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|Well, welcome to Bravely Venture, a fangame made by me, Pyrostar.
Please do not edit it without my permission, but you are welcome to comment or talk to me on my userpage. Oh, and try to spot the over 9000 reference hidden within the text!
|Developer(s)||Square Enix, Pyro Enterprises, and Silicon Studios|
|December 20th, 2018|
|1 player story mode|
|Media Included||Cryogon cartridge|
Bravely Venture (fully titled Bravely Venture: Land Of Serene Towers is an RPG developed by Pyro Enterprises as part of the Bravely Default series. It is said to take the original game and the sequel, Bravely Second, and improve upon and enhance the basic gameplay.
Prologue: The Lost City
The game begins with a CG trailer, looking over the land of Luxendarc from the sky. Everything seems to be calm at first, but eventually a bit of the ocean begins to glow golden. A square portal opens up among the waves, and an object resembling a golden pyramid emerges from the portal. Various glyphs appear on the structure as it begins to glow, but then the pyramid begins exploding, strings of blasts chaining across the structure. The pyramid begins sinking back into the portal as a dark-skinned girl wielding a dagger-like weapon watches from a distance. The girl then begins talking, presumably in her head.
The trailer then shifts focus to an icy tundra, where a young boy wearing thick woolen clothes is shown digging through the snow vigorously alongside other similarly-dressed people. They eventually uncover a young girl, frostbite covering her body; the boy begins hugging the unconscious and possibly dead girl. It then cuts to the inside of a rundown tent, a small fire warming the two children up. The boy keeps watch over the girl until she slowly wakes up, and the two share another hug. The two sit around the fire as the boy speaks in his head.
Night falls, and Seiger has fallen asleep inside the tent, the remnants of the fire crackling beside him. Alto, however, has awoken, and leaves the tent with little more than a thin dress on. She stares up into the night sky, filled with countless beautiful stars, and sits down in the snow, taking a handful of the white powder and watching it blow into the wind.
The trailer cuts to a dark, gloomy laboratory. A young man with tan skin and dark red hair is shown mixing together various chemicals, culminating in a small purple explosion. The man simply sighs and looks away from the table, looking offhandedly towards a book with a hexagonal pattern on the front cover. He is lost in thought, and inadvertently spills a few beakers, the resulting concoction igniting almost immediately. He growls and throws a small blue pill into the fire, and it instantly freezes over. The man throws the book away, sits down, and begins thinking to himself.
The screen goes black, and a small fairy with blue morpho butterfly wings and a sky-blue dress appears, a slightly annoyed expression on her face.
She stops as a command prompt appears for the player, presenting a single option: "Seek out the Warriors of Light." Activating the command prompt triggers a response from the fairy.
Alice flies offscreen, and the trailer ends.
Gameplay finally begins as Seiger and Alto wake up inside their tent, greeting each other as they get dressed.
“Oh... Good morning, Seiger.”
“...Are you going to tell me why you went outside in that blizzard yesterday? It still doesn't click.”
“It... It's nothing. I'm sorry.”
“Sis... Alright. Just don't do that again. I don't know what I'd do if I lost you. You're what's keeping me going, y'know. Now come on. We need to get breakfast.”
“*laughs* Thanks, Seiger.”
|—Seiger and Alto, Prologue: The Lost City|
The two exit their tent, introducing the player to the first area of the game: Kustura Settlement. From here, the player is able to explore the area, checking out the various shops in town as well as talking to NPCs to get information. Eventually, the siblings are told to report to the "chief of the settlement" in order to find their "job" for the day. They do so, heading up to a large tent bigger than any of the other buildings in the settlement. Inside, they greet a gruff, muscular man, half hidden in the shadows of the dark tent.
|“Ahem... Mr. Arman? Sir?”|
“Hrrrrrrm... What is it that you want?”
“My sister and I were informed that we needed to head over here to receive our job for today. What is our task?”
“Promptness is key, lad. You should come immediately when I call you, not dawdle about in your home like you have nothing better to do... Ah, but I digress. Your task today is simple. We've received word from both our own border scouts and Eternian ducal troops that something massive has landed in the crater inside the archipelago. We don't know what it is, but you and your sister there are going there immediately. Search the crater before any Eternians get to it and bring back anything you deem... valuable.”
“S-Sir, why before the Eternians? And why are you only sending me and Alto-”
“It's Alto and I. And no questions. It is not your place to question me. Go.”
|—Seiger and Arman, Prologue: The Lost City|
Both children are confused as to what could have possibly gotten Arman so worked up, but they both decide to go, knowing that they would both likely be removed from the settlement if they refused his command. Packing equipment and supplies for their trip, they set out to enter the crater at the center of the archipelago, formed decades ago by the impact of a massive creature known as a Ba'al. Alto worriedly contemplated the idea that it could be another Ba'al, but Seiger reassured her that it had been years since the last sighting of a Ba'al; they had presumably all been exterminated by the Warriors of Light, last seen only after defeating their creator.
Entering the deep, dark crater, Seiger and Alto immediately saw the crashed object lying in the bottom; a strange cocoon-like object, multiple glowing objects spiking from the sides. Completely in the dark about what it could be, Seiger suggested that they report back to Arman. Alto had other ideas, sliding down the ice wall to get a closer look. Seiger rushed down the ridges of the crater, desperate to keep his sister safe. Finally arriving at the crater's core after fighting through a few weak monsters, he immediately ran up to Alto and gave her a massive hug, frantically telling her to never do anything like that again. Alto seemed to ignore him completely, instead pointing out how the cocoon was glowing brighter and emitting steam. Seiger drew his weapon, convinced that inside was a monster...
But when the pod finally opened in a burst of blue light, all that emerged was a blue fairy.
|“Hrgghhhh... Luxendarc, it is, then. The things I do for this job... Why Master is so interested in this backwater planet I'll never know, but unfortunately it's not my place to complain. Now, to find their new warriors-”|
“Wha... What are you? What are you going on about? What master? We want answers now!”
“Ah! Well, looky here, I already found two!”
“Miss... Whoever you are. What are you saying?”
“No reason not to explain. Name's Alice, servant of... well, their name is the sort of thing that can't be comprehended by your race. Just call them the Celestial. You can rest assured that the Celestial is trying to help your world.”
“The Celestial... Do you mean?!”
|“Yes... I'm pretty sure at least some of you know about my Master. They've saved this world... twice already, I think? Quite the effort for such a low-level planet, but I digress. I'm certain at least that Oblige woman and her little band of friends know them. After all, it's only because of Master's guidance that this rock is still standing.”|
“You don't mean Pope Agnes, do you? The old Orthodoxy pope that went missing after the whole Ba'al invasion thing? And her friends... That must be the other Warriors of Light!”
“Oh, so they got commemorated with a stupid title for my Master's work. Lovely.”
“Well, Alice, why are you here now?”
“The kid's right to be concerned, I'll give you that. Long story short, somebody is threatening the existence of both your dirty hunk of rock and the Celestial Realm itself. I tried to tell Master to just go for the old gang, what with Oblige and her merry little band, but for some reason they wanted me to get new ones. Long story shorter, you two are Warriors of Light now. You don't have a choice.”
|—Alice, Seiger and Alto, Prologue: The Lost City|
- Aiara: A 17-year-old girl of Ancheim descent. Originally she and her mother were simple herders in the desert region's oasis, but at some point her mother became corrupted, becoming the high priestess and ruler of the Lost City and forgetting her past life entirely. Aiara ran from her mother's new dominion, wielding a customized weapon and heading off in search of allies.
- Seiger Mercuria: Born in the icy wastes of the settlement of Kustura, Seiger has had an extremely difficult life raising his younger sister alone. His one goal in life is to find a way to leave his birthplace and seek out better lives for Alto and himself. Overly helpful and comforting and wary of everyone's issues and pain, he is often considered the party's "team dad" despite being a mere 18 years of age.
- Alto Mercuria: Seiger's 16-year-old sister. Alto, on the surface, is a charming and cheerful gal, always remaining lighthearted and a consistent smile on her face. To pretty much anyone, Alto is just a normal little girl... But her heart is far darker than one would expect. Her life being as harsh and deadly as it is, Alto constantly contemplates the mortality of herself and life in general, and even has a near-suicidal desire to see her parents for what may be the first time ever.
- Hooke Watcher: A 20-year-old Florem native, Hooke is a very skilled chemist, training as an apprentice under master scientist Marie Alkama. When his teacher falls ill to a mysterious illness, he searches and searches for a possible cure. Hooke is serious, determined, and intelligent, but people just tend to brush him off as a bit of a jerk.
- High Matriarch Tezcalia: Aiara's mother and the priestess that controls the Lost City. While she is ruthless, driven, and almost religiously dedicated to awakening the city's full potential, Aiara states that she was once a kind and loving herder in Anchiem, Tezcalia not even being her real name. Her original identity seemingly erased from her mind, she now leads the city's golden legion, and multiple seemingly new jobmasters have pledged allegiance to her. Bearer of the Ritualist asterisk.
- Alice: A blue-winged cryst-fairy made in the image of Airy and Anne from previous games in the series. Like all fairies, she is created by a god to do its will; in this case, Alice is meant to be a servant to the player. However, while she does her assigned duties without question, she actively dislikes the player and the party, saying "she wouldn't be caught dead doing it otherwise".
- Chief Arman: Head of the Kustura Settlement and ostensibly a surrogate father to Seiger and Alto. He is in no way a good dad, though, pretty much using the two as laborers around the settlement. He means well and desires the prosperity of his harsh tundra town, but he's extremely cynical and jaded, and seems to hate people talking back to him.
- Lilia DeRosso Oblige: To be added...
Similarly to its predecessors, Bravely Venture is a turn-based RPG with a battle system focused on the game's job system. The game uses a system of stocked points called "BP" which characters use to gain extra turns. Every character has their own set of BP. When using the "Default" command, a turn is skipped in order to stock a BP, and the "Brave" command uses that BP to move up to four times. Players can move twice and drop into negative BP, which will result in a combo of turns; however, this gives the enemy several turns in a row.
Another battle command is the "Friend Summon" system, where players can summon the characters of other players using either data transfer between the player's friends or Cryogon Streetpass system between strangers. When a Friend Summon is used repeatedly, they will grow in "Affection" and become stronger.
Two new commands have been added alongside the previous abilities, known as "Donate" and "Venture". When a character uses the "Donate" command, they will use up 2 of their own BP to add one to an ally, the cost effectively becoming 1 BP after the turn's end. This can be used to help an ally get back into action after spending mass amounts of BP, or simply to give more to an ally that needs it.
Using the "Venture" command switches the character from their current job skills and equipment set to a secondary one also customized by the player. This is the main feature of the game, and is designed to create an extra level of strategy in terms of party construction.
The job system is similar to that of Final Fantasy V in that characters learn abilities from using jobs. Job commands are the special skills of that class, such as Magic and Attack. Support abilities are automatic skills like "HP +10%" or "Cover". Job commands can be set with abilities learned from other jobs, allowing mixed characters with multiple skills. Support abilities can be customized, but there is a set "cost" as to how many support abilities can be placed on one character.
Growth in job mastery is represented by job levels. As characters use a class more frequently in battle, their job level increases. Bravely Default features a special system called "Abilink", which allows players to borrow the job levels of their friends' characters.
Limit Break-style attacks called "Special Moves" are powerful finishing moves based on weapons not unlike Weapon Skills from Final Fantasy XI and can only be used under special conditions. Each of the 14 weapon-types has 1-5 levels of attacks for a total 70 Special Moves. Furthermore the attack names, dialogue when used and effects (such as status effects, special triggers, elemental properties, better damage versus certain enemy types) of Special moves can be customized.
After a Special Move is activated, the background music will change to a unique theme based on the character and the move effects can stack. All weapon types have set proficiency that affects the learning rate and damage of each weapon and Special Move. They are ranked S-E and vary from class to class: for example Freelancers have a B rating in all weapons. The effects of special moves are time-based and will last for approximately a minute and a half until the special move theme is finished, regardless of whether the player is attacking, selecting the commands, or doing nothing.
Similar to the previous games in the series, Bravely Venture's combat and gameplay is heavily focused on the job system. There are approximately 60 jobs in the game, each with a unique skillset, stat distribution, and abilities. Only 13 of the jobs are found during the main story, as the rest are discovered via sidequests.
A more accurate listing of job skills can be found here.
- The game was rebooted on July 24th, 2016, due to the creator gaining new ideas about gameplay as well as obtaining an actual copy of Bravely Second for himself.
- The reboot is meant to possess an "Aztec-like" design and spirituality, inspired by an implied South American-esque culture on Luxendarc mentioned in the bestiary description for the boss Vucub-Caquix.