|Well, welcome to Bravely Venture, a fangame made by me, Pyrostar.
Please do not edit it without my permission, but you are welcome to comment or talk to me on my userpage. That said, enjoy the page!
|Developer(s)||Square Enix, Pyro Enterprises, and Silicon Studios|
|December 20th, 2018|
|1 player story mode|
|Media Included||Pyrohedron disc|
Bravely Venture (fully titled Bravely Venture: Faithless Wings) is an RPG developed by Pyro Enterprises as part of the Bravely Default series. It is said to take the original game and the sequel, Bravely Second, and improve upon and enhance the basic gameplay.
Prologue: The Lost City
The game begins with a CG trailer, looking over the land of Luxendarc from the sky. Everything seems to be calm at first, but eventually a bit of the ocean begins to glow golden. A square portal opens up among the waves, and an object resembling a golden pyramid emerges from the portal. Various glyphs appear on the structure as it begins to glow, but then the pyramid begins exploding, strings of blasts chaining across the structure. The pyramid begins sinking back into the portal as a dark-skinned girl wielding a dagger-like weapon watches from a distance. The girl then begins talking, presumably in her head.
The trailer then shifts focus to an icy tundra, where a young boy wearing thick woolen clothes is shown digging through the snow vigorously alongside other similarly-dressed people. They eventually uncover a young girl, frostbite covering her body; the boy begins hugging the unconscious and possibly dead girl. It then cuts to the inside of a rundown tent, a small fire warming the two children up. The boy keeps watch over the girl until she slowly wakes up, and the two share another hug. The two sit around the fire as the boy speaks in his head.
Night falls, and Seiger has fallen asleep inside the tent, the remnants of the fire crackling beside him. Osha, however, has awoken, and leaves the tent with little more than a thin dress on. She stares up into the night sky, filled with countless beautiful stars, and sits down in the snow, taking a handful of the white powder and watching it blow into the wind.
The trailer cuts to a ruined castle in the sky, moss growing over the wreckage of what was seemingly once a beautiful city. A small girl with grey hair steps down from a piece of rubble, her happy expression portraying a carefree innocence as she climbs around the ruins. Following after her is a young man in gleaming monochrome armor and dark red hair, carefully following after her to ensure she doesn't hurt herself.
The screen goes black, and a small fairy with blue morpho butterfly wings and a sky-blue dress appears, a slightly annoyed expression on her face.
Alice flies offscreen, and the trailer ends.
|A 19-year-old girl from Ancheim. Hadi was once the daughter of a goat herder out in in the western parts of the Cheim region, living out a simple life with her single mother Kalida. One day, her mother fell in love with a foreign man, who was in search of a lost city said to be filled to the brim with treasure. Kadila decided to follow this man for both his love and the chance to escape her dreary life, and young Hadi was taken along for the ride, not knowing why they had left her home. After a long time searching and searching without end, the newly married couple and Hadi finally discovered the thing they had been searching for for years- the lost city of gold, a land they dubbed La-Armua.|
Hadi began living the life of a princess as her mother and new father ruled the city of La-Aruma as king and queen, taking over the abandoned land as they were tended to by the reawoken robotic servants placed across the city. While Hadi was happy and content with her life at first, as she grew older and her parents spent more and more time in the city, she began to feel as though something was off. It all came to a head when Hadi caught Kadila, struck with a strange frenzy and wearing a beautiful yet terrifying outfit that she had never seen before, slaughter her new husband in some sort of ritual, dark energy flowing into her from the corpse of the man. Though Kadila kept up her typical motherly personality around Hadi, she had seen enough to know something was wrong... And one day, stealing an ancient dagger from the vault of the lost city, she ran away, vowing to end the threat she knew her mother had become.
Hadi is a young woman who puts up the facade of a brave, unflinching warrior in order to face the challenges she knows she has to face during her journey. Often taking the role of the serious face of the party, she is the one who does her best to be the leader, forging plans, intimidating foes, and trying to strike negotiations. However, beneath this facade, Hadi remains a highly emotional child, and is secretly scared of failure and leaving her friends and mother to suffer. Luckily, one can use this child-like side to their advantage by making her happy, which puts her in a bright emotional state similar to that of a younger girl.
|A 17-year-old boy from Kustura. Though born in the immortal city of Eternia, his parents were the famous explorers Pyotr and Alyona Volkov, and were among the head of Grand Marshal Edea Lee's expedition force sent to explore and colonize the icy Kustra Archipelago. Seiger was a mere 1 year old when he joined his parents in the colony that they helped create, the village of Kustura, and though like many, he struggled to adapt to the frigid climate at first, he quickly grew to survive in the dangerous wastes, becoming a strong, kind, and caring young boy, this feeling growing within him at a young age when his frail sister Osha was born about a year and a half later. Seiger was growing up to be a proud member of the first colony in the Kustra Archipelago...|
Then, one day, Seiger's parents went missing. When the then six-year-old and the rest of the village got the news, they discovered that Pyotr and Alyona had gotten lost inside a snowstorm, with no trace of them left... They were presumed dead. Seiger, with no real parental force left in his life, and living inside an extremely harsh and punishing wasteland, decided that he needed to help his baby sister survive above all else. He became one of the most hardworking and kind members of Kustura's community, effectively acting as Osha's parental guardian and taking care of her to the greatest extent that he could. As time has passed, Seiger has gained the realization that no matter what he does, he and his sister still reside in the most hostile place on Luxendarc; they needed to leave, no matter what they had to do to escape.
Seiger is a hardworking individual who does everything within his power to make those he loves comfortable and safe, even if it puts his own being and livelihood at risk; seeing others happy is what brings him confidence and happiness. Though he can occasionally be a bit coddling and over-protective, he means well for everyone, an attitude that Hadi has embodied in his nickname of "Team Mom". Seiger is also somewhat of a pacifist, not wanting to cause harm to anybody unless it is absolutely necessary... This often clashes with the ideals of his own sister, Osha, who is willing to put herself in any kind of danger if she thinks it will accomplish something greater.
Death Seeking Child
|A 15-year-old girl from Kustura. Younger sister of Seiger, her older brother has essentially been her surrogate father for her whole life, barely having any memories of her real birth parents. She loves her brother with all her heart, and didn't seem to mind the fact that her parents were absent from her life for a long while. Unfortunately, Osha's unusual lack of physical strength, contributing to a pale complexion and wiry frame, meant that Seiger had to do double work to support himself alongside her. Realizing that her brother was suffering and that she was being a burden on him, Osha went to the first option she could think of... Suicide.|
Osha tried drowning herself in the frozen waters off the coast of Kustura; in her eyes, dying would not only make Seiger's life exponentially easier, but she'd be able to see her mother and father once again, her fading memories being proof of how she needed them again deep-down. Before she could actually pull through and do the dark task, she was rescued by Seiger and some other townspeople, who believed she had slipped in. Osha, formerly bright and full of childlike wonder, became jaded by the incident, slipping into a sort of depression. Though time and love from her brother have helped her, she is no longer the little girl she once was.
In contrast to her older brother, Osha is jaded and cynical, acting like a world-weary woman ten years older than her actual age. At times, she can come across as borderline emotionless, though she can form bonds with people and merely expresses them in different ways. Osha's suicidal tendencies carry through how she acts; she has no regard for personal safety, wearing nothing but a simple thin dress everywhere and challenging everything she sees as a threat to combat, never backing down. She's far more intelligent than most people her age, or even older, but often uses this intelligence for what might be considered the wrong reasons.
|A 21-year-old man from Eisenberg. Burkhard grew up in a relatively wealthy family, born to a famous opera singer and a military weapons specialist. He grew up in the lap of luxury, with almost every need tended to by his loving parents; he wanted for nothing and spent his time trying to give back to them and the community of Eisenberg. He spent tons of money on other people and helped out around his town constantly doing his best to help people out. Unfortunately, the idea of karma didn't wind up helping him out when he was framed for a crime he did not commit; the murder of a young girl his own age, her body found burnt to a crisp in the magma surrounding the town. Sentenced to death despite the shock and horror of his parents, he was saved at the last minute by an unlikely figure... Duke of Eternia, Alternis Dim.|
Seeing the boy about to be sentenced to death, the dark knight interjected, saying that he had heard stories about the boy acting as a veritable saint to his town; killing him didn't seem right. Alternis then came up with an alternative method of Burkhard doing time; after his wife's reconstruction of the Temple of Earth, she had set up a new system alongside the Crystal Orthodoxy known as the Guardian program, taking brave warriors to serve as the bodyguards to vestals and protect them from harm. With a young new Vestal of Earth having been chosen, she would need a Guardian of her own, and Alternis decided having Burkhard as one would be an ideal option. His parents in tears, Burkhard agreed to act as the Guardian to the young vestal, and was taken to Eternia to serve his sentence. Upon arrival, he was introduced to the 8-year-old vestal, Lillia DeRosso Oblige, and the two hit it off extremely quickly- Burkhard has served as her faithful Guardian for years now, a servant of the Orthodoxy and protector of one he considers more close than his family.
Burkhard is strong, imposing, and almost frightening to those who look at him; an ideal bodyguard and trained warrior, to be sure. Beneath his tough and intimidating exterior, however, Burkhard is a bit of a softie, and those who get to know him can truly know about the sweet and helpful person he really is deep down. He's not too intelligent, but he has heart and will do anything to protect those close to him, especially his "little princess" Lilia.
Similarly to its predecessors, Bravely Venture is a turn-based RPG with a battle system focused on the game's job system. The game uses a system of stocked points called "BP" which characters use to gain extra turns. Every character has their own set of BP. When using the "Default" command, a turn is skipped in order to stock a BP, and the "Brave" command uses that BP to move up to four times. Players can move twice and drop into negative BP, which will result in a combo of turns; however, this gives the enemy several turns in a row.
Another battle command is the "Friend Summon" system, where players can summon the characters of other players using either data transfer between the player's friends or Cryogon Streetpass system between strangers. When a Friend Summon is used repeatedly, they will grow in "Affection" and become stronger.
Two new commands have been added alongside the previous abilities, known as "Donate" and "Venture". When a character uses the "Donate" command, they will use up 2 of their own BP to add one to an ally, the cost effectively becoming 1 BP after the turn's end. This can be used to help an ally get back into action after spending mass amounts of BP, or simply to give more to an ally that needs it.
Using the "Venture" command switches the character from their current job skills and equipment set to a secondary one also customized by the player. This is the main feature of the game, and is designed to create an extra level of strategy in terms of party construction.
The job system is similar to that of Final Fantasy V in that characters learn abilities from using jobs. Job commands are the special skills of that class, such as Magic and Attack. Support abilities are automatic skills like "HP +10%" or "Cover". Job commands can be set with abilities learned from other jobs, allowing mixed characters with multiple skills. Support abilities can be customized, but there is a set "cost" as to how many support abilities can be placed on one character.
Growth in job mastery is represented by job levels. As characters use a class more frequently in battle, their job level increases. Bravely Default features a special system called "Abilink", which allows players to borrow the job levels of their friends' characters.
Limit Break-style attacks called "Special Moves" are powerful finishing moves based on weapons not unlike Weapon Skills from Final Fantasy XI and can only be used under special conditions. Each of the 14 weapon-types has 1-5 levels of attacks for a total 70 Special Moves. Furthermore the attack names, dialogue when used and effects (such as status effects, special triggers, elemental properties, better damage versus certain enemy types) of Special moves can be customized.
After a Special Move is activated, the background music will change to a unique theme based on the character and the move effects can stack. All weapon types have set proficiency that affects the learning rate and damage of each weapon and Special Move. They are ranked S-E and vary from class to class: for example Freelancers have a B rating in all weapons. The effects of special moves are time-based and will last for approximately a minute and a half until the special move theme is finished, regardless of whether the player is attacking, selecting the commands, or doing nothing.
Similar to the previous games in the series, Bravely Venture's combat and gameplay is heavily focused on the job system. There are approximately 60 jobs in the game, each with a unique skillset, stat distribution, and abilities. Only 13 of the jobs are found during the main story, as the rest are discovered via sidequests.
A more accurate listing of job skills can be found here.
- The game was rebooted on July 24th, 2016, due to the creator gaining new ideas about gameplay as well as obtaining an actual copy of Bravely Second for himself.
- The reboot is meant to possess an "Aztec-like" design and spirituality, inspired by an implied South American-esque culture on Luxendarc mentioned in the bestiary description for the boss Vucub-Caquix.