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Aeo Hunters

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Aeo Hunters is a multiplayer first-person shooter developed by Twenty-Second Choice for the Novaya, inspired foremost by the Vs. Saxton Hale fan-made game mode for Team Fortress 2.

Story

The Hunter's Guild is a guild dedicated to hunting, capturing and, if necessary, exterminating the most dangerous creatures across Aeo (even creatures which wander onto Mortus from Oestus) which they refer to as Beasts.

Gameplay

Each game has thirteen players: 12 hunters, and 1 beast. The game is won by the hunters if they manage to defeat the beast, or by the beast if they kill all of the hunters. Some maps also have other objectives for the hunters or the beast which earn victory.

Classes

Weapons

Weapon Type Description Weight
Bow Primary A longbow of Elven make, constructed from wood and Amber from the Aerwoods. It's arrows are affected by gravity. Medium
Crossbow Primary A custom-built crossbow based on designs used by the Kresthitan Army. It fires bolts which travel faster than arrows from the Bow, but take much longer to load. Heavy
Pistol Secondary A pistol imported from Noah, it has a small 12-round magazine which can be fired as fast as the user can pull the trigger. Light
Revolver Secondary ??? Light
Sniper Primary A long-range sniper rifle, it deals more damage per second than the bow or crossbow at the expense of field of view and movement speed while it is in use. Heavy
Shotgun Primary ??? Heavy
Knife Melee ??? Light
Sword Melee ??? Medium
Axe Melee ??? Medium
Halberd Melee ??? Heavy
Grenade Secondary ??? Light
Mines Secondary A set of four explosive devices which can be placed and armed to either automatically explode when the beast passes by them or be manually detonated. Medium

Traits

Trait Type Description
Aeromancer Mobility The character can perform a second jump in midair, for extra height and/or a quick change in direction.
Air Enchanter Support The character carries an Artifact which can be used by other characters to enchant their weapons with air magic, increasing knockback. If the character dies, the enchantments are lost.
Life Enchanter Support The character carries an Artifact which can be used by other characters to enchant their weapons with life magic, making their attacks heal teammates. If the character dies, the enchantments are lost.
Ice Enchanter Support The character carries an Artifact which can be used by other characters to enchant their weapons with ice magic, making their attacks cause the Frozen status effect. If the character dies, the enchantments are lost.
Fire Enchanter Support The character carries an Artifact which can be used by other character to enchant their weapons with fire magic, making their attacks cause the Burning status effect. If the character dies, the enchantments are lost.
Poison Enchanter Support The character carries an Artifact which can be used by other characters to enchant their weapons with poison magic, making their attacks cause the Poison status effect. If the character dies, the enchantments are lost.

Beasts

Name Description
Paale A ghostly apparition who haunts the swamps of Bryel. He prefers to stalk his prey and slowly drive them mad over time, but will be driven to direct violence if confronted.
Braks A zombie tiger, who has been enhanced through Necromantic magic to become a ruthless killing machine. He uses his enhanced sense of smell to track his prey.
Glacialis An incredibly powerful Ice Golem animated by the top Cryomancers of Scirevicis, they often call upon the Hunter's Guild to test it's strength in battle.
Lord Feel A clone of the dreaded Lord Feel who escaped from the Dream Realm to Aeo. The instability of his existence lends him strength and speed beyond what would otherwise be possible.

Maps

Name Description
Archoeia The capital city of Marais, it frequently attracts Beasts due to the presence of the Scirevicis Academy within it and the experiments of its students.
Pale Castle A ruined castle, deep in the swamps of Bryel. The Hunters must defeat the Beast while also avoiding the Necromantic traps scattered throughout the castle.
Quiet Strait The Quiet Strait is a frequently sailed passage that lies between Marais and Aereus. The Hunters are passengers on a ship making such a trip when it is attacked by a Beast.
The Scarlands A barren, radioactive wasteland remaining in the north-east of Marais from the Quiet Stone's destruction. The magic energy saturating the area frequently attracts Beasts.

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