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Pyro Enterprises
Well, welcome to Arcana, a fangame made by me, Pyrostar.

Please do not edit it without my permission, but you are welcome to comment or talk to me on my userpage. Oh, and try to spot the over 9000 reference hidden within the text!


Arcana is a 2D platformer developed by Pyro Enterprises. The project is highly inspired by the classic Mega Man series as well as Shovel Knight, and is directly stated by the game's developer to be a "take-that" to the game Mighty No. 9, or an attempt to one-up the efforts of Comcept and Keiji Inafune.


Act 0: The Beginning

The world of Elris is at peace. The Emperor and Empress of the realm have kept peace for over three decades, and all the men and women of the kingdom have nothing to fear.

Then, on the eve of the kingdom's 150th anniversary, a terrible event struck the kingdom.

The powerful Arcana, enchanted sentient artefacts with massive amounts of power, made their way into the world. They began possessing various people, granting them considerable power and causing them to create chaos on a massive scale. Even the Emperor and Empress fell under the Arcana's influence.

Now, a lone child, empowered by the Fool Arcana, has set off to save the land from its accursed fate.


Arcana is heavily based off of the Mega Man franchise; as such, it is a 2D platformer with high levels of difficulty and an emphasis on shooting. Arcana's gameplay consists of running through stages in search of the boss at the end, obtaining its signature weapon after defeat.

The primary difference to gameplay in Arcana is how each given weapon (or Arcana) actually works. As opposed to a single ability that will only have 1 or 2 given uses, each Arcana is a full, unique moveset inspired by the Kirby and Super Smash Bros. franchises; this decision was made to extend each weapon's use, and this is further compounded by the fact that Arcana have no energy limits.


  • PHLStick ~ Move Player Character/Attack Directional Input (Streamlined Mode)
  • PHAlphaButton ~ Jump
  • PHDeltaButton ~ Attack
  • PHOmegaButton ~ Use Rejuvenation Point
  • PHBetaButton ~ Warp to Last Checkpoint
  • PHRStick ~ Attack Directional Input (Controlled Mode)
  • PHScroll1/PHScroll2 ~ Switch Arcana
  • PHDPad ~ Arcana Quick Select
  • Start ~ Pause game


Name Description Ability
Originally a young child named Ace, one of the only survivors of an Arcana attack on their village. They were met by the Fool Arcana, seemingly cast off from the other artefacts for not being in favor of their plan to conquer. The Fool Arcana empowered Ace's body and encouraged them to go after the other Arcana, as much as the timid girl was frigthened of them. Null Embodiment
The basic Arcana that Ace begins with. It's the most Mega Man-inspired, relying on basic peashooter blasts and charge shots to attack enemies from afar. Null Embodiment is not a very special piece of weaponry, but it will always get the job done.
Formerly the princess of the kingdom of Elris, Cardelia was forced to flee when the Arcana reawakened, corrupting both her mother and father. She's sort of been venturing around the dying kingdom with her trusty rapier, seeking to kill any Arcana bearer she comes across; this leads to a deadly dispute with Ace at first, but the two soon get along. Null Embodiment (Alt.)
While Ace relies on Mega Man-esque gameplay to fight through stages, Cardelia, is far more melee-focused, with her entire base moveset being focused on her rapier. She can chain together quick attacks eaily, but her only ranged option comes from her ability to reflect most projectiles.


Name Description Boss
Prism Plains A once-pristine plain between Ace's old village and the hub town of Cindron. it's now been ravaged by a few Arcana attacks, having patches of burnt grass and a few bits of building wreckage. It has simple enemies and simple level design; this is the definition of a tutorial level. Cardelia (1)
Thundering Plateau Another grassy level, this time under a dark and stormy sky. Lightning always strikes in the same place here, and acts as timed attacks that you must dodge. Enemies are all electricity and cloud-themed, and a fair amount of the stage eventually takes to the skies. 1 - The Magician
Dark Sanctuary A former church converted into a stronghold for demonkind. It's dark, spooky, and has a lot of spikes; some of these are even on moving platforms. There are also some minor puzzles dealing with light and torches. Enemies in this area tend to be holy or demonic-themed. 2 - The High Priestess
Bio Palace The queen's vacation retreat/greenhouse, now overrun with plants both normal and carnivorous. There are lots of vines in this areas, used primarily to jump from region to region, but it might actually be easier to burn the whole place down. Enemies are flower or plant-themed. 3 - The Empress
Mechanism Castle The former kingdom capital, converted into a gear-filled mechanical nightmare by the Arcana-controlled king. It's full of conveyor belts, gears, moving platforms, and more hazards of the robotic variety. Enemies in this area are largely mechanical themed, though a few loyal knights still remain to defend the king. 4 - The Emperor


Name Description Abilities
1 - The Magician
Once a court mage, this former servant of the kingdom has become corrupted by the Magician Arcana and gained considerable power over electricity. Taking over an abandoned castle, he began creating electric monsters to attack nearby towns. The Magician is a hyperactive, chaotic individual who has the attention span and itchiness of a squirrel on drugs; definitely not a sociable man, he blasts first and asks questions later. The Magician's arena is completely flat, with no real gimmicks, but it does have walls and a ceiling unlike most arenas. The boss itself tends to jump around a lot, and fires off various types of lightning bolts. They range from diagonally-aimed shots that ricochet off surfaces to triple shots fired directly in front of the boss to a slow-moving and massive charge shot. At half HP, the Magician is able to summon large lightning strikes from the ceiling; if one happens to strike him, he temporarily gets an electric shield that deals damage on contact. The Magician grants the Plasma Aura weapon.
2 - The High Priestess
3 - The Empress
4 - The Emperor
5 - The Hierophant
6 - The Lovers
7 - The Chariot
8 - Strength
9 - The Hermit
10 - Wheel of Fortune
11 - Justice
12 -The Hanged Man
13 - Death
14 - Temperance
15 - The Devil
16 - The Tower
17 - The Star
18 - The Moon
19 - The Sun
20 - Judgement
21 - The World


Name Description

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