|Avatar: Voyage of the Frozen Fortress|
|Single Player, Multiplayer (2-4)|
|Rated E10 (everyone 10 and up)|
|Media Included||Nintendo Comet disc or digital download|
The basic gameplay will involve the player creating their own protagonist set in the Avatar world. They can choose whether they are an airbender, waterbender, earthbender, and firebender, and their physical traits are also customizable. The player will be able to level up and learn different bending subskills, as well, such as bloodbending.
The gameplay will be based off of the Pokémon series quite heavily, at least in its battle system. Players gain different levels based upon their amount of experience in battles, and they can learn more advanced bending moves. However, the battles themselves work differently. The game is played in a 3D environment, and battles happen on it instead of separately. Moves are assigned to the D-pad and work in cooperation with the player's movements.
After the player makes their character (which will simply be referred to as "Protagonist" from here on), the adventure starts at Protagonist's house in Republic City, roughly five years after the end of Legend of Korra (roughly 179 AG according to the Avatar Wiki timeline). Protagonist is carrying groceries with their mother when suddenly, a member of the Triple Threat Triad drives into their neighborhood and tries to firebend at them. (For the sake of convenience, Protagonist's element will be assumed to be water. Their element does not matter much to the story.)
Protagonist's mother is a non-bender and their father is away for now, so they are forced to defend themselves. At this point, Protagonist should know only basic bending moves and winning the battle should be quite a challenge. Win or lose, after the triad member leaves, Protagonist's mother thinks that it's better for them to learn more self-defense skills and signs them up for a waterbending academy that's close to Protagonist's house.
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