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|Ayumi Tachibana (SSB6)|
|Universe||Famicom Detective Club|
|SSBM (as a trophy)|
|Official Debut||Famicom Detective Club: Kieta Kōkeisha (1988)|
Ayumi Tachibana (あゆみ橘, Ayumi Tachibana) is a newcomer in the game Super Smash Bros. Universe. She is the heroine and the unofficial mascot for the Japan-only Famicom Detective Club Franchise for the NES, and is also making her second appearance in the Super Smash Bros. franchise after her cameo as a trophy in Super Smash Bros. Melee.
Like the previous titles Super Smash Bros. for Wii U/Nintendo 3DS, Universe features custom movesets, however the options are complete changes compared to just modified variations of the standard specials.
- Neutral Attack -
- Dash Attack -
- Forward tilt -
- Up tilt -
- Down tilt -
- Forward smash -
- Up smash -
- Down smash -
- Neutral aerial -
Grabs and throws
- Neutral Special - Lens Burn: Ayumi pulls out her magnifying glass, and is able to control the light that goes through it to damage her opponents.
- Side Special - Briefcase Swing: Ayumi spins around with her briefcase into opponents. The move can be charged for more attack power.
- Up Special - Jumpkick: A recovery move that works similarly to the Mii Brawler's helicopter kick move. The move balances attack power and recovery.
- Down Special - Counter: A move where Ayumi pretends to miss an attack, and finishes with a powerful kick that can KO opponents at high percentages.
- Case Closed - Ayumi blows her opponents away with her powers of deduction!
Role in the Wrath of Shadows
|Today, I've just confirmed the inclusion of Ayumi Tachibana of the Famicom Detective Club in Super Smash Bros. Universe. Her appearance in Smash Universe is quite unusual, for at first glance she's just your average Japanese school girl. In fact, you could actually say that she's generic, and why would I add a Japanese school girl randomly to the game. That's only if you looked at her with a glance and nothing more. In actuality, Ayumi is one of the most unique characters ever to be brought into Smash! Why you ask? Well, for starters, Ayumi has something that other fighters don't have, and that's her confidence meter. You see if Ayumi has high confidence her attacks can be powerful! If not well... she's subpar in the battlefield. Need I say more? Did you also know that schoolgirls seem to be in almost every fighting game in some way? The difference is that Ayumi wasn't designed for "fanservice", instead she was designed for the purpose of bringing another old-school Nintendo fighter back in action! - The Director|