|Series||Super Mario Bros.|
|First Appearance||Super Mario Bros. (1985)|
|Home Stage||Bowser's Castle|
|Final Smash||Giga Bowser|
Bowser, sometimes known as King Koopa, is the main antagonist of the Mario series and the King of the Koopas. He has repeatedly kidnapped or attempted to kidnap Princess Peach and take over the Mushroom Kingdom. He has also attempted to conquer other lands, such as the Mushroom World, Dinosaur Land, Sprixie Kingdom, and even the entire universe. Despite his villainous nature, he has occasionally helped the heroes of the Mushroom Kingdom against common threats and participates with them in their numerous sporting events in spin-off games.
Since his debut, Bowser has been in nearly every Mario game, including the main series, spin-offs, and crossovers. Due to his role as the primary villain of the Mario series, he is mostly the final or penultimate boss in his appearances, if not as the main antagonist (an example being Mario & Luigi: Superstar Saga). In the Mario RPGs, Bowser is generally cast as an antihero or a minor villain, with the exception of Paper Mario, Paper Mario: Sticker Star, Mario & Luigi: Dream Team, and Mario & Luigi: Paper Jam.
Source: Mario Wiki
- : Fire Breath - Breathes intense fire that gradually gets weaker and less ranged. The move slowly regains its strength when not in use, and the flames at the very end of the stream cannot cause opponents to flinch. Can be angled up or down, and potentially used to gimp recovering opponents. (1.2% (loop hits))
> : Flying Slam- Bowser grabs an opponent, jumps with them into the air, and violently body-slams them against the ground, dealing immense vertical knockback that can KO at 120%. Its power and launching angle makes the attack difficult to properly DI, especially if the user has high gravity. The slam can also hit other opponents on the ground that it lands into for similarly powerful knockback. Can be used to dive offstage with the opponent for a potential Sacrificial KO. (18% (throw), 15% (bystanders))
^ : Whirling Fortress - Bowser enters his shell and spins rapidly, being able to move forward and backwards while doing so. It acts as a recovery when performed in the air, propelling Bowser forward and upwards, but Bowser remains grounded when he performs it on the ground. Very versatile and a useful out of shield move. In the air, button mashing enables it to cover more vertical distance. Surprisingly long-ranged, but can be intercepted easily. (1% (ground loop), 4% (ground last), 10% (air hit 1), 3% (air hits 2-6), 2% (air hits 7-11))
v : Bowser Bomb - Bowser leaps diagonally into the air, hitting any opponents up with him in the vicinity of the leap, and then immediately performs a Ground Pound, dealing immense vertical knockback to anyone hit. It can KO under 100%, making it one of Bowser's most reliable KOing options. If performed in the air, Bowser performs the Ground Pound after a stall instead of leaping first. Emits a shockwave upon landing and will break full shields if all of the grounded hitboxes connect. Will almost certainly cause a self destruct if used offstage. (4% (hop), 20% (drop), 11% (landing))
F : Giga Bowser - Bowser transforms into the much larger and more powerful Giga Bowser, with total flinch resistance during the duration of the move. However, Giga Bowser retains all of Bowser's old replaced moves and animations instead of using his new ones, likely to fit more with his bestial motif, while his smash attacks still inflict elemental damage. ( —)