| February 29th, 2016 (Wii U)|
July 1st, 2016 (V²)
March 3, 2017 (Nintendo Switch)
The game begins with a cutscene showing that a girl was abandoned, floating through a basket in space. While in space, she was seemingly largely radiated. She later fell on the planet of Junkyard, a place in space where outcasts and monsters are sent. She is taken in by the Synesthesia family, consisting of two creatures, one resembling a plantlike humanoid and the other being a water/dragon-type creature. The girl is named Aura by the family. Aura learns that, due to her supposed radiation, she has the ability to concentrate her personality into many alternate versions. Years later, she must fight against the king of Supernova, a monster born into the royal family of the country of Supernova that is attempting to destroy the world, and she has to battle her way through his snow globes that keep his power over the planet.
Aura's Junkyard, as a 2D platformer, is rather simple. The player uses the left analog stick or the control pad of the Wii U GamePad to move, and uses the X button to jump. To punch, the player must press A. To use other attacks, the player must use B or Y. For Auras that don't have more than one extra attack or other ability, the Y button can be used as a form of minor defense. The Y button is also used to run if the player holds it while moving. The main feature of this game is the ability to switch between several different forms, or Auras, by pressing the ZR button. When holding the button for more than a few seconds, the player can select a dropdown menu that allows them to select their Aura. The GamePad allows some Auras to use their abilities, such as Purple Aura's paintbrush or Blue Aura's telekinesis. The player is able to charge up an ability gauge throughout a level, allowing them to use an ability depending on which Aura they are after holding the ZL button. Aura starts out with "100%" health on every level. Enemies that attack her will usually deal 1-10% damage, meaning that she loses that amount of health. When an enemy is defeated, the enemy will not die, but will "surrender," meaning that it will hold up a white flag and will not attack Aura.
In some levels, there is a "Color Crystal" mechanic. This mechanic forces you to break the crystal in order to progress. After breaking the crystal, the player is forced to use a specific Aura through a short section. In Singular levels, these sections are sped up to increase the difficulty.
Each Aura has a set of physical and personality stats which are as follows.
Sweetness: Auras with a higher sweetness level have more defense and can dodge attacks more easily.
Sarcasm: Enemy speed and attack is sometimes determined by Aura's level of sarcasm.
Funniness: Auras that are more funny than others can defeat or stun enemies more easily.
Optimism: With more optimism, Aura will get hurt less and can occasionally find rare items.
Creativity: Creativity determines what an Aura sees. Some Auras can see things that others cannot depending on their level of creativity. There is also a high chance of avoiding attacks.
Care: High care counters sarcasm, slowing down enemies despite the sarcasm level. Lower care levels act with sarcasm.
Strength: Strength determines how quickly an Aura can defeat an enemy.
Speed: Speed is how fast an Aura can run and/or walk.
Jump: The higher the jump level, the higher Aura can jump.
Intelligence: Intelligence determines which objects that certain Auras can interact with regardless of whether it is high or low.
Stamina: Auras have more health with a higher stamina level.
In the V² port, as the Wii U GamePad's screen controls are not available, they are slightly altered. Instead of using the screen, the player has to press the button (substituting for the Y button) to activate an ability. This will add a small pointer to the screen controlled by the center scroll wheel. This pointer will be used for abilities. For example, the pointer will allow Purple Aura's paintbrush to paint by pressing and holding the button, and Blue Aura's telekinesis picks up any objects clicked by the pointer. In addition, pressing the button twice quickly will cause Purple Aura to shake her paintbrush for a short amount of time, and Blue Aura can now throw objects by using the punch command. All other buttons are at their respective locations on the Wii U GamePad. The controls are identical to the V² port in the Switch port, though the Y button is in use for attacks previously mapped to the GamePad once again, and the left analog stick will act as the center scroll wheel.
|Aura is a human girl with the ability to concentrate her personality into several different forms with different powers and abilities, or "Auras."|
|Marbler||The mini-boss of Firefly Town, Marbler is a humanoid with the ability to convert himself into marble.||
|Spade Heart Diamond Club||Spade Heart Diamond Club is a magician with card-related attacks. He is the boss of Firefly Town.||
|Mr. One||Mr. One is a mutant of some sort. He attacks with several "ones" and objects shaped like the number one. He is the mini-boss of Silver Village.||
|Discus||Discus is a humanoid with powerful frisbees that he can use against Aura. He is the boss of Silver Village.||
|Fridgeon||Fridgeon is a large bird-monster that freezes anything it touches, meaning that it is the only boss in the game that cannot be attacked directly. It is the mini-boss of Balloon Suburbs.||
|Nico||Nico is the founder of Pyrotech. He is one of the smartest people on Junkyard, as he is able to "update" reality. He is the boss of Balloon Suburbs.||
|Laura||Laura is a failed clone of Aura. She is unable to keep a solid form for a long amount of time, transforming into liquid, gas, and plasma to survive. Even when she transforms into those, she can't hold a physical form for long after, so she disappears from reality itself. In her physical form, she is rather similar to Aura, but she glitches, meaning her Auras' abilities and stats will become the opposite of what they usually are, such as her Green Aura being the most creative and the least sarcastic, etc. She is the mini-boss of Bell Meadows.||
|Mr. Two||Mr. Two is a mutant of the same type as Mr. One. Like Mr. One, he can use objects relating to the number two to attack. He can also split himself into two beings. He is the boss of Bell Meadows.||
|Retr-0||Retr-0 itself is just a pair of 8-bit eyes, but it transports Aura into several stages based on classic video games to challenge her, such as Pac-Man, Tetris, and Breakout. Retr-0 is the only boss that can only be defeated by punching. It is the mini-boss of Candle Nation.||
|Singsong||Singsong is a person highly skilled in music, and she is a maestro, instructing the Petrichoir. It is impossible to attack her unless you make her angry by ending her song. She and the Petrichoir are the boss of Candle Nation.||
|The Petrichoir||The Petrichoir is a choir instructed by Singsong. Their songs create rain and water, and they lower Aura's optimism stat to 0. Along with Singsong, they are the boss of Candle Nation.||
|Telltale Heart||Telltale Heart is a man that has "lived" for over 500 years by replacing his body parts over time. He is almost a complete robot, with only his heart remaining from his original state. He is the mini-boss of Silk Underground.||
|Shhh||Shhh is an entirely immobile being. However, rather than physically attacking, Shhh attacks mentally; it is able to manipulate Aura's abilities and drive her completely mad. It is the boss of Silk Underground.||
|Weatherman||Weatherman is a humanoid with a device known as the "Climate Controller." The device allows him to control the weather of wherever he is. As such, he attacks Aura with storm-based attacks. He is the mini-boss of Muffin Factory.||
|Fish?||Fish? is a large shark-like mutant that lives underwater. It has wings, and it can morph into a school of fish, making it invincible for some time. It uses water-based attacks, and it can launch fish. It is the boss of Muffin Factory.||
|Toggle||Toggle is a small disembodied hand that tries to change the environment. This is the only mini-boss that Aura has to fight throughout the entire level. It wants everything to go its way. It is the mini-boss of Triangle Land.||
|Diamondi||Diamondi is Marbler's cousin. She is more precise and careful with everything, and she tries to hide from everyone. She is a humanoid made of diamond, and she attacks Aura with diamond-like methods as her cousin did with marble. She is the boss of Triangle Land.||
|Musicallie||Musicallie is a human girl that can only move by dancing. As Aura is controlled differently throughout her whole level, her attacks may be harder to defend against. She also sings in a similar way to the Petrichoir. She is the mini-boss of Basket Mountain.||
|Splinter the Puppet Master||Splinter is a wooden puppet with the ability to control herself. She can also control anything made of wood, including other puppets. She has a mind, and she is rather smart. She is the boss of Basket Mountain.||
|Shush||Shush is an upgraded version of Shhh with more definite attacks. It has different attacks from its first form, and it is also extremely fast. It is the first mini-boss of Supernova Kingdom.||
|Friscus||Friscus is an upgraded version of Discus. He is able to throw more frisbees, as well as a few variants of frisbee so as well. He is the second mini-boss of Supernova Kingdom.||
|Ace||Ace is an upgraded version of Spade Heart Diamond Club. He has more attacks now, and he is able to use more cards, including the Joker, Queen, and Ace. He is the third mini-boss of Supernova Kingdom.||
|Checkmate||Checkmate is a shapeshifting mutant in the form of a human child. For 200 years, it has been waiting to play chess with someone. It is the fourth mini-boss of Supernova Kingdom although it is the only optional mini-boss/boss in the entire game.||
|Laura 2.0||Laura 2.0 is an upgraded form of Laura. Not much is changed except for the fact that she has different attacks. She is also able to keep a physical form for a longer period of time. She is the first boss of Supernova Kingdom.||
|The Doorwoman||The Doorwoman is the king's guard, and she will protect the king at any cost. She appears as a humanoid at first, but she is actually a large snake-like creature. She is the second boss of Supernova Kingdom.||
|King Pinn||The final boss of the main game, King Pinn is both a gigantic mutated beast and the king of Junkyard. He has his poisition due to nobody being brave or strong enough to stand up to him until now. Unlike other bosses, he has twelve stages.||
|Adeline Synesthesia||Adeline is Aura's mother, a humanoid plant. She is brave, but she is lazy at some points. She is married to Atlas Synesthesia. She mainly serves as a background character.|
|Atlas Synesthesia||Atlas is Aura's father. He resembles a dragon, but he is made entirely of water. Most in Firefly Town are afraid of him. However, he is rather nice. He is also smart. He mainly serves as a background character.|
|Violet "Sweep" Palate||Violet, more commonly known as Sweep, is Aura's girlfriend. Sweep has her own "Auras" although they are not color-based and they are rather based on types of food. Sweep is very caring and energetic. She can give Aura a slight boost if she gets stuck.|
|Death IV||Death IV is a friend of Aura as well as the fourth mortal embodiment of Death. Rather than taking souls as usual, he only exists to ensure that every mortal being, including himself, dies. He claims to be bad at being Death, acting optimistic most of the time. He can give Aura items throughout the game.|
|File||File is one of Aura's friends. He acts strange and mysterious most of the time, and he likes to find and take things. File also possesses the ability to turn invisible while his eyes are closed, but he is highly sensitive to any sound. He really only cares about himself and Aura. He appears a few times throughout the game, serving no real purpose.|
|Alexa||Alexa doesn't like Aura, but she doesn't like the King either. She has no abilities, so it is unclear why she was sent to Junkyard in the first place. She doesn't do much, and she only appears three times in the game. She does, however, end the level for Aura when talking to her.|
Extraordinary Attacks are special attacks unlocked throughout the game that involve multiple Auras. On the game's menu, the player has the option to set which Auras will be involved in the attack. If the player does not choose to do this, the attacks will automatically cycle through the next three Auras after the Aura that the player is currently using. Different Auras can be set for different attacks. These attacks can also be used in Singular levels, but they will only use the Aura required to beat that level.
|Aura Combo||By pressing the A button four times sequentially, Aura will punch four times, switching Auras with every punch. Every punch after the first allows Aura to deal extra damage. Each punch has more extra damage than the last.||Chaotic Skylines|
|Dash Quake||If Aura is running, you can press the Y button a second time which will give her a small speed boost and cause her to switch into another form. You can then press the X button to jump, allowing for a heavy stomp that can hurt nearby enemies.||Ghost Town|
|Miss Muffet||Punching with the A button or attacking using the B button twice switches Auras. After that, you can press the X button to jump, clinging to any nearby walls temporarily and switching Auras again. Pressing the X button once more causes her to switch Auras and to drill down into a single enemy below, dealing an excess amount of damage.||Candy County|
|Barrel Roll||To perform this attack, Aura will have to jump and land twice with the X button, then jump once more and punch in midair using and holding A. This will cause Aura to roll up into a ball, spinning in the area until the player lets go of the A button. While Aura spins, an arrow will spin around rapidly in front of her, pointing her in the direction that she will go towards. Once releasing A, Aura will fly in the arrow's direction to deal a heavy amount of damage to anything in front of her. If she does not hit anything after five seconds of letting go of the A button and she is above ground, she will fall to the ground and become dizzy temporarily; if she is not above ground, however, she will keep going until she is, but start losing a little bit of health. Hitting something and bouncing back into the air immediately and punching will trigger the attack again.||Candle Nation|
The worlds are played out as 2D platforming sections with levels hidden in them as opposed to linear maps.
|Firefly Town||Firefly Town is the first world of the game. Aura and her adoptive family live in this town. It mainly resembles a basic junkyard.|
|Silver Village||Silver Village is the second world of the game. It is a small village home to many creatures.|
|Balloon Suburbs||Balloon Suburbs is the third world of the game. It is set up like a large neighborhood with many plants and flora.|
|Bell Meadows||Bell Meadows is the fourth world of the game. It is a basic plain with many hills.|
|Candle Nation||Candle Nation is the fifth world of the game. It looks like a city, complete with shops, buildings, banks, hospitals, and monuments.|
|Silk Underground||Silk Underground is the sixth world of the game. It is simply an underground sewer.|
|Muffin Factory||Muffin Factory is the seventh world of the game. It resembles a basic factory with several machines.|
|Triangle Land||Triangle Land is the eighth world of the game. It is a small settlement with a few houses and hills.|
|Basket Mountain||Basket Mountain is the ninth world of the game. It is a tall mountain with many trees and some snow near the top.|
|Supernova Kingdom||Supernova Kingdom is the tenth and final normal world of the game. Most of it takes place inside and outside a large castle.|
|Unique World||Unique World is the eleventh and only special world of the game. In design, the first half resembles an asteroid belt, and the second half seems to be a small rainbow planet.|
There are four level types that apply to most levels.
- Basic: A basic platforming level.
- Singular: The basic level must be played again using a specific single Aura; some portions are slightly simplified or altered as most Basic levels need multiple Auras to be completed.
- Challenge: A level with a different challenge depending on the level. This differs from the basic level.
- Nightmare: A generally harder level than the basic level set in the same level. These can be played after beating the game for the first time.
Some levels cannot have a Singular mission as they are required to have multiple Auras and cannot be simplified. In this case, they will usually have two Basic missions or, occasionally, two Challenge missions.
Levels are found in the form of snowglobes hidden throughout the world's map. Completing one of the level types in a level grants Aura a glass shard, meaning there are 4 glass shards per level. Some levels require more than one new glass shard to allow Aura to progress.
A level involving hopping from building to building set on many skyscrapers in a small city.
Aura must jump onto several buildings, defeating enemies.
Aura must repeat Skyscraper Hop only using Red Aura.
The level is played from right to left, and you must jump on top of buildings rather than down onto them.
A harder level combining the aspects of Skyscraper Hop and Reverse Drop.
A house with several twists, turns, and stairways. Some things can change, so stairs will lead to different rooms, and there is also an infinite stairway at one point.
Aura must navigate herself through the house to find the end.
Aura will have to stay as Black Aura to find the end.
The house will constantly be tilting, providing a challenge for Aura. The goal is to get out of the house.
The house seems even bigger with more rooms and more twists. In addition, some rooms will constantly change.
A jungle-type stage with a lot of rain. The rain fills the stage, so water constantly rises. If the water gets too high, you will lose.
Aura has to swim through the rainforest environment before it's too late.
A repeat of Swim Story, but Aura must only use Blue Aura to complete the level.
A vertical level rather than a horizontal level; instead of trying to complete the level before drowning, Aura has to avoid sinking below platforms.
A level with faster water and both horizontal and vertical sections.
A mountain with several pillars and buildings made of marble. These buildings and pillars will randomly fall throughout the level. This is the first boss (or mini-boss) level against the Marbler.
A level involving running up the mountain and platforming on marble pillars. Near the end, Aura fights Marbler.
Aura must be Orange Aura throughout the entire level, including the boss. Overall, it is identical to Marbler Attacks.
The pillars and platforms will rapidly sink into the ground. There are also puzzles in this, making it harder.
Marbler will attack Aura during the entire level. The pillars are also smaller for more precise platforming.
A level resembling a tall clock tower with several gears. There are also clocks that Aura will need to use to rewind time.
The goal for this level is to get to the top of the tower. Some objects will fall, meaning that Aura will need to rewind time.
Aura must be in her Pink form to get to the top.
|Turn Back the Clock|
This mission involves Aura simply standing on a clock and a few gears to constantly rewind time. Instead of reaching the goal, Aura must rotate the clock and gears to get the goal to fall to her.
This level is simply harder than the original, with a few twists, and enemies will be needed to help through the level.
A garden-like maze with advanced technology and a large amount of electricity. This level involves a lot of turning, as this is a 2D platformer, and some paths will lead in the wrong direction.
A small maze with multiple ways to finish the level. The goal is to get out of the maze.
Green Aura must be used to find the exit of the first level. Some paths are altered from the original mission unlike other Singular missions in the game.
Aura has to run through the level the entire time, as there is a 90-second time limit. The maze is entirely different and slightly bigger. Jumping is also disabled.
Instead of getting to the end, Aura must get to the center of the maze. The maze is also larger.
A hotel with 99 floors. Aura must go up one floor at a time with a new challenge on each floor before progressing.
A basic mission with a few different enemies on each floor. Every enemy must be defeated to move on.
As Yellow Aura, Elevator Chronicles must be repeated.
Each floor is backwards, but Aura still moves left to right, and she can't turn around in this level. Each floor has harder enemies.
|The 100th Floor|
There are now 100 floors, the 100th being a pool on the roof with every enemy in the level. Every floor has harder enemies as well.
This level has two "suns," one for the day and one for the night. The day sun brings fire to the city, and the night sun brings ice. These suns switch out every ten seconds.
|An Ice Day|
Aura has to find ways to avoid the fire and can skate on ice. However, if she stays on the ice too long, she can be frozen. Fire can also give Aura slight boosts without damaging her sometimes.
An Ice Day is repeated, but only Purple Aura may be used.
Aura must avoid falling objects and fire while skating on ice. The ice breaks often, and there is fire below it. She always has to be skating, and she can only jump and change direction. The sun will not change here.
|A Stage of Ice and Fire|
Aura must utilize the changing environments of the stage, such as boosting with fire and breaking ice precisely as the suns change.
A small graveyard with several underground passageways. Enemies can appear and disappear, repeatedly walking along the same path.
Aura has to find a hidden key to get out of the graveyard by traveling underground.
Aura must find the key again, using White Aura the whole time.
The ground and platforms will disappear and reappear every few seconds. However, when they are visible, Aura will be invisible instead.
|Night of the Dead Living|
Aura will need to go through every underground passageway instead of just a few to find parts of the key spread around the level. They are also largely changed.
A level in a large stadium. The first boss, Spade Heart Diamond Club, is found in the backstage area. There are only two enemies before the boss fight, but there is "magic" falling above Aura that will harm her if it touches her.
|Pick a Card|
Magic constantly falls from above at several different speeds. Aura will have to fight Spade Heart Diamond Club near the end.
This plays out almost exactly the same as Pick a Card, but with only Cyan Aura.
While magic falls faster, Aura will have to defeat 150 enemies, including Spade Heart Diamond Card as the 150th.
|Spade Heart Diamond Club Returns|
There are more enemies and the magic falls extremely fast. Spade Heart Diamond Card will be harder to defeat and will also have eight stages although they repeat after the fourth stage.
|Prime Cardinal Station|
A level in a railroad terminal with many different tracks. Some sections take place inside or on top of trains.
In this mission, Aura must navigate through the building. There are maps in some locations.
Aura has to be in her White form for the entirety of this mission, being a repeat of Railroad Run.
The goal of this mission is to get onto every train in the station within 200 seconds. Aura can also hold a map to help.
The layout of the building is different and the trains also move and leave faster. There are also enemies on every train. If Aura gets on a train, she cannot get off of it until she defeats the enemies.
A level taking place in some sort of a military base. Platforms appear and disappear according to the music. The platforms don't exist if they aren't visible.
Note: Although not very important, the music does not just consist of several singular keys repeatedly playing.
The tempo for this level slows down and speeds up sometimes (this can be changed by switches found throughout the level as well). Aura can use both of these features to her advantage.
|A Song of Cyan|
Tempo Tantrum is repeated using Cyan Aura exclusively.
This challenge forces Aura to move. If she stops, Aura automatically loses. This also features a different song.
A hard level with an increasingly faster tempo as Aura moves through the level. Some enemies that are needed for puzzles appear/disappear with the platforms.
A level with candy-like designs and many enemies. Peppermints are occasionally shot by cannons. This level introduces Color Crystals.
Peppermints that fall slowly come down from the top of the screen. There is a small section that takes place in a train. There is a Color Crystal in this level that forces you to be Red Aura.
|Red Sugar Rush|
Sweet Fleet has to be repeated as Red Aura. The Color Crystal section is sped up.
The peppermints fall faster and Aura has to jump on and off of them to progress.
Peppermints are harder to avoid and sometimes home in on Aura. They also explode when they hit the ground. This is also the beginning of enemies charging at Aura, a feature exclusive to some Nightmare levels.
The Dream Park is a level with many attractions. Aura can ride on or participate in the attractions, gaining tickets. These attractions have challenges.
|The Ferris Wheel Frenzy|
Aura must gain 100 tickets to go on the Ferris Wheel that is at the start. All attractions give Aura 20 tickets or less. Aura can only go on each attraction once.
|A Festival of Black|
The only difference from The Ferris Wheel Frenzy other than having to play as Black Aura is that the price to go on the Ferris Wheel has been changed to 200 tickets.
This level has Aura play through 50 separate minor attractions, but she only has 20 seconds to beat each one.
Every attraction has been changed and the difficulty level has been increased. The goal is to get 400 tickets to get onto the roller coaster which also provides its own challenge.
This level takes place on a sketchbook. The level is drawn by a pencil while moving, but an eraser erases it, so Aura has to move quickly. This is also home to Mr. One, the mini-boss of Silver Village. The level mechanics are not carried into the boss.
|Drawn to Death|
This level is rather basic with the ground being drawn by the pencil with increasing detail. Rather than just a linear path, there are occasionally shapes and other designs. Mr. One is the boss here.
|Color Me Blue|
This level is exactly the same as Drawn to Death, but Blue Aura is the only Aura that can be used.
This level is entirely on a linear path. There are more elements added such as scissors that cut off sides of the paper temporarily, pens that draw impassible walls, highlighters that create obstacles that only certain Auras can pass through, and paint splotches that hurt Aura.
The drawing has more detail and moves faster. The level resembles a garden and has platforming sections as well. Mr. One is also sped up.
Rocky Road is a stage that has Aura in the Iridescentmobile, a car, for the entirety of it. The car cannot stop, but it can enter different zones with different challenges depending on the Aura being used. The level is also primarily centered around ice cream.
A level with several challenges depending on your Aura. Most challenges involve platforming, speed, or puzzles.
This level is a race between Aura and a creature named Speed Demon. The car is controlled manually for this level, but Auras can still be changed to alter the path.
For this level, the Iridescentmobile is now a helicopter, allowing it to also move vertically in any puzzles. It can also go back into car form at certain points.
This level is harder than Vanilla with the speed increased and more complex challenges to go through. Aura can also use some of her abilities while in the Iridescentmobile for this level.
The Puzzleboard consists of landscapes of jigsaw puzzles. These puzzles can only be completed by getting all of the pieces on-screen. Pieces appear when you move near them, but they are hidden most of the time.
Aura must get all of the puzzle pieces on the screen. No puzzles require specific Auras.
A simplified version of Puzzle Panic, Pink Aura must get past some of the jigsaw puzzles.
This level features mostly completed puzzles with some pieces scattered around. Aura must retrieve the puzzle pieces and fit them into the puzzles.
Rather than many jigsaw puzzles, this level consists of one 1,000-piece puzzle that must be completed. Aura also appears smaller.
The Antigravity Casino is a large casino with antigravity, allowing things to walk up walls, ceilings, and other objects. There are occasionally instances of gravity failing, causing everything to float around temporarily. Gambling games can also be played.
Aura must navigate through the casino and may play certain gambling games, but she must make her way to a room that controls the gravity in order to stabilize it.
|Green Gravity Control|
Green Aura has to make her way into the gravity control room as Aura did the first time.
The casino is split into several pieces and the gravity has entirely failed. Aura needs to put the pieces of the casino back together.
The layout of the casino has been almost completely changed and the instances of gravity failing are shorter apart. The longer Aura stays in the casino, the shorter the time between instances get as well. The antigravity can also alter mass when restored.
The Amber Embers reside inside of a gigantic toaster. There is lava and fire that will hurt Aura. Large toast will pop out of the lava sometimes, but at some points, the toaster's timer can be adjusted on the GamePad, slowing down or speeding up the time of the toast.
|A Volcanic Breakfast|
The toaster has several platforms inside of it, some of which are solid and some which allow liquid to pass through. Aura must solve puzzles involving the timer and make her way out of the toaster.
Orange Aura must traverse the stage first played in A Volcanic Breakfast.
|The Floor is Lava|
The screen scrolls by itself, and Aura can't move left or right. She is still able to jump, so she must platform precisely and use different Auras.
This stage requires many more things to do, such as utilizing the toast to advance and fixing broken parts of the toaster. Smaller food items are also being toasted.
|The Scraper of Skies|
The Scraper of Skies is a very tall tree that Aura has to climb. There is a large amount of wind as she advances. Getting to the top begins the boss fight with Discus.
|The Dying Leaves|
Aura has to progress to the top of the tree. There are some indoor sections that allow Aura to escape from the wind.
|A Violetwood Tree|
Discus must be fought and the tree must be climbed using only Purple Aura this time.
Use the GamePad to control the directions of the wind to get Aura to the top of the tree.
|The Windiest Day|
The wind is stronger than before, even following into some indoor sections of the tree. The wind also affects the boss fight which now has eight stages instead of four although repeating after the fourth.
Amplifiers are types of power-ups in this game. Each amplifier has a different ability depending on the Aura.
|White Aura||N/A||Randomly makes stats unbalanced.||10% is split unevenly among all stats to heighten them slightly.||Increases sweetness to 99%, but lowers health to 1%. Both effects end when getting a healing item.|
|Red Aura||Electric waves become more powerful and will damage any enemy.||Increases strength largely.||Increases optimism and niceness largely.||Increases funniness to 99%, but lowers health to 1%. Both effects will end when getting a healing item.|
|Orange Aura||Increases care largely.||Increases both speed and strength by 15%.||Allows you to go faster when climbing walls and after jumping, and also increases defense slightly.||Increases care to 99%, but lowers health to 1%. Both effects will end when getting a healing item.|
|Yellow Aura||Damages enemies when bouncing on them.||She gets five small seeds that activate instantly without using her ability.||Allows her to heal faster.||Increases optimism to 99%, but lowers her health to 1% and disables her healing ability. All effects will end when getting a healing item.|
|Green Aura||Decreases sarcasm highly, but lowers speed.||Heightens her jump and lowers her jump's speed.||Increases creativity.||Increases jump to 99%, but lowers health to 1%. Both effects will end when getting a healing item.|
|Cyan Aura||Grants her a jump and speed boost after bouncing on drums.||Her trumpet fires faster, making it more powerful.||Takes 20% from speed and spreads it around other stats.||Increases speed to 99%, but lowers health to 1%. Both effects will end when getting a healing item.|
|Blue Aura||Gives off a blue glow that will slightly damage enemies in its range.||Increases intelligence.||Allows her to hover in the air after teleportation for a short time.||Increases intelligence to 99%, but lowers health to 1%. Both effects will end when getting a healing item.|
|Purple Aura||Changes a random stat to a stat of another Aura.||Platforms are more stable and will damage enemies that walk below them.||More variations of creatures are able to be created.||Increases creativity to 99%, but lowers health to 1%. Both effects will end when getting a healing item.|
|Pink Aura||Increases jump.||Trampolines are larger, allowing her to jump higher when bouncing on them for a larger amount of time.||Increases speed.||Increases strength to 99%, but lowers health to 1% and lowers speed heavily. All effects will end when getting a healing item.|
|Black Aura||N/A||Speed and swim speed is increased.||Increases optimism.||Balances all stats for a short amount of time.|
Objects can heal Aura, hurt Aura, or help Aura in a level.
|Ghost||Ghosts will protect Aura from any harm or danger temporarily.|
|Vase||Vases will heal Aura for 10% of her health.|
|Gauntlet||Gauntlets give an Aura a strength boost until she looses 10% of her health.|
|Paper||Paper will be folded into a replica of the nearest enemy, gaining its abilities, but helping Aura.|
|Cupcake||Cupcakes heal Aura for 20% of her health.|
|Rose||Roses will either heal Aura or hurt Aura.|
|Watermelon||Aura can roll on Watermelons. They will explode upon contact with any enemy, but they can hurt Aura slightly.|
|Flute||Flutes make enemies float for some amount of time. When they fall, they will be damaged depending on how high in the air they are.|
|Candy Cane||Candy Canes heal Aura for 50% of her health.|
|Sunset||Sunsets disable any enemies from attacking Aura temporarily.|
|Box||Boxes hold another item inside of them, but they can only be opened for a price. They are sometimes necessary to complete a level.|
|Screwdriver||Screwdrivers change Aura's gravity.|
|Mousetrap||Mousetraps will hurt Aura for 20% of her health. They will occasionally have an item on them that can be gained.|
|Canvas||Canvases create a mini-Aura to help.|
|Glass||Glasses hurt Aura slowly over time.|
|Guardian||Guardians resemble other items, but they will take away 50% of Aura's health.|
|Golden Vase||Golden Vases will heal Aura for 100% of her health.|
AlphaBetas are special items that change an Aura's stats. Each AlphaBeta is based on a different Aura.
|White AlphaBeta||Slightly balances an Aura's stats.|
|Red AlphaBeta||Increases an Aura's "funniness" stat.|
|Orange AlphaBeta||Increases an Aura's "care" stat.|
|Yellow AlphaBeta||Increases an Aura's "optimism" stat.|
|Green AlphaBeta||Increases an Aura's "jump" stat.|
|Cyan AlphaBeta||Increases an Aura's "speed" stat.|
|Blue AlphaBeta||Increases an Aura's "intelligence" stat.|
|Purple AlphaBeta||Increases an Aura's "creativity" stat.|
|Pink AlphaBeta||Increases an Aura's "strength" stat.|
|Black AlphaBeta||Slightly unbalances an Aura's stats.|
All helpful items will be lost after losing 10% of Aura's health.
- AlphaBetas were originally called Boosts.
- Some elements and/or bosses seen in trailers were not included in the final game.
- A boss with powers relating to the number three (dubbed "Mr. Three" by fans as there is a "Mr. One" and "Mr. Two" in the actual game) was featured in one trailer.
- A boss resembling a fireman with a flamethrower was seen at one point. The level he was shown in is a replica of the PyroTech level, featuring a boss named Nico, in the final copy although it was less technology-based when seen in the trailer.
- "Skeletons" (as dubbed by many) appeared as Objects. They functioned in a similar way to Ghosts albeit coexisting with them as seen in the same trailer. In the game, Ghosts were put in their locations.
- In one of the earliest trailers for the game, the Objects were completely different, and almost none of them had unique abilities. These Objects included Violins, Lamps, and Pillows.
|Important Canon Crossovers|
|Fantendo Smash Bros. Shattered | Fantendo - Genesis | Fantendo Now | Fantendoverse Racing | Fantendo Smash Bros. Victory|
|Other Canon Crossovers|
|Fantendo Labyrinth | Fantendo Sports Resort | Fantendo - Factions | Project F Zone | Fantendo - 100 Floors | Fantendo - Prime | FantendoQuest|
|Fissure (2014) | Underground (2014) | Tragedy (2015) | Strafe: Warzones | 3.14 Worlds | Wasteland Warriors | Resurgence | Thorn: No Man's Land | Overclocked (2015) | Dark Woods | Heroforce | Aura's Junkyard | Magma Sentinels (game) | GHOST SMILE | GHOST SMILE II | GHOST SMILE: Spooky Spirits | GHOST SMILE: Block n' Boo! | GHOST SMILE III | Pusher's Pile Oxide | The Guap Squad | Vermilion Ashes | The Temple of Dreams | Melting | Paintverse - Just the start! | Paintverse - Seraphina | Paintverse - Into the Spirit Realm | TriggerBound | Shadowcalypse: Master of the Eclipse | Shadowcalypse 2: Lord of the Blood Moon | Shadowcalypse 3: Empress of the Cosmos | Slaughterbus Forever | Luxmors Bastion | Beaconrise | SCRATCH KAT (Comic) | Ironworks Pioneers | Spookhaunt | Fantendo - Gaiden | Fantendo - Journey | The Origins of Sreel: Electric Adventurer | Fantendo - Gaiden: Legacy | Fantendo - Misfits at War | Fantendo - Misfits: Starsnow | Gone | Gone in the Wind | Crow vs the World | Fantendo - Crosshair Theater | The Shadows in the Stars | Lucky Charm (2016 story) | Parvati: Written in the Stars | Wonder Wisp | Debutante | Debutante II: Echoes|
|Fantendo - Onward | Fantendo - Meltdown | Lovefool (Lapis) | Fantendo - Hivemind Halloween | Fantendo - Hivemind Holiday | A Loathing Story | Fantendo - Test After Test | Fantendo - Drive|
|Unten | Zerita | Doomulus Grime | Mioda/Mondo | Fanti | The Fan | The Enemy | Strafe | Joseph Morello | 3.14 | Flicker | Leah Needlenam | X-Ray | Volt | Sabel | Thorn | Rose | The Threat | Quartz | Rachel | Robyn Sephora | Sakeena Kamel | Lock | Palutena | PalmMan | DragonMan | Iron Mask | Scarlet | PAIN-T | Orithell | Rose Reaper | Xerra | Scratch Kat | Dawg | Liameno | Umbra Shader | Andromeda (Fantendoverse) | Queen Nebula | Sadisilea | Smile | Hein | Lily | Rai | Ligeia | Plague Master | Ashley | Eight | Guaptain | Bobtain | Andy | Mr. O | Ultionem | Cura | S | Tayshaun Fitzgerald | Amy Jackson | Hitomi Yamamoto | Coal Algebraic | Parvati | Tess | Crow | Sketch | Pincelle | Seraphina | Pesh | Pixel | Glitch | Aran Leverletto | YE (New Fantendoverse) | Aura Synesthesia | Fera | Melissa Dust | Krystal Pérez | Syi | Bowie the Teddy Bear | King Ash | Princess Kalatia | Prince Dominic|
|Serah | Queen Pixella | Boare | Sia | Silence | Pineman | Beth Operatino | Susan Syringe | Olivia Blade | Xerox | Arthella | Spunten | Emperor Uberry | Querius | Avirl | Feint | Mistress Nell | Vorplazz | The Threat's Heart | Seven | Listless Strafe | Litwick | Shin Tezukka | Albha | Zing Zang Zoodi | The Loathing | The Fear | Skeletrax | Fir | Groop | Terinies | Shiera | Trip Omega | Lectro the Cyberhog | Forrester | The Gypsy | Vokkskar | Dare | Jirea | Beast Between | Tennu | Rain (3.14) | Plato Konrad | Mara Cruor | President Independence | Snaily Joe | Becky "Upside" Polonium | Reverse | Alcyone | The Rabbit (3.14) | Eliza Thomas | Kimbra Blowfish | Amazonia Reid | Oceania Reid | Snowella Reid | Denos | Houbara | Raven | Robin | Untina | Fantendo Forces | Imposter Unten | Alexandria Earhart | Helen Rizzo | Eric Sinn | James Zabrent | Jake Skett | Alena Carter | Helen Carter-Skett | Klemson | Hugo Logia | Deimos | Maria Auvic | Titanium Cage | Animatronic | Buaptain | Vanessa Ridley | Kendrew | Blenda | Borealis | Pearl Emerson | Cass Lyst | Bozork | Fizza | Firball | Former Four | Who Cares | Jybble Squad | The Keeper | The Lie | Brendan Palmer | Tabitha James | Aloe | Charity | Dimitri | Esme | Meadow | Commander Redd | Zane | Shy Dude | Blank | Vespa Agalma | Beck Alton | Tr'p | Spade | Slaughterbus | Jeo | Dapper | Tommy Djekovic | Matt Bosh | Donnie Fox | Ashlee Murphy | Danielle Parker | Kenji Yamamoto | Amaia | Allison Stethoscope | Mynis | Hene | May (SyiFi) | Scarecrow Kid | Nizzle and Zorp | Rephael | Attica | Möbius | Vhast | Lexi Larsen | One (Exotoro) | Error | Trip (Imaginary) | Hexa | Sreel Srok | Beta Unten | Doomulus Thai | Doomulus Rise | Gray Demon | Ciriesta | Etanor | Elize Bolt | Fenne | Chet | Tweeky | Lamile | Radux | The Silent One | Imperium | The Spewage | Spewage Beast | Forget-Me-Not | High Preacher Zavendol | Mingyu Li | (oo)ber Nightmarecoat | Iwao Ikita | Krios | Bang Crimson | Etanor | Ajax | Lucky | Karis | Hama | Corshama | Aero | Beam | Blizzard | Mission | Frostburn | The Director | Zellen Harley Quimbleson | Ivan | Chaos | Topzy | Jared Orlevo | Prometheus (Exotoro) | Ronnie Pepper | Claire MacBeth | Data | Dara | Giare | Diablo | Copypaste | Pharaoh | Sam (Exotoro) | FDX-Athens | Chelsea Rench | Rubelline Tifft | Izuka Tifft | Four | Ethereal | Kelly Knives | Bobby Benderson | Finian Felicis | Annalise Crihana | Zvette | Zwei | Zxene | Vermilion | Aveira | Zara | Spryte | Onigōru | Yaku | Cryobite | NULL | Bombyx Icarusiot | Basil Icarusiot | Bondi Carbine | Cordula | Charcoss | Arial|
|Boltzmann University | Magma Sentinels | Luxmors Prison Force | Dark Woods (location) | The Threat's Top 10 | The Bermuda Triangle | Galvan Artifacts | Descension | Zaxinian Lifts | Huxxabu | Catalyst | Iconoclasts | Ambients | Power Chaotic | Yggdrasil | F.A.N.T | Svarga | Winter Pact | Flow | The Doomuli | Beorns | Sentelenium | Aimlo | W.R.A.I.T.H | Ziama Prime | amiibo Phone | KRST | Flame Thralls | Rot | Zeon | Lapis-Only Materials (coming soon)|