|First Appearance||Bayonetta (2009)|
|Home Stage||Umbra Clock Tower|
|Final Smash||Infernal Climax|
Bayonetta (real name Cereza) is the eponymous main character and protagonist of the Bayonetta series. She is a coquettish and mysterious Umbra Witch, who possesses a remarkable talent for the Bullet Arts and is the bearer of the Left Eye, that oversees the darkness.
In the first game, after a 500 year slumber in a coffin submerged at the bottom of a lake, Bayonetta battles against the angelic hordes of Paradiso in order to discover the truth about her past and what she has forgotten during her sleep. In the sequel, Bayonetta now fights to rescue Jeanne, her clan sister who was taken to the realm of Inferno. With the help of Rodin, her demonic weaponsmith and proprietor of The Gates of Hell bar, she is hounded endlessly by hosts of angels along the way.
Source: Bayonetta Wiki
- : Bullet Climax - Fires bullets forward at a slight angle. When held, the attack charges up and fires a stronger barrage of bullets during the first few shots, similar to the Charge Bullet upgrade from Bayonetta 2. While holding the charge, it can be cancelled out of with a roll. (1.34% (uncharged), 2.5% (charged))
> : Heel Slide / After Burner Kick- A move that works differently when used on the ground or midair. On the ground, she performs Heel Slide, which has her slide forward. If the button is held, Bayonetta will perform a launching kick that sends the opponent upward. This is her primary combo starter, and while it is unsafe on shield, it is difficult to punish nonetheless due to its speed and duration. In the air, she alternately performs After Burner Kick, which is a flying kick that can be performed twice in a row as long as the first kick connects, and can also be angled downwards by holding down before attacking. Both versions of After Burner Kick are her primary followups in the air. (8% (Heel Slide, kick), 6% (Heel Slide, followup), 6% (After Burner Kick, normal), 8% (After Burner Kick, angled))
^ : Witch Twist - Bayonetta spirals upwards through the air attacking multiple times, similar to Rising Uppercut. Though the distance traveled upwards is short, Witch Twist can be used again following a double jump. Holding the button lets her fire bullets as well. (4% (hit 1), 0.3% (hits 2-6), 3% (hit 6))
v : Witch Time - A counterattack that tremendously slows the opponent down when activated. Its duration increases with the damage of the opponent and decreases with how frequently it is used (the latter similarly to Vision). One of the main mechanics from her home series. However if Witch Time is activated too late, then Bat Within comes into play, which halves damage taken and teleports Bayonetta in any direction, and is based on the technique of the same name, but without the original's damage nullification and extended Witch Time. Bat Within can also be triggered by Bayonetta's standard dodge. (0%)
F : Infernal Climax - Bayonetta announces "Smashing!" ("Showtime!" in the Japanese version) and activates a stage-wide Witch Time effect which slows down everything on the screen. While this effect is active, Bayonetta has a limited time to deal damage to her opponents in order to fill up a spell circle on the screen, and once it is filled, she has to deal knockback to any opponent before a cutscene occurs. Using her hair as a conduit, Gomorrah is summoned which damages any opponents suffering hitstun from Bayonetta's attacks, chomping onto them four times before they are sent flying with set knockback. The attack button can be mashed during the attack to fill a second spell circle that deals 15% more damage after the cutscene. If an opponent has 100% or more, they are instantly KO'd once the cutscene ends, regardless of position. (30% (Gomorrah), 15% (spell bonus))