill- 1 slot. Raises the user's HP by 10%.
Lv. 5 Hidden Dragon Attack at the end of the turn with a strike that deals 1.25x normal damage.
Lv. 6 Knuckle Lore Support Skill- 1 slot. Raises the user's Knuckle arms aptitude to S. Additionally, it adds a value equal to (User Level x 2) to unarmed attacks.
Lv. 7 Qigong Wave Attack with 1.25x normal power and pierce enemy Default. Costs 12 MP.
Lv. 8 Blind Immunity Support Skill- 1 slot. Grants the user complete immunity to Blind on both the overworld and in battle.
Lv. 9 P.Attack 10% Up Support Skill- 1 slot. Raises the user's Attack by 10%.
Lv. 10 HP 20% Up Support Skill- 2 slots. Raises the user's HP by 20%.
Lv. 11 Pressure Point Attack with double the power and ignore enemy Defense. Costs 1 BP.
Lv. 12 Phoenix Flight Lower the user's HP to one, then convert that lost HP into damage.
Lv. 13 HP 30% Up Support Skill- 3 slots. Raises the user's HP by 30%.
Lv. 14 Natural Talent Support Skill- 1 slot. Raise the user's Attack by 100% when nothing is equipped in the R. Hand, L. Hand, Head, Armor, and Accessory slots.
Lv. 15 Courage Sphere Attack an enemy with 4x normal strength. Costs 1 BP for all party members- if 1 or more are incapitated, the move cannot be used.

White Mage

White Mage (icon) White Mage White Mage (icon)
Level Name Description
Command White Magic The White Mage asterisk is one of the most useful in the entire game. Held by Holly Whyte, it grants use of white magic, which not only possesses powers of healing and status-curing, but also offensive spells of the light element. The White Mage is crucial for teams with low funds or just for backup.
Job Skill Self-Healing Auto-cures the user of all status effects at the end of battle.
Lv. 1 White Magic Lv. 1 Allows the use of Lv. 1 White Magic: Cure, Poisona, and Blindna.
Lv. 2 M. Defense 10% Up Support Skill- 1 slot. Raises the user's M. Defense by 10%.
Lv. 3 White Magic Lv. 2 Allows the use of Lv. 2 White Magic: Protect, Shell, and Light.
Lv. 4 Staff Lore Support Skill- 1 slot. Raises the user's Staff arms aptitude to S.
Lv. 5 Self-Healing Support Skill- 1 slot. Auto-cures the user of all status effects at the end of battle.
Lv. 6 White Magic Lv. 3 Allows the use of Lv. 3 White Magic: Cura, Raise, and Esuna.
Lv. 7 Abate Water Support Skill- 1 slot. Reduces damage taken from water-type attacks.
Lv. 8 Angelic Ward Support Skill- 1 slot. Has a 50% chance to halve the damage the user takes from an attack. Does not work on poison damage.
Lv. 9 White Magic Lv. 4 Allows the use of Lv. 4 White Magic: Reflect, Dispel, and Lightra.
Lv. 10 M. Defense 30% Up Support Skill- 3 slots. Raises the user's M. Defense by 30%.
Lv. 11 White Magic Lv. 5 Allows the use of Lv. 5 White Magic: Esunaga, Curada, and Lightga.
Lv. 12 Epic Group-Cast Support Skill- 3 slots. Nullifies the damage/recovery reduction of group-cast spells.
Lv. 13 White Magic Lv. 6 Allows the use of Lv. 6 White Magic: Arise, Holy, and Curaga.
Lv. 14 Conservation of Life Support Skill- 3 slots. Revives all allies from KO and restores all HP when the user suffers a KO. Can work if all party members are KOed at once.
Lv. 15 White Magic Lv. 7 Allows the use of Lv. 7 White Magic: Miraise.

Wizard

Wizard (icon) Wizard Wizard (icon)
Level Name Description
Command Spirit Magic The Wizard asterisk is held by the mage Bella, and is a highly versatile job. They possess the ability to take any type of magic in the entire game- be it offensive or support magic- and use "Spellcraft" to affect the base nature of the spell, giving it enhanced effects.
Job Skill Spellcraft Allows the user to use "Spellcraft" after a magical ability, which lets the user modify the effects of said spell.
Lv. 1 Spirit Magic Allows the use of Spirit Magic: Blazing, Icicle, Lightning, Tornado, Soil, Shining, Darkness, and Chronos.
Lv. 2 Spellcraft Lv. 1 Allows the use of Lv. 1 Spellcraft: Darts and Needle.
Lv. 3 Damage Dispersion Support Skill- 1 slot. Disperses 15% of damage taken by single-target attacks to all others party members.
Lv. 4 Spellcraft Lv. 2 Allows the use of Lv. 2 Spellcraft: Hammer and Mist.
Lv. 5 Spellcraft Support Skill- 2 slots. Allows the user to use "Addendum" after a magical ability, which lets the user modify the effects of said spell.
Lv. 6 Auto-Reflect Support Skill- 2 slots. Automatically casts Reflect upon the user at the battle's beginning.
Lv. 7 Addendum Lv. 3 Allows the use of Lv. 3 Spellcraft: Wave and Wall.
Lv. 8 Spirit Magic Amp Support Skill- 1 slot. Raises Spirit Magic cost to 1.5x normal, but increases power by 1.5x normal.
Lv. 9 Full Charge Support Skill- 1 slot. Power of all magic doubles when the user is at maximum MP.
Lv. 10 Spellcraft Lv. 4 Allows the use of Lv. 4 Spellcraft: Rain and Delay.
Lv. 11 Spellcraft Lv. 5 Allows the use of Lv. 5 Spellcraft: Blast and Arrow.
Lv. 12 Free Speech Support Skill- 3 slots. Negates the extra MP cost for using Addendum.
Lv. 13 Revelation Support Skill- 1 slot. Raises Attack and M. Attack by 10% when an enemy is hit with their weakness. This applies to species and elemental weaknesses.
Lv. 14 Ventriloquism Support Skill- 3 slots. In the turn that the user uses any kind of Addendum, all other magic spells cast by the party will have the same effect applied to them. Also redirects all magic to the target of the user.
Lv. 15 Spellcraft Lv. 6 Allows the use of Lv. 6 Spellcraft: Nova.

Charioteer

Chariot (icon) Charioteer Chariot (icon)
Level Name Description
Command Combat Maneuvers If you cannot decide on a weapon you like best, than the Charioteer (held by Cu Chulainn) is for you. Not only is it highly proficient with every weapon type, but it can also equip up to three weapons simultaneously! In addition, it possesses powerful throwing moves.
Job Skill Warmonger Weapon Affinity increases with every normal attack.
Lv. 1 Full-Body Attack A physical attack with more power the higher the user's HP is.
Lv. 2 Triple Blade Support Skill- 1 slot. Allows you to equip a third weapon in place of headgear. This allows a maximum of three strikes per normal attack.
Lv. 3 Throw Throw a weapon from you inventory. Ignores defenses and does 7x the power of a normal attack. Effects of attack dependent on weapon. Weapons are retrieved after battle.
Lv. 4 P.Attack 20% Up Support Skill- 2 slots. Raises the user's Attack by 20%.
Lv. 5 Hurl Throw yourself at the enemy to deal heavy damage. Deals recoil damage.
Lv. 6 Warmonger Support Skill- 2 slots. Weapon Affinity increases with every normal attack.
Lv. 7 Disorder Throw a selected amount of weapons at all enemies for 4x normal power each. Amount of weapons thrown must be equal or greater than enemy count. Same rules as Throw apply.
Lv. 8 Recovery Retrieve all thrown weapons. Costs 8 MP.
Lv. 9 Body Warm-Up Increase affinity of equipped weapon by 3 stages. Costs 8 MP.
Lv. 10 Four Swords Support Skill- 2 slots. Enables the user to equip weapons to the Headgear and Armor slots, allowing 4 weapons at once.
Lv. 11 Wanton Destruction Use a powerful 16-hit combo that strikes random enemies. Costs 1 BP.
Lv. 12 Catapult Throw a teammate at the enemy, dealing damage equal to 2x their current HP. Damages the thrown teammate.
Lv. 13 Vital Thrust Support Skill- 2 slots. Guarantees a critical hit for an attack or ability the target is weak against.
Lv. 14 Safekeeping Support Skill- 2 slots. 50% chance to retain weapons after throwing them.
Lv. 15 Five-Bladed Warrior Support Skill- 3 slots. Enables the user to equip a weapon on the Headgear, Armor, and Accessory slots, enabling the use of 5 weapons simultaneously.

New Jobs

Warrior

A powerful physical attacker with a unique take on spending BP- thanks to its Valor ability, it gets increasingly more powerful as its BP reaches the negatives. The lower it goes, the more damage it's capable of dealing!

Painter

Grenadier

This tanky gun wielder utilizes attacking items such as Bomb Fragments and Antarctic Winds to power its grenade attacks, which are powerful and are a great way to dish out elemental damage. Stay stocked up!

Decay Knight

A nuclear powered job with the ability to enter Meltdown mode. This stance drains the user's HP over time (real time, not by turn), but drastically increases stats and allows access to powerful nuclear-charged abilities.

Harlequin

An agile fighter reliant on chance. It's got a lot of techniques that are based off of the results of a slots machine, so the user is able to manipulate the odds somewhat... The Gamble move, however, is truly and utterly random.

Vigilante

A dark and ominous swordmaster set out on a quest for revenge. Specializes in setting up a Blood Feud with a single enemy, enabling it to focus on their object of vengeance for massive localized damage.

Alchemist

Grappler

Cupid

Sentinel

Ritualist

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