| Europe: September 17th, 1994
North America & ROK: January 21st, 1995 Japan: September 18th, 1995
|Discontinued||Worldwide: February 20th, 2001|
|Units sold||1.4 million|
|Best selling game||FR-33, 1.4 million units|
The AtHome Disc's controllers are the exact same as the original AtHome's, and controllers purchased during the first one's lifespan could be used with the second one to play most games. However, 3D games require a SpinLock Controller to move the character around in 3D segments.
The console had an SDK that was much more available to developers, along with a much more extended colour palette for sprites. The game has a 32-bit mode, which is used for games which contains 3D graphics, but slowed down the console considerably while in use.
The game has superior abilities to it's other 16-bit competitors, with 75 MB of data for the soundtrack. The console was ahead of it's time by having Broadband internet compatability. However, the compatability was often overlooked, no thanks in part to the fact that the adapter was (and still is) incredibly expensive, and that it wasn't supported by any 1st-Party titles, the Dreamcast is often credited as the first console to have internet compatibility.
The console allows up to 8 players to play at once. However, games often have limits on how many players could be used in the game, so only a quarter of the system's library has games playable by 8 players. The AtHome Disc would hold the award for, "Most Players Playable in a Video Game at Once," until 2014, when Super Smash Bros. 4 came out on Wii U.