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The AtHome Disc is a game console created by Scarce Gaming and released on September 17th, 1995. Codenamed, "Two-For-One," the console allows support with AtHome games with a pack-in "Cartridge Adapter (CA)." The two pack-in games were Spikeyfruit 2, and Spikeyfruit Shadows, along with two Remote Controllers.
The AtHome Disc's controllers are the exact same as the original AtHome's, and controllers purchased during the first one's lifespan could be used with the second one to play most games. However, Spikeyfruit Shadows and other 3D games require a SpinLock Controller to move the character around in 3D segments.
The console had an SDK that was much more available to developers, along with a much more extended colour palette for sprites. The game had a 32-bit mode, which was used for games which contained 3D graphics, such as the FPS segments in Spikeyfruit Shadows 1 and 2, but slowed down the console considerably while in use.
The game had superior abilities to it's other 16-bit competitors, with 75 MB of data for the soundtrack. The console was ahead of it's time by having Broadband internet compatability. However, the compatability was often overlooked, no thanks in part to the fact that the adapter was incredibly expensive, and that it wasn't supported by any 1st-Party titles, so, as such, the Dreamcast is often credited as the first console to have internet compatibility.
The console allowed up to 8 players to play at once. However, games often had limits on how many players could be used in the game, so only a quarter of the system's library had games playable by 8 players. The AtHome Disc would hold the award for, "Most Players Playable in a Video Game at Once," until 2014, when Super Smash Bros. 4 came out on Wii U.