|Well, welcome to Arcana, a fangame made by me, Pyrostar.
Please do not edit it without my permission, but you are welcome to comment or talk to me on my userpage. Oh, and try to spot the over 9000 reference hidden within the text!
Arcana is a 2D platformer developed by Pyro Enterprises. The project is highly inspired by the classic Mega Man series as well as Shovel Knight, and is directly stated by the game's developer to be a "take-that" to the game Mighty No. 9, or an attempt to one-up the efforts of Comcept and Keiji Inafune.
Act 0: The Beginning
The world of Elris is at peace. The Emperor and Empress of the realm have kept peace for over three decades, and all the men and women of the kingdom have nothing to fear.
Then, on the eve of the kingdom's 150th anniversary, a terrible event struck the kingdom.
The powerful Arcana, enchanted sentient artefacts with massive amounts of power, made their way into the world. They began possessing various people, granting them considerable power and causing them to create chaos on a massive scale. Even the Emperor and Empress fell under the Arcana's influence.
Now, a lone child, empowered by the Fool Arcana, has set off to save the land from its accursed fate.
Arcana is heavily based off of the Mega Man franchise; as such, it is a 2D platformer with high levels of difficulty and an emphasis on shooting. Arcana's gameplay consists of running through stages in search of the boss at the end, obtaining its signature weapon after defeat.
The primary difference to gameplay in Arcana is how each given weapon (or Arcana) actually works. As opposed to a single ability that will only have 1 or 2 given uses, each Arcana is a full, unique moveset inspired by the Kirby and Super Smash Bros. franchises; this decision was made to extend each weapon's use, and this is further compounded by the fact that Arcana have no energy limits.
- ~ Move Player Character/Attack Directional Input (Streamlined Mode)
- ~ Jump
- ~ Attack
- ~ Use Rejuvenation Point
- ~ Warp to Last Checkpoint
- ~ Attack Directional Input (Controlled Mode)
- / ~ Switch Arcana
- ~ Arcana Quick Select
- Start ~ Pause game
|Prism Plains||A once-pristine plain between Ace's old village and the hub town of Cindron. it's now been ravaged by a few Arcana attacks, having patches of burnt grass and a few bits of building wreckage. It has simple enemies and simple level design; this is the definition of a tutorial level.||Cardelia (1)|
|Thundering Plateau||Another grassy level, this time under a dark and stormy sky. Lightning always strikes in the same place here, and acts as timed attacks that you must dodge. Enemies are all electricity and cloud-themed, and a fair amount of the stage eventually takes to the skies.||1 - The Magician|
|Dark Sanctuary||A former church converted into a stronghold for demonkind. It's dark, spooky, and has a lot of spikes; some of these are even on moving platforms. There are also some minor puzzles dealing with light and torches. Enemies in this area tend to be holy or demonic-themed.||2 - The High Priestess|
|Bio Palace||The queen's vacation retreat/greenhouse, now overrun with plants both normal and carnivorous. There are lots of vines in this areas, used primarily to jump from region to region, but it might actually be easier to burn the whole place down. Enemies are flower or plant-themed.||3 - The Empress|
|Mechanism Castle||The former kingdom capital, converted into a gear-filled mechanical nightmare by the Arcana-controlled king. It's full of conveyor belts, gears, moving platforms, and more hazards of the robotic variety. Enemies in this area are largely mechanical themed, though a few loyal knights still remain to defend the king.||4 - The Emperor|